Battlefield 4 - Page 45
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Kanaz
Denmark658 Posts
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TigerKarl
1757 Posts
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renoB
United States170 Posts
First it was the 2 steps forward 1 step back thing, then when that seemed to be fixed my game kept crashing, right after I did something cool like take an objective.... Happened 2 times and was enough for me to be upset that I lost all the points I had accrued. | ||
hootsushi
Germany3468 Posts
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Divine-Sneaker
Denmark1225 Posts
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hootsushi
Germany3468 Posts
I always hated firestorm, terrible mapdesign and i thought it was only popular because it had air vehicles. Never liked Oman, Caspian is fine and I don't wanna get started on Metro. We already got so many big maps and apparently China Rising will add 4 new huge maps (much like armored kill), why didn't they remake atleast one smaller scaled map like Damavand Peak or Seine Crossing? | ||
rebdomine
6040 Posts
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Phelix
1931 Posts
Still getting the sound+freezing glitch even after doing the suggested uninstall/install in this thread, though there's definitely less of that now. | ||
Rollin
Australia1552 Posts
On November 21 2013 12:21 rebdomine wrote: Lol. Parachuting off the cliff at Damavand was pretty fun when playing Rushes on that map. This was pretty much the best part of bf3 :D. I don't really like the rest of it so I still play bad company 2 instead *hipster glasses*. | ||
altered
Switzerland646 Posts
Although im a bit worried about the wall on Caspian. It looks like the wall was put in there to ballance the map towards RU since US was the stronger side on this map in BF3. But the reason why that was the case is the fact that US had a stronger MAA and generally better MAA positions and the F18 was better than the russian jets. Now in BF4 the MAA vehicles are not that imballanced anymore and the jets are stronger on RU wich will probably shift the ballance heavily towards RU especailly with the Wall, but lets wait and see. - Metro looks gorgeous but i think the gameplay will be the same clusterfuck as in bf3 especailly with the addition of incindiary grenades. It is a good map for 5v5 & 8v8 though and noobs like 64p metro so i guess its justified that they bring it back. Grand Bazaar still would have been a better choice imo since Metro nabs alreaedy got Operation Locker. - Oman is a really strange choice. Most people dont really like it and its very imballanced map for large scale competitive. RU always had a advantage on this map because the russian jets outclassed the F-35 wich is even worse in BF4. Then RU also got one more MBT and one more LAV to start with wich made it just hillarious. The only thing US got on this map was a Transport heli wich is a very small advantage considering how easy it can be zoned out with the way stingers and countermeasures work in BF4. Add to this that Oman is a cut-throat map because of all the mapspawning armor, wich is ok for competitive play but usually snowballs into boring baserapes on public servers since once a team gets the majority of the armor (usually RU) it is practically impossible to come back. I really hope DICE learned from their mistakes and ballanced the map somehow. Being able to choose what factions are on it in the serversettings is a good first step. Without talking about ballance considerations i have to say i liked Oman its a nice looking map that had great parts for infantry and armor gameplay with very varying engagement ranges. And the sandstorm is nice eyecandy that might even influence the strategicaly side of the map if we are lucky. Though i still would have prefered Kharg, Markaz or Death Valley. | ||
Divine-Sneaker
Denmark1225 Posts
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Pik
Germany176 Posts
I think Karkand or Sharqi were extremly good maps. No jets, but everthing else was there. CQB, long range sniping, defendable positions, flanks, IFVs, Tanks. None of the bf4 vanilla maps are good and some are straightout unplayable in some gamemodes. Without nerf to the LAW or mobile AA this wont change much. | ||
altered
Switzerland646 Posts
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CrankOut
187 Posts
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Code
Canada634 Posts
As for metro, you cant argue with the numbers.. it was by far the most popular map in bf3. Players love that stat-padding meatgrinder. If they add some changes to it so there is better flanking routes like on Locker than maybe it will be ok. Am i the only one who would like some 2142 maps re-made? Imagine them in a modern setting..with levolution and destruction and all that fun stuff. Man i loved that game. | ||
Divine-Sneaker
Denmark1225 Posts
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Shigure
United States215 Posts
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Hittegods
Stockholm4640 Posts
On November 21 2013 14:31 Phelix wrote: DICE just needs to make a map like Metro in BF3 and then everyone would play on it to farm points/unlocks/weapons/farm KDR. That's all they needed to do to make most people play. Still getting the sound+freezing glitch even after doing the suggested uninstall/install in this thread, though there's definitely less of that now. Ever tried Operation Locker? | ||
Phelix
1931 Posts
Yes, but the problem with Operation Locker is that the three chokepoints are far apart from each other (lower level, main level, outside high level). The reason why Metro was so popular to farm kills is that the three chokes were so close to each other (side stairs, first set of escalators, second set of escalators) all were ~30m of each other, so you can rotate per choke much more easily and respond to the other team's movements. In some spots, you can almost defend the 3 chokes, which made it impossible for the US to rush up once RU was in an entrenched position. The only advantage the US had in Metro was the benefit of head-glitching, but that doesn't work when you spam GLs/Rockets/Grenades. The new Metro alleviates that slightly in Rush with the side route, but still it's within the same area where the clusterfuck happens (elevators are not going to do much in conquest). | ||
zoLo
United States5896 Posts
And lol @ Caspian Border... They literally build a giant concrete wall where the border is. Reminds me of the wall in World War Z... | ||
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