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PandaCore
Profile Blog Joined September 2010
Germany553 Posts
October 14 2013 08:02 GMT
#1581
Currently living the crafter's life and mainly crafting stuff to put in the marketplace, since requests like melding etc. seem to be quite low for a Weaver (actually I haven't gotten a single one yet). Almost feels like one person is enough to oversaturate the market though.

Took the advice and crafted HQ undyed felt, which would sell for 9-10k on my server if someone was to actually buy them. In theory it would be a good profit span. Materials for 50 tries cost around 60-70k and it seems I can reliably HQ around 50% of them, which would be a 150-170k profit margin
I has a flavor
yokohama
Profile Joined February 2005
United States1116 Posts
Last Edited: 2013-10-14 08:40:24
October 14 2013 08:13 GMT
#1582
On October 14 2013 16:40 nota wrote:
Show nested quote +
On October 14 2013 15:57 yokohama wrote:
On October 13 2013 16:30 Infernal_dream wrote:
On October 13 2013 13:14 yokohama wrote:
Just downed turn 1 my first night in Coil. I know it really isn't an achievement, but I haven't really played endgame MMO content while it is still current, so I am happy :D


Grats! Turn 2 isn't that much harder. It's just a super elongated fight. Personally think it's the best in the game because the last boss gets chaotic as all hell at 25%.


Thanks! We attempted Turn 2 earlier today and I found it quite difficult. We didn't even get to 25%, but the tanks were taking some insane amounts of damage. We didn't really have a problem with that infection debuff, but one of the tanks would always get hit really hard and die even before we got ADS to 50%.

As far as gear goes I don't think we have that issue, our tanks had more HP than the tanks I see on the tutorial videos, and as a healer I have my relic and full DL (aside from ilvl 60 head/pants and my AF2 chest), and the other healer was in 3 pieces of AF2.

I keep watching the videos and it seems so simple, but looking at my combat logs sometimes the tanks were getting hit for nearly 7000 at times. These were also the same tanks we used for Caduceus, whom we didn't have any tanking problems on.
Any tips would be greatly appreciated.

Tank taunt rotation is needed.


Yes, I know tank taunt rotation is needed. It is needed for the nodes too, and since I am asking for tips on the boss, it should be assumed we beat the necessary nodes. My tanks are rotating at 4 stacks. Also, we have the dps to take down 3 nodes and still have time for the boss.
solsken
Profile Joined June 2011
Sweden182 Posts
October 14 2013 08:40 GMT
#1583
the 7000 hit sounds like allagan rot screwup
yokohama
Profile Joined February 2005
United States1116 Posts
Last Edited: 2013-10-14 08:59:17
October 14 2013 08:41 GMT
#1584
On October 14 2013 17:40 solsken wrote:
the 7000 hit sounds like allagan rot screwup


Well doesn't allagan rot wipe the raid on a screwup? It is only 1 person being hit for that much. Perhaps we should just choose a different combination of nodes to defeat. Perhaps maybe one of the tanks got up to 5 stacks or something, who knows. I just remember looking at my log after our last attempt and cringing at that number. Next weekend can only get better I guess with another weeks worth of gear.
carraway
Profile Joined March 2011
264 Posts
October 14 2013 09:16 GMT
#1585
Provoke CD is such that you should be able to swap at 3 stacks every time barring excessive movement. Make sure that your tanks are prepping Halone so that they can voke -> Halone -> (Spirits if they're not in the silence rotation) / Circle of Scorn. If something happens and one of them is holding at 3 stacks or 4 stacks for a while, s/he should be rotating defensive cooldowns at that point.
yokohama
Profile Joined February 2005
United States1116 Posts
October 14 2013 09:21 GMT
#1586
On October 14 2013 18:16 carraway wrote:
Provoke CD is such that you should be able to swap at 3 stacks every time barring excessive movement. Make sure that your tanks are prepping Halone so that they can voke -> Halone -> (Spirits if they're not in the silence rotation) / Circle of Scorn. If something happens and one of them is holding at 3 stacks or 4 stacks for a while, s/he should be rotating defensive cooldowns at that point.


