• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:59
CEST 05:59
KST 12:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure4Code S RO8 Preview: Classic, Reynor, Maru, GuMiho2Code S RO8 Preview: ByuN, Rogue, herO, Cure4[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12
Community News
Code S Season 1 - RO8 Group B Results (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET6herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0Dark to begin military service on May 13th (2025)21
StarCraft 2
General
Code S Season 1 - RO8 Group B Results (2025) 2024/25 Off-Season Roster Moves Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Code S RO8 Preview: ByuN, Rogue, herO, Cure
Tourneys
[GSL 2025] Code S Season 1 - RO4 and Grand Finals [GSL 2025] Code S:Season 1 - RO8 - Group B SOOP Starcraft Global #20 RSL: Revival, a new crowdfunded tournament series SEL Code A [MMR-capped] (SC: Evo)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
BW General Discussion ASL 19 Tickets for foreigners BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Battlenet Game Lobby Simulator
Tourneys
[ASL19] Semifinal A [ASL19] Semifinal B [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [ASL19] Ro8 Day 4
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Elon Musk's lies, propaganda, etc. Ask and answer stupid questions here!
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
NHL Playoffs 2024 2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10126 users

Europa Universalis IV - Page 136

Forum Index > General Games
Post a Reply
Prev 1 134 135 136 137 138 209 Next
Lysteria
Profile Blog Joined November 2008
France2279 Posts
June 20 2015 13:06 GMT
#2701
Victoria II is way different than the EU series.
Like Simberto said, inner politics play a huge role in it, with new parties being created along the way of your game (communism, fascism, socialism, anarcho-liberalism, and so on). Social and political reforms are also nicely represented, with the minimal wage, health care, press freedom, vote access... So, this is the time frame you'd want to play with if you want to change the history of Russia

The game has its flaws but it's definitely one of my favorites anyway.
Yuljan
Profile Blog Joined March 2004
2196 Posts
June 20 2015 15:13 GMT
#2702
On June 20 2015 19:35 Simberto wrote:
Well, firstly, you are incorrect here. A lot of people like the challenge of doing something hard with one of the weaker nations. For example, i really enjoyed invading europe as a great cherokee nation in EU3. Or our TL EU3 Alsace succession game There are people who conquer the world as Ryukyu (arguably the worst starting nation). Most people don't really enjoy playing the stronger nations (except in multiplayer) after one or two games, because it is simply to easy to dominate from such a good starting position.

In EU4, if you know what you are doing, you can shape the history no matter who you are playing, and it is greatly rewarding to do this from a weaker starting position.

And since you are from Turkey, i am just going to assume that you included the ottomans in your complaint? Because they are one of the strongest starting nations in EU4. One could even go so far and say that "westernisation" is basically what Attaturk did when changing the ottoman empire to turkey.

And regarding the realism: Apparently that was a big problem. Or how do you explain that the Europeans rolled over most of the world in the colonial age? If it were so easy to reverse engineer weaponry and tactics, how come no one ever did that?

There is a reason. There is a whole society behind a military. You need to have the modern industry setup to manufacture the parts. You need an effective agriculture to even allow a lot of people to spend time not making food. You need to have a lot of knowledge about the inner workings to actually understand how to produce a rifle even if you see it. You need to have the societal frame to even consider the pursuit of that knowledge and afford enough people the leisure time to do so instead of doing thinks that feed them.

And you need to be in contact with the people using those guns for long enough to understand how they work, what maintenance they require, which tactics make them effective, how to actually make people perform those tactics etc.... Knowledge doesn't travel as fast in the 1600s as it does today. You can't just hand a bunch of tribal people rifles and expect them to be as effective as a regiment of drilled french Line Infantry. And you can even less just give them one rifle and expect them to be able to build and use them effectively in a couple of years.

This has nothing to do with the innate intelligence of the people, it has something to do with the social framework in place. And changing that social framework is possible in game. It is called "westernisation". Maybe you dislike the term, in which case just call it "modernisation" in your head and be happy.



I doubt anyone would ever complain about ottomans being too weak. Their soldiers are freakin space marines.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2015-06-20 17:16:15
June 20 2015 17:09 GMT
#2703
On June 20 2015 18:57 Bleak wrote:
Show nested quote +
On June 20 2015 18:51 Simberto wrote:
Well, the game is called Europa Universalis.

