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RollPlay -- D&D Campaign Show - Page 117

Forum Index > General Games
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iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
September 14 2013 08:07 GMT
#2321
I'm actually chronically lucky with dice... Wh40k as well. I know how that sounds but I am! I ain't complaining
GoldenH
Profile Blog Joined March 2010
1115 Posts
September 14 2013 08:41 GMT
#2322
Well when Ryan bought a real die the first time he rolled it, he did it on stream, and rolled a 1.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Grettin
Profile Joined April 2010
42381 Posts
September 14 2013 08:45 GMT
#2323
On September 14 2013 16:10 B_Type13X2 wrote:
Anyone else want to see Ryan stop using Roll 20. At first it was funny but we have moved passed the point of statistical improbability and entered the realm of ridiculous. To have Geoff kick so much ass and Ryan fail so hard is painful to watch. Some would argue that they are both statistical outliers, okay fair enough they balance each other out but it stops being fun for the player and becomes demoralizing when you assume that you are going to fail and you are correct in that assumption. Roll with real dice, there is something wrong with the program at this point there has to be.


I disagree completely.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Brian333
Profile Joined August 2010
657 Posts
September 14 2013 09:18 GMT
#2324
On September 14 2013 16:10 B_Type13X2 wrote:
Anyone else want to see Ryan stop using Roll 20. At first it was funny but we have moved passed the point of statistical improbability and entered the realm of ridiculous. To have Geoff kick so much ass and Ryan fail so hard is painful to watch. Some would argue that they are both statistical outliers, okay fair enough they balance each other out but it stops being fun for the player and becomes demoralizing when you assume that you are going to fail and you are correct in that assumption. Roll with real dice, there is something wrong with the program at this point there has to be.


Isn't Ryan's average roll like a 10.5? That would put him right at average.
daemir
Profile Joined September 2010
Finland8662 Posts
September 14 2013 10:33 GMT
#2325
There's nothing wrong with rolld20
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50123 Posts
September 14 2013 10:35 GMT
#2326
On September 14 2013 17:07 iNcontroL wrote:
I'm actually chronically lucky with dice... Wh40k as well. I know how that sounds but I am! I ain't complaining


don't jinx it man.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
B_Type13X2
Profile Joined October 2012
Canada122 Posts
September 14 2013 16:51 GMT
#2327
On September 14 2013 17:45 Grettin wrote:
Show nested quote +
On September 14 2013 16:10 B_Type13X2 wrote:
Anyone else want to see Ryan stop using Roll 20. At first it was funny but we have moved passed the point of statistical improbability and entered the realm of ridiculous. To have Geoff kick so much ass and Ryan fail so hard is painful to watch. Some would argue that they are both statistical outliers, okay fair enough they balance each other out but it stops being fun for the player and becomes demoralizing when you assume that you are going to fail and you are correct in that assumption. Roll with real dice, there is something wrong with the program at this point there has to be.


I disagree completely.


I don't know Ryan sounded pretty annoyed when he stated that its hard for him to be this bad in last nights game. I know that having an incompetent party member seems great for the show as it becomes comic relief but when you are that party member due to what should be mathematically impossible... We all saw Ryan roll something like 5 ones in a row on one week of rollplay. Someone worked out the odds on that and it was higher then a million to one. Fun for us not for him, and Niel mentioned last night that he was going to have to talk to the roll 20 guys again because something didn't seem right.

Don't get me wrong though I still very much enjoy the show but something just seems completely off with those dice rolls.
Half the fun of the internet is untwisting the 20 layers of BS around everything
B_Type13X2
Profile Joined October 2012
Canada122 Posts
September 14 2013 16:53 GMT
#2328
On September 14 2013 17:07 iNcontroL wrote:
I'm actually chronically lucky with dice... Wh40k as well. I know how that sounds but I am! I ain't complaining



I've noticed that in both D&D campaigns. Now's your chance to go back to Vegas without Anna knowing and put your life savings down on the craps table. It's the only logical way to find out for sure.
Half the fun of the internet is untwisting the 20 layers of BS around everything
Zealos
Profile Blog Joined November 2011
United Kingdom3575 Posts
September 14 2013 17:15 GMT
#2329
On September 15 2013 01:51 B_Type13X2 wrote:
Show nested quote +
On September 14 2013 17:45 Grettin wrote:
On September 14 2013 16:10 B_Type13X2 wrote:
Anyone else want to see Ryan stop using Roll 20. At first it was funny but we have moved passed the point of statistical improbability and entered the realm of ridiculous. To have Geoff kick so much ass and Ryan fail so hard is painful to watch. Some would argue that they are both statistical outliers, okay fair enough they balance each other out but it stops being fun for the player and becomes demoralizing when you assume that you are going to fail and you are correct in that assumption. Roll with real dice, there is something wrong with the program at this point there has to be.


I disagree completely.


I don't know Ryan sounded pretty annoyed when he stated that its hard for him to be this bad in last nights game. I know that having an incompetent party member seems great for the show as it becomes comic relief but when you are that party member due to what should be mathematically impossible... We all saw Ryan roll something like 5 ones in a row on one week of rollplay. Someone worked out the odds on that and it was higher then a million to one. Fun for us not for him, and Niel mentioned last night that he was going to have to talk to the roll 20 guys again because something didn't seem right.

Don't get me wrong though I still very much enjoy the show but something just seems completely off with those dice rolls.