Great, thanks a lot for the answer. I don't know what made my raid leader decide on 4 stacks but I will suggest switching at 3, and that should hopefully make the fight easier to heal. Thank you.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
Last Edited: 2013-10-14 10:03:53
October 14 2013 09:40 GMT
#1587
On October 14 2013 18:21 yokohama wrote:
Show nested quote +
On October 14 2013 18:16 carraway wrote:
Provoke CD is such that you should be able to swap at 3 stacks every time barring excessive movement. Make sure that your tanks are prepping Halone so that they can voke -> Halone -> (Spirits if they're not in the silence rotation) / Circle of Scorn. If something happens and one of them is holding at 3 stacks or 4 stacks for a while, s/he should be rotating defensive cooldowns at that point.


Great, thanks a lot for the answer. I don't know what made my raid leader decide on 4 stacks but I will suggest switching at 3, and that should hopefully make the fight easier to heal. Thank you.


4 stacks because 3 isn't enough time always. We had our tanks turn around while the other tank did his provoke.

How are you doing rot? And what is the group setup? We had 1) bard 2) WHM 3) BLM 4) WHM 5) BRD then I would go to 5 and take it, wait tilll 4 seconds then take it back to 1. It gives you extra time for the immunity in case it gets passed early accidentally. We also had our tanks go to 5 stacks but that's just cause it was actually easier for healers. Also depending on the amount of melee (i wouldnt bring more than 1 ever) you need to make a triangle. Because he does a frontal AOE that will kill a melee instantly. He has a 2 hit lightning combo that drops a vuln so you get hit for 2.3 then 2.5 immediately after. He'll do it after the laser and other attacks. So if he spins at all the melee needs to back away from him otherwise he risks dying.

Also what nodes are you killing? YOu should be going straight down the left path. Every node you kill removes an attack from ADS but supplements him with a buff.
yokohama
Profile Joined February 2005
United States1116 Posts
October 14 2013 11:06 GMT
#1588
On October 14 2013 18:40 Infernal_dream wrote:
Show nested quote +
On October 14 2013 18:21 yokohama wrote:
On October 14 2013 18:16 carraway wrote:
Provoke CD is such that you should be able to swap at 3 stacks every time barring excessive movement. Make sure that your tanks are prepping Halone so that they can voke -> Halone -> (Spirits if they're not in the silence rotation) / Circle of Scorn. If something happens and one of them is holding at 3 stacks or 4 stacks for a while, s/he should be rotating defensive cooldowns at that point.


Great, thanks a lot for the answer. I don't know what made my raid leader decide on 4 stacks but I will suggest switching at 3, and that should hopefully make the fight easier to heal. Thank you.


4 stacks because 3 isn't enough time always. We had our tanks turn around while the other tank did his provoke.

How are you doing rot? And what is the group setup? We had 1) bard 2) WHM 3) BLM 4) WHM 5) BRD then I would go to 5 and take it, wait tilll 4 seconds then take it back to 1. It gives you extra time for the immunity in case it gets passed early accidentally. We also had our tanks go to 5 stacks but that's just cause it was actually easier for healers. Also depending on the amount of melee (i wouldnt bring more than 1 ever) you need to make a triangle. Because he does a frontal AOE that will kill a melee instantly. He has a 2 hit lightning combo that drops a vuln so you get hit for 2.3 then 2.5 immediately after. He'll do it after the laser and other attacks. So if he spins at all the melee needs to back away from him otherwise he risks dying.

Also what nodes are you killing? YOu should be going straight down the left path. Every node you kill removes an attack from ADS but supplements him with a buff.


We are taking the left path yes. We had 2 WHM, 2 PLD, 1 BRD, 1 DRG, 1 SMN, 1 BLM. The dragoon didn't have a problem dodging the attacks and staying alive.
carraway
Profile Joined March 2011
264 Posts
October 14 2013 11:35 GMT
#1589
On October 14 2013 20:06 yokohama wrote:
We are taking the left path yes. We had 2 WHM, 2 PLD, 1 BRD, 1 DRG, 1 SMN, 1 BLM. The dragoon didn't have a problem dodging the attacks and staying alive.


For maximum funtimes, we did our first several turn 2 kills with 4 MNKs.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-10-14 19:05:23
October 14 2013 19:04 GMT
#1590
For maximum funtimes, queue up for AK after cap reset.

Reserving Instance...

