Fighting Games 2013-14 [FGC] - Page 47
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Trumpet
United States1935 Posts
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sung_moon
United States10110 Posts
On March 03 2014 10:22 Trumpet wrote: TC pako on stream 2 in kof tho... Mai & Elizabeth winning in top 8? :D :D :D WHAT??? Jesus I need to catch these vods. Only bit of SCR I've caught thus far has been the exhibitions (which were fuqqing amazing). | ||
sung_moon
United States10110 Posts
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stuchiu
Fiddler's Green42661 Posts
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smashlloyd20
251 Posts
On March 03 2014 14:07 stuchiu wrote: CHUN LI? CHUUUUUUUUUN LIIIIIIIIIIII | ||
WindWolf
Sweden11767 Posts
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Trumpet
United States1935 Posts
TLDR: Full Schedule (top 8 winners) uses programmed buttons for up forward and up back FS claims he had prior approval from Jebailey (CEO) and Mr Wizard (Evo) Mr Wizard says he never approved such a thing and he'd be ejected from evo for it. Everyone who lost to him in the tournament raging all over twitter | ||
Cel.erity
United States4890 Posts
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WindWolf
Sweden11767 Posts
___ Fun Marvel fact I learned a few weeks back, Rocket Raccoon's Lv3 punishes Virgil's Sword Activation | ||
Cel.erity
United States4890 Posts
On March 16 2014 14:25 WindWolf wrote: I think I've also heard casters say that Balrog has mapped 4 and 6 to buttons as well, but I could be wrong here That would be legal though, because it's one of the 4 primary directions, and hitboxes use buttons for those as well. But mapping diagonals is illegal because it's considered a combination of buttons that you can't map normally in-game. It's an unfair equipment advantage. | ||
Duka08
3391 Posts
On March 16 2014 14:20 Cel.erity wrote: What's the benefit to mapping 7 and 9 to buttons? Faster tri-dashing or something? Reliable TK'ed seismos. Doing DP + up-forward(button) + attack(button) may be easier for some/most players than actually doing the TK motion and one (attack) button. TK seismo spam in Marvel is both insanely fast and difficult, but also insanely useful in the neutral game. As someone who plays very rhythmically and dabbles in rhythm games and other button-tapping things, I think the DP+taptap would be a much more consistent way for myself to get seismos than doing a single, FAST, awkward TK motion and one button. Personally I think if you're going to ban this (up-forward or up-back on a single button) I don't believe select-button plinking should be legal in SF for example. And yet that's something that, while not common, gets mentioned frequently and is accepted, even though it's a pretty serious modification. The actual semantics of "oh you're making it do two inputs at once" is irrelevant imo, and a hypocritical way to get yourself (folks of "clout" like Wizard, Markman) out of the situation. The point is, they are both input modification that makes execution slightly easier. In a perfect world, everyone's execution would be flawless anyway and it wouldn't matter. But of course it can often make the difference between winning and losing. | ||
Trumpet
United States1935 Posts
and yea it makes specific stuff like seismos way easier. I understand the point about the select plinking cause you have to rewire your stick (fwiw its real easy to do if you want to), but this is further than that, it's using an input macro that isn't available in the game. The bigger story (imo) is that noel brown tried to (and for a short time, successfully did) get his ex banned from Final Round because she has a restraining order against him, despite that the "judge specifically included that both individuals are allowed to be at the same tournament as long as if their meeting is coincidental and no issue rises." source Thankfully that one got resolved, but I'm honestly fucking floored that any of the staff of FR would ban the holder of a restraining order instead of the person the restraining order is against if that was an actual issue | ||
Duka08
3391 Posts
I understand where you're coming from on the "input that isn't available in the game" (whereas select plinking WOULD work with anyone's select button, it's just often impractical obviously). But personally I think that that's a shitty way to draw the line, although they'll probably do it that way (first, at least). If you're going to either add extra buttons or rewire, just to use some tricky inputs to benefit yourself (select plink, two inputs with one button, etc) then I think it should be all or nothing, from a philosophical perspective. For example there was a Zero player this weekend that was a pad player, and he bound L not only to the face buttons of course, as you normal would play, but also one of the triggers. So he could easily charge buster with minor inconvenience to the way his hands/fingers were arranged and stressed. Obviously you can easily do this in game (so not a mod), but it's a trick anyone (on pad) could do to make their Zero life much easier. Stuff like this has been fine for ages. If it WAS possible to bind up-forward or any diagonal direction in game then how many people do you think would be using one of their 8 buttons as such to get easier TK's? With any characters? Do you think it would be common knowledge and something everyone does because it's THAT strong? Or would it have been relatively neutral until someone (like Full Schedule) started using it at a major tourney and THEN everyone said WOW THATS SICK? My point being everyone's making a huge deal of it being illegal now because of the drama surrounding it, but if it remained legal do you really think it's SO strong that a bunch of top players are going to mod their sticks accordingly? I really just think it's getting blown out of proportion as an excuse by Champ/Neo | ||
