|
On January 23 2016 10:57 RuskiPanda wrote:Show nested quote +On January 23 2016 09:35 Capped wrote: So holy shit..after all the buzz surrounding this game i expected something better.
Its is your typical korean P2W mmo. Weird ass minigames all over the place, dumb upgrade systems & chance bags etc all smushed together into a terrible UI to hide the fact that its literally "If you buy our KEYS you can get better loot!".
The questing is awful even by MMO standards. You spam F through all the quests in your hub for ~2 minutes then run for ~2 minutes and then kill stuff for ~2 minutes, run for ~2 minutes and repeat. (yes thats a 25% fun:time ratio right there.)
The combat is clunky and shite, after having played both the assassin and the force walker (or w/e it is) half the time im using skills they arent even registering properly, not working at all or the animations are bugging out. How people can call this "fluid" is beyond me.
I didnt even get to the PvP because the game is so bloody bad. I repeat that this game is a very typical korean F2P game with buckets of P2W systems all over the place. Avoid. Pretty much exactly the same impression my friend and I had. All that and it's so unbelievably dumb that soul shield parts take up inventory space considering there's a separate page for them. Got to level 21 and quit after not getting my blight weapon in a bajillion runs. Getting more bonus exp and gold based on how much you spend in the cash shop for Premium also didn't really sit right with me even if a F2P player could eventually catch up.
If it is not smooth then you are having ping/lag problems~
There's not much reason to keep soul shields in your inventory, not sure why you aren't just salvaging them.
In my view this game isn't P2W, its more like P2NP (pay to not play). Takes around 2~3 weeks to max level if you pay nothing and the only thing worth farming for serious is outfits~
You should run Blackram(blight weapon drop) ten times to get your +400 hp achievement. The chance of not getting your blight weapon is 2% in ten runs. Each run takes 10 minutes~
The pvp in this game, imo, is more similar to fighting games than to your regular mmo's. A brand new lvl 45 that is skilled has equal chance~
|
I have been loving this game. I've pretty much been only doing PvP and some of those complaints I'm reading don't make sense to me. Complaining about the leveling system for one. I don't think it is supposed to be very involved as you want to just hit max level as fast as possible anyways. I was snowed in yesterday and started a fresh toon. I got to level 30 even with all the server crash's they where having.
Like the guy said above me you must have really high ping if the combat is buggy to you. I'll admit I had to look up what animation canceling was and even most of the basic's of the PvP system before I had a chance in arena. Starting with KFM did not help either haha. I went like 1-20 before I looked up how to play and man are wins rewarding after you suck so bad.
The pvp is not P2W at all and is the main reason for playing this game. Like Kiryah said it's almost more like a fighting game where you have to learn timings and combos and even the other classes so you can find holes and ways to get in. The balance might not be perfect but if you read chat you will see everyone complain about almost every class being op. Also in arena your stats and gear don't matter so as soon as you hit 45 you can be right in there with the best. Nothing you payed for helps you there.
TL:DR Don't play the game for the questing there are guides to hit max lvl in 15-16 hours. PvP is where most of the competition lies and its fun as fuck and not P2W.
|
Oh its about pvp. Any pvp gameplay videos around?
|
So many hah it's esports in korea.
This guy's channel https://www.youtube.com/channel/UC30Je6Eakp5r6iuSDOXkvkQ
Has awesome highlight and tutorial vids where he really breaks down the combos ect. Was a huge help for me personally. Like I said before I went 1-20 before I knew what 3RF combo was and now I'm gold.
|
On January 23 2016 09:35 Capped wrote: So holy shit..after all the buzz surrounding this game i expected something better.
Its is your typical korean P2W mmo. Weird ass minigames all over the place, dumb upgrade systems & chance bags etc all smushed together into a terrible UI to hide the fact that its literally "If you buy our KEYS you can get better loot!".
The questing is awful even by MMO standards. You spam F through all the quests in your hub for ~2 minutes then run for ~2 minutes and then kill stuff for ~2 minutes, run for ~2 minutes and repeat. (yes thats a 25% fun:time ratio right there.)