Time Expired: 72:42

I tried Coil 2 like 5+ times with a Linkshell group, kept getting wiped at ADS because people couldn't interrupt High Voltage. Rot wasn't an issue at all. Feels kind of helpless for me as a summoner, couldn't really affect anything :/ I wonder if we did the correct route, I'm not sure what the routes do but it at least had the magic dmg increase buff

Oh and our Monk had like 1/3 the enmity of me and our Black Mage, who were ahead of the Bard in eminity as well despite the magic dmg debuff. Hrm..
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
blahz0r
Profile Joined December 2010
3030 Posts
October 14 2013 19:13 GMT
#1591
On October 14 2013 20:06 yokohama wrote:
Show nested quote +
On October 14 2013 18:40 Infernal_dream wrote:
On October 14 2013 18:21 yokohama wrote:
On October 14 2013 18:16 carraway wrote:
Provoke CD is such that you should be able to swap at 3 stacks every time barring excessive movement. Make sure that your tanks are prepping Halone so that they can voke -> Halone -> (Spirits if they're not in the silence rotation) / Circle of Scorn. If something happens and one of them is holding at 3 stacks or 4 stacks for a while, s/he should be rotating defensive cooldowns at that point.


Great, thanks a lot for the answer. I don't know what made my raid leader decide on 4 stacks but I will suggest switching at 3, and that should hopefully make the fight easier to heal. Thank you.


4 stacks because 3 isn't enough time always. We had our tanks turn around while the other tank did his provoke.

How are you doing rot? And what is the group setup? We had 1) bard 2) WHM 3) BLM 4) WHM 5) BRD then I would go to 5 and take it, wait tilll 4 seconds then take it back to 1. It gives you extra time for the immunity in case it gets passed early accidentally. We also had our tanks go to 5 stacks but that's just cause it was actually easier for healers. Also depending on the amount of melee (i wouldnt bring more than 1 ever) you need to make a triangle. Because he does a frontal AOE that will kill a melee instantly. He has a 2 hit lightning combo that drops a vuln so you get hit for 2.3 then 2.5 immediately after. He'll do it after the laser and other attacks. So if he spins at all the melee needs to back away from him otherwise he risks dying.

Also what nodes are you killing? YOu should be going straight down the left path. Every node you kill removes an attack from ADS but supplements him with a buff.


We are taking the left path yes. We had 2 WHM, 2 PLD, 1 BRD, 1 DRG, 1 SMN, 1 BLM. The dragoon didn't have a problem dodging the attacks and staying alive.


Left path as in what, West or East? I assume if you took the West path that you are dealing with the fire. 7000 damage sounds like your tank is taking multiple hits of the fire as well as melee hits while at 3 or higher vulnerability stacks. Or any 3 or higher stacks + melee + other damage such as Repelling Cannons or Ballast. All of the skills I listed are avoidable or you could have the tank use cooldowns.. I prefer avoiding them if I happen to tank though.
Liquipedia
Infernal_dream
Profile Joined September 2011
United States2359 Posts
Last Edited: 2013-10-14 19:18:29
October 14 2013 19:16 GMT
#1592
On October 15 2013 04:13 blahz0r wrote:
Show nested quote +
On October 14 2013 20:06 yokohama wrote:
On October 14 2013 18:40 Infernal_dream wrote:
On October 14 2013 18:21 yokohama wrote:
On October 14 2013 18:16 carraway wrote:
Provoke CD is such that you should be able to swap at 3 stacks every time barring excessive movement. Make sure that your tanks are prepping Halone so that they can voke -> Halone -> (Spirits if they're not in the silence rotation) / Circle of Scorn. If something happens and one of them is holding at 3 stacks or 4 stacks for a while, s/he should be rotating defensive cooldowns at that point.


Great, thanks a lot for the answer. I don't know what made my raid leader decide on 4 stacks but I will suggest switching at 3, and that should hopefully make the fight easier to heal. Thank you.


4 stacks because 3 isn't enough time always. We had our tanks turn around while the other tank did his provoke.

How are you doing rot? And what is the group setup? We had 1) bard 2) WHM 3) BLM 4) WHM 5) BRD then I would go to 5 and take it, wait tilll 4 seconds then take it back to 1. It gives you extra time for the immunity in case it gets passed early accidentally. We also had our tanks go to 5 stacks but that's just cause it was actually easier for healers. Also depending on the amount of melee (i wouldnt bring more than 1 ever) you need to make a triangle. Because he does a frontal AOE that will kill a melee instantly. He has a 2 hit lightning combo that drops a vuln so you get hit for 2.3 then 2.5 immediately after. He'll do it after the laser and other attacks. So if he spins at all the melee needs to back away from him otherwise he risks dying.