I think he was joking about talking to them~
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
Uracil
Profile Joined March 2011
Germany422 Posts
September 14 2013 22:40 GMT
#2330
That was a realy great episode. Awesome atmosphere.
Regarding Bregors ones. It alright. His average D20 roll is a 10. Source
Only Vincent has a higher average roll. Outliers just happen with dice rolls.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-09-15 12:16:32
September 15 2013 12:01 GMT
#2331
I'm a little behind, but it seems to me that in week 25, (part 2), that spell that Azril cast on Vincent should go as follows:

Normally, you would NOT change initiative every round. What Neal said about it taking a round for that person, i.e. the caster, Azril is true. It would make sense for that spell to mean that you'd wait for Azril to get his next turn and then the effect would be in plce on Vincent.
If Vincent happened to be acting after Azril regularly, this would time more neatly than if Vincent went before him in the round.

Using this system in which you change initiative every round though, the order of turns in each round get messed up, so with things working this way, the spell should probably work on the next round, regardless of whether Vincent chose to act before or after Azril. They have the same initiative the way they're playing anyway, so they could choose to make Azril act first if it bothered them, but then Vincent would have the effects on that next turn.

I think the ideal system is the first though, with initiative only at the start of combat, separate initiative rolls for each party member (but groups of enemies share initiative based on race typically) and that spell requiring that Azril has his next turn before the spell works.

Geoff is a bit wrong to take that "Well in all my game playing experience it's never happened, so what do you think is obviously right?" approach given that he's relatively new to D&D. There is sense behind the rule, making sure an actual round in time has passed. What normally happens though, is that initiative is basically maintained from round to round, maybe with small random rolls to potentially slightly alter order, but keeping roughly the same order.

As soon as you mess up orders a lot, making rounds based on that player having passed "1 turn" of game length stops seeming to making sense, but then the idea of making sure the one round (6 seconds, or maybe 5 the way you're playing) actually passed for the character wasn't meant to be used with a system where player & monster initiative can be completely jumbled from round to round.

EDIT: Oh gawd, there's still going with that illogical 1 round = 1 minute even in battle rule, as if you could only make 1 swipe per minute at 1st level. The whole "local time" thing (or whatever) where suddenly a round IS 5 seconds in this world is meant to be applied during battle, but then I think Neal somehow disagrees with that and thinks that "local time" change to rounds is for some other purpose or something. OK then 1 round = 1 minute always in this world.
Gah, weirdo system. =Þ
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
September 15 2013 15:51 GMT
#2332
I really don't know how Neal came up with 1 round = 1 minute. I don't see any circumstance or scenario where this would make more sense than the usual 6 seconds. Not that it has been a huge deal for the show so far. Just seems weird
www.twitch.tv/antigrav1ty
Zinnwaldite
Profile Joined August 2010
Norway1567 Posts
September 15 2013 16:30 GMT
#2333
When will the next youtube thing be published?
We promise with a view to hope, but the reason to "accomplish" what we promised would be fear.
SheaR619
Profile Joined October 2010
United States2399 Posts
September 15 2013 16:39 GMT
#2334
On September 16 2013 00:51 AntiGrav1ty wrote:
I really don't know how Neal came up with 1 round = 1 minute. I don't see any circumstance or scenario where this would make more sense than the usual 6 seconds. Not that it has been a huge deal for the show so far. Just seems weird


Eh I think they were better off just alternating turn rather than rolling for initiative all the time and it messes up some spell. Such as the spell that JP cast on someone where it skip a turn and after that turn he get an abiilty or something like that. I cant really remember but Geoff and Neal were debating about it some time back.
I may not be the best, but i will be some day...
cjin
Profile Joined July 2011
181 Posts
September 15 2013 17:48 GMT
#2335
On September 16 2013 00:51 AntiGrav1ty wrote:
I really don't know how Neal came up with 1 round = 1 minute. I don't see any circumstance or scenario where this would make more sense than the usual 6 seconds. Not that it has been a huge deal for the show so far. Just seems weird


Haven't paid attention for that, but as much as i remember 1 round has always been 1 minute and 1 turn has always been 6 seconds.
chaos021
Profile Joined March 2012
United States258 Posts
September 17 2013 01:25 GMT
#2336
On September 16 2013 02:48 cjin wrote:
Show nested quote +
On September 16 2013 00:51 AntiGrav1ty wrote:
I really don't know how Neal came up with 1 round = 1 minute. I don't see any circumstance or scenario where this would make more sense than the usual 6 seconds. Not that it has been a huge deal for the show so far. Just seems weird


Haven't paid attention for that, but as much as i remember 1 round has always been 1 minute and 1 turn has always been 6 seconds.


I'm pretty sure you have that backwards. One round is usually 6 seconds for most people, and one turn is 10 rounds (1 minute in this case).
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
September 19 2013 17:29 GMT
#2337
Might not be the best place to ask but still.

What happens if you put on some +int gear before levelling up. Would your level up give you extra skill points?

I know people aren't scumbag to abuse this but still wanna know, people are devious. :D:
You must gather your party before venturing forth.
GoldenH
Profile Blog Joined March 2010
1115 Posts
September 19 2013 22:52 GMT
#2338
not unless it's permanent +int gear (like if you Wished for higher int or something)
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Simberto
Profile Blog Joined July 2010
Germany11519 Posts
September 20 2013 01:05 GMT
#2339
Since you got a human as the arbiter of rules and not a machine, the chances of weird exploity stuff working drop rapidly in PnP games compared to PC games, since most groups i know prefer not to play that style of a game.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
September 20 2013 11:33 GMT
#2340
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