Nope, if the game isn't capable of attracting me at the beginning, it won't attract me after that either. I learned my lessons the hard way. I see you enjoy the game, good for you, but as it appears many others don't think it's the bestest everest.
It's fine to not like the game of course. But you are not shitposting based on your own experience but just reposting from the hate train. And as my post shows, you can just as well find enough people that love the game. I mean read the thread.
Also you said it needs another 2 years. Needs for what? For you to enjoy it? Obviously not, as you say yourself it's not for you. For others to enjoy it? Obviously not, as this thread shows and forums like /r/lowsodiumcyberpunk show. You are just piling on the hate train for a game you say you don't even care for.
As a big CP2020 RPG fan I wanted to just walk around the world and experience it visually for the first time, maybe join a gang, sign up with the Trauma Team, become a rock star, hack some corps for their dirty secrets as a Netrunner or travel around making risky deliveries as a Nomad. Instead I got a buggy mess of a forced linear story with the character I do not want to play as.
I get that people like the game, it might be a great game in its genre (linear cinematic story) but I don't like those kinds of games (more Morrowind, less The Last of Us please).
You have to admit that those expectations are way out there though right? Even the misleading advertising ahead of the launch - which absolutely did happen - never promise that kind of freedom. With those kind of expectations it's no wonder people are disappointed. And I mean you can hack corpos for their secrets and you can do missions for the nomads. In the form of side missions in an RPG. How else? Like I don't get what people were expecting here, that every NPC is a GTP-3 powered AI you can freely interact with however you want?
Me, I was expecting a game like The Witcher 3, but interesting and fun. And that it absolutely delivered.
Well, some things people were expecting 1) more "minigames" in the city as in GTA - e.g. barbershop, gym, shops. Also you can rob a shop(IIRC your gun hides automatically when you enter the shop). Truth to be told this wasn't promised but was expected based on the fact this was in the old San Andreas, so, uh, yeah, 2) better people AI. The city plebs is dumb that I start to believe that GTA1 is better(probably not though). This has been promised by CDPR. 3) more engaging police. That police can stick longer when chasing you(this was already in GTA1, so it was a reasonable expectation), that police can be bribed and that police will be corrupted(this was promised and corrupted in the sense of being unlawful, not spawning in the wall ) 4) better driving AI. We can return to the old games, but IMO all the driving AIs are dumb so I don't know about this
Nothing of this is critical per se, but helps to feel the city more alive. I know some people compiled all the promises which are not in the game, but we already established CDPR are not the gaming good guys anymore and these are things that would help myself to play the game once they finish fixing all the shitstorm.
That's all fair and I agree with all of that. All of these parts have been done better by other games. The most baffling to me is the lack of barber shops, tattoo parlors, and plastic surgery clinics. Seems to me a total no brainer to put something like that in the game. And I am sure stuff like that will be delivered in a DLC.
But often it appears that people take this valid criticism and go straight into lItErAlLy UNpLaYaBle!!1! territory, and dismiss all the great things. I mean just take combat. Godawful in games like GTA, wicked fun in Cyberpunk. And that is in the end much more important to long term playability than silly shit like going to the movies with Michael which you do exactly once.
There's also a lot of locked doors in the game that have those signs above them. I don't think it'll be unlocked via DLC but via patch. The DLC will probably give more missions regarding those and that'll be that in regards to hidden areas we can't access yet. I'm also looking forward to fixing the police and crowd AI as much as possible. Would be nice to see people attack you if you're attacking someone in public to try and "defend" them. Or what have you.
Oh yeah and I am excited for all that. The city is certainly big enough to build any feature you want into it. And yeah when I mean DLC I mean whatever they release post launch.
I think it's almost a given that one bigger DLC will take us to space/crystal palace. I mean there is an entire inaccessible space port next to the city already. I could also imagine that they put the accessible monorail/subway back in which was apparently cut. And of course they can always slap an entirely new area to the badlands a la Blood and Wine if they want to bring in a change of scenery.
Endless possibilities. I just hope CDPR comes out of the launch trouble intact enough to deliver on some of them.
I'm perfectly fine with waiting this out. I've still yet to complete the game. I'm just too scared of the ending hahaha. There's so much this city has to offer and I think it'll be a treat once it all comes together. Been spending most of my time on FF14 trying to clear the new savage content while it's still fresh and everyone is trying to clear it. Once it starts to die down in a month or so, I will probably jump back onto CP2077.
