• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:49
CET 21:49
KST 05:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
(UMS) SWITCHEROO *New* /Destination Edit/ BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft What monitor do you use for playing Remastered? BW General Discussion
Tourneys
SLON Grand Finals – Season 2 [Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1723 users

XCOM: Enemy Unknown - Page 47

Forum Index > General Games
Post a Reply
Prev 1 45 46 47 48 49 102 Next
Veldril
Profile Joined August 2010
Thailand1817 Posts
October 22 2012 18:05 GMT
#921
@Xafnia: You can download a mod for Second waves option that would randomize the stat of rookies and stat gain when they gain ranks.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
Arevall
Profile Joined February 2010
Sweden1133 Posts
Last Edited: 2012-10-22 18:11:01
October 22 2012 18:08 GMT
#922
Almost everyone agree that the low squad size limits the game. Is the reason they did it to increase the pacing of the game?

Moving the 14 soliders in the original out of that tightly packed avenger was boooring, although I feel like if it's a pace issue the two-move system and changed spawn would be enough.

I liked how you could loose 4-5 soldiers on some silly mistake and it wasn't the end of the world. For me the classic+ironman is a bit too hard since I have to be so damn careful. More extraction missions or missions where you would have to retrieve artifacts and get the hell out would be cool too.

On October 23 2012 03:05 Veldril wrote:
@Xafnia: You can download a mod for Second waves option that would randomize the stat of rookies and stat gain when they gain ranks.


There seems to be some action at Nexusmods. Too bad I have the game on xbox. Should get a wired controller so I could play PC in the sofa...
Warpath
Profile Joined April 2010
Canada1242 Posts
October 22 2012 18:26 GMT
#923
I havnt played the previous games, but having much larger squads sounds like it would make it more fun. especially from a non-gameplay stance, where you control a good troupe of soldiers and not a very small hyperelite pack of killers.
But it also sounds like snipers are a lot stronger than in previous games, so who knows.
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2012-10-22 18:42:26
October 22 2012 18:29 GMT
#924
On October 23 2012 03:08 Arevall wrote:
Almost everyone agree that the low squad size limits the game. Is the reason they did it to increase the pacing of the game?

Moving the 14 soliders in the original out of that tightly packed avenger was boooring, although I feel like if it's a pace issue the two-move system and changed spawn would be enough.

I liked how you could loose 4-5 soldiers on some silly mistake and it wasn't the end of the world. For me the classic+ironman is a bit too hard since I have to be so damn careful. More extraction missions or missions where you would have to retrieve artifacts and get the hell out would be cool too.
.


Turns are longer for me, takes like 5 seconds per overwatch feels really teadious to spam overwatch till end of turn/spend a few turns only overwatching/move 1 guy up, overwatch 5 guys, repeat. In original xcom, more TUs left over = better reactions, you could just spam click end turn really fast and pass 10 turns really fast if you wanted to catch patrolling units. Even worse with snipers, if you move them, you need change weapon to pistol, overwatch, then next turn switch back and overwatch, it takes FOREVER.

Another example; late game xcom if you down a small scout, run a few garbage rookies around, 0-2 die, you kill aliens outside, storm the ship ans maybe lose 0-2 rookies again. You can do that in like, 5min. XCOM:EU? small scout = another 20-30min routine clear, again. This is on Ironmode mind you, but I didn't/don't save/reload in old xcom either.


Additional sadness: I was expecting ethereals to be final race you'd fight regularly, but you never encounter more than one in ships.
KaiserReinhard
Profile Blog Joined October 2008
United States554 Posts
October 22 2012 18:35 GMT
#925
I sometimes get a weird bug where enemies will just teleport into the middle of my troops, this tends to happen when I aggro enemies that are far from my squad. On a particularly unfortunate occasion a Muton Berserker suddenly appeared in the middle of my soldiers. I'm playing on regular classic now but intend to do ironman after, so this bug might be a bit more problematic then. Anyone else have this problem?
twitch.tv/imkirok
moopie
Profile Joined July 2009
12605 Posts
October 22 2012 18:37 GMT
#926
This game really didn't grab my attention. Too many things about it felt "wrong".

