
Total War: Rome II - Page 82
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cLAN.Anax
United States2847 Posts
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Xxio
Canada5565 Posts
Break down a 2nd gate of the same city, during the same battle, and suddenly my forces are able to enter through either of the broken gates... Very annoying. Same thing applied when I use torches instead of rams (the rams sitting off to the side, unused). | ||
TigerKarl
1757 Posts
On September 26 2013 15:40 aXa wrote: I know the feeling ! Group 2 armies together and fight at a bridge if you can. Also it's campaign AI, so don't worry. | ||
aXa
France748 Posts
On September 27 2013 00:27 TigerKarl wrote: Also it's campaign AI, so don't worry. AI or not, its near impossible to beat 3 full armies of elite units if you only have 1. Well it was for me in VH, without a perfect composition against your own faction | ||
Arunu
Netherlands111 Posts
On September 27 2013 00:12 Xxio wrote: Siege battle with 2 light rams. Break down 1 gate and I can't move any of my forces into the city...It's clearly wide open, path clear, but the mouse cursor has a red X next to it when I hover inside the city. All if my units cluster at the base of the open ramp, unable to continue up despite my clicking. Break down a 2nd gate of the same city, during the same battle, and suddenly my forces are able to enter through either of the broken gates... Very annoying. Same thing applied when I use torches instead of rams (the rams sitting off to the side, unused). Weird, haven't had that one yet. Have experienced quite a lot of the " Molotov's don't work because a unit is causing the gate to be half open and closed all the time" bug. Didn't bother me that much before, but I'm getting more and more annoyed by the automatic guard mode. My super awesome melee units receive my attack order, butcher the unit in question and then always proceed to just stand there (cheering) while they get hammered by ranged units that are standing right next to them. I don't want them to chase a routing unit halfway across the map either, but the way it is now isn't good, they should at least be able to attack a unit standing right next to them in the fray without me having to spam order them. | ||
TigerKarl
1757 Posts
On September 27 2013 00:46 aXa wrote: AI or not, its near impossible to beat 3 full armies of elite units if you only have 1. Well it was for me in VH, without a perfect composition against your own faction Well i just had a civil war with 16 fullstack enemy armies. They don't steamroll you, they'll be spreading out and you can use clever positioning and a few effective defensive battles and it's no problem actually. | ||
aXa
France748 Posts
On September 27 2013 18:19 TigerKarl wrote: Well i just had a civil war with 16 fullstack enemy armies. They don't steamroll you, they'll be spreading out and you can use clever positioning and a few effective defensive battles and it's no problem actually. My personnal problem is that I played a very heavy cav style with the averni. It worked very well against barbarian nations who had lots of light units. But when my civil war broke, suddenly it was heavy cav against heavy cav of the same type. So I had no composition edge whatsoever. Couldnt have won without dem bridges | ||
Doko
Argentina1737 Posts
On September 27 2013 00:46 aXa wrote: AI or not, its near impossible to beat 3 full armies of elite units if you only have 1. Well it was for me in VH, without a perfect composition against your own faction Siege units are completely broken in this game. Ballistas in normal unit size spawn with 4 siege engines and fire what seems to be aspect seeking rocks. Give the AI a fight it wants to take in a bridge / coast town and just snipe the boats as they arrive. Other option is to let them spread out and fight in very favorable terrain, eventually if you hold off for long enough in my experience they just start dying from starvation even with only one town (unsure how this happens but it did for me). My last rome playthrough had a a civil war in spain that never managed to get a single town because the ai decided that 4 fleets and 4 legions where not enough to take on my one full stack inside a town with a port and just stood there for like 6 turns while I slaughtered the straglers. The campaign AI is simply awful Also remember if you are attacking to use your agents to remove reinforcements and/or get cunning generals for night battles(removes reinforcements for non night battle capable generals/admirals) | ||
Divine-Sneaker
Denmark1225 Posts
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rezoacken
Canada2719 Posts
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cLAN.Anax
United States2847 Posts
Steam downloaded 22 MB of something. Is that the Patch 3 that we've been beta-testing? | ||
FabledIntegral
United States9232 Posts
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rezoacken
Canada2719 Posts
I'll see after patchs and mods, after all I wasn't much of a fan of S2 before I used balance mods. | ||
cLAN.Anax
United States2847 Posts
A.I., on the other hand,.... I attacked a province capital as Macedon. Broke open the gates and charged in to be met with a full surround of enemy units, and ranged soldiers on the walls. Retreated everyone but 3 units stayed fighting; they weren't wavering, so I thought, "Eh, let 'em go." They sat there for literally 15 minutes before breaking through, and were reinforced only 10 minutes after I realized they weren't going to rout. Reinforcements came in from the opposite direction, the enemies broke morale en masse, and I still had 2 minutes to spare (was actually worried I'd run out of time, lol). Auto-resolve predicted me getting crushed, but I emerged virtually unscathed, no units wholly lost, their armies demolished, and a province capital for myself. Just...what? ._. | ||
FabledIntegral
United States9232 Posts
