On October 06 2013 01:01 Zavior wrote:
More growth more taxes.
More growth more taxes.
Second highest tax level is -1 growth. Once your past the early game 1 growth really isnt a whole lot when compared to the extra income more taxes gives you.
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Gorsameth
Netherlands21684 Posts
On October 06 2013 01:01 Zavior wrote: More growth more taxes. Second highest tax level is -1 growth. Once your past the early game 1 growth really isnt a whole lot when compared to the extra income more taxes gives you. | ||
cLAN.Anax
United States2847 Posts
EDIT: Noticing the Patch 4 changes already. Diplomacy map has your faction in white now, and the strength of other factions' feelings towards you is gradual; more transparency is lower strength, and more solid is higher. | ||
cLAN.Anax
United States2847 Posts
![]() I got an economic win on Hard difficulty for my first victory; it was simply easier to get because I was already bringing in over 80k gold per turn. It appears the other victory conditions are still present to be achieved as well after the winning screen. A warning: campaign map speed dropped significantly in the late-game. I had less than 30 factions on screen, but it took almost 3-4 minutes after each turn for the A.I. to cycle through everyone. I learned that maxing out agents is only good for the achievements, and you will spend forever and a day getting them to that point. The agents and their states are my favorite new part about this game so far; I love how innovative yet recognizable CA made them, traditional yet new. ![]() The patch must be working because I finally saw what an army in Raiding mode looks like. The A.I. does seem to have improved very, very slightly on the campaign map. Sleeping now. That campaign took far too long to accomplish.... | ||
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Xxio
Canada5565 Posts
Too bad to hear about the turn times. I hate that. | ||
Divine-Sneaker
Denmark1225 Posts
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xDaunt
United States17988 Posts
Anyway, the game is much improved from where it was at release, but it still needs some work. | ||
Sermokala
United States13927 Posts
Also play rome use 6 legionaries and then just full wardogs. its hilariously overpowered against he ai when you attack with wardogs. you can't physically attack the dogs and they'll swarm over the unit and when they start flanking units they'll just tear them apart one by one. when the unit routs at some point they're really efficient at killing each and everyone of the routing units. http://www.twcenter.net/ basicaly just follow this and collect fun. | ||
Gorsameth
Netherlands21684 Posts
On October 10 2013 02:22 xDaunt wrote: So I started a new campaign with Patch 4 beta with Rome (legendary). Squalor and food are still problematic. You basically can only afford to upgrade a few settlements/provinces beyond tier 2. You'll have to leave the vast majority at tier 2 to avoid stacking the penalties. Some factions are building decent armies and some factions are still building tier 1 trash. I'm not sure what the problem is. Generally, the Celtic/British factions seem to build the most competitive armies. The barbarian factions north of Greece build crap. I'm not entirely what the African desert factions are buildings, but it looks like a lot of crap unless large shield warriors are supposed to be good. Anyway, the game is much improved from where it was at release, but it still needs some work. Build Colosseum in your province capitol for happiness, build happiness temples and farms in your other villages. Select 1 province at the start to contain your army building. Expand the number to move provinces are you expand and can afford to. The farms produce a ton of food which is consumed by your temples/colosseum leaving enough for max province growth (think it was 15 surplus) while you have enough happiness to go above tier 2 city's. | ||
thezanursic
5479 Posts
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xDaunt
United States17988 Posts
On October 10 2013 02:49 Gorsameth wrote: Show nested quote + On October 10 2013 02:22 xDaunt wrote: So I started a new campaign with Patch 4 beta with Rome (legendary). Squalor and food are still problematic. You basically can only afford to upgrade a few settlements/provinces beyond tier 2. You'll have to leave the vast majority at tier 2 to avoid stacking the penalties. Some factions are building decent armies and some factions are still building tier 1 trash. I'm not sure what the problem is. Generally, the Celtic/British factions seem to build the most competitive armies. The barbarian factions north of Greece build crap. I'm not entirely what the African desert factions are buildings, but it looks like a lot of crap unless large shield warriors are supposed to be good. Anyway, the game is much improved from where it was at release, but it still needs some work. Build Colosseum in your province capitol for happiness, build happiness temples and farms in your other villages. Select 1 province at the start to contain your army building. Expand the number to move provinces are you expand and can afford to. The farms produce a ton of food which is consumed by your temples/colosseum leaving enough for max province growth (think it was 15 surplus) while you have enough happiness to go above tier 2 city's. Yeah, I always put the +happiness commerce building in my provincial capitals. Teching to tier 4 takes a while, though. | ||
