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Total War: Rome II - Page 82

Forum Index > General Games
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cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 26 2013 13:42 GMT
#1621
Checked on how great the new patch is. This is how I wanted the game running form day 1. I'm super glad that it's functioning for me well now. Time to restart my campaigns and never leave my comp., lol.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
September 26 2013 15:12 GMT
#1622
Siege battle with 2 light rams. Break down 1 gate and I can't move any of my forces into the city...It's clearly wide open, path clear, but the mouse cursor has a red X next to it when I hover inside the city. All if my units cluster at the base of the open ramp, unable to continue up despite my clicking.

Break down a 2nd gate of the same city, during the same battle, and suddenly my forces are able to enter through either of the broken gates...

Very annoying. Same thing applied when I use torches instead of rams (the rams sitting off to the side, unused).
KTY
TigerKarl
Profile Joined November 2010
1757 Posts
September 26 2013 15:27 GMT
#1623
On September 26 2013 15:40 aXa wrote:
Show nested quote +
On September 26 2013 09:22 BliptiX wrote:
[image loading]

After finally ending wars on 2 out of 3 fronts a civil war happened. I only have 1 fleet and about 5 armies.


I know the feeling ! Group 2 armies together and fight at a bridge if you can.

Also it's campaign AI, so don't worry.
aXa
Profile Blog Joined July 2010
France748 Posts
September 26 2013 15:46 GMT
#1624
On September 27 2013 00:27 TigerKarl wrote:
Show nested quote +
On September 26 2013 15:40 aXa wrote:
On September 26 2013 09:22 BliptiX wrote:
[image loading]

After finally ending wars on 2 out of 3 fronts a civil war happened. I only have 1 fleet and about 5 armies.


I know the feeling ! Group 2 armies together and fight at a bridge if you can.

Also it's campaign AI, so don't worry.


AI or not, its near impossible to beat 3 full armies of elite units if you only have 1. Well it was for me in VH, without a perfect composition against your own faction
Arunu
Profile Joined July 2011
Netherlands111 Posts
September 27 2013 08:59 GMT
#1625
On September 27 2013 00:12 Xxio wrote:
Siege battle with 2 light rams. Break down 1 gate and I can't move any of my forces into the city...It's clearly wide open, path clear, but the mouse cursor has a red X next to it when I hover inside the city. All if my units cluster at the base of the open ramp, unable to continue up despite my clicking.

Break down a 2nd gate of the same city, during the same battle, and suddenly my forces are able to enter through either of the broken gates...

Very annoying. Same thing applied when I use torches instead of rams (the rams sitting off to the side, unused).



Weird, haven't had that one yet.
Have experienced quite a lot of the " Molotov's don't work because a unit is causing the gate to be half open and closed all the time" bug.

Didn't bother me that much before, but I'm getting more and more annoyed by the automatic guard mode.
My super awesome melee units receive my attack order, butcher the unit in question and then always proceed to just stand there (cheering) while they get hammered by ranged units that are standing right next to them.

I don't want them to chase a routing unit halfway across the map either, but the way it is now isn't good, they should at least be able to attack a unit standing right next to them in the fray without me having to spam order them.
TigerKarl
Profile Joined November 2010
1757 Posts
September 27 2013 09:19 GMT
#1626
On September 27 2013 00:46 aXa wrote:
Show nested quote +
On September 27 2013 00:27 TigerKarl wrote:
On September 26 2013 15:40 aXa wrote:
On September 26 2013 09:22 BliptiX wrote:
[image loading]

After finally ending wars on 2 out of 3 fronts a civil war happened. I only have 1 fleet and about 5 armies.


I know the feeling ! Group 2 armies together and fight at a bridge if you can.

Also it's campaign AI, so don't worry.


AI or not, its near impossible to beat 3 full armies of elite units if you only have 1. Well it was for me in VH, without a perfect composition against your own faction


Well i just had a civil war with 16 fullstack enemy armies. They don't steamroll you, they'll be spreading out and you can use clever positioning and a few effective defensive battles and it's no problem actually.
aXa
Profile Blog Joined July 2010
France748 Posts
September 27 2013 10:07 GMT
#1627
On September 27 2013 18:19 TigerKarl wrote:
Show nested quote +
On September 27 2013 00:46 aXa wrote:
On September 27 2013 00:27 TigerKarl wrote:
On September 26 2013 15:40 aXa wrote:
On September 26 2013 09:22 BliptiX wrote:
[image loading]

After finally ending wars on 2 out of 3 fronts a civil war happened. I only have 1 fleet and about 5 armies.


