EVO 2012 - Page 128
Forum Index > General Games |
DwD
Sweden8621 Posts
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O-ops
United States4236 Posts
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pyro19
6575 Posts
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hewley
Germany1063 Posts
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Lucumo
6850 Posts
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jtbem
Canada1404 Posts
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Ce1eron
United States9 Posts
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Dubzex
United States6994 Posts
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StarStruck
25339 Posts
On July 09 2012 04:57 Ce1eron wrote: Just hope Infiltration & Laugh don't reset the bracket. Oh they could. Inf is beasting. | ||
Lucumo
6850 Posts
On July 09 2012 04:57 Ce1eron wrote: Just hope Infiltration & Laugh don't reset the bracket. Same here, the earlier this is over, the better it is. | ||
farvacola
United States18832 Posts
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Dubzex
United States6994 Posts
On July 09 2012 04:59 farvacola wrote: This game is just so poorly designed compared to the more popular titles, it as though the developers went out of their way to create a boring dynamic. It might be better if they played with gems, but then again, the tournaments would take three times as long to complete so I'm not sure it would be worth using them. Just let the game die imo. | ||
Kkxtrouble
Brazil575 Posts
On July 09 2012 04:59 farvacola wrote: This game is just so poorly designed compared to the more popular titles, it as though the developers went out of their way to create a boring dynamic. They succeded that's for sure. | ||
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GTR
51485 Posts
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Quenchiest
Canada286 Posts
Gems are what actually make matches a little more interesting. Without them the game is incredibly stale. That said, I still don't really enjoy the game overall, but it IS better to both play and watch when gems are used. On July 09 2012 05:02 GTR wrote: Hmph, is it just the design of tag games in general that makes SFxT bad? I really don't want TTT2 to turn out like this. No, it's just the game itself. TTT2 is actually looking incredibly solid at this point. | ||
ToT)OjKa(
Korea (South)2437 Posts
this game is shit though | ||
2stra
Netherlands928 Posts
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StarStruck
25339 Posts
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stuchiu
Fiddler's Green42661 Posts
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hewley
Germany1063 Posts
On July 09 2012 05:02 GTR wrote: Hmph, is it just the design of tag games in general that makes SFxT bad? I really don't want TTT2 to turn out like this. It has nothing to do with tag games. It's mainly the slow pace of the game and the long ass stages which makes timeout, lame play so viable. Other than that, so many moves are plus frames on block, thats why you see so many jabs in a row and rare punishes of moves. | ||
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