Gorsameth
Netherlands21684 Posts
On October 10 2013 03:27 thezanursic wrote: I heard Rome 2 kinda sucks. Is that true? No, it has some problems for sure they are being fixed and I still have a lot of fun playing. | ||
xDaunt
United States17988 Posts
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GrandSmurf
Netherlands462 Posts
apparently it was how Rome 2 was meant to be according to the die hard fans. i must say its been extremely good so far. | ||
cLAN.Anax
United States2847 Posts
On October 10 2013 03:27 thezanursic wrote: I heard Rome 2 kinda sucks. Is that true? Add it to your wishlist on Steam and wait patiently for a sale. It's worth it, but not in its current state. By the time it gets a discount, it'll have enough patches to run smoothly. On October 10 2013 03:40 GrandSmurf wrote: i realise im extremely late to the party, but i got rome total war 1 with the Europa Barbarorum mod. apparently it was how Rome 2 was meant to be according to the die hard fans. i must say its been extremely good so far. I still need to try that mod.... -.-' Will/has CA released a method to use Steam Workshop for Rome II? The pop-up for Shogun II that let you mix and match which mods you wanted to use was excellent and should return if at all possible. | ||
Sermokala
United States13927 Posts
On October 10 2013 13:14 cLAN.Anax wrote: Show nested quote + On October 10 2013 03:27 thezanursic wrote: I heard Rome 2 kinda sucks. Is that true? Add it to your wishlist on Steam and wait patiently for a sale. It's worth it, but not in its current state. By the time it gets a discount, it'll have enough patches to run smoothly. Show nested quote + On October 10 2013 03:40 GrandSmurf wrote: i realise im extremely late to the party, but i got rome total war 1 with the Europa Barbarorum mod. apparently it was how Rome 2 was meant to be according to the die hard fans. i must say its been extremely good so far. I still need to try that mod.... -.-' Will/has CA released a method to use Steam Workshop for Rome II? The pop-up for Shogun II that let you mix and match which mods you wanted to use was excellent and should return if at all possible. Theres this thing called the mod manager that a user created that all the modders are useing to manage their mods. The mods for Rome 2 have been hella lightweight too. They had a mod conference and the people their said that they could manage their own mods and wanted more attention to make it easier for them to mod things. http://www.twcenter.net/forums/showthread.php?618536-Mod-Manager there it is. Mods are being presented as .pack files and you can click the "solve any problems" button to solve any problems. | ||
cLAN.Anax
United States2847 Posts
On October 10 2013 13:20 Sermokala wrote: you can click the "solve any problems" button to solve any problems. That sounds way too great to be true. ![]() Thanks. I'll check it out. | ||
aXa
France748 Posts
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Derez
Netherlands6068 Posts
I can't find out how to skill my champions in order to get military training bonusses. I'm sure I've seen them but its impossible to find the path to it. | ||
xDaunt
United States17988 Posts
On October 11 2013 00:47 Derez wrote: Are there any tech/skill trees for agents/generals yet? I can't find out how to skill my champions in order to get military training bonusses. I'm sure I've seen them but its impossible to find the path to it. I'm not sure that you can skill them to get the military training bonuses if they don't start with the bonus when you recruit them. | ||
Derez
Netherlands6068 Posts
On October 11 2013 00:48 xDaunt wrote: Show nested quote + On October 11 2013 00:47 Derez wrote: Are there any tech/skill trees for agents/generals yet? I can't find out how to skill my champions in order to get military training bonusses. I'm sure I've seen them but its impossible to find the path to it. I'm not sure that you can skill them to get the military training bonuses if they don't start with the bonus when you recruit them. I'm 100% sure it was possible in the first patch, it was crazy OP no doubt but I'm sure I had them. There's still no full skill tree I can find anywhere? Would be quite helpful to see what you can actually get on characters. | ||
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