Also what nodes are you killing? YOu should be going straight down the left path. Every node you kill removes an attack from ADS but supplements him with a buff.



On October 15 2013 04:04 Shikyo wrote:
For maximum funtimes, queue up for AK after cap reset.

Reserving Instance...

Time Expired: 72:42

I tried Coil 2 like 5+ times with a Linkshell group, kept getting wiped at ADS because people couldn't interrupt High Voltage. Rot wasn't an issue at all. Feels kind of helpless for me as a summoner, couldn't really affect anything :/ I wonder if we did the correct route, I'm not sure what the routes do but it at least had the magic dmg increase buff

Oh and our Monk had like 1/3 the enmity of me and our Black Mage, who were ahead of the Bard in eminity as well despite the magic dmg debuff. Hrm..



Bards hit their cap very quickly. Our bards were easily pulling the highest dps in the guild a few weeks ago, however when people started catching up to them in gear their dps went to shit comparatively. I wouldn't really look at enmity though. As long as take has it. I can go from 5th to 1st in with a good full thrust + bfb crit.
We are taking the left path yes. We had 2 WHM, 2 PLD, 1 BRD, 1 DRG, 1 SMN, 1 BLM. The dragoon didn't have a problem dodging the attacks and staying alive.


Left path as in what, West or East? I assume if you took the West path that you are dealing with the fire. 7000 damage sounds like your tank is taking multiple hits of the fire as well as melee hits while at 3 or higher vulnerability stacks. Or any 3 or higher stacks + melee + other damage such as Repelling Cannons or Ballast. All of the skills I listed are avoidable or you could have the tank use cooldowns.. I prefer avoiding them if I happen to tank though.


The left/west side removes the firespray. If you go left/west you have to deal with laser and ballast.
blahz0r
Profile Joined December 2010
3030 Posts
October 14 2013 19:21 GMT
#1593
On October 15 2013 04:16 Infernal_dream wrote:
Show nested quote +
On October 15 2013 04:13 blahz0r wrote:
On October 14 2013 20:06 yokohama wrote:
On October 14 2013 18:40 Infernal_dream wrote:
On October 14 2013 18:21 yokohama wrote:
On October 14 2013 18:16 carraway wrote:
Provoke CD is such that you should be able to swap at 3 stacks every time barring excessive movement. Make sure that your tanks are prepping Halone so that they can voke -> Halone -> (Spirits if they're not in the silence rotation) / Circle of Scorn. If something happens and one of them is holding at 3 stacks or 4 stacks for a while, s/he should be rotating defensive cooldowns at that point.


Great, thanks a lot for the answer. I don't know what made my raid leader decide on 4 stacks but I will suggest switching at 3, and that should hopefully make the fight easier to heal. Thank you.


4 stacks because 3 isn't enough time always. We had our tanks turn around while the other tank did his provoke.

How are you doing rot? And what is the group setup? We had 1) bard 2) WHM 3) BLM 4) WHM 5) BRD then I would go to 5 and take it, wait tilll 4 seconds then take it back to 1. It gives you extra time for the immunity in case it gets passed early accidentally. We also had our tanks go to 5 stacks but that's just cause it was actually easier for healers. Also depending on the amount of melee (i wouldnt bring more than 1 ever) you need to make a triangle. Because he does a frontal AOE that will kill a melee instantly. He has a 2 hit lightning combo that drops a vuln so you get hit for 2.3 then 2.5 immediately after. He'll do it after the laser and other attacks. So if he spins at all the melee needs to back away from him otherwise he risks dying.

Also what nodes are you killing? YOu should be going straight down the left path. Every node you kill removes an attack from ADS but supplements him with a buff.



On October 15 2013 04:04 Shikyo wrote:
For maximum funtimes, queue up for AK after cap reset.

Reserving Instance...

Time Expired: 72:42

I tried Coil 2 like 5+ times with a Linkshell group, kept getting wiped at ADS because people couldn't interrupt High Voltage. Rot wasn't an issue at all. Feels kind of helpless for me as a summoner, couldn't really affect anything :/ I wonder if we did the correct route, I'm not sure what the routes do but it at least had the magic dmg increase buff

Oh and our Monk had like 1/3 the enmity of me and our Black Mage, who were ahead of the Bard in eminity as well despite the magic dmg debuff. Hrm..