Considering the interviews with the CDPR leadership I'm somewhat doubtful we'll see any gameplay improvements barring crippling AI errors. Sounded like their priorities for the next half a year are fixing the console versions, adding the upgrade for NG consoles, fix most of the bugs. As such gameplay improvements would probably start to see development by July/August assuming everything goes by the book and I kinda doubt that the CDPR upper echolon plans to continue development beyond what definitely should be expected considering how much the release costed them on the stock market. The stock market as per usual was 100% overrating them, but it still looks shitty on the balance sheet. So I don't think they'll support the game for multiple years for free.
Putting my hopes more on the modding scene for things like that tbh. CP2077 might end up like Skyrim as a great template game people play around with, not sure how good the modding tools are and naturally the TES scene is a long and established one.
On January 21 2021 03:10 Archeon wrote: Considering the interviews with the CDPR leadership I'm somewhat doubtful we'll see any gameplay improvements barring crippling AI errors. Sounded like their priorities for the next half a year are fixing the console versions, adding the upgrade for NG consoles, fix most of the bugs. As such gameplay improvements would probably start to see development by July/August assuming everything goes by the book and I kinda doubt that the CDPR upper echolon plans to continue development beyond what definitely should be expected considering how much the release costed them on the stock market. The stock market as per usual was 100% overrating them, but it still looks shitty on the balance sheet. So I don't think they'll support the game for multiple years for free.
Putting my hopes more on the modding scene for things like that tbh. CP2077 might end up like Skyrim as a great template game people play around with, not sure how good the modding tools are and naturally the TES scene is a long and established one.
Nope, if the game isn't capable of attracting me at the beginning, it won't attract me after that either. I learned my lessons the hard way. I see you enjoy the game, good for you, but as it appears many others don't think it's the bestest everest.
It's fine to not like the game of course. But you are not shitposting based on your own experience but just reposting from the hate train. And as my post shows, you can just as well find enough people that love the game. I mean read the thread.
Also you said it needs another 2 years. Needs for what? For you to enjoy it? Obviously not, as you say yourself it's not for you. For others to enjoy it? Obviously not, as this thread shows and forums like /r/lowsodiumcyberpunk show. You are just piling on the hate train for a game you say you don't even care for.
As a big CP2020 RPG fan I wanted to just walk around the world and experience it visually for the first time, maybe join a gang, sign up with the Trauma Team, become a rock star, hack some corps for their dirty secrets as a Netrunner or travel around making risky deliveries as a Nomad. Instead I got a buggy mess of a forced linear story with the character I do not want to play as.
I get that people like the game, it might be a great game in its genre (linear cinematic story) but I don't like those kinds of games (more Morrowind, less The Last of Us please).
You have to admit that those expectations are way out there though right? Even the misleading advertising ahead of the launch - which absolutely did happen - never promise that kind of freedom. With those kind of expectations it's no wonder people are disappointed. And I mean you can hack corpos for their secrets and you can do missions for the nomads. In the form of side missions in an RPG. How else? Like I don't get what people were expecting here, that every NPC is a GTP-3 powered AI you can freely interact with however you want?
Me, I was expecting a game like The Witcher 3, but interesting and fun. And that it absolutely delivered.
Well, some things people were expecting 1) more "minigames" in the city as in GTA - e.g. barbershop, gym, shops. Also you can rob a shop(IIRC your gun hides automatically when you enter the shop). Truth to be told this wasn't promised but was expected based on the fact this was in the old San Andreas, so, uh, yeah, 2) better people AI. The city plebs is dumb that I start to believe that GTA1 is better(probably not though). This has been promised by CDPR. 3) more engaging police. That police can stick longer when chasing you(this was already in GTA1, so it was a reasonable expectation), that police can be bribed and that police will be corrupted(this was promised and corrupted in the sense of being unlawful, not spawning in the wall ) 4) better driving AI. We can return to the old games, but IMO all the driving AIs are dumb so I don't know about this
Nothing of this is critical per se, but helps to feel the city more alive. I know some people compiled all the promises which are not in the game, but we already established CDPR are not the gaming good guys anymore and these are things that would help myself to play the game once they finish fixing all the shitstorm.
