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Liquid Blood Bowl Cup Season II - Page 10

Forum Index > General Games
Post a Reply
Prev 1 8 9 10 11 12 14 Next All
Obsidian
Profile Joined June 2010
United States350 Posts
April 01 2013 20:53 GMT
#181
On April 01 2013 11:44 tcsduo wrote:
I have not received any contact from Paqman since the start of the round. I am not sure if we will be able to play.

He didn't reply to my messages either, I got a by because of it.
Luke, you are still a wanker!
Snotling
Profile Joined August 2011
Germany885 Posts
April 02 2013 09:12 GMT
#182
yea, Paqman is out i guess. But he lost every game so far, i dont think we need to replace him for the last few games.
ain
Profile Joined July 2010
Germany786 Posts
April 02 2013 10:30 GMT
#183
Maybe we should consider doing a double round-robin group stage for next season. That way teams have more time to recover and people (hopefully) don't drop out as often.
Snotling
Profile Joined August 2011
Germany885 Posts
Last Edited: 2013-04-02 11:41:13
April 02 2013 11:31 GMT
#184
I am actually planning on a few changes for next season:

Group stage should not be longer, it should be shorter imo. 9 weeks is a long time for people to get frustrated or real life to kick in.

But this time around teams will start with a higher value.
Im thinking 1250. That way everyone who applies has played some games and should know how his team works.
Building up a team in Auld or Nagg is easy enough.

Im working on other details of the rules too. How scheduling works and stuff.
If there is the slightest chance to misinterpret a rule someone will do it :D
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-04-02 11:46:15
April 02 2013 11:46 GMT
#185
I disagree.
Building up a team in another league would just mean min-maxing it to get the most out of it. What's stopping me from applying with a ChD team with claw/mb on the dwarves and 200k gold banked just to give an extreme example.

If you want a faster start for the league a better option is to make everyone create a new team, but give them two byes by default. That way they get some skills and can buy some more positionals and there will be no shenanigans.
Snotling
Profile Joined August 2011
Germany885 Posts
Last Edited: 2013-04-02 12:20:10
April 02 2013 12:15 GMT
#186
With walkovers everything would be completly random.

Also teams would of course have to have 11 players minimum and no money on the bank before the first game.

I have no problem with a little minmaxing. I like awesome teams playing each other.

And if someone really feels the need to apply a maxed clawpomb team, I just might forget of confirm the application in time :D

After all this is a private league with most people already knowing each other from season 1 or 2.

And nothing is set in stone yet. Rules for application/teams/scheduling are very much work in progress. So everybodys oppinion is much appreciated. If the majority of players wants to start with new teams I have no problem with that.

RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
April 02 2013 12:34 GMT
#187
--- Nuked ---
ain
Profile Joined July 2010
Germany786 Posts
April 02 2013 12:43 GMT
#188
That's the thing though, with external teams everything is completely random, too. Except that the person gets rewarded the more time they spend. I don't think anyone should be at a disadvantage because they spent less time with their team than their opponents.

If you make rules against clawpombers then where do you draw the line? Would two wardancers with strip ball and AG5 be fine? A Dwarf team with 5 guard players? All of these are equally gamebreaking and can be achieved for similar TV given enough time.

In table top this would be kept in check because you could simply limit the amount of skill-ups and doubles, whereas with external games in cyanide you can't. There is so much stuff you can do even with minimal TV that completely screws with some teams and greatly benefits others.

Furthermore, though this is just a minor point, I don't think we have enough regular players yet to start with premade teams. For someone who has played in previous seasons its easy to grab an old team and sign up. Anyone else would have to create a team and play half a dozen games before he can apply. It just needlessly raises the barrier of entry.

With byes you don't run into most of these issues; everyone has the same chance of getting lucky skill-ups. I just think those rules would be more trouble than they're worth.


Snotling
Profile Joined August 2011
Germany885 Posts
April 02 2013 13:14 GMT
#189
Making rules that limit doubles or stat increases are no problem here too.
Nobody is forced to take a +stat or double when building the team. Just take a normal skill.
Max one +stat, max one double for example. 1250 is not really high tv.

And actually I want to raise the barrier of entry.
Drop outs in the first two seasons were mostly inexperienced coaches. If someone invests a little time before the league, the chances are higher that he will stay in till the end. That way i dont have to write pms to people and hope they respond, give walkovers and change teams mid season.

If there are better ways to achieve this let me know.
Snotling
Profile Joined August 2011
Germany885 Posts
April 02 2013 14:47 GMT
#190
also round 6 started :D
Kanil
Profile Joined April 2010
United States1713 Posts
Last Edited: 2013-04-02 22:41:23
April 02 2013 19:42 GMT
#191
Either stick with TV1000 teams, or allow us to use existing TLBB teams in the next season. I won't be playing in the league if I have to grind out games on friggin' auld world. That defeats the entire purpose of playing a private league.