Bards hit their cap very quickly. Our bards were easily pulling the highest dps in the guild a few weeks ago, however when people started catching up to them in gear their dps went to shit comparatively. I wouldn't really look at enmity though. As long as take has it. I can go from 5th to 1st in with a good full thrust + bfb crit.
We are taking the left path yes. We had 2 WHM, 2 PLD, 1 BRD, 1 DRG, 1 SMN, 1 BLM. The dragoon didn't have a problem dodging the attacks and staying alive.


Left path as in what, West or East? I assume if you took the West path that you are dealing with the fire. 7000 damage sounds like your tank is taking multiple hits of the fire as well as melee hits while at 3 or higher vulnerability stacks. Or any 3 or higher stacks + melee + other damage such as Repelling Cannons or Ballast. All of the skills I listed are avoidable or you could have the tank use cooldowns.. I prefer avoiding them if I happen to tank though.


The left/west side removes the firespray. If you go left/west you have to deal with laser and ballast.



I hope you meant that the East side removes fire. As the South East section on the map has the fire skill on the node.

Some crappy list of the skills removed and buffs gained:

NW: Ballast/Pierce Resistance
SW: Void pool/Blunt Resistance

NE: Chain Lightning/Slash Resistance
SE: Fire/Magic Resistance

N: Physical Damage up (cannot avoid this one, buff always up)
S: Rot/Haste
Liquipedia
nota
Profile Joined May 2010
United States231 Posts
October 14 2013 20:55 GMT
#1594
We've always killed 4 nodes for our ads.
N node: physical dmg up
NW node: Ballast/pierce resis
NE node: Chain lightning/slash resist
SE: Fire/Magic resist

We run: 2x PLD, SCH, WHM, BLM, SMN, 2x BRD
We kill ads right after the 3rd tick popup
Infernal_dream
Profile Joined September 2011
United States2359 Posts
Last Edited: 2013-10-15 03:09:26
October 15 2013 00:07 GMT
#1595
twitch.tv/atraix

Streaming coils starting with 1, running with our normal BLM doing tank as PLD cause he's bored lol.

Edit: No more stream. Got to turn 4 in about an hour and a half with a new bard, a replacement whm for turn 1 and our BLM tanking turn 1 for first time. Not bad. Will be downing 4 on Wednesday and probably attempting 5 for the lolz.
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2013-10-15 09:52:26
October 15 2013 09:51 GMT
#1596
Patch 2.05 is live
Patchnotes: http://forum.square-enix.com/ffxiv/threads/97920-EU-FINAL-FANTASY-XIV-A-Realm-Reborn-Hot-Fixes-(Sep.-27)?p=1428873&viewfull=1#post1428873

So they increased the Philosophy Tomestones and made the mobs drop some Gil in AK and WP. Also they raised the Mythology Tomestones received in WP, hope it's an alternative to AK now.

I'm curious how much they actually raised Tomestones and how much Gil are being dropped now. Still at work so will still have to wait 7 hours before I can play and see for myself :/
I has a flavor
yandere991
Profile Blog Joined September 2010
Australia394 Posts
October 15 2013 11:34 GMT
#1597
Think WP is bugged, first door would not open and the switched disappeared.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
October 15 2013 14:04 GMT
#1598
Is this the big patch that was being talked about or something else?
Bronze player stuck in platinum
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-10-15 18:29:03
October 15 2013 18:27 GMT
#1599
On October 14 2013 17:02 PandaCore wrote:
Currently living the crafter's life and mainly crafting stuff to put in the marketplace, since requests like melding etc. seem to be quite low for a Weaver (actually I haven't gotten a single one yet). Almost feels like one person is enough to oversaturate the market though.

Took the advice and crafted HQ undyed felt, which would sell for 9-10k on my server if someone was to actually buy them. In theory it would be a good profit span. Materials for 50 tries cost around 60-70k and it seems I can reliably HQ around 50% of them, which would be a 150-170k profit margin

On Lich specifically(IIRC your server) there actually are a few people who pay quite a bit for Vanya HQ crafting... I imagine the demand is only going to rise as people get more money etc.



WP is 100, 30. AK is 100, 40. WP has some mechanics that prevent speedrunning. Haven't played CM yet to see what the changes were. Banemite spawns seem really nice. There's also at least one full 8 Karakul spot just north of Dragonhead
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Devil Trigger
Profile Joined March 2011
United States107 Posts
October 17 2013 19:28 GMT
#1600
How hard is it for tanks to keep aggro from higher level members? I constantly see DDs steal aggro with ease and sometimes I steal with only cast, or two.
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