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Travian: A Real-Time Economy and Conquest Game - Page 57

Forum Index > General Games
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oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
February 27 2006 18:52 GMT
#1121
nah, horses are 6 times more effecetive at raids
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Jim
Profile Joined November 2003
Sweden1965 Posts
February 27 2006 18:57 GMT
#1122
you are right but they cost 3 times as much; so true they are 2x as effective but I am not sure its worth the tech cost.
To sup with the mighty ones, one must climb the path of daggers.
oneiro
Profile Joined August 2005
Australia453 Posts
Last Edited: 2006-02-27 19:50:42
February 27 2006 19:49 GMT
#1123
I would have to disagree. I think if you are raiding your closest neighbours dry, then you should definately tech to Imperatoris if you are active. Even if you raid your neighbours, it only takes like 20 minutes round trip for a 3-square raid. Plus you have the added benefit of scouts, if you tech to a stable, and the additional option to rape a teuton who can't get his clubswingers out in time.
If you find some good targets with scout and take heaps of resources, you can build up a large group of EIs in no time. I already have about 25, and I've yet to break even from the investment (I think) but its cool to be recognised as a powerful village around the area :D

And late game you will switch to Imperians anyway because of their imbalanced damage/crop, so you could be right.
its Fishing~
Ghin
Profile Blog Joined January 2005
United States2391 Posts
February 27 2006 21:04 GMT
#1124
On February 27 2006 21:47 Chris307 wrote:
Is that all you got, Ghin?

I'm a little disappointed.

Your words are as empty as your soul!
Legalize drugs and murder.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 28 2006 00:21 GMT
#1125
It's possible in a raid that you can get a number of crops as well?
"Smokey, this is not 'Nam, this is bowling. There are rules."
omgbnetsux
Profile Blog Joined April 2004
United States3749 Posts
February 28 2006 00:28 GMT
#1126
On February 28 2006 09:21 {CC}StealthBlue wrote:
It's possible in a raid that you can get a number of crops as well?


Yes.
omgbnetsux
Profile Blog Joined April 2004
United States3749 Posts
February 28 2006 00:29 GMT
#1127
I'm upgrading my embassy to L10, so TL.net 1 can take some more people. Message me if you're in the area.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 28 2006 00:48 GMT
#1128
omgbnetsux luv...
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2006-02-28 01:04:31
February 28 2006 01:03 GMT
#1129
Crap. So either

A) Wait, and let my crops build back to 120 and build a Barracks then raid mousy &/or alvabot for resources. But I will have to wait again for atleast a number of troops which will cost even more crops. As well as the additional fields that they would require.

B) Build a Marketplace and trade. Plus the cost for Merchant(s).

Damned if I do, damned if I dont =/
"Smokey, this is not 'Nam, this is bowling. There are rules."
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 28 2006 01:09 GMT
#1130
Early game, it's all about being patient. Just chill and build as resources come.

Don't bother with marketplace until you have all 5 fields and a good raiding army.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Locked
Profile Joined September 2004
United States4182 Posts
February 28 2006 01:20 GMT
#1131
or C) wait and build up a crop field??
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
nitram
Profile Blog Joined September 2004
Canada5412 Posts
February 28 2006 01:32 GMT
#1132
On February 28 2006 10:20 Locked wrote:
or C) wait and build up a crop field??

i started raiding when i had 45 pop, i was very active and aggresive and this put me ahead of every1 else in my area!
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
February 28 2006 02:52 GMT
#1133
On February 28 2006 03:52 oneofthem wrote:
nah, horses are 6 times more effecetive at raids


What is the state of his economy? If he only has 3-4 legionnaires I can't imagine that he even has all lvl 3 fields yet. The tech cost to roman horses is TREMENDOUS. For legionnaires all you need is ... a rax. Nothing else. Now for horses, you'll need lvl 5 acad, lvl 3 blacksmith, then lvl 5 stables, and then the research cost for the horses at the academy is daunting in itself. It'll probably take at least half a week to even get horses. By that time, if you simply get more legionnaires, you'll be able to upgrade fields as well, and have more troops to raid with.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2006-02-28 03:06:04
February 28 2006 03:04 GMT
#1134
lol, you're arguing with people that play Romans about the efficiency of their units. oneofthem has 274 pop and a second village, I have 251 pop. We're obviously doing something right.

You, as Teuton, can stay with just clubbers, mainly because of your pillage bonus. Not to mention Teuton calvary sucks until teching to Teuton Knight. Roman legs are pretty slow, expensive to build, and can't carry that much.

Yes, Equ Imp tech is expensive, with all the buildings and then the tech cost itself, but I promise you that it's worth it. The gain that you get from just Legs is overshadowed greatly by the speed and load Equ Imps can get you.

