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The War-Z: MMO Zombie Survival - Page 7

Forum Index > General Games
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Kamikiri
Profile Joined October 2010
United States1319 Posts
Last Edited: 2012-10-19 11:13:09
October 19 2012 11:09 GMT
#121
On October 19 2012 18:44 pellejohnson wrote:
Can people stop pulling the alpha card... The game is going into beta in less than 2 weeks and is without doubt not ready for it. With an alpha this short and this messed up I can't see the beta being much of a pleasant experience. Also did they not state that they wanted full release by the end of the years?


What exactly about the game is "this messed up"? They fixed the majority of the bugs/glitches and are just implementing everything in atm. This game has been great in alpha and I have been having a great time with my friends playing it. It was pretty buggy but they fixed a lot of the bugs and have been rolling out updates every single day. I do believe you are mistaken with saying this alpha is a mess.
ffswowsucks
Profile Blog Joined August 2005
Greece2298 Posts
October 19 2012 11:28 GMT
#122
This thread reminds me of some monopoly and perfect competition markets. Do you guys really thought Day Z was gonna be the only game around being a survival zombie sandbox game;; it's just that some people grabbed onto doing something about it faster than others. I am 100% sure some major gaming company will eventually release something similar and better/bigger than the current one's. Thing is guys I am one of the people that bought War Z and till now i find it interesting. If you do not play this game why come and complain about it. just give the thread of your opinions on actually playing it or put additional info about it etc. it's true we sometimes judge a movie from it's trailer but seeing the movie and judging it after is the real thing.
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 19 2012 11:35 GMT
#123
On October 19 2012 14:52 acidstormy wrote:
lol some of you guys just PARROT the same thing over and over. Durp the game is in alpha, but i'm not going to play it because of how it started, and how it stands currently. It's pretty ridiculous the manner these guys started, and they totally got publicity and sales off of dayz's name.

I hate these kind of ripoff games


alpha is PRE-PLAYABLE stage.

So of course there are a lot of rough spots, doesn't mean it's bad(yet).
FOR GREAT JUSTICE! Bans for the ban gods!
Fruscainte
Profile Blog Joined December 2009
4596 Posts
October 19 2012 12:04 GMT
#124
On October 19 2012 20:35 Praetorial wrote:
Show nested quote +
On October 19 2012 14:52 acidstormy wrote:
lol some of you guys just PARROT the same thing over and over. Durp the game is in alpha, but i'm not going to play it because of how it started, and how it stands currently. It's pretty ridiculous the manner these guys started, and they totally got publicity and sales off of dayz's name.

I hate these kind of ripoff games


alpha is PRE-PLAYABLE stage.

So of course there are a lot of rough spots, doesn't mean it's bad(yet).


To be fair, pre-alpha is pre-playable stage. Alpha is working out engine bugs, Beta is working out balance.
jexxto
Profile Joined April 2011
United Kingdom284 Posts
October 19 2012 19:38 GMT
#125
I'm actually shocked just how fast they are fixng the game. In 3 days the list of fixes is huge. The game is more and more playable each patch and already given me some EPIC moments.

Todays patch once again addressed alot of issues. Zombie AI is now vastly improved, the reputation system is activated and a slew of other things were rolled out.

I doubted the company, mostly due to anti-fanboys and the de-hype train. However I'm glad I took a chance on this game as it'sshaping up to not only give DayZ healthy competition, but maybe even surpass it in some areas.
Multi Gaming Clan http://www.riffraffclan.co.uk
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 19 2012 20:54 GMT
#126
Right so I just watched one of the videos after reading jexxtos post. Do you people consider castlevania to be a rip off of mario because they're both side scrollers?

Holy crap I thought people would be happy. Zombie games are usually complete shit. Now we have Day Z and TWZ. Seems pretty much like a win? But apparently having games are only ok if they're leet mods.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Conti
Profile Joined November 2010
Germany2516 Posts
October 19 2012 21:25 GMT
#127
On October 20 2012 05:54 Probe1 wrote:
Right so I just watched one of the videos after reading jexxtos post. Do you people consider castlevania to be a rip off of mario because they're both side scrollers?

