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On August 09 2013 07:40 Tachion wrote:Show nested quote +On August 09 2013 07:00 Infernal_dream wrote:On August 09 2013 06:24 Tachion wrote:On August 09 2013 06:15 Pibacc wrote:On August 09 2013 06:08 Tachion wrote: I really don't like that they're doing various difficulty modes for the same fights :/ casual - normal - hard and whatnot. I never liked that in WoW. bleh. I don't mind it too much, lets everyone see content and lets the good player separate themselves from the mediocre. Separate themselves in what way? I'd be willing to bet that any gear you get from varying difficulties looks the same, just with reduced/increased stats. I suppose beating it on hard should be it's own reward ;x So you don't agree on having varying difficulties for different types of players? As much as casuals and hardcore players sound like they want to punch each other in face in forums without one the other would fail. You need to include both classes of players as much as possible. A very easy and huge way to do that is different difficulties of dungeons amongst other things. I suppose it's hard to answer this without sounding very elitist, but no i don't agree on having varying difficulties for different types of players. I do however think it's very much possible to have easier content as you progress which is more accessible to casuals, but top end content should not be beatable by everyone imo. At least not so long as it's "new" content. Can always gear up and go back and beat it at a later date.
With different difficulties the casuals aren't beating the top end content. They're clearing the bosses on easy mode, not to mention some bosses are hard mode only. Also, the gear from hard mode usually has different colours, which are easy to distinguish, along with different titles/achievements.
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On August 09 2013 04:35 ragz_gt wrote: There is no question that it's closer to WoW than ff11, as ff11 is one of the most punishing game there was. During early period, get max level on first job takes around 2000-3000 hours of game play, no exp from quest, delvl, impossible to solo. As great as that was, it won't survive in current ages, especially in western market. Hardcore players are cool but can't keep a game afloat.
The other major difference is that FFXI's engine is a steaming pile of shit and has ridiculously low demands on a player's mechanical skill. Not to say that FFXIV requires SC2 levels of APM or anything -- one of my biggest complaints throughout beta has been about how low the bar is set with a 2.5s base GCD. Some classes have to move regularly even in a tank-and-spank situation, so that's something I guess. I wish the off-GCD abilities had lower cooldowns.
I am definitely concerned about how high the skill ceiling is actually going to go. With all of these Producer's Letters, various website interviews, etc., with translations that aren't always perfect, my brain is full of mixed messages. That being said, I'll be there on day 1 trying to clear whatever it is they have for us.
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Mah, you BG guys are crazy, now I just want chill and hang out and still be able to do everything.
I think the point is that everyone can do all event IF they put enough effort into it, not that something just impossible for a big chunk of player base.
BTW, the player transfer after a period post release, I assume legacy player cannot move to new server still apply?
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Yeah, last I heard they were planning on taking a look at the fresh server situation about 6 months after launch.
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how is this game doing? I played FFXI pretty hard from 07-2010, and had planned on getting XIV, but.... everyone I played XI with said it was absolute trash.
have things improved? how "hardcore" were you into XI (pre-abyssea because post aby blows hard, imo)? X/10? Would buy again?
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The game was a steaming pile of shit, they've realized that, pulled the plug and completely redid it. FFXIV 2.0 (A Realm Reborn) is scheduled for release on August 27
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On August 09 2013 18:20 Joedaddy wrote: how is this game doing? I played FFXI pretty hard from 07-2010, and had planned on getting XIV, but.... everyone I played XI with said it was absolute trash.
have things improved? how "hardcore" were you into XI (pre-abyssea because post aby blows hard, imo)? X/10? Would buy again?
I personally played FFXI from NA PC release for about a year or so. I kept tabs on the game as I went on to play WoW, WAR, TERA, Aion, etc., and revisited it in 2008-2010 with a fresh character, again for a period from 2011-2012, then for a few months this year. I wasn't ever in an HNMLS, but pre-abyssea, I clocked my JoL kill, most ZNMs, nyzul to 100, some salvage. When I came back most recently, with some help, I basically caught up from 85 cap to 99 cap, geared out, and started outparsing 99 R/M/Es within a month or so. Did my NNI 100 runs, duoed neo salvage, got carried against a delve boss, etc.
FFXI definitely does a few unique things pretty well (even to this day), but I think there's also a metric fuckton of misplaced nostalgia. The concept of horizontal content and itemization is great, but at the same time, FFXI players (not necessarily you, just speaking more generally) forget that within horizontal systems, there was always vertical progression: sky was tiered, sea was tiered, ZNMs were tiered. Very little in FFXI is actually technically hard on a mechanical level or complex. (Just because something is arcane or obtuse doesn't necessarily mean it's complex).
So, for me, I'm glad that XIV has little to do with XI beyond the superficial. Combat is not a matter of reading the log obsessively, making stun orders, kiting for days, or burning with exponential buffs and rotating parties; the central emphasis is on execution, adapting to changing conditions, and movement. Leveling is very simple and straightforward. There are some narrow options: at certain points in the leveling curve, you may find yourself choosing between public open-world event content, called FATEs, or repeating a few runs in a dungeon. One potential criticism I've levied against XIV is that players will likely exhaust quest content and have to resort to grinding leves/FATEs/dungeons for their 3rd or 4th or 5th class.
Convenience doesn't always equate to how easy a game is, but as I've indicated in this thread, I'm worried that in service of convenience the developers may err too far on the side of making content easy. There are some glimmers of hope: we've seen dungeon rankings going up to SSS in the dats; we know that every primal is getting an "extreme" difficulty. I don't really care if the armor I'm wearing looks different than some random's armor. XIV 2.0's engine still has some glaring core issues for a lot of people, but the devs have acknowledged it, so we'll see how it goes in phase 4/early access. Overall, it's a lot smoother than it was in 1.0.
