RollPlay -- D&D Campaign Show - Page 115
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BLinD-RawR
ALLEYCAT BLUES50123 Posts
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dnld12
United States324 Posts
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InToTheWannaB
United States4770 Posts
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nicoaldo
Argentina939 Posts
I missed a bit and then there was a Vincent Clone laying on the ground =S, can someone shortly explain to me what happened please? | ||
Brian333
657 Posts
On September 09 2013 15:14 nicoaldo wrote: Great Episode =) I missed a bit and then there was a Vincent Clone laying on the ground =S, can someone shortly explain to me what happened please? + Show Spoiler + The larger dragon-humanoids that showed up later on were most likely Sivak Draconians https://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20091106 On death, they change into the appearance of the person that killed them. A great episode with a lot of great moments but I find it hard to believe that in all their time researching dragons, they would not read anything regarding Draconians and their conception. If they did, they would immediately know something incredibly fishy was going on with the appearance of various types of Draconians. They would also immediately know Dalamar was bull shitting them when telling them he doesn't have any idea what is happening. I also don't really like how Neal has totally gotten rid of Bluff checks, Sense Motive checks, Intimidate checks, etc. Raise the DC on them if you feel like they're imbalanced. I just don't think it's realistic that people can't tell if someone is lying / acting. Not everyone is an equal caliber liar and actor and not everyone is an equal caliber bluff-caller. Look at poker players. If someone is lying, they should have to roll some sort of opposed check to see how convincing their lie was. They do it based on charisma when they are trying to play it smooth or charm someone. It would save us a lot of cringe worthy crappy detective work and watching a party that should feasibly be smarter but isn't because they can't connect the dots from week to week / actually equip themselves with appropriate lore knowledge due to having lives outside of Rollplay. | ||
Zealos
United Kingdom3575 Posts
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Grettin
42381 Posts
+ Show Spoiler + There goes the wish. Well, i'm glad it worked and they had that. Would've been devastating to lose two of the original characters but, also fucking epic ![]() | ||
HystericaLaughter
Australia720 Posts
On September 09 2013 18:04 Brian333 wrote: + Show Spoiler + The larger dragon-humanoids that showed up later on were most likely Sivak Draconians https://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20091106 On death, they change into the appearance of the person that killed them. A great episode with a lot of great moments but I find it hard to believe that in all their time researching dragons, they would not read anything regarding Draconians and their conception. If they did, they would immediately know something incredibly fishy was going on with the appearance of various types of Draconians. They would also immediately know Dalamar was bull shitting them when telling them he doesn't have any idea what is happening. I also don't really like how Neal has totally gotten rid of Bluff checks, Sense Motive checks, Intimidate checks, etc. Raise the DC on them if you feel like they're imbalanced. I just don't think it's realistic that people can't tell if someone is lying / acting. Not everyone is an equal caliber liar and actor and not everyone is an equal caliber bluff-caller. Look at poker players. If someone is lying, they should have to roll some sort of opposed check to see how convincing their lie was. They do it based on charisma when they are trying to play it smooth or charm someone. It would save us a lot of cringe worthy crappy detective work and watching a party that should feasibly be smarter but isn't because they can't connect the dots from week to week / actually equip themselves with appropriate lore knowledge due to having lives outside of Rollplay. Neal has explained (only in passing, you totally could have missed it) that he likes to really emphasise the roll-playing element during interactions with npcs, and a player simply being able to ask to make a check to see if someone is lying/not telling them everything is too easy, and doesn't make players ask pertinent questions or really consider all the answers and clues Neal is giving them. It takes a damn good DM to do it, which Neal clearly is so its no issue. The first example that pops into my head was a conversation the characters had today with Uncle Oris and two ways it could have played out. Scenario 1: Vincent: So Uncle Oris we want to ask your master if he has had any part in the appearance of dragons recently Oris: No of course not Geoff: Neal can I see if he's lying *rolls a high number* Neal: Yeah he's totally lying you can tell by the way he won't meet your eyes as he says that Scenario 2: Vincent: So Uncle Oris we want to ask your master if he has had any part in the appearance of dragons recently Oris: Oh I can't talk about that, it's supposed to be a secret Both conversations have the same result, but the second one is roll-played much more smoothly, with no interruptions and gives the players the opportunity to deduce what Neal is subtly (not really) telling them, rather than him spoon-feeding the players. | ||
Zabimaru
United Kingdom132 Posts
An Army of Four- Bregor's Inquisitive Nature- Link to reddit post: http://www.reddit.com/r/itmejp/comments/1m192u/rollplay_music_an_army_of_four_and_a_bonus_track/ Downloads are in the descriptions of the videos if you liked them. Enjoy. I can’t wait to see the new episodes up on youtube- by the reaction in this thread it sounds awesome. :D | ||
mainerd
United States347 Posts
+ Show Spoiler + Bregor hurtling from the sky, and Abigail waiting underneath with arms open to save him, was too hilarious. Vincent watching it unfold in the 10-15 seconds it all went down, seeing the tangled mess of broken elves and using the ring while face palming irl... Sooo good. Good thing they didn't enchant some equipment with the ring. ![]() | ||
Grettin
42381 Posts
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Urgoslav
United States23 Posts
+ Show Spoiler + ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
imJealous
United States1382 Posts
![]() Man... what an episode it was... | ||
Grettin
42381 Posts