And historically, even if it hurts your feelings, Europe was OP during the latter half of the timeframe depicted in the game, which is when the effects of the tech difference mostly show. There was the whole colonisation and imperialism stuff going on, with western european nations grabbing large parts of the world for themselves, mostly on the back of technological superiority. Even if you dislike that history, it is still something that happened, and an alternative history game should try to emulate the dynamics.

In the beginning years of the game period, muslims are actually stronger in game, due to having better units.

Also note that even between european nations, there are stark differences in power levels. England or France are vastly superior to someone like Navarra or Cologne. This game is not designed to have all nations be equal. Which is good, because it allows for a lot of different game experiences.


It isn't about disliking history. Europe could have been strong in the game's time period, however we're talking about a video game and if you pre-determine the strength of the nations by looking at the historical time frame, then there's no point of picking anything but the strong nations to play, because you won't be able to change history anyway.

And if we're talking about being realistic in terms of history, why would it take you much harder to adopt a weapon or tactic used by a country? Get your hands on the weapon and reverse engineer it. Analyze and study their battle movements. Look at their governments and copy them. The game assumes anyone outside West is stupid and do not have any idea about how to adopt the stuff the Western nations have, so it takes them longer to do it.


this is the same game where you can do things like subjugate germans as the Mongol horde (which starts needing to fight for their independence against a stronger horde with the best general in the game) in the firearms era using archers (ignore the unit sprites, nomads don't get unit upgrades ever). no mods, standard Ironman mode:

[image loading]
?
Velr
Profile Blog Joined July 2008
Switzerland10644 Posts
Last Edited: 2015-06-25 14:01:03
June 25 2015 14:00 GMT
#2704
Many of the strongest nations in the game aren’t even western tech group?
Muscovy/Russia, Poland+Lithuania/Commonwealth, Ottomans, Timurids/Mughals…

These are all stronger than just about everyone aside from France/Austria/Castille, the Ottomans are probably THE strongest nation in game when controlled by an experienced player (starting position is so ridiculously good, none of your neighbrours can even dare to touch you + very strong early units + free strong trade center + better tech than everyone east/south of you)…


Starting Position is a huge factor. Sweden and Brandenburg maybe got ridiculousl ideas, but they don't start off strong. By the time the ideas for Swedish/Preussian Ubersoldiers kick in a Poland/Ottoman/Muscovy player will probably have allready grown so big, that they won’t be a treat anymore no matter what.
JazVM
Profile Joined October 2012
Germany1196 Posts
June 25 2015 14:34 GMT
#2705
Does anyone know the exact provinces that you need for the Master of India achievement? I googled around and checked the wiki but nothings mentions which provinces you need exactly.
mind mind mind mind mind mind
Erinyes
Profile Joined November 2011
Germany104 Posts
Last Edited: 2015-06-25 14:46:58
June 25 2015 14:46 GMT
#2706
On June 25 2015 23:34 JazVM wrote:
Does anyone know the exact provinces that you need for the Master of India achievement? I googled around and checked the wiki but nothings mentions which provinces you need exactly.


I suppose mean these?

You should note however that under the achievement column on the achievement page ( achievement #24 ) it's said that you must own them yourself ( no vassals, etc. ).

I hope this helps!
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
June 25 2015 15:20 GMT
#2707
One of the Map modes in game shows you which regions a province belongs to, if i recall correctly it was even possible to make all of india look green that way, but worst case you need to just mouseover a few regions and see if they are part of india.
JazVM
Profile Joined October 2012
Germany1196 Posts
June 26 2015 12:38 GMT
#2708
On June 26 2015 00:20 Simberto wrote:
One of the Map modes in game shows you which regions a province belongs to, if i recall correctly it was even possible to make all of india look green that way, but worst case you need to just mouseover a few regions and see if they are part of india.