Holy crap I thought people would be happy. Zombie games are usually complete shit. Now we have Day Z and TWZ. Seems pretty much like a win? But apparently having games are only ok if they're leet mods.

If mario would have been the first side scroller that ever existed, and castlevania would have been announced shortly after while their devs claimed "Oh yeah, we totally had the idea two years ago!", then.. yeah.

I think the issue here is a) the devs lied, making them rather unpopular, and b) being a ripoff is not a bad thing by definition. And especially in the case of dayz, I openly welcome competition. The dayz developers definitely can use it.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
October 19 2012 21:55 GMT
#128
so what MMO aspects can we expect, since the thread called it an mmo?
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Kamikiri
Profile Joined October 2010
United States1319 Posts
October 19 2012 23:08 GMT
#129
On October 20 2012 06:55 FFGenerations wrote:
so what MMO aspects can we expect, since the thread called it an mmo?

From what Sergey has said all of this can be expected by release:

There is reputation for settlements so if you are a bandit the good settlements will shoot you on sight, there is still a bandit settlement you can use though and you can buy/sell/trade in these settlements.

Other players can give you quests to do and they will give you stuff in return.

You can make clans/play with friends and make strongholds or fight to hold certain parts of the world.

There is also experience which unlocks a skill tree which gives you stuff like sprint longer/faster hold your breath longer(for sniping), things like that but nothing that gives you a combat advantage against other players like you don't do more damage with your gun.

You can build fortifications in the world to hold certain areas or make great stronghold servers where you can make farms in for food/water.
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 20 2012 01:46 GMT
#130
[5:18:25 PM] XXX: Zack we're leaving without you
[5:20:07 PM] ZZZ: ^ no we are not
[5:21:14 PM] YYY: ZACK GET ON WOLFPENS BEING KILLEd
[5:21:17 PM] YYY: WE NEED BACKUP
[5:21:18 PM] YYY: ZACKKK
[5:21:24 PM] WW: HELP
[5:21:32 PM] WW: OUR STUFF IS GUNNA GET GONE
[5:21:35 PM] XXX: THERES ZOMBIES!
[5:21:40 PM] YYY: HURRY UP YOU SLOW ASS NUGKA
[5:21:46 PM] XXX: SOMEONE KITED ZOMBIES UP HERE

rofl... I come back to my computer and see this in the warz skype conversation XD
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
October 20 2012 07:32 GMT
#131
Can anyone pretty please hook me guest key?
Zorkmid
Profile Joined November 2008
4410 Posts
October 20 2012 18:00 GMT
#132
The Zombies don't even move anymore.

Also my playtime is MASSIVELY inflated.

It says I have character with 7 hrs of gameplay. I've played 2 hrs TOPS TOTAL.
jexxto
Profile Joined April 2011
United Kingdom284 Posts
October 20 2012 18:09 GMT
#133
On October 21 2012 03:00 Zorkmid wrote:
The Zombies don't even move anymore.

Also my playtime is MASSIVELY inflated.

It says I have character with 7 hrs of gameplay. I've played 2 hrs TOPS TOTAL.


Zombie AI seems to keep bugging when servers have been up for several hours. They are rolling out hotfixes everyday to address the issue. It's deinfnalty remaining stable alot longer than whe alpha first went live. I'm confident zombie AI will be fixed and improved in time for beta.

