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Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2013-09-25 15:38:52
September 25 2013 15:35 GMT
#1401
Got the impression that solo leveling could become a huge problem.

Although I knew that going into this. Oh well I'll just play the game, i'm like lvl6 can't really say anything lol
Bronze player stuck in platinum
karazax
Profile Joined May 2010
United States3737 Posts
September 25 2013 15:47 GMT
#1402
Solo leveling isnt a problem at all. Outside of queing for some dungeons to progress in the story line, everything can be done solo up to the level cap. As a lvl 50 character I haven't found a bunch to do solo though, but to be fair I have been mainly leveling crafting since hitting 50 on my black mage.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-09-25 16:31:27
September 25 2013 16:30 GMT
#1403
if you do fates as they appear reasonably close to you, you can level 1 guy with mainstory, dungeons and hunting log and probably 2 more with sidequests and huntinglog (and 50% bonus xp for kills).
I hope they add questlevels on the minimap icons, that would make this MUCH easier.


if you do more than thzat, you would currently have to rely on FATES.
I dont know if mob grinding as a group with 50% bonus xp would be viable since noone is willing to try.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
September 25 2013 16:42 GMT
#1404
On September 26 2013 01:30 LaNague wrote:
if you do fates as they appear reasonably close to you, you can level 1 guy with mainstory, dungeons and hunting log and probably 2 more with sidequests and huntinglog (and 50% bonus xp for kills).
I hope they add questlevels on the minimap icons, that would make this MUCH easier.


if you do more than thzat, you would currently have to rely on FATES.
I dont know if mob grinding as a group with 50% bonus xp would be viable since noone is willing to try.

Supposedly mob grinding as a group is faster than FATEs, but it's much harder to set up.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
September 25 2013 17:11 GMT
#1405
On September 26 2013 01:42 kainzero wrote:
Show nested quote +
On September 26 2013 01:30 LaNague wrote:
if you do fates as they appear reasonably close to you, you can level 1 guy with mainstory, dungeons and hunting log and probably 2 more with sidequests and huntinglog (and 50% bonus xp for kills).
I hope they add questlevels on the minimap icons, that would make this MUCH easier.


if you do more than thzat, you would currently have to rely on FATES.
I dont know if mob grinding as a group with 50% bonus xp would be viable since noone is willing to try.

Supposedly mob grinding as a group is faster than FATEs, but it's much harder to set up.


Depends on where you are. Costa del sol is much faster than group mob grinding. Same with Dark devices fate. Single best xp in the game.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
September 25 2013 19:13 GMT
#1406
well, dark devices IS group grinding. Just with instant respawns.
karazax
Profile Joined May 2010
United States3737 Posts
September 25 2013 19:25 GMT
#1407
Dark devices was supposed to be the way to go at release for insane XP, but they severely reduced the restart time on the quest and it didn't pop once when I was in the zone between lvls 40 to 50. Not that I was camping it 24/7 or anything, but I did make a point to check for it, and spent a lot of time in the zone on other quests and fates without ever seeing anything but the very end of the last fate once.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 25 2013 19:38 GMT
#1408
Darn, Haukke Manor was awesome. Really looking forward to the rest of the higher level dungeons. The first ones have been sort of easy as a healer(can DPS most of the time unless the tank is braindead) but this was the first dungeon where I felt like I had to put some effort into it.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
September 25 2013 21:57 GMT
#1409
On September 26 2013 04:38 Shikyo wrote:
Darn, Haukke Manor was awesome. Really looking forward to the rest of the higher level dungeons. The first ones have been sort of easy as a healer(can DPS most of the time unless the tank is braindead) but this was the first dungeon where I felt like I had to put some effort into it.

At least in the normal dungeons you can still dps from time to time. But you also have a lot more sklls at your disposal that make healing easier as well, even though dungeons will get more challenging in total.

In the hard modes you'll only want to focus on healing though.
I has a flavor
yandere991
Profile Blog Joined September 2010
Australia394 Posts
September 25 2013 23:23 GMT
#1410
So after getting 3 crafting classes to 50 I finally decided to tackle end game content. The encounters are really fun but the server delays and the abysmal aoe detection makes most fights a rote memorizing exercise with pre-moving rather than reaction play.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
September 26 2013 01:32 GMT
#1411
i noticed in FATES when i die, noone revives me EVER even is i ask or died on adds while saving someone else with my heals.
Is that only my server or is it more widespread?

And i basically cant heal in bossfates with adds because everyone will just be happy they kill me instead of nuking them.




In one fate i rezzed like 15 people that died to a simple boss AE.
Next fate i die to things spawning ontop of me....everyone finishes the fate and leaves me in the dust. Even my own fate grind group, lol.
syth99
Profile Blog Joined December 2010
United States59 Posts
Last Edited: 2013-09-26 02:31:43
September 26 2013 02:29 GMT
#1412
On September 26 2013 10:32 LaNague wrote:
i noticed in FATES when i die, noone revives me EVER even is i ask or died on adds while saving someone else with my heals.
Is that only my server or is it more widespread?

And i basically cant heal in bossfates with adds because everyone will just be happy they kill me instead of nuking them.