But seriously, if you haven't watched the new episode - never check threads like this. Same goes with TV-show threads. :p | ||
Brian333
657 Posts
On September 09 2013 21:22 HystericaLaughter wrote: Neal has explained (only in passing, you totally could have missed it) that he likes to really emphasise the roll-playing element during interactions with npcs, and a player simply being able to ask to make a check to see if someone is lying/not telling them everything is too easy, and doesn't make players ask pertinent questions or really consider all the answers and clues Neal is giving them. It takes a damn good DM to do it, which Neal clearly is so its no issue. The first example that pops into my head was a conversation the characters had today with Uncle Oris and two ways it could have played out. Scenario 1: Vincent: So Uncle Oris we want to ask your master if he has had any part in the appearance of dragons recently Oris: No of course not Geoff: Neal can I see if he's lying *rolls a high number* Neal: Yeah he's totally lying you can tell by the way he won't meet your eyes as he says that Scenario 2: Vincent: So Uncle Oris we want to ask your master if he has had any part in the appearance of dragons recently Oris: Oh I can't talk about that, it's supposed to be a secret Both conversations have the same result, but the second one is roll-played much more smoothly, with no interruptions and gives the players the opportunity to deduce what Neal is subtly (not really) telling them, rather than him spoon-feeding the players. No, I remember what Neal said, I just think it makes absolutely no sense. He rolls when they have other acting based actions like trying to charm people to see how charming they were. And neither of your scenarios is what has to happen. After a properly worded question is asked (which can be difficult to do), Neal can just roll the bluff check and the opposed sense motive check himself off screen on a soft surface so the party cannot hear the dice. If the sense motive passes, then he just needs to word a proper response. Your scenario 2 just makes Oris seem like an idiot if he actually intends to keep it a secret. Geoff: So, Oris, on our journeys, we've been encountering an increasing number of draconians and dragons. I wanted to ask your Master if he was responsible in any way. Neal: Oris slurps up his saliva and says My master is a very busy person, I don't think he has time for such questions. (The bluff / sense motive check can't be used on this response because Oris is not bluffing) Geoff: We heard that Dalamar was doing battle with a mighty green dragon in Evenfar. Also, we retrieved that dragon eye for him when we slayed the young black dragon. Do you know if either of these events have anything to do with the increase in dragons and draconians? (Neal sees a properly set up question and an incoming bluff, quickly and secretly rolls the opposed bluff / sense motive checks, and then Geoff comes out considerably on top). Neal: Oris responds Of course not but you notice a bit of uneasiness in his voice. (Maybe if Neal can actually roll-play that uneasiness, he doesn't have to just say it). How is that detrimental to roll-playing? That is better for roll-playing because it adds more description and subtlety to the conversations. You don't have to come out and flat-out say Oris is lying. Like I said, if you feel like the rolls are imbalanced, you can easily modify the system. Totally removing it is like using an axe to do a scalpel's job. Maybe only on incredibly high beneficial differential bluff vs. sense motive rolls (like a 20+ differential) do you actually straight up notice that they are lying. | ||
GoldenH
1115 Posts
Things like charm person and saving throws don't apply here because it's an external force that dictates how you should play your character. As a general rule, having different characters perceive a situation differently is troublesome, for example Abagail with Dalamar's terror ward. The ward does not exist for Abigail, she never has to make checks to fall victim to it. If the other players could just ignore it with roleplaying it would not be as important. There is a sneaky catch though, and that is how in-character information gets translated to the players. It's quite possible that bad roleplaying will occur, if for example Neil is just too tired to telegraph to the players that Oris is hiding something, or forgets or fails to describe the lizardmen such that it's what who spawned them. More importantly, it's possible that the players will pick up on something, but not realize the context it is in - eg they don't recognize a clue when they see it, or cannot tell which puzzle the clue is a piece of. In such cases he must be willing to provide OOC info - 'show don't tell' is terrible advice for a RPG. So ultimately whether or not Neil is right about not resorting to dice for his IC stuff is solely dependent on whether or not he pulled it off - not any amount of arguing whether he should do it or not on principle matters. And really that's only up to the players to decide, sure this is a show but it's more of a thing they are doing to have fun than something they are doing solely for the viewers. | ||
GwSC
United States1997 Posts
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[]Phase[]
Belgium927 Posts
On September 10 2013 19:50 GwSC wrote: The part with Abigael trying to catch Bregor seriously made me laugh the hardest I have in months. Think I almost died. This episode was just great. Yes, I agree. There were lots of good moments. Also, the whole Dalamar storyline is really interesting to me. When they are just killing monsters here and there, it sometimes tends to get a bit boring. But when there is things going on like the adamantite mace thing, it gets a lot more exciting. You know, just having the risk of running into a powerful wizard that hates your guts makes it a lot more entertaining for me to watch, because you never know what's going to be around the corner. In short : I like it when there is something looming on the horizon that can really fuck them up. Combine that with hilarious moments every now and then, and it makes for a really great show. The low points of the show for me is when they are doing the generic 'kill goblins for xp and gold'-thing. But when they are doing something that involves a good deal of risk, and requires them to use their wits, that's when stuff gets good. That's also when the personalities start to shine - I feel. | ||
Grettin
42381 Posts
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Sedzz
Australia391 Posts
![]() Sums up Rollplay for me :D | ||
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