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On April 25 2013 02:24 Sandster wrote:
Right now Charizard and Vaporeon are doing work though. I'm REALLY glad I can skip trainers if I want.
That's the only thing that bugs me. Being able to run around freely anywhere you want makes it a bit too easy and kind of takes away from the pokemon feel.
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How accurate are the game mechanics when compared to how the official games work? Do status effects work the same way, is experience calculated the same, and all that. I may or may not try the game out depending on this.
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On April 25 2013 04:37 Archas wrote: How accurate are the game mechanics when compared to how the official games work? Do status effects work the same way, is experience calculated the same, and all that. I may or may not try the game out depending on this. You use the fire red rom so its exactly the same.
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On April 25 2013 04:40 ain wrote:Show nested quote +On April 25 2013 04:37 Archas wrote: How accurate are the game mechanics when compared to how the official games work? Do status effects work the same way, is experience calculated the same, and all that. I may or may not try the game out depending on this. You use the fire red rom so its exactly the same.
its not exactly the same unless Im not remembering it correctly, like taking no damage when walking around with a psn'd poke'mon just off the top of my head.
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I didn't skip a trainer until I got to Saffron. I only used 2 pokemon until Fuschia so I was grossly overleveled and just wanted to move on with the game.
The major differences in mechanics I could see: -When you faint an opponent's pokemon, you don't have an option to swap your own for free. This has huge implications since you can't just swap to one with a type advantage without losing a turn. -Poison doesn't tick out of combat. -Exp gain, levels, etc all seem to be the same. -You can freely overwrite HM moves (so teaching Cut and Flash aren't going to permanently gimp your pokemon.) -This could be me, but I felt like I was taking way more damage early in the game than I was used to.
I actually played for a while with Bulbasaur and ~4 pokemon, and it was much harder than the original game since I couldn't swap freely. I also constantly took huge chunks of damage to my weak pokemon. I eventually restarted as Charmander and that made the game really simple.
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On April 25 2013 05:49 Sandster wrote: I didn't skip a trainer until I got to Saffron. I only used 2 pokemon until Fuschia so I was grossly overleveled and just wanted to move on with the game.
The major differences in mechanics I could see: -When you faint an opponent's pokemon, you don't have an option to swap your own for free. This has huge implications since you can't just swap to one with a type advantage without losing a turn. -Poison doesn't tick out of combat. -Exp gain, levels, etc all seem to be the same. -You can freely overwrite HM moves (so teaching Cut and Flash aren't going to permanently gimp your pokemon.) -This could be me, but I felt like I was taking way more damage early in the game than I was used to.
I actually played for a while with Bulbasaur and ~4 pokemon, and it was much harder than the original game since I couldn't swap freely. I also constantly took huge chunks of damage to my weak pokemon. I eventually restarted as Charmander and that made the game really simple.
??? Charmander made it easier? He sucks against the first 3 gym leaders haha, also one other thing i noticed is they give you diff tms after you beat the gym leaders, got water pulse instead of bubblebeam for example from misty.
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Wow. I lost the first battle against Gary to a crit and then died on the way to Oak's Parcel to a level 3 Pidgey crit.
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On April 25 2013 07:17 FromShouri wrote: also one other thing i noticed is they give you diff tms after you beat the gym leaders, got water pulse instead of bubblebeam for example from misty. Fire Red gives those TMs as rewards, so I'm inclined to believe that that's not a change at all.
On April 25 2013 09:07 silencefc wrote: Wow. I lost the first battle against Gary to a crit and then died on the way to Oak's Parcel to a level 3 Pidgey crit. Welcome to Pokemon, where hax runs rampant and the only critical hits you ever land are either upon a Pokemon you're trying to catch or a Pokemon with low enough health that will die to anything anyway and make critical hits redundant.
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I should Nuzleaf this, including player battle deaths!
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so whats different about this from one player experience?
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I really have no idea why Nintendo hasn't done this themselves. Pokémon is made for an mmo setting.
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On April 25 2013 10:07 VayneAuthority wrote: so whats different about this from one player experience?
easier to battle, trade, and talk with other people who love poke'mon.
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I have always wanted a 3D pokemon MMO but this is the next best thing, will definitely give it a shot.
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On April 25 2013 07:17 FromShouri wrote:Show nested quote +On April 25 2013 05:49 Sandster wrote: I didn't skip a trainer until I got to Saffron. I only used 2 pokemon until Fuschia so I was grossly overleveled and just wanted to move on with the game.
The major differences in mechanics I could see: -When you faint an opponent's pokemon, you don't have an option to swap your own for free. This has huge implications since you can't just swap to one with a type advantage without losing a turn. -Poison doesn't tick out of combat. -Exp gain, levels, etc all seem to be the same. -You can freely overwrite HM moves (so teaching Cut and Flash aren't going to permanently gimp your pokemon.) -This could be me, but I felt like I was taking way more damage early in the game than I was used to.
I actually played for a while with Bulbasaur and ~4 pokemon, and it was much harder than the original game since I couldn't swap freely. I also constantly took huge chunks of damage to my weak pokemon. I eventually restarted as Charmander and that made the game really simple. ??? Charmander made it easier? He sucks against the first 3 gym leaders haha, also one other thing i noticed is they give you diff tms after you beat the gym leaders, got water pulse instead of bubblebeam for example from misty.
