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On December 19 2012 12:47 taLbuk wrote: this game is literally a cash grab, i doubt they will do a single update after their "release" They did add a patch today. Increased revive timer to four hours but you can now spend real money to revive your character.
Haha, fucking joke of a game.
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I think someone mentioned a reddit post about this game. Does anyone have a link ? I tried searching
Edit: Also LOL at the new patch, cracked me up
Edit2: I got redirected.
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The 100 pop servers are actually kinda fun, you see guys with flashlights EVERYWHERE!@!! and they are so fun to kill :D
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On December 19 2012 12:44 Al Bundy wrote:Show nested quote +On December 19 2012 12:13 LiLSighKoh wrote:+ Show Spoiler +On December 19 2012 11:52 Al Bundy wrote:Show nested quote +On December 19 2012 07:28 Corvi wrote:not saying tb is always right, but the video seems quite convincing. also what is up with the stamina system? this is too funny. i think most mcdonalds fatties can run longer and faster than that. So when his character died, he lost the bat that he paid with real money? He lost it forever, like there's no way it will reappear once the character has revived or something? I mean, if there was Perma-death then losing the item would be understandable but here I dont get it. I don't mean to badmouth the game or anything but I pretty much agree with everything TB said there, including what he said about Valve's stance. That's the consequences of the game. If you die you lose everything, why would you end up retaining it? You can't just have an infinite # of characters that you can just hop to once you die, you have a limit of 5. I don't see what's wrong with dying and losing your stuff, and going on another character and playing on it for an hour and then once that dies you go back on that other character and spawn and start all over. There is nothing wrong with that indeed. If I understand this correctly, if you buy a bat and die, other players can loot it. So if you make a new character you can run to the one that's dead, and salvage the bat.
what
every single death in this game past the first day you play it comes from other players who will 99% of the time run over and loot everything you have. the only chance you have to see that bat again is if you manage to spawn incredibly close and catch your murderer (not likely, bandits will server hop away) or that you have a friend who then kills your murderer and safeguards your stuff while you come back. otherwise, it's essentially wasted money.
none of this has anything to do with the essential wrongness of it, these are just realistic adaptive strategies for people who would apparently be interested in paying for these items. my assumption is that this "quick revive" absurdity (where you pay 50 GC, or the in-game real money equiv to revive your character early and avoid the new, awful 4 hour respawn) is meant to jumpstart a sluggish in-game real money economy that even the dumbest zombie game lover won't buy into.
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On December 19 2012 13:10 TheExile19 wrote:Show nested quote +On December 19 2012 12:44 Al Bundy wrote:On December 19 2012 12:13 LiLSighKoh wrote:+ Show Spoiler +On December 19 2012 11:52 Al Bundy wrote:So when his character died, he lost the bat that he paid with real money? He lost it forever, like there's no way it will reappear once the character has revived or something? I mean, if there was Perma-death then losing the item would be understandable but here I dont get it. I don't mean to badmouth the game or anything but I pretty much agree with everything TB said there, including what he said about Valve's stance. That's the consequences of the game. If you die you lose everything, why would you end up retaining it? You can't just have an infinite # of characters that you can just hop to once you die, you have a limit of 5. I don't see what's wrong with dying and losing your stuff, and going on another character and playing on it for an hour and then once that dies you go back on that other character and spawn and start all over. There is nothing wrong with that indeed. If I understand this correctly, if you buy a bat and die, other players can loot it. So if you make a new character you can run to the one that's dead, and salvage the bat. what every single death in this game past the first day you play it comes from other players who will 99% of the time run over and loot everything you have. the only chance you have to see that bat again is if you manage to spawn incredibly close and catch your murderer (not likely, bandits will server hop away) or that you have a friend who then kills your murderer and safeguards your stuff while you come back. otherwise, it's essentially wasted money. none of this has anything to do with the essential wrongness of it, these are just realistic adaptive strategies for people who would apparently be interested in paying for these items. my assumption is that this "quick revive" absurdity (where you pay 50 GC, or the in-game real money equiv to revive your character early and avoid the new, awful 4 hour respawn) is meant to jumpstart a sluggish in-game real money economy that even the dumbest zombie game lover won't buy into. Yeah sorry, I should have specified that was assuming no one loots the corpse before you get to it.