If you're looking for XI 2.0, you won't find it in XIV 2.0; you won't find it anywhere, really, because no one is emulating XI's model. Even XI's current devs are trying to drag it and its playerbase into a more contemporary mindset.
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On August 09 2013 18:20 Joedaddy wrote: how is this game doing? I played FFXI pretty hard from 07-2010, and had planned on getting XIV, but.... everyone I played XI with said it was absolute trash.
have things improved? how "hardcore" were you into XI (pre-abyssea because post aby blows hard, imo)? X/10? Would buy again?
Most people who played FFXI hated or put up with initial FFXIV release but loves 2.0 so far.
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On August 09 2013 01:00 Seiniyta wrote:Show nested quote +On August 09 2013 00:53 AnomalySC2 wrote: Nooo I was looking forward to playing this tonight. Is open beta really getting pushed back to august 13th? You can read right? I mean that seriously. I'm rather worried for you. Just read the last few posts on the previous page to know the answer.
Oh, ok thanks. I got it! And here I was all excited to play open beta this coming weekend, disappointing.
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On August 09 2013 18:20 Joedaddy wrote: how is this game doing? I played FFXI pretty hard from 07-2010, and had planned on getting XIV, but.... everyone I played XI with said it was absolute trash.
have things improved? how "hardcore" were you into XI (pre-abyssea because post aby blows hard, imo)? X/10? Would buy again? I played FFXI very hardcore for the first 5 years (02-07?), and went back a few years later. I don't think that should have much relevance though, this game is very, very far from FFXI 2. FFXIV at release was pretty much unplayable unless you were a masochist, so they were right to say it was trash. It's much better now, but it is also very much a contemporary MMO. Tons of soloing, questing, easier difficulty and so on than you would expect if you thought it was going to be like FFXI. It's certainly worth a try, I'm going to give it one, but I have some heavy reservations going into it right now.
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Bought the non deluxe game. Going to give it a shot. Hope its fun. Looking for people to hang with, though i likely go solo.
Probs going Marauder. Dunno really.
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On August 10 2013 02:29 Tachion wrote:Show nested quote +On August 09 2013 18:20 Joedaddy wrote: how is this game doing? I played FFXI pretty hard from 07-2010, and had planned on getting XIV, but.... everyone I played XI with said it was absolute trash.
have things improved? how "hardcore" were you into XI (pre-abyssea because post aby blows hard, imo)? X/10? Would buy again? I played FFXI very hardcore for the first 5 years (02-07?), and went back a few years later. I don't think that should have much relevance though, this game is very, very far from FFXI 2. FFXIV at release was pretty much unplayable unless you were a masochist, so they were right to say it was trash. It's much better now, but it is also very much a contemporary MMO. Tons of soloing, questing, easier difficulty and so on than you would expect if you thought it was going to be like FFXI. It's certainly worth a try, I'm going to give it one, but I have some heavy reservations going into it right now.
I asked that because I enjoyed the hardcore grind of pre abyssea ffxi and hnm camping. I give more weight to someone's opinion (when deciding whether or not to purchase a game) if they liked/disliked similar games (ffxi) for the same reasons I did.
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Will be playing on Moogle server because like the only 2 people I know who are actually going to play will be on it, as its apparently the "unofficial UK server". Hope to see the odd TLer on there!
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Phase 4 starting at 2am PST, 9am GMT on the 16th. Just a heads up.
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When the hell will I be able to download the game files then, it's always maintenance when I start up the loader...
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On August 15 2013 18:41 solsken wrote: When the hell will I be able to download the game files then, it's always maintenance when I start up the loader...
Same here. =\
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You can update now. I'm downloading game files atm.
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Hey guys, I have a quick question. The open beta weekend is almost upon us and I am strongly considering to jump in (assuming they open the beta applications again). Now, from what I understood, FF14 has the WoW kinda combat, which is great because I like it much more then action of Tera etc. The question that I have though is, how good does it play on PS3? I generally like to play on my PS3 more then on my PC, but it just kinda doesn't seem as a best system for this genre/style of play. So specifically (if anyone has the experience from Beta Phase 3) - how well does the combat work on controller, how well does the targeting work and one of the more important things for MMO - how well is the chat (guild, raid, party, whatever) working on controller?
I guess what I am asking is - is the PS3 version on par with the PC one or is the PC version just superior? (in terms of control, player experience etc, not in terms of graphics or whatever). Thanks!
EDIT: Also, I've read there is no VoIP in the game and PS3 doesn't have anything like Mumble to use, is that true? Cause if it is, I think the PC version is the superior way to play just because of that O_O
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On August 16 2013 04:41 Ammanas wrote: Hey guys, I have a quick question. The open beta weekend is almost upon us and I am strongly considering to jump in (assuming they open the beta applications again). Now, from what I understood, FF14 has the WoW kinda combat, which is great because I like it much more then action of Tera etc. The question that I have though is, how good does it play on PS3? I generally like to play on my PS3 more then on my PC, but it just kinda doesn't seem as a best system for this genre/style of play. So specifically (if anyone has the experience from Beta Phase 3) - how well does the combat work on controller, how well does the targeting work and one of the more important things for MMO - how well is the chat (guild, raid, party, whatever) working on controller?
I guess what I am asking is - is the PS3 version on par with the PC one or is the PC version just superior? (in terms of control, player experience etc, not in terms of graphics or whatever). Thanks!
EDIT: Also, I've read there is no VoIP in the game and PS3 doesn't have anything like Mumble to use, is that true? Cause if it is, I think the PC version is the superior way to play just because of that O_O
I have no experience with it but from playing WoW for so many years I can't possibly imagine how you would play an MMO using a controller and still be competitive with PC players.
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