Wow thanks, I never noticed this even after 350 hours :D. Awesome!
mind mind mind mind mind mind
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
June 27 2015 08:21 GMT
#2709
[image loading]

1.12 world domination finished.
?
RvB
Profile Blog Joined December 2010
Netherlands6196 Posts
June 27 2015 11:30 GMT
#2710
Nice, gz on that. With a lot of time left too.
Silvanel
Profile Blog Joined March 2003
Poland4704 Posts
Last Edited: 2015-06-27 15:30:15
June 27 2015 15:29 GMT
#2711
Just finished "Holy Trinity" achievment it was suprisingly easy considering someone labaled it very hard in wiki. Might be because i "cheated" and joined the empire. Also Papal State has imba events: Sistine Chapel, Vatican Library and Swiss Guards imba.
Pathetic Greta hater.
RvB
Profile Blog Joined December 2010
Netherlands6196 Posts
June 27 2015 17:49 GMT
#2712
Papal states is really strong. I could ally 3 lucky nation the last time I played them. The only problem is that you border the HRE so it's costly on the AE to expand
cythaze
Profile Joined June 2011
830 Posts
June 27 2015 23:25 GMT
#2713
yeah you can ally austria france day 1 unless france is hostile because they want avignon.
then go beat down on naples/aragon, provence and venice until italy leaves hre.

also the events are insanely good
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2015-06-28 01:47:14
June 28 2015 01:26 GMT
#2714
On June 20 2015 02:38 iaretehnoob wrote:
Show nested quote +
On June 19 2015 17:28 Silvanel wrote:
I think the gain from developments should scale up with level just as the cost is. Right now there is no incentive to develop rich provinces over the poor.

Buildings give % increases, so you have an incentive to develop your high development provinces with buildings further. Not that it matters if you're expanding, because you won't have points to spend on development anyway.

Also game is currently 80% off on steam. Most old DLC -75%.

Tbh I have way higher advisors on average and am still swimming in money with the new looting mechanics and the ability to annex and get money, even more so if i expand slowly and as a result have monarch points to spare.
So whenever I dont go full aggressor but try to stay out of coalition ae and am western and have points to spare as a result, I have buildings pretty much everywhere, which makes it still terrible to create power provinces instead of spreading. So they either need to increase the numbers and cost even further, or get rid of the quadratic cost increase. Because atm every province with more than 10 base development gets a temple, marketplace and barracks and sometimes a workshop.

Somewhat related, barracks on big manpower provinces are insanely good.

The other big thing that has to be nerfed are the fort-costs, atm at least vs the ai I have 0 forts ever, in the early game having a fort equals having 5k infantry or having an adviser more. Forts pretty much never win wars, 5k infantry do.
It even gets worse over time thanks to either having increased cost or obsolete forts (which has to go as well imo).
low gravity, yes-yes!
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
June 28 2015 06:52 GMT
#2715
Blackfeather you're kind of contradicting yourself. Either you're 'swimming in money', or 'forts are too expensive', how can both be true at the same time? At the moment, building a fort is a decision; you're not supposed to spam them everywhere unless you are in fact 'swimming in money'. And with the army tradition bonus they're going to give in the next patch, they're getting an extra buff also. I don't think there's anything wrong with the way forts work right now really.
Silvanel
Profile Blog Joined March 2003
Poland4704 Posts
June 28 2015 07:09 GMT
#2716
He is right though. There is almost not reason to build forts because they are expansive and You want to be on offensive anyway. And Barracks>temple>marketlpace and pretty much building devlopments on cheapest province avialbel since it brings same ammount of gain but at lower cost.
Pathetic Greta hater.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2015-06-28 12:34:51
June 28 2015 11:41 GMT
#2717
On June 28 2015 15:52 Salazarz wrote:
Blackfeather you're kind of contradicting yourself. Either you're 'swimming in money', or 'forts are too expensive', how can both be true at the same time? At the moment, building a fort is a decision; you're not supposed to spam them everywhere unless you are in fact 'swimming in money'. And with the army tradition bonus they're going to give in the next patch, they're getting an extra buff also. I don't think there's anything wrong with the way forts work right now really.

The point is that forts are pretty much never worth the money, even when i'm swimming in money. Most of my money comes from separate peacedeals. Usually I use that burst to increase my static income by building buildings like marketplaces or temples (or barracks if my income is good enough or i'm loosing to much manpower in wars). A fort has the opposite effect, every 8 years i could have built a lvl1 building instead of paying the upkeep of a lvl 1 fort.
The way it's now i'm most of the time close to my force limit, which is way better than having 20k infantry less but 4 lvl 1 forts.