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On December 19 2012 13:13 Al Bundy wrote:Show nested quote +On December 19 2012 13:10 TheExile19 wrote:On December 19 2012 12:44 Al Bundy wrote:On December 19 2012 12:13 LiLSighKoh wrote:+ Show Spoiler +On December 19 2012 11:52 Al Bundy wrote:So when his character died, he lost the bat that he paid with real money? He lost it forever, like there's no way it will reappear once the character has revived or something? I mean, if there was Perma-death then losing the item would be understandable but here I dont get it. I don't mean to badmouth the game or anything but I pretty much agree with everything TB said there, including what he said about Valve's stance. That's the consequences of the game. If you die you lose everything, why would you end up retaining it? You can't just have an infinite # of characters that you can just hop to once you die, you have a limit of 5. I don't see what's wrong with dying and losing your stuff, and going on another character and playing on it for an hour and then once that dies you go back on that other character and spawn and start all over. There is nothing wrong with that indeed. If I understand this correctly, if you buy a bat and die, other players can loot it. So if you make a new character you can run to the one that's dead, and salvage the bat. what every single death in this game past the first day you play it comes from other players who will 99% of the time run over and loot everything you have. the only chance you have to see that bat again is if you manage to spawn incredibly close and catch your murderer (not likely, bandits will server hop away) or that you have a friend who then kills your murderer and safeguards your stuff while you come back. otherwise, it's essentially wasted money. none of this has anything to do with the essential wrongness of it, these are just realistic adaptive strategies for people who would apparently be interested in paying for these items. my assumption is that this "quick revive" absurdity (where you pay 50 GC, or the in-game real money equiv to revive your character early and avoid the new, awful 4 hour respawn) is meant to jumpstart a sluggish in-game real money economy that even the dumbest zombie game lover won't buy into. Yeah sorry, I should have specified that was assuming no one loots the corpse before you get to it.
fair enough, unfortunately the microscopic map and centralized looting pretty much makes getting your corpse back impossible. also, unlike dayz, warz is basically a game for hoarders as you desperately loot everything you can find and murder, then sprint back to safe zones where you can log out and store all of it in your global inventory to gear your freshly respawned characters with. naturally this makes actually finding your gear impossible when people will pick it up just because, unlike dayz where a guy with a FAL won't bother looting your m16 and probably has most of the same gear you do, so you have a reasonable shot at doing a corpse run.
the official forums for this game are in hysterics right now, please feel free to drop on by. I've never seen the like.
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On December 19 2012 13:20 TheExile19 wrote:Show nested quote +On December 19 2012 13:13 Al Bundy wrote:On December 19 2012 13:10 TheExile19 wrote:On December 19 2012 12:44 Al Bundy wrote:On December 19 2012 12:13 LiLSighKoh wrote:+ Show Spoiler +On December 19 2012 11:52 Al Bundy wrote:So when his character died, he lost the bat that he paid with real money? He lost it forever, like there's no way it will reappear once the character has revived or something? I mean, if there was Perma-death then losing the item would be understandable but here I dont get it. I don't mean to badmouth the game or anything but I pretty much agree with everything TB said there, including what he said about Valve's stance. That's the consequences of the game. If you die you lose everything, why would you end up retaining it? You can't just have an infinite # of characters that you can just hop to once you die, you have a limit of 5. I don't see what's wrong with dying and losing your stuff, and going on another character and playing on it for an hour and then once that dies you go back on that other character and spawn and start all over. There is nothing wrong with that indeed. If I understand this correctly, if you buy a bat and die, other players can loot it. So if you make a new character you can run to the one that's dead, and salvage the bat. what every single death in this game past the first day you play it comes from other players who will 99% of the time run over and loot everything you have. the only chance you have to see that bat again is if you manage to spawn incredibly close and catch your murderer (not likely, bandits will server hop away) or that you have a friend who then kills your murderer and safeguards your stuff while you come back. otherwise, it's essentially wasted money. none of this has anything to do with the essential wrongness of it, these are just realistic adaptive strategies for people who would apparently be interested in paying for these items. my assumption is that this "quick revive" absurdity (where you pay 50 GC, or the in-game real money equiv to revive your character early and avoid the new, awful 4 hour respawn) is meant to jumpstart a sluggish in-game real money economy that even the dumbest zombie game lover won't buy into. Yeah sorry, I should have specified that was assuming no one loots the corpse before you get to it. fair enough, unfortunately the microscopic map and centralized looting pretty much makes getting your corpse back impossible. also, unlike dayz, warz is basically a game for hoarders as you desperately loot everything you can find and murder, then sprint back to safe zones where you can log out and store all of it in your global inventory to gear your freshly respawned characters with. naturally this makes actually finding your gear impossible when people will pick it up just because, unlike dayz where a guy with a FAL won't bother looting your m16 and probably has most of the same gear you do, so you have a reasonable shot at doing a corpse run. the official forums for this game are in hysterics right now, please feel free to drop on by. I've never seen the like. Hmm I see. Thanks for these informations
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On December 19 2012 07:28 Corvi wrote:
not saying tb is always right, but the video seems quite convincing. also what is up with the stamina system? this is too funny. i think most mcdonalds fatties can run longer and faster than that.
What do you mean whats up with the stamina system? Real people cannot run for like hours upon hours like you can in DayZ. At least WarZ has a stamina system to where you cannot run forever. It is an easy fix if they wish to increase the stamina.