The combat is clunky and shite, after having played both the assassin and the force walker (or w/e it is) half the time im using skills they arent even registering properly, not working at all or the animations are bugging out. How people can call this "fluid" is beyond me.
I didnt even get to the PvP because the game is so bloody bad. I repeat that this game is a very typical korean F2P game with buckets of P2W systems all over the place. Avoid. @combat not my experience, combat is smooth and responsive 99% of the time for me, I'm using lots of different iterations for different situations and if it wasn't overall too easy while leveling combat would easily carry this alone for me. Friend of mine and me just tried a dungeon that was way to difficult and tried for every fight 6-7 different approaches, with vastly different success depending on strategy and execution. Combat is terrible for me when my ping skyrockets, which is to be expected.
Keys only influence for which class the weapon drops iirc, not giving you anything that you couldn't find otherwise. I agree though that farming purple weapon upgrades can be a chore if you are unlucky. Real money fastens your progress, but I don't think overall that the f2p-progress speed is bad or a chore in general except for these rare cases (which are like 3 times in the game).
My 2cents to PvE (havent done pvp yet): + Show Spoiler + The good: +combat is fluid, reactionary and lots of fun, at least playing blade master is. I don't have downtimes and it often rewards on the spot thinking and quick reactions. Comparable to skyforge, which means really really good. +Skill system is pretty nice. I'm using 80-90% of my vast skillset (20 skills on like 8 keys and it works). Skilltrees are mostly interesting and respec without cost whenever I want is neat. +Story presentation is pretty good. They give their characters lots of time, some are even funny (Master Cho). Lots of cutscenes with decent choreography. +Game is pretty (for an mmo). Unreal engine 3 doing work. Less pretty than skyforge, but still pretty. +The entire movement works really well. You can glide, run over water, jump combo into special attacks, make some ff7 advent children moves. Feels fluid and is fun to play around with. +it doesn't try to be WoW (unlike ToR). It's still an mmo though (unlike skyforge)
The bad: -90% of the quests are pretty generic. Kill 10 monsters. Press f 10 times in front of an object. Almost as bad as GW2. -the game is way to easy except for dungeons where you can decide on the difficulty (by playing with less players). -item system feels boring and generic. It's not terrible, but it certainly isn't interesting either. Soul Shields are a nice idea and might play a bigger role in the late game. -Story has some major flaws. Evils don't want to kill you for some reason. My mc is chasing a party of evil guys and was 3 or four times beaten unconscious by them. Also re-appearing characters that were killed in a side quest. -Dungeons are mixed, some are really good, some are pretty boring.
The ugly: -too few monsters for the quests. It gets as bad as 5 players trying to kill 10 of monster x when are max 3 of the monsters on the map. I've skipped some quests as a result (<10%). Spawns are luckily pretty fast, but spawncamping is boring. -Item drops can be extremely random. Friend of mine got his upgrade weapon in the second try, another friend and me took both over ten tries. Blackram was fun for the first three times, maybe even for the first 5, but certainly not after that. -waiting queues for playing especially on the weekend.
Overall I'd rate it 7.5/10 in PvE. It's better than GW2 which I didn't like much, it's style is less cool than skyforge's which I liked a lot, but it feels more connected and is less grind-heavy. Haven't ever thought about paying money for it, which is great. Haven't played Tera which might be the closest game. I recommend giving it a try if you are interested, it's f2p after all.