On September 28 2013 13:16 cLAN.Anax wrote: I think both of you are missing the important point that the classical and Japanese feudal eras are well over a millennium apart. Technology, trade, warfare, medical treatment, farming, etc., advanced significantly during that time period, so I view it as understandable that Rome II feels like a "downgrade" from Shogun 2 in the sense that you're more limited. I see that as added realism, and the must-have-general requirement is not even a complaint for me. A.I., on the other hand,.... I attacked a province capital as Macedon. Broke open the gates and charged in to be met with a full surround of enemy units, and ranged soldiers on the walls. Retreated everyone but 3 units stayed fighting; they weren't wavering, so I thought, "Eh, let 'em go." They sat there for literally 15 minutes before breaking through, and were reinforced only 10 minutes after I realized they weren't going to rout. Reinforcements came in from the opposite direction, the enemies broke morale en masse, and I still had 2 minutes to spare (was actually worried I'd run out of time, lol). Auto-resolve predicted me getting crushed, but I emerged virtually unscathed, no units wholly lost, their armies demolished, and a province capital for myself. Just...what? ._. Rome I had a very fun way things were laid out as you progressed. Must have general requirement is silly, limits your potential severely. Maybe if they didn't limit the number of generals you could have. But if you just want to build some units to garrison in a city, or to move from one area to another to protect a city... They tried to make up for it with stupid garrisons in cities. On September 28 2013 13:16 cLAN.Anax wrote: I think both of you are missing the important point that the classical and Japanese feudal eras are well over a millennium apart. Technology, trade, warfare, medical treatment, farming, etc., advanced significantly during that time period, so I view it as understandable that Rome II feels like a "downgrade" from Shogun 2 in the sense that you're more limited. I see that as added realism, and the must-have-general requirement is not even a complaint for me. A.I., on the other hand,.... I attacked a province capital as Macedon. Broke open the gates and charged in to be met with a full surround of enemy units, and ranged soldiers on the walls. Retreated everyone but 3 units stayed fighting; they weren't wavering, so I thought, "Eh, let 'em go." They sat there for literally 15 minutes before breaking through, and were reinforced only 10 minutes after I realized they weren't going to rout. Reinforcements came in from the opposite direction, the enemies broke morale en masse, and I still had 2 minutes to spare (was actually worried I'd run out of time, lol). Auto-resolve predicted me getting crushed, but I emerged virtually unscathed, no units wholly lost, their armies demolished, and a province capital for myself. Just...what? ._. I was once defending a city, had a single troop of veteran hoplites that somehow got stuck out somewhere else. The enemy troops compeltely ignored the hoplites for a while. They literally were running through them. The hoplites as a single troops got like 380 troops and CRUSHED the attacking army's morale, it was ridiculous. It was also a fight I should have gotten STOMPED on but ended up crushing the AI... ridiculous. | ||
Gorsameth
Netherlands21685 Posts
However I would prefer a bit more beef to garrisons. Dont tie it in to city buildings because I'm not going to be building high level barracks in every city just to have mediocre defenses. Instead allow every city to build a limited number of soldiers for itself just like you would for an army. Tied to the level of the city and coming from the units the province is able to produce and ofc unable to leave the city. It wont be enough to stop major armies which is fine but it stops a single stack of 3-4 units behind your lines from being able to take pretty much anything it wants. | ||
cLAN.Anax
United States2847 Posts
On September 28 2013 21:14 Gorsameth wrote: I love the general limit myself. It forces you to plan more and gives a bigger punishment to overextending instead of just letting you spam an infinite number of armies at any location that you might need them. However I would prefer a bit more beef to garrisons. Dont tie it in to city buildings because I'm not going to be building high level barracks in every city just to have mediocre defenses. Instead allow every city to build a limited number of soldiers for itself just like you would for an army. Tied to the level of the city and coming from the units the province is able to produce and ofc unable to leave the city. It wont be enough to stop major armies which is fine but it stops a single stack of 3-4 units behind your lines from being able to take pretty much anything it wants. Non-barracks garrison units aren't rubbish; merely having "something" to defend with increases your chances of winning infinitely more than if you had nothing. The A.I. can be abused to win defensive sieges more than you really should, lol. | ||
Gorsameth
Netherlands21685 Posts
On September 28 2013 22:00 cLAN.Anax wrote: Non-barracks garrison units aren't rubbish; merely having "something" to defend with increases your chances of winning infinitely more than if you had nothing. The A.I. can be abused to win defensive sieges more than you really should, lol. Im not talking about sieges in province capitols but the other small citys when all you have are 2x mob/peasants and 1 super crappy infantry unit. | ||
Greem
730 Posts
1. Characters , the imersion you getting is huge just with playing with this system of family and actual historical characters.Trait system for them is also very cool. 2.Cities feel more alive with many building choices ,choices of wall construction, and obviously fights for and in them are more enjoyable. 3. 4 seasons for heac year, just no comment. 4. More Units & Intelligent AI (like in what world after so many years this could go like this ? ) & Slower progression. Only thing Rome 2 is better in this regard is more active AI , more unsual fights and fights that are not sieges. 5.Sea feels bigger and important, i think the implementation of transport is good, but the distances is so short that is just feels unreal kinda.Navy fights are obviously cooler in Rome 2. 6.Politics ? I don't know if im right here, but its just feels more secure to negotiate with factions in EB, and the fact that you must move around with actual character to negotiate for that, adds more to it, more in better way. I think i could wright fe more things but im so happy now that i just gonna play the shit out of EB ! Hope this is useful for someone! | ||
andrewlt
United States7702 Posts
On September 28 2013 22:00 cLAN.Anax wrote: Non-barracks garrison units aren't rubbish; merely having "something" to defend with increases your chances of winning infinitely more than if you had nothing. The A.I. can be abused to win defensive sieges more than you really should, lol. It depends on the faction. I'm playing Carthage and their garrison units are pretty rubbish. Their level 3 and 4 settlement buildings only provide 4 usable units each. The rest are mobs. Worst part is that the level 4 upgrade converts 2 of the spearmen units into peltasts so their garrison army has all of 1 spear unit to tie up the enemy for 3 peltast units. In contrast, the barbarian factions I'm fighting have much larger garrisons with more decent units. | ||
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