That's all fair and I agree with all of that. All of these parts have been done better by other games. The most baffling to me is the lack of barber shops, tattoo parlors, and plastic surgery clinics. Seems to me a total no brainer to put something like that in the game. And I am sure stuff like that will be delivered in a DLC.
But often it appears that people take this valid criticism and go straight into lItErAlLy UNpLaYaBle!!1! territory, and dismiss all the great things. I mean just take combat. Godawful in games like GTA, wicked fun in Cyberpunk. And that is in the end much more important to long term playability than silly shit like going to the movies with Michael which you do exactly once.
It's the combination of big hype and big disappointment. Also for many people thje immersion is a very big part of games. That;s why many games don't like to go for a big open world when they're story driven. I was actually quite surprised by how big TLOU2 at some times considering how the game is just an interactive movie(nothing wrong with that).
On January 21 2021 00:22 ZerOCoolSC2 wrote: Would be nice to see people attack you if you're attacking someone in public to try and "defend" them. Or what have you.
IMO that is something that absolutely DOESN'T belong in the cold, hard life in NC. And if you attack a "gang" member, the rest of the gang does target you already.
Really haven't played around with the popo yet. At least not on purpose. Had one star once or twice and shot some police drones down and that was that
I just want the gangs to randomly show up to fuck up your day when you kill a certain amount of them. Oh you're on a side quest? They'll pull up in 3 vans and pincer you in and try to kill you. Oh you're driving to your next destination? They'll try to cut you off, stop you and kill you or better yet, car chase shootout or a drive-by. Maybe implement a reputation system where you can take missions from them and get access to gang vendors with weapons, armor and mods? Something unique
On January 21 2021 03:10 Archeon wrote: Considering the interviews with the CDPR leadership I'm somewhat doubtful we'll see any gameplay improvements barring crippling AI errors. Sounded like their priorities for the next half a year are fixing the console versions, adding the upgrade for NG consoles, fix most of the bugs. As such gameplay improvements would probably start to see development by July/August assuming everything goes by the book and I kinda doubt that the CDPR upper echolon plans to continue development beyond what definitely should be expected considering how much the release costed them on the stock market. The stock market as per usual was 100% overrating them, but it still looks shitty on the balance sheet. So I don't think they'll support the game for multiple years for free.
Putting my hopes more on the modding scene for things like that tbh. CP2077 might end up like Skyrim as a great template game people play around with, not sure how good the modding tools are and naturally the TES scene is a long and established one.
Nope, if the game isn't capable of attracting me at the beginning, it won't attract me after that either. I learned my lessons the hard way. I see you enjoy the game, good for you, but as it appears many others don't think it's the bestest everest.
It's fine to not like the game of course. But you are not shitposting based on your own experience but just reposting from the hate train. And as my post shows, you can just as well find enough people that love the game. I mean read the thread.
Also you said it needs another 2 years. Needs for what? For you to enjoy it? Obviously not, as you say yourself it's not for you. For others to enjoy it? Obviously not, as this thread shows and forums like /r/lowsodiumcyberpunk show. You are just piling on the hate train for a game you say you don't even care for.
As a big CP2020 RPG fan I wanted to just walk around the world and experience it visually for the first time, maybe join a gang, sign up with the Trauma Team, become a rock star, hack some corps for their dirty secrets as a Netrunner or travel around making risky deliveries as a Nomad. Instead I got a buggy mess of a forced linear story with the character I do not want to play as.
I get that people like the game, it might be a great game in its genre (linear cinematic story) but I don't like those kinds of games (more Morrowind, less The Last of Us please).
You have to admit that those expectations are way out there though right? Even the misleading advertising ahead of the launch - which absolutely did happen - never promise that kind of freedom. With those kind of expectations it's no wonder people are disappointed. And I mean you can hack corpos for their secrets and you can do missions for the nomads. In the form of side missions in an RPG. How else? Like I don't get what people were expecting here, that every NPC is a GTP-3 powered AI you can freely interact with however you want?
Me, I was expecting a game like The Witcher 3, but interesting and fun. And that it absolutely delivered.
