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Battlefield 4 - Page 45

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Kanaz
Profile Joined May 2010
Denmark658 Posts
Last Edited: 2013-11-19 23:15:02
November 19 2013 22:58 GMT
#881
So I downloaded the new driver, and within the first 15min I get my first crash for several days. GG
TigerKarl
Profile Joined November 2010
1757 Posts
November 19 2013 23:28 GMT
#882
I'm currently getting a pc crash after every map change. Previously i had hardly any trouble. The weirdest thing is that i'm getting red screens, i've never seen something like that, just bluescreens.
renoB
Profile Joined June 2012
United States170 Posts
November 19 2013 23:53 GMT
#883
I'm going to try again tonight after not trying for a week.

First it was the 2 steps forward 1 step back thing, then when that seemed to be fixed my game kept crashing, right after I did something cool like take an objective.... Happened 2 times and was enough for me to be upset that I lost all the points I had accrued.
hootsushi
Profile Joined August 2010
Germany3468 Posts
Last Edited: 2013-11-20 17:59:00
November 20 2013 17:58 GMT
#884
I know Dice made each spawn a no-combat zone for the other team to prevent spawncamping, to which I generally agree, but now we got M142, mortars and whatnot camping inside their spawn and you can't even touch them.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
November 20 2013 20:59 GMT
#885
Mortars just shouldn't be in the game.
hootsushi
Profile Joined August 2010
Germany3468 Posts
November 21 2013 01:43 GMT
#886
I'm currently watching the DICE preview of second assault (the second DLC) and I'm not impressed. I mean, they changed the maps to have levolution moments but the maps they chose to remake (metro, caspian, oman and firestorm) are really questionable.
I always hated firestorm, terrible mapdesign and i thought it was only popular because it had air vehicles. Never liked Oman, Caspian is fine and I don't wanna get started on Metro. We already got so many big maps and apparently China Rising will add 4 new huge maps (much like armored kill), why didn't they remake atleast one smaller scaled map like Damavand Peak or Seine Crossing?
rebdomine
Profile Blog Joined October 2010
6040 Posts
November 21 2013 03:21 GMT
#887
Lol. Parachuting off the cliff at Damavand was pretty fun when playing Rushes on that map.
"Just because you are correct doesn't mean you are right!"
Phelix
Profile Blog Joined July 2008
1931 Posts
November 21 2013 05:31 GMT
#888
DICE just needs to make a map like Metro in BF3 and then everyone would play on it to farm points/unlocks/weapons/farm KDR. That's all they needed to do to make most people play.

Still getting the sound+freezing glitch even after doing the suggested uninstall/install in this thread, though there's definitely less of that now.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
Rollin
Profile Joined March 2011
Australia1552 Posts
November 21 2013 08:01 GMT
#889
On November 21 2013 12:21 rebdomine wrote:
Lol. Parachuting off the cliff at Damavand was pretty fun when playing Rushes on that map.

This was pretty much the best part of bf3 :D. I don't really like the rest of it so I still play bad company 2 instead *hipster glasses*.
Throw off those chains of reason, and your prison disappears. | Check your posting frequency timeline: http://www.teamliquid.net/mytlnet/post_activity_img.php
altered
Profile Joined March 2008
Switzerland646 Posts
November 21 2013 08:28 GMT
#890
- Caspian and Firestorm are sweet maps for public and largscale competitive play. Im excited to see how they play in bf4 (especially since im a MAA whore and those maps are MAA heaven).
Although im a bit worried about the wall on Caspian. It looks like the wall was put in there to ballance the map towards RU since US was the stronger side on this map in BF3. But the reason why that was the case is the fact that US had a stronger MAA and generally better MAA positions and the F18 was better than the russian jets. Now in BF4 the MAA vehicles are not that imballanced anymore and the jets are stronger on RU wich will probably shift the ballance heavily towards RU especailly with the Wall, but lets wait and see.

- Metro looks gorgeous but i think the gameplay will be the same clusterfuck as in bf3 especailly with the addition of incindiary grenades. It is a good map for 5v5 & 8v8 though and noobs like 64p metro so i guess its justified that they bring it back. Grand Bazaar still would have been a better choice imo since Metro nabs alreaedy got Operation Locker.