I know the feeling ! Group 2 armies together and fight at a bridge if you can.

Also it's campaign AI, so don't worry.


AI or not, its near impossible to beat 3 full armies of elite units if you only have 1. Well it was for me in VH, without a perfect composition against your own faction


Well i just had a civil war with 16 fullstack enemy armies. They don't steamroll you, they'll be spreading out and you can use clever positioning and a few effective defensive battles and it's no problem actually.


My personnal problem is that I played a very heavy cav style with the averni. It worked very well against barbarian nations who had lots of light units. But when my civil war broke, suddenly it was heavy cav against heavy cav of the same type. So I had no composition edge whatsoever. Couldnt have won without dem bridges
Doko
Profile Joined May 2010
Argentina1737 Posts
September 27 2013 10:14 GMT
#1628
On September 27 2013 00:46 aXa wrote:
Show nested quote +
On September 27 2013 00:27 TigerKarl wrote:
On September 26 2013 15:40 aXa wrote:
On September 26 2013 09:22 BliptiX wrote:
[image loading]

After finally ending wars on 2 out of 3 fronts a civil war happened. I only have 1 fleet and about 5 armies.


I know the feeling ! Group 2 armies together and fight at a bridge if you can.

Also it's campaign AI, so don't worry.


AI or not, its near impossible to beat 3 full armies of elite units if you only have 1. Well it was for me in VH, without a perfect composition against your own faction


Siege units are completely broken in this game. Ballistas in normal unit size spawn with 4 siege engines and fire what seems to be aspect seeking rocks.

Give the AI a fight it wants to take in a bridge / coast town and just snipe the boats as they arrive. Other option is to let them spread out and fight in very favorable terrain, eventually if you hold off for long enough in my experience they just start dying from starvation even with only one town (unsure how this happens but it did for me).

My last rome playthrough had a a civil war in spain that never managed to get a single town because the ai decided that 4 fleets and 4 legions where not enough to take on my one full stack inside a town with a port and just stood there for like 6 turns while I slaughtered the straglers. The campaign AI is simply awful

Also remember if you are attacking to use your agents to remove reinforcements and/or get cunning generals for night battles(removes reinforcements for non night battle capable generals/admirals)
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
September 27 2013 18:13 GMT
#1629
Siege weapons are just extremely accurate in this game compared to any of the earlier games. Compare these to the cannons from medieval 1 and be mindboggled. This is also in spite of the fact that they made ranks increase nothing but the crews effectiveness in melee and no longer adding accuracy to the shots.
rezoacken
Profile Joined April 2010
Canada2719 Posts
September 27 2013 23:25 GMT
#1630
Have some of you tested some mods recently ? How about the graphic enhancement mod ?
Either we are alone in the Universe or we are not. Both are equally terrifying.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 28 2013 02:26 GMT
#1631
Not yet. I may look into that over the weekend.

Steam downloaded 22 MB of something. Is that the Patch 3 that we've been beta-testing?
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 28 2013 02:43 GMT
#1632
I feel like Rome II was a massive downgrade from Shogun II. I hate pretty much all the changes that were done... have to have generals, not limited on trade routes, the buildings that can be done don't feel special at all, the tech tree blows, even the world map is meh. I was super excited because I LOVED Rome I and really enjoyed Shogun II as well. I'd go as far to say that Rome II is actually a bad game.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-09-28 02:52:41
September 28 2013 02:51 GMT
#1633
It's not a bad game but so far I agree its a downgrade from Shogun 2 in everything but in the scale and scope.
I'll see after patchs and mods, after all I wasn't much of a fan of S2 before I used balance mods.
Either we are alone in the Universe or we are not. Both are equally terrifying.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 28 2013 04:16 GMT
#1634
I think both of you are missing the important point that the classical and Japanese feudal eras are well over a millennium apart. Technology, trade, warfare, medical treatment, farming, etc., advanced significantly during that time period, so I view it as understandable that Rome II feels like a "downgrade" from Shogun 2 in the sense that you're more limited. I see that as added realism, and the must-have-general requirement is not even a complaint for me.

A.I., on the other hand,....

I attacked a province capital as Macedon. Broke open the gates and charged in to be met with a full surround of enemy units, and ranged soldiers on the walls. Retreated everyone but 3 units stayed fighting; they weren't wavering, so I thought, "Eh, let 'em go." They sat there for literally 15 minutes before breaking through, and were reinforced only 10 minutes after I realized they weren't going to rout. Reinforcements came in from the opposite direction, the enemies broke morale en masse, and I still had 2 minutes to spare (was actually worried I'd run out of time, lol).