It did however get me in the mood to beat the original xcom again which is always fun.

TFTD rerun up next.
I'm going to sleep, let me get some of that carpet.
Maxyim
Profile Joined March 2012
430 Posts
October 22 2012 19:37 GMT
#927
On October 23 2012 03:35 KaiserReinhard wrote:
I sometimes get a weird bug where enemies will just teleport into the middle of my troops, this tends to happen when I aggro enemies that are far from my squad. On a particularly unfortunate occasion a Muton Berserker suddenly appeared in the middle of my soldiers. I'm playing on regular classic now but intend to do ironman after, so this bug might be a bit more problematic then. Anyone else have this problem?


People having this problem, are you on XBox? I have yet to see it after 40 hours of play but I have seen other posts in this thread complaining. For me on PC, enemy "packs" seem to be placed at the start of the map, and are either immobile or patrolling a specific area.

I will add that aggroing enemies that are far from your squad is typically a bad idea, as there is some mechanism which will trigger other roaming packs to investigate, which invariably brings them into the fray.

PS - In the Zone sniper so OP!
Xafnia
Profile Joined July 2010
Canada874 Posts
October 22 2012 19:43 GMT
#928
PS - Squad sight sniper so OP!

FTFY

Snipers are pretty broken.
Ssin
Profile Blog Joined August 2010
United States88 Posts
October 22 2012 20:00 GMT
#929
On October 23 2012 04:37 Maxyim wrote:
Show nested quote +
On October 23 2012 03:35 KaiserReinhard wrote:
I sometimes get a weird bug where enemies will just teleport into the middle of my troops, this tends to happen when I aggro enemies that are far from my squad. On a particularly unfortunate occasion a Muton Berserker suddenly appeared in the middle of my soldiers. I'm playing on regular classic now but intend to do ironman after, so this bug might be a bit more problematic then. Anyone else have this problem?


People having this problem, are you on XBox? I have yet to see it after 40 hours of play but I have seen other posts in this thread complaining. For me on PC, enemy "packs" seem to be placed at the start of the map, and are either immobile or patrolling a specific area.

I will add that aggroing enemies that are far from your squad is typically a bad idea, as there is some mechanism which will trigger other roaming packs to investigate, which invariably brings them into the fray.

PS - In the Zone sniper so OP!


I am on the PC and I have seen it multiple times. It seems to have something to do with the horrible wall clipping (allowing you to both see and shoot through walls) at odd angles.

One way I have seen it occur is if you have your units in a certain position that allows them to catch a glimpse of a patrolling enemy through a wall of any kind, you will see them running in blackness then they will teleport to a random location near your units - including in the middle of your squad.

You can notice a similar behaviour if you ever catch a patrol in a bad position on the map. Since the enemies do not actually walk around when out of line of sight, they can teleport 1 or two of their units inside the building with the rest on either the other side of the wall or actually inside the wall. Then when they get their free move they have the limited ability to clip through walls.

It is very weird.
Arevall
Profile Joined February 2010
Sweden1133 Posts
October 22 2012 20:05 GMT
#930
On October 23 2012 05:00 Ssin wrote:
Show nested quote +
On October 23 2012 04:37 Maxyim wrote:
On October 23 2012 03:35 KaiserReinhard wrote:
I sometimes get a weird bug where enemies will just teleport into the middle of my troops, this tends to happen when I aggro enemies that are far from my squad. On a particularly unfortunate occasion a Muton Berserker suddenly appeared in the middle of my soldiers. I'm playing on regular classic now but intend to do ironman after, so this bug might be a bit more problematic then. Anyone else have this problem?


People having this problem, are you on XBox? I have yet to see it after 40 hours of play but I have seen other posts in this thread complaining. For me on PC, enemy "packs" seem to be placed at the start of the map, and are either immobile or patrolling a specific area.

I will add that aggroing enemies that are far from your squad is typically a bad idea, as there is some mechanism which will trigger other roaming packs to investigate, which invariably brings them into the fray.

PS - In the Zone sniper so OP!