- Oman is a really strange choice. Most people dont really like it and its very imballanced map for large scale competitive. RU always had a advantage on this map because the russian jets outclassed the F-35 wich is even worse in BF4. Then RU also got one more MBT and one more LAV to start with wich made it just hillarious. The only thing US got on this map was a Transport heli wich is a very small advantage considering how easy it can be zoned out with the way stingers and countermeasures work in BF4.
Add to this that Oman is a cut-throat map because of all the mapspawning armor, wich is ok for competitive play but usually snowballs into boring baserapes on public servers since once a team gets the majority of the armor (usually RU) it is practically impossible to come back.
I really hope DICE learned from their mistakes and ballanced the map somehow. Being able to choose what factions are on it in the serversettings is a good first step.
Without talking about ballance considerations i have to say i liked Oman its a nice looking map that had great parts for infantry and armor gameplay with very varying engagement ranges. And the sandstorm is nice eyecandy that might even influence the strategicaly side of the map if we are lucky.
Though i still would have prefered Kharg, Markaz or Death Valley.
Does Flash dream of electric Romeo?
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
November 21 2013 13:19 GMT
#891
Oman is just such a clusterfuck of a map. I think they really cling to it because it was a great BF2 map, lots of people liked it in BF3 in spite of its glaring balance issues in that game. To add to that it also has that Conquest assault they really like to tout as a selling point together with the assymetrical balance of the map. It's just so hard to consistently get a game that's fun and somewhat balanced. I can't see how that will have changed between these two games.
Pik
Profile Joined April 2011
Germany176 Posts
November 21 2013 13:33 GMT
#892
I also think the SA maps are quite odd choices, but it is really personal preference.

I think Karkand or Sharqi were extremly good maps. No jets, but everthing else was there. CQB, long range sniping, defendable positions, flanks, IFVs, Tanks.

None of the bf4 vanilla maps are good and some are straightout unplayable in some gamemodes.
Without nerf to the LAW or mobile AA this wont change much.
wow, this gank is gonna be easy....
altered
Profile Joined March 2008
Switzerland646 Posts
November 21 2013 14:37 GMT
#893
Shraqi was the worst ballanced map in bf3. 3 armor pieces for RU, 1 for US. Also the US had no uncap so the heli could get stolen easily. It was heli hover heaven after that since there is no way anyone could do anything against the helis after one got stolen. Maps with attack helicoptes but no Jets or MAA were bad in general.
Does Flash dream of electric Romeo?
CrankOut
Profile Joined November 2013
187 Posts
November 21 2013 14:54 GMT
#894
Seriously, why the fuck do they release Metro again? This was BY FAR the worst Map in BF3! Now we have Operation Locker that every smart player has downvoted.
Code
Profile Blog Joined June 2009
Canada634 Posts
November 21 2013 15:06 GMT
#895
Oman is a classic for me and i've always like Caspian. Firestorm seems like a strange choice.. of all my friends that play i'm the only one who didnt really mind it though...

As for metro, you cant argue with the numbers.. it was by far the most popular map in bf3. Players love that stat-padding meatgrinder. If they add some changes to it so there is better flanking routes like on Locker than maybe it will be ok.

Am i the only one who would like some 2142 maps re-made? Imagine them in a modern setting..with levolution and destruction and all that fun stuff. Man i loved that game.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
November 21 2013 15:23 GMT
#896
I actually don't remember how any of them looked outside of titan mode, so I don't really know.
Shigure
Profile Blog Joined September 2009
United States215 Posts
November 21 2013 15:52 GMT
#897
Levolution of a Titan crashing please :D
Iam the mod in KawaiiRice's stream, banning you
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
November 21 2013 17:19 GMT
#898
On November 21 2013 14:31 Phelix wrote:
DICE just needs to make a map like Metro in BF3 and then everyone would play on it to farm points/unlocks/weapons/farm KDR. That's all they needed to do to make most people play.

Still getting the sound+freezing glitch even after doing the suggested uninstall/install in this thread, though there's definitely less of that now.

Ever tried Operation Locker?
This neo violence, pure self defiance
Phelix
Profile Blog Joined July 2008
1931 Posts
November 21 2013 18:21 GMT
#899
On November 22 2013 02:19 Hittegods wrote:
Show nested quote +
On November 21 2013 14:31 Phelix wrote:
DICE just needs to make a map like Metro in BF3 and then everyone would play on it to farm points/unlocks/weapons/farm KDR. That's all they needed to do to make most people play.

Still getting the sound+freezing glitch even after doing the suggested uninstall/install in this thread, though there's definitely less of that now.

Ever tried Operation Locker?

Yes, but the problem with Operation Locker is that the three chokepoints are far apart from each other (lower level, main level, outside high level). The reason why Metro was so popular to farm kills is that the three chokes were so close to each other (side stairs, first set of escalators, second set of escalators) all were ~30m of each other, so you can rotate per choke much more easily and respond to the other team's movements. In some spots, you can almost defend the 3 chokes, which made it impossible for the US to rush up once RU was in an entrenched position. The only advantage the US had in Metro was the benefit of head-glitching, but that doesn't work when you spam GLs/Rockets/Grenades.

The new Metro alleviates that slightly in Rush with the side route, but still it's within the same area where the clusterfuck happens (elevators are not going to do much in conquest).
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
zoLo
Profile Blog Joined June 2007
United States5896 Posts
November 21 2013 20:07 GMT
#900












And lol @ Caspian Border... They literally build a giant concrete wall where the border is. Reminds me of the wall in World War Z...
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