In terms of the playtime, it's per character and reflects ingame hours as far as I can tell. It's almost like a "score", how many ingame hours has that survivor been alive. Not quite sure why you bring it up like it's something negative or devious haha. As if they are pretending people have played more than they have or something?
Multi Gaming Clan http://www.riffraffclan.co.uk
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 20 2012 23:10 GMT
#134
Lol, killed by people twice while I was being nice T_T

Lost a lot, but my heart won't be corrupted by banditry! XD
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Kamikiri
Profile Joined October 2010
United States1319 Posts
October 21 2012 01:57 GMT
#135
On October 21 2012 08:10 Risen wrote:
Lol, killed by people twice while I was being nice T_T

Lost a lot, but my heart won't be corrupted by banditry! XD


You say that now, yet you choose to play with me. Hmm lying to everyone here on TL I see?
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2012-10-21 02:44:25
October 21 2012 01:58 GMT
#136
On October 21 2012 10:57 Kamikiri wrote:
Show nested quote +
On October 21 2012 08:10 Risen wrote:
Lol, killed by people twice while I was being nice T_T

Lost a lot, but my heart won't be corrupted by banditry! XD


You say that now, yet you choose to play with me. Hmm lying to everyone here on TL I see?


I've killed 0 people thus far. Wasn't my bullet that killed the newb at the lake :D

Edit: And then I kill three people. Shotgun kill, pick up his sniper rifle, kill another, then when I'm running away kill another guy. Wheeeee
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
October 21 2012 05:23 GMT
#137
Ahhhhh I'm so tempted to buy this.
t(ツ)t
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
October 21 2012 10:19 GMT
#138
Hahaha paqman my man, do whatever you like.
who knows rocket is going to fail with the standalone and this will be the better of the two.
As for me ill wait and see.
Thats right stimmed marines can outrun aeroplanes.Tasteless
Cynry
Profile Blog Joined August 2010
810 Posts
Last Edited: 2012-10-21 12:22:26
October 21 2012 12:15 GMT
#139
Some guy on a french website had some really good points about that game and DayZ, I'll try to translate his pros and cons, my addendum in bold.

Pros :
Inventory is really well done. We still have to see the one for the Dayz standalone, but it's still something.
Server browser seems good aswell. The one for dayZ wasn't that bad...
The safe settlements, which are really small, but which will help finding friendly people, or set up traps. I'm still not sold on that feature, but he has a good point about findind friendlies
Missions (not implemented yet, but this should be madness). If I got it right, players give mission to each others ? that could indeed be interesting
Stable FPS even on average config. Now THAT's really good for me and my ok-ish laptop. ARMA engine sure is powerfull, but oh so greedy...
Zombies are resilient, and thus a real threat.
Weapons are rare.
They do listen to the community. There is a poll feature at the end of a game which defines the way the game should go, same on the forums. For exemple, some guy asked the dev to put a lot of vehicles and few gas (opposite of dayz, with few vehicle but gas everywhere), his idea was supported by the active community, and the devs will do just that. Well, if that's true, that is AWESOME.
So far, daily updates and fixes. We'll see if that goes on.
More realistic handling of hunger and thirst.
Zeds don't hit through wall.
Loots is scarce, there isn't a billion thing to loot in every house.
Good handling of melee weapons.
No bug that randomly break your leg/kill you. That was annoying indeed, but I hope it'll be gone for the standalone...
Barricades !

Cons:
Map isn't as much diversified so far. Only 30% of the map is available I believe, we'll see about that later.
We can't get one-shot by zeds. Hey, that's his list, am not judging ^^
No vehicle so far, planned for november.
Shooting sensations are not as good (less realistic). It's closer to left4dead right now. Hard to compete with the military simulation of Bohemia, it's fine that they are taking a different approach, but as far as I'm concerned, I loved the feeling with weapons in DayZ. Dat accuracy !


Alright, end of translation. I'll add that this guy used to be a DayZ player, and he had a negative bias when he learned and started playing WarZ.So did I, and I still haven't played it, but it's shaping to be a good game. Just like dayZ in the beginning...

Edit :
Also, this
zbedlam
Profile Joined October 2010
Australia549 Posts
October 21 2012 13:32 GMT
#140
I really didn't like the way guns handled in dayZ, the sound feedback from guns wasn't anything like as loud or as deep as I would like. Also close ranged combat seemed.. messy.

That's entirely opinion though, this game looks solid but I will wait until beta before I try it.
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