Auto-resolve predicted me getting crushed, but I emerged virtually unscathed, no units wholly lost, their armies demolished, and a province capital for myself. Just...what? ._.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2013-09-28 05:02:51
September 28 2013 05:00 GMT
#1635
On September 28 2013 13:16 cLAN.Anax wrote:
I think both of you are missing the important point that the classical and Japanese feudal eras are well over a millennium apart. Technology, trade, warfare, medical treatment, farming, etc., advanced significantly during that time period, so I view it as understandable that Rome II feels like a "downgrade" from Shogun 2 in the sense that you're more limited. I see that as added realism, and the must-have-general requirement is not even a complaint for me.

A.I., on the other hand,....

I attacked a province capital as Macedon. Broke open the gates and charged in to be met with a full surround of enemy units, and ranged soldiers on the walls. Retreated everyone but 3 units stayed fighting; they weren't wavering, so I thought, "Eh, let 'em go." They sat there for literally 15 minutes before breaking through, and were reinforced only 10 minutes after I realized they weren't going to rout. Reinforcements came in from the opposite direction, the enemies broke morale en masse, and I still had 2 minutes to spare (was actually worried I'd run out of time, lol).

Auto-resolve predicted me getting crushed, but I emerged virtually unscathed, no units wholly lost, their armies demolished, and a province capital for myself. Just...what? ._.


Rome I had a very fun way things were laid out as you progressed. Must have general requirement is silly, limits your potential severely. Maybe if they didn't limit the number of generals you could have. But if you just want to build some units to garrison in a city, or to move from one area to another to protect a city... They tried to make up for it with stupid garrisons in cities.

On September 28 2013 13:16 cLAN.Anax wrote:
I think both of you are missing the important point that the classical and Japanese feudal eras are well over a millennium apart. Technology, trade, warfare, medical treatment, farming, etc., advanced significantly during that time period, so I view it as understandable that Rome II feels like a "downgrade" from Shogun 2 in the sense that you're more limited. I see that as added realism, and the must-have-general requirement is not even a complaint for me.

A.I., on the other hand,....

I attacked a province capital as Macedon. Broke open the gates and charged in to be met with a full surround of enemy units, and ranged soldiers on the walls. Retreated everyone but 3 units stayed fighting; they weren't wavering, so I thought, "Eh, let 'em go." They sat there for literally 15 minutes before breaking through, and were reinforced only 10 minutes after I realized they weren't going to rout. Reinforcements came in from the opposite direction, the enemies broke morale en masse, and I still had 2 minutes to spare (was actually worried I'd run out of time, lol).

Auto-resolve predicted me getting crushed, but I emerged virtually unscathed, no units wholly lost, their armies demolished, and a province capital for myself. Just...what? ._.


I was once defending a city, had a single troop of veteran hoplites that somehow got stuck out somewhere else. The enemy troops compeltely ignored the hoplites for a while. They literally were running through them. The hoplites as a single troops got like 380 troops and CRUSHED the attacking army's morale, it was ridiculous. It was also a fight I should have gotten STOMPED on but ended up crushing the AI... ridiculous.
Gorsameth
Profile Joined April 2010
Netherlands22406 Posts
September 28 2013 12:14 GMT
#1636
I love the general limit myself. It forces you to plan more and gives a bigger punishment to overextending instead of just letting you spam an infinite number of armies at any location that you might need them.

However I would prefer a bit more beef to garrisons. Dont tie it in to city buildings because I'm not going to be building high level barracks in every city just to have mediocre defenses. Instead allow every city to build a limited number of soldiers for itself just like you would for an army. Tied to the level of the city and coming from the units the province is able to produce and ofc unable to leave the city.
It wont be enough to stop major armies which is fine but it stops a single stack of 3-4 units behind your lines from being able to take pretty much anything it wants.
It ignores such insignificant forces as time, entropy, and death
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 28 2013 13:00 GMT
#1637
On September 28 2013 21:14 Gorsameth wrote:
I love the general limit myself. It forces you to plan more and gives a bigger punishment to overextending instead of just letting you spam an infinite number of armies at any location that you might need them.

However I would prefer a bit more beef to garrisons. Dont tie it in to city buildings because I'm not going to be building high level barracks in every city just to have mediocre defenses. Instead allow every city to build a limited number of soldiers for itself just like you would for an army. Tied to the level of the city and coming from the units the province is able to produce and ofc unable to leave the city.
It wont be enough to stop major armies which is fine but it stops a single stack of 3-4 units behind your lines from being able to take pretty much anything it wants.