Well, some things people were expecting 1) more "minigames" in the city as in GTA - e.g. barbershop, gym, shops. Also you can rob a shop(IIRC your gun hides automatically when you enter the shop). Truth to be told this wasn't promised but was expected based on the fact this was in the old San Andreas, so, uh, yeah, 2) better people AI. The city plebs is dumb that I start to believe that GTA1 is better(probably not though). This has been promised by CDPR. 3) more engaging police. That police can stick longer when chasing you(this was already in GTA1, so it was a reasonable expectation), that police can be bribed and that police will be corrupted(this was promised and corrupted in the sense of being unlawful, not spawning in the wall ) 4) better driving AI. We can return to the old games, but IMO all the driving AIs are dumb so I don't know about this
Nothing of this is critical per se, but helps to feel the city more alive. I know some people compiled all the promises which are not in the game, but we already established CDPR are not the gaming good guys anymore and these are things that would help myself to play the game once they finish fixing all the shitstorm.
That's all fair and I agree with all of that. All of these parts have been done better by other games. The most baffling to me is the lack of barber shops, tattoo parlors, and plastic surgery clinics. Seems to me a total no brainer to put something like that in the game. And I am sure stuff like that will be delivered in a DLC.
But often it appears that people take this valid criticism and go straight into lItErAlLy UNpLaYaBle!!1! territory, and dismiss all the great things. I mean just take combat. Godawful in games like GTA, wicked fun in Cyberpunk. And that is in the end much more important to long term playability than silly shit like going to the movies with Michael which you do exactly once.
It's the combination of big hype and big disappointment. Also for many people thje immersion is a very big part of games. That;s why many games don't like to go for a big open world when they're story driven. I was actually quite surprised by how big TLOU2 at some times considering how the game is just an interactive movie(nothing wrong with that).
I get where you are going with this, but to me it seems it's completely up to the player how to play Cyberpunk. Yes, there is a main storyline, but if you want to rather roam night city, level and gear up and do side missions nothing is stopping you. The only main storyline mission you kind of have to do is The Heist to unlock the map, after that you are free to do whatever you want.
Not having the requisite rig I’ll have to wait a fair while to give it a crack, but as cyberpunk as a genre is my jam I’ll definitely be trying a game that bears that name.
From what I can tell there’s overhype from what the developers themselves said, plus failures to deliver in certain areas that are the baseline for any game. Commensurate criticism in these domains is totally fair.
On the other hand there’s overhyping from people pushing their desires for a game of their fantasies and getting annoyed that CDPR hasn’t met their own specific tastes and expectations.
I’m not sure that any studio even with an unlimited budget could make the kind of game some people seem to be annoyed CP2077 is not.
High production values, a compelling central narrative and sidequests, GTA-style open world roaming and systems as well as branching choice pathways where your decisions impact the story. People here didn’t seem to be expecting quite that much but I’ve seen plenty who set their expectations that high.
While these elements in combination aren’t inherently contradictory and you could theoretically mesh them, they do hugely ramp up the complexity and the workload to try and do them simultaneously. Games with tons of branching decision trees and impactful choices are often better delivered with less ambition in production values for example (easier to write tons of text boxes than do tons of animation and voice work to accommodate them)
I noticed there is a cyberware mod that doesn't work the blood pump or something, the one that you're supposed to put in quick slot to use that should instantly give you 40% health or more that one doesn't work it either doesn't do anything or it would throw a grenade instead which has caused me to die^^ I had to just remove it and go for something else cause it really didn't work at all. Still having fun with game though.
On January 29 2021 01:00 {CC}StealthBlue wrote: New patch to fix the old patch has been released.
Sums up the whole release perfectly. But they'll fix it in the long run.
CDPR have always released unfinished games. People have forgotten how absurdly broken The Witcher 1 was. (horrendous loading times, lots of item / quest bugs) The other two Witchers weren't better. (TW2 had severe performance issues and a heap of bugs, TW3 was a hot mess during its first few months)
This is no excuse for what has happened to Cyberpunk, though. On the contrary, it just shows how fundamentally messed up CDPR's project management always has been. They go for big ideas, which is admirable. Every major game of theirs did something incredible. TW1 squeezed the last bits out of an old RPG engine, while trying to tell a complex, multi-layered story. TW2 doubled down on the whole "choices matter" thing. TW3 combined the best of the first two games, while having the best open world I've ever seen in a game. It still had mechanical issues. CDPR always kinda sucked at making good game mechanics.
I highly recommend Joseph Anderson's videos on the Witcher series. (Parts 1 & 2 are out, part 3 will be released this year, I expect the video to be 8 hours long.)