|
[rage]
Fuck this fucking piece of fucking shit!!! I just did my 10th run of Blackram Narrows and finally boss dropped a bangle (I have opened all my loot chests with keys but no bangle) Meaning out of 20 chances for a bangle, i found one (5%) Since there are 8 classes ( Found 2 Warlock weapons) chances should be 12,5% but nevermind... Then some fucking rich ass bastard paid over 12 silver in the auction... WHAAAAAA
[/rage]
Otherwise i still like this game. Found some really nice ppl in random dungeon queues and stuff Unfortunately i'll don't get the daily dash rewards cause i only throw 1s and 2s but hey
|
On January 26 2016 17:37 Harris1st wrote: [rage]
Fuck this fucking piece of fucking shit!!! I just did my 10th run of Blackram Narrows and finally boss dropped a bangle (I have opened all my loot chests with keys but no bangle) Meaning out of 20 chances for a bangle, i found one (5%) Since there are 8 classes ( Found 2 Warlock weapons) chances should be 12,5% but nevermind... Then some fucking rich ass bastard paid over 12 silver in the auction... WHAAAAAA
[/rage]
Otherwise i still like this game. Found some really nice ppl in random dungeon queues and stuff Unfortunately i'll don't get the daily dash rewards cause i only throw 1s and 2s but hey Well I got my weapon pretty early like 2ish runs however I grinded 10 anyways for the 400hp buff you get for 10 runs. So its all worth it in the end :p.
|
I ran blackram narrows for the first time yesterday, expected to have to run it 50 times to get the weapon, dropped it in each chest I got on my first two runs, and an extra on the boss. It must be a glitch, I can't be this lucky haha
The game is really fun, I've tried blade master and force master up to lvl 20 and both are interesting to play. There are tons of spells and you need to think about what you're doing even in basic PvE, and the PvP sounds great. Can't wait to try it!
|
Needed 14 runs to get my weapon... The good thing is, i already horded enough fodder and the next breakthrough weapon that i immediatly leveld my weapon to the next evolution ^^ Can now one-shot normal mobs
Also did my first open world PvP yesterday. FUUUN!! Dunno exactly what i did there but i got some points and used those to level something ^^ although got some tokens. No idea what for yet
FYI i'm playing FM. Glasscanon all the way *g*
|
Already rank 9 in open-world Pvp, playing for the Reds. Haven't tried arena play yet, figured it doesn't make much sense with half of my skills missing. I'll give it a shot once i'm lvl 40+ Still no luck with the daily dash and only 11 days left. Really want the sweet robe at 100.
Right now i feel playing BnS is less of a grind than my Heroes dailys ^^
|
To the people saying this is some generic grindy Korean MMO, I have one question: what other games are you basing this off of? Because it's like 10-15x less grindy than most Korean MMOs I've played in my day, and I've played quite a few...
I also think it's kinda funny when people complain about the PvP even though many genre veterans agree it's some of the best PvP in any MMO... and apparently it's really competitive in Korea... hmm ^^
|
On January 29 2016 19:17 207aicila wrote: To the people saying this is some generic grindy Korean MMO, I have one question: what other games are you basing this off of? Because it's like 10-15x less grindy than most Korean MMOs I've played in my day, and I've played quite a few...
I also think it's kinda funny when people complain about the PvP even though many genre veterans agree it's some of the best PvP in any MMO... and apparently it's really competitive in Korea... hmm ^^ Leveling is not grindy at all. Personally I'm a little annoyed when a breakthrough item takes like 20-30 boxes to give me my class's weapon but it's just bad luck.
|
On January 29 2016 19:17 207aicila wrote: To the people saying this is some generic grindy Korean MMO, I have one question: what other games are you basing this off of? Because it's like 10-15x less grindy than most Korean MMOs I've played in my day, and I've played quite a few...
I also think it's kinda funny when people complain about the PvP even though many genre veterans agree it's some of the best PvP in any MMO... and apparently it's really competitive in Korea... hmm ^^
The only grind is to find quest mobs to kill ^^
The drop chance/ luck element is annoying. I'd much rather have a 100% chance of finding a "splitter" and with 10 "splitters i can make a whole, meaning i have to do sth exactly 10 times, not 9, not 11 Would be a much clearer goal i could work towards.
|
On January 29 2016 21:22 Harris1st wrote:Show nested quote +On January 29 2016 19:17 207aicila wrote: To the people saying this is some generic grindy Korean MMO, I have one question: what other games are you basing this off of? Because it's like 10-15x less grindy than most Korean MMOs I've played in my day, and I've played quite a few...