I am on the PC and I have seen it multiple times. It seems to have something to do with the horrible wall clipping (allowing you to both see and shoot through walls) at odd angles.

One way I have seen it occur is if you have your units in a certain position that allows them to catch a glimpse of a patrolling enemy through a wall of any kind, you will see them running in blackness then they will teleport to a random location near your units - including in the middle of your squad.

You can notice a similar behaviour if you ever catch a patrol in a bad position on the map. Since the enemies do not actually walk around when out of line of sight, they can teleport 1 or two of their units inside the building with the rest on either the other side of the wall or actually inside the wall. Then when they get their free move they have the limited ability to clip through walls.

It is very weird.


Indeed. I also get free reaction shots through walls during the alien's free move
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
October 22 2012 21:19 GMT
#931
The teleporting enemies bug is probably my biggest gripe in this game. All the other stuff is a question of design and is arguable, but this bug is gamebreaking and is especially egregious in Ironman mode. What concerns me is that I haven't seen any official word by Firaxis that they're addressing this issue or treating it as the serious problem that it is.
Moderator
spacemonkey4eve
Profile Blog Joined July 2011
United States267 Posts
October 22 2012 21:23 GMT
#932
After finishing a normal run in about 25 ish hours, I loaded up classic ironman only to wipe like 30 days in... decided to be a pussy and go classic without ironman. I give props to people who have finished classic/impossible ironman, because that shit must take so much patience and planning.

Snipers with in the zone + assault bombs with CCS are very OP imo. It makes assaulting alien base on classic smooth sailing. It was actually easier for me on classic than on normal because I was a dumbass back then and didn't research any beam/plasma so I tried to kill chrysaalids with basic sniper/rifles lol. One of the most unforgiving gaming experiences.

However I haven't been this addicted to a game in a long time, so kudos to fireaxis for a great game.
Maxyim
Profile Joined March 2012
430 Posts
Last Edited: 2012-10-22 21:40:40
October 22 2012 21:36 GMT
#933
On October 23 2012 06:23 spacemonkey4eve wrote:
After finishing a normal run in about 25 ish hours, I loaded up classic ironman only to wipe like 30 days in... decided to be a pussy and go classic without ironman. I give props to people who have finished classic/impossible ironman, because that shit must take so much patience and planning.

Snipers with in the zone + assault bombs with CCS are very OP imo. It makes assaulting alien base on classic smooth sailing. It was actually easier for me on classic than on normal because I was a dumbass back then and didn't research any beam/plasma so I tried to kill chrysaalids with basic sniper/rifles lol. One of the most unforgiving gaming experiences.

However I haven't been this addicted to a game in a long time, so kudos to fireaxis for a great game.


One sniper with In the Zone is all you need; the other should have Double Tap for fast takeouts of cyberdisks / sectopods. I gave squadsight to both and got plasma pistol research early for when I need to attack + move. Reason is that the first In the Zone sniper should already be able to take out everything on the screen <10 hp. So OP!

One more important thing to research is the ammo capacity upgrade from the Foundry; this does something ridiculous like doubling ammo capacity (I was expecting a small boost, doubling capacity makes it trivial and fuels those huge In the Zone combos).

As an aside, has anyone figured out how experience gain works? I gather that it's not all about who gets the kill. I wonder if there is benefit to smaller party sizes to funnel experience to a select core of people during the timeframe when you have lasers and mutons have not yet appeared (arguably the easiest point of the game for ironman). Reasoning is that, on classic/impossible, it's not reasonable to keep 6 people alive, better to have a core group of 2 snipers 2 support / psi and use squaddies / SHIVs to scout and "tank."
seRapH
Profile Blog Joined April 2009
United States9777 Posts
October 22 2012 21:43 GMT
#934
My question is why is it when I kill an alien their weapon explodes into dozens of fragments, but when my soldiers die the weapons stay intact. The fuck is this.
boomer hands
Xeteh
Profile Blog Joined October 2010
United States589 Posts
October 22 2012 21:56 GMT
#935
On October 23 2012 06:43 seRapH wrote:
My question is why is it when I kill an alien their weapon explodes into dozens of fragments, but when my soldiers die the weapons stay intact. The fuck is this.