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Wow. Shit has really hit the fan for The War Z, and rightfully so. I hope their sales did not cover the cost of making this godawful game, especially since they tried to prop it up with false advertising.
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The gameplay its self is fun and I really enjoy playing the game. Some features need to be added but people, including TB make it sound worse than it really is. The game is somewhat buggy but its nothing that will just straight out kill you, just kinda glitchy funny things besides the weird fall damage bugs. Overall i've played the game awhile and I have a lot of fun with it and I think it has a lot of potential to be really good.
All of that being said, I feel that Sergey is a complete total idiot. The way he handled that interview was pathetic, some of the decisions he has made is pathetic and blatantly lying on the steam page is stupid. I really like the game and I want it to do well but I am starting to feel that the people in charge might actually be complete idiots.
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On December 19 2012 12:49 LoLAdriankat wrote:Show nested quote +On December 19 2012 12:47 taLbuk wrote: this game is literally a cash grab, i doubt they will do a single update after their "release" can now spend real money to revive your character.
Are you serious? holy fuck they are greedy
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On December 19 2012 13:39 Disengaged wrote:Show nested quote +On December 19 2012 07:28 Corvi wrote:
not saying tb is always right, but the video seems quite convincing. also what is up with the stamina system? this is too funny. i think most mcdonalds fatties can run longer and faster than that. What do you mean whats up with the stamina system? Real people cannot run for like hours upon hours like you can in DayZ. At least WarZ has a stamina system to where you cannot run forever. It is an easy fix if they wish to increase the stamina.
In Day Z you can only "sprint" for a limited time, Id say 30 seconds or so, then you slow to a "jog". And jogging, irl, can be done for hours at a time.
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On December 19 2012 12:49 LoLAdriankat wrote:Show nested quote +On December 19 2012 12:47 taLbuk wrote: this game is literally a cash grab, i doubt they will do a single update after their "release" They did add a patch today. Increased revive timer to four hours but you can now spend real money to revive your character. Haha, fucking joke of a game.
If you think that's bad, wait until you hear about their anti-cheat system.
Basically the way they flag hackers is, I shit you not, by placing weapons in certain out of reach areas. These weapons are flagged as being for hackers, since the idea is you'd need no clip to pick them up. So if you have it in your inventory, it bans you after a certain amount of time. Now the weapons aren't out of the ordinary and theres no way to tell if its flagged or not.
The problem occurs, in that everyone can reach the no clip areas because the game is so damn glitchy. So you play, accidentally get to a spot your not supposed to pick, pick up a weapon, and then get banned.
Or someone else got it, they got banned, and then you picked up the weapon that banned them and then you get banned.
Its basically the only anti-cheat worse than punkbuster I think I've ever seen.
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Although I wasn't interested in this type of game I did enjoy Totalbiscuits review on the game. This comes across as some criminal scam.
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And so far I thought that game would be more fun than DayZ....well guess no.
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On December 19 2012 10:36 Zorkmid wrote:![[image loading]](http://cloud-2.steampowered.com/ugc/541820807510966684/9FFF9FEB91562090C7712E6C2653470014B7E92D/) Reflections. Question, I haven't played since early alpha (or whatever the fuck), is TB's video representative of what this game looks like today? If so, what in the fuck are the supporters of this game thinking?
@22 minutes: http://youtu.be/RtKAm3nzg6I?t=21m55s
OMG! Look at the reflection from TB's flashlight :D
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On December 19 2012 15:46 Fruscainte wrote:Show nested quote +On December 19 2012 12:49 LoLAdriankat wrote:On December 19 2012 12:47 taLbuk wrote: this game is literally a cash grab, i doubt they will do a single update after their "release" They did add a patch today. Increased revive timer to four hours but you can now spend real money to revive your character. Haha, fucking joke of a game. If you think that's bad, wait until you hear about their anti-cheat system. Basically the way they flag hackers is, I shit you not, by placing weapons in certain out of reach areas. These weapons are flagged as being for hackers, since the idea is you'd need no clip to pick them up. So if you have it in your inventory, it bans you after a certain amount of time. Now the weapons aren't out of the ordinary and theres no way to tell if its flagged or not. The problem occurs, in that everyone can reach the no clip areas because the game is so damn glitchy. So you play, accidentally get to a spot your not supposed to pick, pick up a weapon, and then get banned. Or someone else got it, they got banned, and then you picked up the weapon that banned them and then you get banned. Its basically the only anti-cheat worse than punkbuster I think I've ever seen.
That isn't their anti-cheat system that is suppose to fix hackers. Also you can not get banned if you pick one of these weapons up from someone who picked it up. The way it works is if someone picks it up they get flagged and manually watched by a dev/admin than they get banned if found to be hacking. It is a good idea and it worked great, not sure why you would bash this? You are basically making things up saying you get banned for having it even if you don't hack, the devs confirmed this multiple times.
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