I also think it's kinda funny when people complain about the PvP even though many genre veterans agree it's some of the best PvP in any MMO... and apparently it's really competitive in Korea... hmm ^^ The only grind is to find quest mobs to kill ^^ The drop chance/ luck element is annoying. I'd much rather have a 100% chance of finding a "splitter" and with 10 "splitters i can make a whole, meaning i have to do sth exactly 10 times, not 9, not 11 Would be a much clearer goal i could work towards.
Isn't drop chance a thing for most items in almost every MMO though?
|
On January 29 2016 22:01 207aicila wrote: Isn't drop chance a thing for most items in almost every MMO though?
Well I ground (?) heroic ICC on WoW for a year and a half or so without ever seeing the fucking plate boots on deathwhisper, so yeah kinda
|
On January 29 2016 22:01 207aicila wrote:
Isn't drop chance a thing for most items in almost every MMO though?
Yes it is, but it doesn't have to be IMO Especially if it wants to be a "real" e-sport, i feel like luck/ chance should be minimized if not completely avoided. I really like that about SC II and Heroes.
The only MMO who did this that i played was RIFT, where you gained Ranks and PvP currency in PvP based on your performance and could then buy better gear. Obviously better players/ hardcore players got there faster but everyone got there.
Aww Rift, i miss you <3 Loved to nuke ppl with my Pyro or and bring the enemy to tears cause they couldn't kill me with my Chloro
|
On January 29 2016 23:17 Harris1st wrote:Show nested quote +On January 29 2016 22:01 207aicila wrote:
Isn't drop chance a thing for most items in almost every MMO though? Yes it is, but it doesn't have to be IMO Especially if it wants to be a "real" e-sport, i feel like luck/ chance should be minimized if not completely avoided. I really like that about SC II and Heroes. The only MMO who did this that i played was RIFT, where you gained Ranks and PvP currency in PvP based on your performance and could then buy better gear. Obviously better players/ hardcore players got there faster but everyone got there. Aww Rift, i miss you <3 Loved to nuke ppl with my Pyro or and bring the enemy to tears cause they couldn't kill me with my Chloro
But you don't need better gear for blade and soul pvp arena. Right now the second you hit 45 you are good to go. All armor and weapons have normalized stats. The only drop related thing that will suck are the hongmoon skills. I love this system by the way. I already have two 45's and I don't have to worry about crazy grinding right off the bat just to compete in PvP.
|
On January 29 2016 23:17 Harris1st wrote:Show nested quote +On January 29 2016 22:01 207aicila wrote:
Isn't drop chance a thing for most items in almost every MMO though? Yes it is, but it doesn't have to be IMO Especially if it wants to be a "real" e-sport, i feel like luck/ chance should be minimized if not completely avoided. I really like that about SC II and Heroes. The only MMO who did this that i played was RIFT, where you gained Ranks and PvP currency in PvP based on your performance and could then buy better gear. Obviously better players/ hardcore players got there faster but everyone got there. Aww Rift, i miss you <3 Loved to nuke ppl with my Pyro or and bring the enemy to tears cause they couldn't kill me with my Chloro
I don't disagree with you on your point that maybe it's not ideal, but it seems very weird to see some people hold it against this game despite the fact that it's very much a genre trope that almost all games succumb to, and most of them to a much greater extent. ^^
At the same time I doubt we'll see any meaningful change in the genre anytime soon.
|
I mixed a few topics here i'm afraid ^^
well, in general, luck is something bad in e-sports
Gear: In this game, obviously gear grinding/ luck doesn't matter for PvP
PvP: What matters is Crit / dodge/ block/ whatever chance and stuff. But far less than in other/ similar MMO games.
Disclaimer: Me, personally don't hold it against this game at all. I feel we are on the right track here. Still, one can wish for a non-luck based equipment/ combat system where skill/ strategy decides for PvE and Pvp :D
|
I'm confused the PvP arena is a non-luck based equipment/ combat system where skill/ strategy decides. So what are you wishing for?
Its also where the esport of this game takes place for obvious reasons.
Disclaimer: Classes may not be balanced perfectly so it might not always be pure skill and strategy haha.
|
|
|
|