Not to mention the concept of your farms drying up. It takes over 30 minutes, one way, to go about three squares. After your farms do dry up, holy shit it going to take forever to get a raid done with just Legs.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
rsvp
Profile Blog Joined January 2006
United States2266 Posts
February 28 2006 03:33 GMT
#1135
I still have my account on server 2, romans, pop 340. I just think that getting equ imp that early is not worth it. Especially if you can't go on 12 sets of raids a day. My perspective comes not from another race, but from a how active you can be perspective. For me, going on raids 2 hours away is essentially the same as going on raids 30 min away (during weekdays). If you have a computer with internet access with you the entire day, go for it and get those horses.
tenbagger
Profile Joined October 2002
United States1289 Posts
Last Edited: 2006-02-28 03:34:34
February 28 2006 03:33 GMT
#1136
speaking from experience, equ imps are definitely worth it. They will earn back the investment in a few days if you are active. However, anihc makes a good point in that it is expensive. It is probably not a good idea to tech TOO quickly to equ imps. If you tech too quickly to equ imps when your economy is not yet developed, then it takes way too long to get there, and you sacrifice too much in lost opportunity. Just like in BW, timing is everything. I'd say get about 8 -10 legs first, and up your fields to lvl 5 before you start the tech switch to calvary.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 28 2006 03:46 GMT
#1137
Ok, excuse me, I may have came down too hard. But like tenbagger said, timing is definitely everything.

I did massive field upgrading first and got rax and legs when all my fields were 3 or 4. When I remade the account I am using now, I spawned at a fairly open location. By the time my rax was up, I had about 9 other villages around me. This was good, so I took a break from fields and got a rax and 8-10 legs and started to raid. It was a good investment but after a while, the inactive/smaller villages I hit started to dry up. And by this time I was back on track with the fields. I started to go for Equ Imp build when all my fields were 6+. Expensive yes, but when I got the Equ Imps, they got resources back to me much faster than the legs.

And I probably do log on more often than Anihc. So 30 min and 2 hours do make a difference to me.

For Romans: fields until clay, wood, iron are 3-4, get rax and up to 10 legs. Back to fields until wood and clay are 6+, then Equ Imp tech.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Monsen
Profile Joined December 2002
Germany2548 Posts
February 28 2006 04:32 GMT
#1138
For Chrisake do some maths ppl.
This is not broodwar where you have some kind of buildorder.
Raiding always is more profitable than fields as long as you're active.
Period.

Doubt? Field cost / revenues = hours until profit.
Unit costs / payload = successful raid you have to do until profit.

Compare.
11 years and counting- TL #680
tenbagger
Profile Joined October 2002
United States1289 Posts
Last Edited: 2006-02-28 05:11:26
February 28 2006 05:05 GMT
#1139
On February 28 2006 13:32 Monsen wrote:
For Chrisake do some maths ppl.
This is not broodwar where you have some kind of buildorder.
Raiding always is more profitable than fields as long as you're active.
Period.

Doubt? Field cost / revenues = hours until profit.
Unit costs / payload = successful raid you have to do until profit.

Compare.


Not that simple buddy.

There are a couple of additional factors you must include in the calculations.

Inevitably, you're going to run into some defense and lose a bunch of units. The other day I lost 5 equ imps. This guy I was farming had been inactive so long and I assumed everything was going to be the same as the last 10 successful raids until I ran into 20 freshly built phalanxes. That is roughly 2500 of each resource lost down the drain.

Secondly, there are going to be a ton of raids where you carry back nothing close to the max. In fact, more often then not, I'll have less than the max load. sometimes I'll even come back with like nothing. If you have a few active players near you, then you're all going to be competing over the same inacive farms and eventually, these farms are going to dry up.

On the other hand, field upgrades keep on producing steady returns, hour after hour. You also have to factor in those days when you're away from the comp all day and you were only able to raid once or twice. Also, field upgrades build up. So after a while, a teuton can have 500 clubbies bringing home like 10% of its capacity, while another player who spent money on fields has lvl 10 and brickworks/mills pumping 1000+ each hour.

This is not to say that raiding isn't profitable. But is definitely isn't as simple as you put it. It all depends on the circumstance. If you're a teuton with many inactives near you, then pump more into raiding. But if you're a roman, with few inactives near, raiding is nowhere near as profitable.

But regardless of the circumstance, there will come a point for every player where upgrading fields will be the most efficient choice. That point might come very late for a teuton with high raiding potential. But there will be a point where the 999th clubbie will produce almost nothing extra in terms of raiding. It will come much earlier for a roman. But saying raiding is "ALWAYS better than upgrading fields, period." is just not true. Raiding is usually better, and is an essential part of travian, but so is upgrading fields. You just cannot ignore it completely.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
February 28 2006 05:29 GMT
#1140
eloquent and well said =). I'll make sure to consider such things on the long term.
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