Trumpet
United States1935 Posts
![]() Edit: actually, this must be for more than just tk seismos. If it was just that, he could have a neutral jump button and that'd be legal (I think?). Must be for all those BK cancels that send her flying. I do agree that this is a totally arbitrary place to draw the line, ever since hitboxes etc were introduced and consoles became the primary way to play fighters, these conversations have been more and more necessary. I'm not sure where the line should be drawn, but I personally am more on the side of banning stuff like FS's stick because it's so hard to obtain something like that and it definitely gives a significant edge (or he would have just spent more time in training mode instead of spending that time building and programming custom macro battons). We already ban turbo because that's effectively a button macro and only available on certain controllers + not in game. I definitely agree about not knowing how this wasn't an issue sooner unless he only recently started using the thing. The stick is obviously modded in a special way, it has 10 face buttons lol. The one time I played him he was on a normal stick (about a year and a half ago? maybe 2 years idk) and his execution was still amazing. | ||
Aando
1304 Posts
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Trumpet
United States1935 Posts
On March 16 2014 19:41 Aando wrote: I don't know what to think of this. My first thought is that it should be illegal. But then I ran into problems. If he split it into 3 buttons he could do the same thing, he just need to press two directional buttons. But now it's (more or less) a stick-hitbox hybrid. Should we ban hitbox as well then? By most accounts, that would have been legal, at least I think. I'm kinda wondering about it though, I can think of more than a few games where an up or back button alone would be crazy useful. I kinda wish I had a way to test it out, I think I could hit a couple of the backdash pseudo infinites in KoF if I had a back button directly above MP ![]() As an update to the story, he won't be allowed to use it tomorrow (..today?) during top 8. | ||
Cel.erity
United States4890 Posts
On March 16 2014 16:44 Trumpet wrote: I dont really care for fchamp etc so I'm not basing my opinion on him, but if I could have an upforward button (especially one so conveniently placed like FS has) I would probably have kept playing viper ![]() I don't know if it works in MvC3 specifically, but the easiest way to TK a 623 motion is usually to roll 6321473. I actually find it easier than TKing fireball motions. | ||
Duka08
3391 Posts
On March 16 2014 16:44 Trumpet wrote: Edit: actually, this must be for more than just tk seismos. If it was just that, he could have a neutral jump button and that'd be legal (I think?). Must be for all those BK cancels that send her flying. You're probably right here, I was actually thinking about that right before I went to bed. If it was just seismos he'd just need a hitbox-style Up input to jump cancel, not up-forward. So yes, it's very likely that it's for the Viper Ball shenanigans. That being said, now that this has been deemed illegal (sure it gives him an advantage but I don't think he had malicious intent or knew it would be risky/illegal, especially going out of his way to ask TOs like Wiz and such in the past), I'd think he might try what someone mentioned above which would be putting 3 buttons over there instead of 2, hit box style L U R. So instead of qcb + modbutton + attack for the air burn kick, he just has to hit qcb + two mod buttons + attack, which wouldn't even be difficult to practice at all. Like a reverse plink dash almost. Hitting two buttons at the same time is already pretty common in marvel lololol. Then I think he'd have an equal advantage as he does now, but wouldn't be affected by the two-input rule. Then we'd really start to see the discussion on button modding and such, even within the rules allowed by what you can bind in-game haha. Hell, you could do this already on any 8-button stick, but only in one direction, either up and left or up and right. Would still give you a huge advantage if you can get used to preferring one side over the other hehe. | ||
GranDGranT
Sri Lanka2141 Posts
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LuckoftheIrish
United States4791 Posts
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