Tbh the only important thing forts do ever is preventing a stackwipe when forced march hits. And if you could get stackwiped despite your army running away >2 provinces, you are probably getting murdered anyways and forts only delay the inevitable, increasing war exhaustion etc. If you loose hard you usually want to loose fast, the worst thing that can happen is that the ai sieges 90% of your country and takes 4 years to siege the exact province they want.

They could be a gamechanger in a very close war, especially for nations like russia. But we are talking about having a major amount of money less all game long for a specific scenario that almost never occurs in PvE. And despite them buying lots of time in a close war, having a lvl 1 fort for 84 years would mean that you had 1k gold more for mercenaries instead, which again makes the decision very clear.

Now dont get me wrong, I like the idea behind the forts and the warfare they create (aside from weird pathing in dual fort zones). I just dont think a player should ever build or even keep them the way they are now in pve.

I didnt read the patchnotes for the next patch yet, where can I find them?
low gravity, yes-yes!
nimbim
Profile Blog Joined June 2009
Germany983 Posts
June 28 2015 13:06 GMT
#2718
https://forum.paradoxplaza.com/forum/index.php?threads/beta-patch-1-13-full-patchnotes.866143/

I just formed Tibet as Guge, had 100pp and then for some reason decided to attack a clearly superior enemy. Goodbye Tibet :'(
Archeon
Profile Joined May 2011
3253 Posts
June 28 2015 14:21 GMT
#2719
On June 28 2015 22:06 nimbim wrote:
https://forum.paradoxplaza.com/forum/index.php?threads/beta-patch-1-13-full-patchnotes.866143/

I just formed Tibet as Guge, had 100pp and then for some reason decided to attack a clearly superior enemy. Goodbye Tibet :'(

Cool ty
Overall pretty good changes, I still wished they lowered fort cost or at least mothballed fort cost by a lot. Not sure if the army tradition thing is enough since they want to bring back army tradition for sieges.

The diplomacy ai changes are pretty big. I'm happy that they want to change that colonial nations use their colonists.
low gravity, yes-yes!
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2015-06-28 15:52:10
June 28 2015 15:39 GMT
#2720
http://i.imgur.com/NFNcdB7.jpg


War of the religious Leagues aka World War 1

Green is the Protestant League and Red is the catholic league. What is fairly interesting is that Spain and France are both Catholic but fight for the protestants. I am assuming this happened because Britain is rivaled to them so they joined the other side. Portugal is the Emperor btw.
Also Crimea and Kazan are Sunni, no idea who pulled them into the war.

Both sides start with roughly 400k troops.

In this game I formed Italy with Tuscany
Prev 1 134 135 136 137 138 209 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 75
EnkiAlexander 133
SteadfastSC88
HKG_Chickenman35
davetesta17
Liquipedia
OSC
00:00
2025 Mid Season Playoffs #1
Liquipedia
The PiG Daily
23:15
GSL Finals Replay Cast
herO vs GuMiho
Classic vs Cure
PiGStarcraft715
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL s9 plan and showmatches
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft715
PartinGtheBigBoy 346
SteadfastSC 88
StarCraft: Brood War
Leta 133
Dota 2
monkeys_forever516
NeuroSwarm68
LuMiX1
League of Legends
JimRising 702
Super Smash Bros
C9.Mang0280
Mew2King146
Heroes of the Storm
Khaldor126
Other Games
summit1g8959
shahzam867
WinterStarcraft447
ViBE44
Trikslyr42
Organizations
Other Games
gamesdonequick1133
StarCraft 2
ESL.tv98
IntoTheiNu 32
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 28
• Sammyuel 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt317
Upcoming Events
RSL Revival
6h 1m
SOOP Global
11h 1m
Spirit vs SKillous
YoungYakov vs ShowTime
Anonymous
12h 1m
SOOP
13h 31m
HeRoMaRinE vs Astrea
BSL Season 20
14h 1m
UltrA vs Radley
spx vs RaNgeD
Online Event
1d
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
1d 6h
WardiTV Invitational
1d 7h
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
BSL Season 20
1d 11h
TerrOr vs HBO
Tarson vs Spine
RSL Revival
1d 13h
[ Show More ]
BSL Season 20
1d 14h
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
Road to EWC
6 days
Liquipedia Results

Completed

Proleague 2025-05-14
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.