Non-barracks garrison units aren't rubbish; merely having "something" to defend with increases your chances of winning infinitely more than if you had nothing. The A.I. can be abused to win defensive sieges more than you really should, lol.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Gorsameth
Profile Joined April 2010
Netherlands22406 Posts
September 28 2013 13:19 GMT
#1638
On September 28 2013 22:00 cLAN.Anax wrote:
Show nested quote +
On September 28 2013 21:14 Gorsameth wrote:
I love the general limit myself. It forces you to plan more and gives a bigger punishment to overextending instead of just letting you spam an infinite number of armies at any location that you might need them.

However I would prefer a bit more beef to garrisons. Dont tie it in to city buildings because I'm not going to be building high level barracks in every city just to have mediocre defenses. Instead allow every city to build a limited number of soldiers for itself just like you would for an army. Tied to the level of the city and coming from the units the province is able to produce and ofc unable to leave the city.
It wont be enough to stop major armies which is fine but it stops a single stack of 3-4 units behind your lines from being able to take pretty much anything it wants.


Non-barracks garrison units aren't rubbish; merely having "something" to defend with increases your chances of winning infinitely more than if you had nothing. The A.I. can be abused to win defensive sieges more than you really should, lol.


Im not talking about sieges in province capitols but the other small citys when all you have are 2x mob/peasants and 1 super crappy infantry unit.
It ignores such insignificant forces as time, entropy, and death
Greem
Profile Blog Joined September 2010
730 Posts
September 29 2013 21:34 GMT
#1639
So...i don't know if this any helpful at this point, but still,i guess with patches Rome 2 is kinda slowly, getting on right track, but ...Let me tell you this first, i have never played Europa Barbarorum mod before for Rome 1, and so i tried it this weekend after completing Rome 2 with Egypt ... I like history and OMG was this right choice for The Weekend . Let me sumarise few points , Rome without mods is still better then its succesor Rome 2, but with EB , its just unbelievably amazing , and more , for those who love history. Few points...

1. Characters , the imersion you getting is huge just with playing with this system of family and actual historical characters.Trait system for them is also very cool.

2.Cities feel more alive with many building choices ,choices of wall construction, and obviously fights for and in them are more enjoyable.

3. 4 seasons for heac year, just no comment.

4. More Units & Intelligent AI (like in what world after so many years this could go like this ? ) & Slower progression. Only thing Rome 2 is better in this regard is more active AI , more unsual fights and fights that are not sieges.

5.Sea feels bigger and important, i think the implementation of transport is good, but the distances is so short that is just feels unreal kinda.Navy fights are obviously cooler in Rome 2.

6.Politics ? I don't know if im right here, but its just feels more secure to negotiate with factions in EB, and the fact that you must move around with actual character to negotiate for that, adds more to it, more in better way.

I think i could wright fe more things but im so happy now that i just gonna play the shit out of EB ! Hope this is useful for someone!

youtube.com/N0rthernL1ght
andrewlt
Profile Joined August 2009
United States7702 Posts
September 30 2013 14:42 GMT
#1640
On September 28 2013 22:00 cLAN.Anax wrote:
Show nested quote +
On September 28 2013 21:14 Gorsameth wrote:
I love the general limit myself. It forces you to plan more and gives a bigger punishment to overextending instead of just letting you spam an infinite number of armies at any location that you might need them.

However I would prefer a bit more beef to garrisons. Dont tie it in to city buildings because I'm not going to be building high level barracks in every city just to have mediocre defenses. Instead allow every city to build a limited number of soldiers for itself just like you would for an army. Tied to the level of the city and coming from the units the province is able to produce and ofc unable to leave the city.
It wont be enough to stop major armies which is fine but it stops a single stack of 3-4 units behind your lines from being able to take pretty much anything it wants.


Non-barracks garrison units aren't rubbish; merely having "something" to defend with increases your chances of winning infinitely more than if you had nothing. The A.I. can be abused to win defensive sieges more than you really should, lol.


It depends on the faction. I'm playing Carthage and their garrison units are pretty rubbish. Their level 3 and 4 settlement buildings only provide 4 usable units each. The rest are mobs. Worst part is that the level 4 upgrade converts 2 of the spearmen units into peltasts so their garrison army has all of 1 spear unit to tie up the enemy for 3 peltast units.

In contrast, the barbarian factions I'm fighting have much larger garrisons with more decent units.
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