Charmander now learns Metal Claw at 14(?), which is super effective against both of Brock's pokemon. Charmander still sucks against Misty, but you can catch Pikachu in Viridian Forest. Then you get Dig before getting to Vermillion, so either get a Diglet or teach Charmander Dig and you 1-2 shot all of Surge's pokemon. Charmander is even far easier than Bulbasaur, imo, because Fire+Steel clear so effectively until you can find other pokemon.
All TMs are changed from RBY, since this is FireRed and they have different movesets etc. Instead there are people in the world who teach you moves once (for example, Rock Slide is now taught by some guy in the tunnel to Lavender Town).
By the way - from what I understand most duels are level 50. So don't level your dueling pokemon past that. If you haven't played anything past Gold/Silver before (like me), just know that there are things called IVs (natural stats) and EVs (trainer-developed stats) in the game that affect stats and your initial pokemon are probably not ideal. I happen to have a Charizard with pretty good stats (IVs) so I'm keeping him at 50.
We should have a TL team (basically a guild) in game so we can communicate! The friend's system is really buggy, for example you can't add people when they're offline or in a battle. I don't know what teams are like but I imagine it'd be helpful.
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On April 25 2013 09:19 Archas wrote:Show nested quote +On April 25 2013 07:17 FromShouri wrote: also one other thing i noticed is they give you diff tms after you beat the gym leaders, got water pulse instead of bubblebeam for example from misty. Fire Red gives those TMs as rewards, so I'm inclined to believe that that's not a change at all. Show nested quote +On April 25 2013 09:07 silencefc wrote: Wow. I lost the first battle against Gary to a crit and then died on the way to Oak's Parcel to a level 3 Pidgey crit. Welcome to Pokemon, where hax runs rampant and the only critical hits you ever land are either upon a Pokemon you're trying to catch or a Pokemon with low enough health that will die to anything anyway and make critical hits redundant. 
I... I just crit the first Pikachu I saw...
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On April 25 2013 13:41 Sandster wrote:Show nested quote +On April 25 2013 07:17 FromShouri wrote:On April 25 2013 05:49 Sandster wrote: I didn't skip a trainer until I got to Saffron. I only used 2 pokemon until Fuschia so I was grossly overleveled and just wanted to move on with the game.
The major differences in mechanics I could see: -When you faint an opponent's pokemon, you don't have an option to swap your own for free. This has huge implications since you can't just swap to one with a type advantage without losing a turn. -Poison doesn't tick out of combat. -Exp gain, levels, etc all seem to be the same. -You can freely overwrite HM moves (so teaching Cut and Flash aren't going to permanently gimp your pokemon.) -This could be me, but I felt like I was taking way more damage early in the game than I was used to.
I actually played for a while with Bulbasaur and ~4 pokemon, and it was much harder than the original game since I couldn't swap freely. I also constantly took huge chunks of damage to my weak pokemon. I eventually restarted as Charmander and that made the game really simple. ??? Charmander made it easier? He sucks against the first 3 gym leaders haha, also one other thing i noticed is they give you diff tms after you beat the gym leaders, got water pulse instead of bubblebeam for example from misty. Charmander now learns Metal Claw at 14(?), which is super effective against both of Brock's pokemon. Charmander still sucks against Misty, but you can catch Pikachu in Viridian Forest. Then you get Dig before getting to Vermillion, so either get a Diglet or teach Charmander Dig and you 1-2 shot all of Surge's pokemon. Charmander is even far easier than Bulbasaur, imo, because Fire+Steel clear so effectively until you can find other pokemon. All TMs are changed from RBY, since this is FireRed and they have different movesets etc. Instead there are people in the world who teach you moves once (for example, Rock Slide is now taught by some guy in the tunnel to Lavender Town). By the way - from what I understand most duels are level 50. So don't level your dueling pokemon past that. If you haven't played anything past Gold/Silver before (like me), just know that there are things called IVs (natural stats) and EVs (trainer-developed stats) in the game that affect stats and your initial pokemon are probably not ideal. I happen to have a Charizard with pretty good stats (IVs) so I'm keeping him at 50. We should have a TL team (basically a guild) in game so we can communicate! The friend's system is really buggy, for example you can't add people when they're offline or in a battle. I don't know what teams are like but I imagine it'd be helpful.
mm? i see people spamming all the timne asking for 60-70 and lvl 100 duels. Why would people leave them at 50?
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On April 25 2013 09:25 silencefc wrote: I should Nuzleaf this, including player battle deaths! Do you mean Nuzlocke?
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Pandemona
Charlie Sheens House51449 Posts
Too many bugs and stuff for me to play this MMO, i really wish Nintendo would just fund one and make serious $$s on it >.<
Just impossible for me to play which makes me sad! Has real potential!
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On April 25 2013 10:31 Belisarius wrote: I really have no idea why Nintendo hasn't done this themselves. Pokémon is made for an mmo setting.
Yes, make this for 3DS, with many cool streetpass features(this is where you meet people in real life with a 3DS on standby) and I'd get this game and have a raging hard-on the rest of my life!
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On April 25 2013 17:32 Pandemona wrote: Too many bugs and stuff for me to play this MMO, i really wish Nintendo would just fund one and make serious $$s on it >.<
Just impossible for me to play which makes me sad! Has real potential! Haven't encountered any bugs so far.
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