In one fate i rezzed like 15 people that died to a simple boss AE.
Next fate i die to things spawning ontop of me....everyone finishes the fate and leaves me in the dust. Even my own fate grind group, lol.

I haven't had any problems with this. I just made a few friends to fate grind with and it makes it so much better.
edit: I am also doing groups with 5 White mages too so...
Infernal_dream
Profile Joined September 2011
United States2359 Posts
September 26 2013 03:37 GMT
#1413
On September 26 2013 08:23 yandere991 wrote:
So after getting 3 crafting classes to 50 I finally decided to tackle end game content. The encounters are really fun but the server delays and the abysmal aoe detection makes most fights a rote memorizing exercise with pre-moving rather than reaction play.


The server updates every .3 seconds. I have most fights memorized but still play reactive. I have run probably close to a dozen guildies through titan and never been hit by an aoe. It's them thinking damage goes through with the animation instead of the red aoe. It's not hard. You can walk through 90% of animations and take no damage. It ticks with the red aoe.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 26 2013 04:16 GMT
#1414
Indeed, you dodge the red AoE and after the AoE disappears and the attack begins, you can basically run back in even though it seems like the attack will hit you directly. I think it's very important for melee DPS to learn...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
September 26 2013 06:46 GMT
#1415
On September 26 2013 04:38 Shikyo wrote:
Darn, Haukke Manor was awesome. Really looking forward to the rest of the higher level dungeons. The first ones have been sort of easy as a healer(can DPS most of the time unless the tank is braindead) but this was the first dungeon where I felt like I had to put some effort into it.

I don't understand what you mean, you sound like the shit healers who let you die because they are in the middle of a dps spell cast. There's nothing to be braindead about, tanks take damage constantly and will die if you don't heal them. The lifesteal is miniscule, defense cooldowns only lowers the damage and only for a short time.

If you can DPS "most of the time", something must be bugged with the game making the tank not sync, or he is constantly popping potions. There's nothing more annoying than healers who don't heal you properly.
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2013-09-26 08:37:53
September 26 2013 08:30 GMT
#1416
On September 26 2013 15:46 Tobberoth wrote:
+ Show Spoiler +
On September 26 2013 04:38 Shikyo wrote:
Darn, Haukke Manor was awesome. Really looking forward to the rest of the higher level dungeons. The first ones have been sort of easy as a healer(can DPS most of the time unless the tank is braindead) but this was the first dungeon where I felt like I had to put some effort into it.

I don't understand what you mean, you sound like the shit healers who let you die because they are in the middle of a dps spell cast. There's nothing to be braindead about, tanks take damage constantly and will die if you don't heal them. The lifesteal is miniscule, defense cooldowns only lowers the damage and only for a short time.

If you can DPS "most of the time", something must be bugged with the game making the tank not sync, or he is constantly popping potions. There's nothing more annoying than healers who don't heal you properly.
I think he just means that there's not so much to do as a healer in the early dungeons, which coincides with my experience as well. So instead of just standing around idly with full MP and waiting for some damage spikes you pop a few DPS spells in between.

If the tank knows his cooldowns and how to reduce damage effectively, also if there's someone (or the healer) sleeping some mobs, you'll have a lot more idle time as a healer. So with "braindead", I think, he means tanks that pull too much, don't tank very effectively or just simply forget to go into their tanking stance (which happens, no big deal though).

I always do some dps on trash mobs, even in the lvl 50 dungeons and so far no tank has died because I decided to add some (if not much) extra damage. Though I have the advantage to always play with a friend who is tanking and he's doing a great job at it.
I has a flavor
nota
Profile Joined May 2010
United States231 Posts
September 26 2013 09:28 GMT
#1417
On September 26 2013 15:46 Tobberoth wrote:
Show nested quote +
On September 26 2013 04:38 Shikyo wrote:
Darn, Haukke Manor was awesome. Really looking forward to the rest of the higher level dungeons. The first ones have been sort of easy as a healer(can DPS most of the time unless the tank is braindead) but this was the first dungeon where I felt like I had to put some effort into it.

I don't understand what you mean, you sound like the shit healers who let you die because they are in the middle of a dps spell cast. There's nothing to be braindead about, tanks take damage constantly and will die if you don't heal them. The lifesteal is miniscule, defense cooldowns only lowers the damage and only for a short time.

If you can DPS "most of the time", something must be bugged with the game making the tank not sync, or he is constantly popping potions. There's nothing more annoying than healers who don't heal you properly.

you can dps alot of the time as a healer depending on your gear and the amount of aoe pulls you are doing. you can easily dps as a healer during boss fights as long as it isnt coil bosses or hm titan.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-09-26 10:50:59
September 26 2013 10:49 GMT
#1418
On September 26 2013 15:46 Tobberoth wrote:
Show nested quote +
On September 26 2013 04:38 Shikyo wrote:
Darn, Haukke Manor was awesome. Really looking forward to the rest of the higher level dungeons. The first ones have been sort of easy as a healer(can DPS most of the time unless the tank is braindead) but this was the first dungeon where I felt like I had to put some effort into it.