Edit: I suppose I could play a couple of 8-8 draws on Auld with a friend, but that's still pointless and annoying.
(Edit #2: I suppose they'd be 4-4 draws, now that I think about it.)
I used to have an Oz icon over here ---->
Obsidian
Profile Joined June 2010
United States350 Posts
April 02 2013 21:19 GMT
#192
It's a pity they didn't add the rules that allow people to buy initial teams at greater than 1000pts. There are functions in the rules that let you buy players with SP inherent, but they never translated them it seems.
Luke, you are still a wanker!
mavignon
Profile Joined November 2010
France369 Posts
April 02 2013 22:34 GMT
#193
On April 03 2013 04:42 Kanil wrote:
Either stick with TV1000 teams, or allow us to use existing TLBB teams in the next season. I won't be playing in the league if I have to grind out games on friggin' auld world. That defeats the entire purpose of playing a private league.


Agreed. That'd be too boring and unfair.

Anyway, people who does not bother showing up when they have a few bad games will quit whatever format you come up with. The only solution is better screening of players, but I don't know how to do it... maybe for next season a A league of vetted players and a smaller B league with new players? It can be a pain to manage as well...
Arevall
Profile Joined February 2010
Sweden1133 Posts
April 02 2013 22:42 GMT
#194
If you need a replacement player I'd be happy to play.
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
April 02 2013 23:02 GMT
#195
On April 03 2013 07:34 mavignon wrote:
Show nested quote +
On April 03 2013 04:42 Kanil wrote:
Either stick with TV1000 teams, or allow us to use existing TLBB teams in the next season. I won't be playing in the league if I have to grind out games on friggin' auld world. That defeats the entire purpose of playing a private league.


Agreed. That'd be too boring and unfair.

Anyway, people who does not bother showing up when they have a few bad games will quit whatever format you come up with. The only solution is better screening of players, but I don't know how to do it... maybe for next season a A league of vetted players and a smaller B league with new players? It can be a pain to manage as well...


Yup I wouldnt enter a team i had to play on pub leagues to even get there.
I like the start at 1k tv thing we have here.
Snotling
Profile Joined August 2011
Germany885 Posts
April 03 2013 08:27 GMT
#196
well. it seems people want to go with new teams. fine by me.

off to ireland now. have fun this week
Obsidian
Profile Joined June 2010
United States350 Posts
April 03 2013 11:21 GMT
#197
Me and Morinethar are looking at seeing what setting up a private league and feeding people cash via forced bys might do. It would still require people to have legitimate teams to sign up, but we can get teams to start with a few hundred thousand more and maybe a few SP. I'm still testing it and if possible I'd like a few people to sign up some scrub teams that I can play with.

Name: Liquidbowl Season 3 (Test)
PW: liquid
Luke, you are still a wanker!
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-04-03 11:27:44
April 03 2013 11:25 GMT
#198
On April 03 2013 20:21 Obsidian wrote:
Me and Morinethar are looking at seeing what setting up a private league and feeding people cash via forced bys might do. It would still require people to have legitimate teams to sign up, but we can get teams to start with a few hundred thousand more and maybe a few SP. I'm still testing it and if possible I'd like a few people to sign up some scrub teams that I can play with.

Name: Liquidbowl Season 3 (Test)
PW: liquid

It's common practice among private leagues as far as I know. Many private leagues allow people to use teams from previous seasons so new players are given some byes to buffer the large TV gaps compared to the old teams. For 2 byes you essentially get 4 MVPs and 4 touchdowns (32 SPP total) distributed randomly as well as up to 240k (?) cash.
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
Last Edited: 2013-04-03 14:27:05
April 03 2013 14:11 GMT
#199
Can I ask what it is that has you guys who want this extra tv at the start so against everyone just starting with a fresh team?
ain
Profile Joined July 2010
Germany786 Posts
April 03 2013 14:37 GMT
#200
On April 03 2013 23:11 xccam wrote:
Can I ask what it is that has you guys who want this extra tv at the stat, so against everyone just starting with a fresh team?

On April 02 2013 22:14 Snotling wrote:
Making rules that limit doubles or stat increases are no problem here too.
Nobody is forced to take a +stat or double when building the team. Just take a normal skill.
Max one +stat, max one double for example. 1250 is not really high tv.

And actually I want to raise the barrier of entry.
Drop outs in the first two seasons were mostly inexperienced coaches. If someone invests a little time before the league, the chances are higher that he will stay in till the end. That way i dont have to write pms to people and hope they respond, give walkovers and change teams mid season.

If there are better ways to achieve this let me know.


Basically to encourage people to stick around.
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