Because, as they say at the start of the game, "it seems the aliens have some sort of self-destruct mechanism on their weapons if they die".
soullogik
Profile Joined April 2010
United States1171 Posts
Last Edited: 2012-10-22 21:58:26
October 22 2012 21:58 GMT
#936
the game has tons of potential, just seems like they just shipped it out before gettin there lol

bigger maps, bigger squads, more aliens, more gear/classes/tech/skilltrees, etc
multiple bases, a real interceptor minigame
get rid of that goddamn video entrance on spotting aliens for godsakes
fix bugs and make cover system a bit better
free aim

game would be godly
young ho
DystopiaX
Profile Joined October 2010
United States16236 Posts
Last Edited: 2012-10-22 22:17:48
October 22 2012 22:16 GMT
#937
On October 23 2012 06:56 Xeteh wrote:
Show nested quote +
On October 23 2012 06:43 seRapH wrote:
My question is why is it when I kill an alien their weapon explodes into dozens of fragments, but when my soldiers die the weapons stay intact. The fuck is this.


Because, as they say at the start of the game, "it seems the aliens have some sort of self-destruct mechanism on their weapons if they die".

But what it really is is a slight concession to the difficulty, since you're already broke as is having to replace the equipment of every dead soldier would mean that you wouldn't have anything other than the default equipment ever.

@post above me- I was hoping that the interceptor thing would be like space battles, kinda what you do on the group but slightly adapted for, well, space. As it is the whole thing is kinda boring and seems like one huge dice roll.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
October 22 2012 23:34 GMT
#938
Uff, bugs, bugs, bugs. I was just playing the Overseer craft mission and this was most teleporting bugs I seen in one mission.
First one sectopod teleports to other side of map (I discovered him with ghosted soldier). Then few rounds later another sectopod teleports.

Then later I run into main chamber to get the ethereal and set up nicely around the doors and with ghosted soldier inside with arc ready and in their turn both him and his two muton elite bodyguards fall through the floor and teleport somewhere

Time to go to sleep. F*ck this shit.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 22 2012 23:49 GMT
#939
Agh, lost first colonel, along with a vet sniper and support in the 'get rid of alien base on teh earths' mission TT

oh well, supersniper Sheth is still alive ^_^
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
October 23 2012 00:37 GMT
#940
On October 23 2012 08:34 -Archangel- wrote:
Uff, bugs, bugs, bugs. I was just playing the Overseer craft mission and this was most teleporting bugs I seen in one mission.
First one sectopod teleports to other side of map (I discovered him with ghosted soldier). Then few rounds later another sectopod teleports.

Then later I run into main chamber to get the ethereal and set up nicely around the doors and with ghosted soldier inside with arc ready and in their turn both him and his two muton elite bodyguards fall through the floor and teleport somewhere

Time to go to sleep. F*ck this shit.

This is the third account I've heard of teleport bugs in the Overseer. I guess the level geometry is particularly bad on that UFO or something. :/
Liquipedia
Prev 1 45 46 47 48 49 102 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1d 16h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 543
JuggernautJason117
BRAT_OK 73
EmSc Tv 16
StarCraft: Brood War
Britney 15528
Aegong 48
Hyun 34
SilentControl 5
Dota 2
syndereN680
League of Legends
JimRising 458
C9.Mang0165
Counter-Strike
fl0m1391
Heroes of the Storm
Liquid`Hasu106
Other Games
Grubby5120
Gorgc2576
FrodaN1191
Beastyqt836
monkeys_forever117
Trikslyr60
Mew2King57
ZombieGrub54
NarutO 17
Chillindude4
Organizations
StarCraft 2
EmSc Tv 16
EmSc2Tv 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 50
• naamasc234
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie2352
• WagamamaTV298
• Shiphtur215
Upcoming Events
OSC
1d 16h
Korean StarCraft League
2 days
OSC
2 days
IPSL
2 days
Dewalt vs Bonyth
OSC
2 days
OSC
3 days
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Patches Events
4 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.