I don't understand what you mean, you sound like the shit healers who let you die because they are in the middle of a dps spell cast. There's nothing to be braindead about, tanks take damage constantly and will die if you don't heal them. The lifesteal is miniscule, defense cooldowns only lowers the damage and only for a short time.

If you can DPS "most of the time", something must be bugged with the game making the tank not sync, or he is constantly popping potions. There's nothing more annoying than healers who don't heal you properly.

Hum? I have only let one person die and that was me healing the wrong target twice accidentally <_< I also am in the lower level dungeons still, obviously if the tank drops to 30% off a hit I wouldn't DPS.

What I do is sleep everyone the tank doesn't focus / doesn't mark as 1, then DPS the target until tank is at 70% with cleric stance, after which I change target during cast -> cleric stance off -> cure -> change target back during cast -> cleric stance on -> back to DPSing. By the way, after sleeping all but 1 mob the tank takes almost literally 0 damage so in my opinion you are wasting time if you don't DPS, at least in these lower dungeons.

In boss battles I don't DPS most of the time if I'm not familiar with the fight although I probably could because I have like 5-10s period where I don't need to heal. At least I can focus on the objectives / switches while waiting for the tank to lose hp. It's at most a 2.5s delay until you can start a heal so considering reaction times, I don't think there's nearly any opportunity cost at all in DPSing unless the tank somehow drops from nearly full to death in less than 5 seconds(in a situation like that I obviously wouldn't be DPSing).

Now about the braindead tanks, this would basically be when he attacks a target and after around 15 seconds when I need to heal, the 2 other mobs aggro me and he never even tries to take aggro off me. That's when I cannot DPS as I need to heal myself and the tank. Similiar situation when DPS takes aggro off the tank(even the main target). Generally inability to hold aggro and lack of interest in taking it.

And then the good tanks, basically when I need to heal almost never apart from bosses and they never lose aggro. Varience in tank skill is rather huge.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
September 26 2013 11:38 GMT
#1419
On September 26 2013 19:49 Shikyo wrote:
Show nested quote +
On September 26 2013 15:46 Tobberoth wrote:
On September 26 2013 04:38 Shikyo wrote:
Darn, Haukke Manor was awesome. Really looking forward to the rest of the higher level dungeons. The first ones have been sort of easy as a healer(can DPS most of the time unless the tank is braindead) but this was the first dungeon where I felt like I had to put some effort into it.

I don't understand what you mean, you sound like the shit healers who let you die because they are in the middle of a dps spell cast. There's nothing to be braindead about, tanks take damage constantly and will die if you don't heal them. The lifesteal is miniscule, defense cooldowns only lowers the damage and only for a short time.

If you can DPS "most of the time", something must be bugged with the game making the tank not sync, or he is constantly popping potions. There's nothing more annoying than healers who don't heal you properly.

Hum? I have only let one person die and that was me healing the wrong target twice accidentally <_< I also am in the lower level dungeons still, obviously if the tank drops to 30% off a hit I wouldn't DPS.

What I do is sleep everyone the tank doesn't focus / doesn't mark as 1, then DPS the target until tank is at 70% with cleric stance, after which I change target during cast -> cleric stance off -> cure -> change target back during cast -> cleric stance on -> back to DPSing. By the way, after sleeping all but 1 mob the tank takes almost literally 0 damage so in my opinion you are wasting time if you don't DPS, at least in these lower dungeons.

In boss battles I don't DPS most of the time if I'm not familiar with the fight although I probably could because I have like 5-10s period where I don't need to heal. At least I can focus on the objectives / switches while waiting for the tank to lose hp. It's at most a 2.5s delay until you can start a heal so considering reaction times, I don't think there's nearly any opportunity cost at all in DPSing unless the tank somehow drops from nearly full to death in less than 5 seconds(in a situation like that I obviously wouldn't be DPSing).

Now about the braindead tanks, this would basically be when he attacks a target and after around 15 seconds when I need to heal, the 2 other mobs aggro me and he never even tries to take aggro off me. That's when I cannot DPS as I need to heal myself and the tank. Similiar situation when DPS takes aggro off the tank(even the main target). Generally inability to hold aggro and lack of interest in taking it.

And then the good tanks, basically when I need to heal almost never apart from bosses and they never lose aggro. Varience in tank skill is rather huge.

Then yeah, that sounds far more reasonable. I've just had bad experiences... my first healer let me die 3 times in the first dungeon. It's pretty ridiculous when you pop every single defensive cooldown because you notice you're down to 30% or so HP, and the healer does nothing. I've also never had a run with a healer using sleep, even though I always pull and mark immediately with shield toss >_<
karazax
Profile Joined May 2010
United States3737 Posts
September 26 2013 14:05 GMT
#1420
Alot of people think sleep works like Sheep or most other CC in WoW, meaning that if you sleep a target and then try to sleep another target, the first target will wake up. But in FFXIV there doesn't seem to be any limit to the number of targets you can sleep at once. Of course if you have a BLM in the party in the higher level groups, might as well let them do the sleeping since they get a 5 yard radius AoE sleep at lvl 36.
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