Dwarf Fortress - Liquid Team Project - Page 9
Forum Index > General Games |
Fealthas
607 Posts
| ||
r.Evo
Germany14080 Posts
On June 12 2012 04:52 plated.rawr wrote: Working on uploading the modified LNP with our world currently. I'm having massive packet loss today though, so it might take a while. Edit: Here's the new link. http://speedy.sh/P9USn/TLDF2wLNP.rar You're awesome, thanks for the great effort so far. <3 I SALL STWIKE ZE EARSE TOWAY. | ||
Blazinghand
![]()
United States25551 Posts
| ||
r.Evo
Germany14080 Posts
On June 12 2012 12:24 Blazinghand wrote: You should stream it so we can watch real live Dwarf Fortress! Half the time would be pausing to screenshot and rant in notepad about how hard it is to make those dorfs to clever things anyway. =P Didn't find it in the updated rules, assigning labor randomly is allowed, rite? Especially this Blazinghand dude looks like a complete lazy McUrist. Edit: HALP. I can't screenshot with alt+print and fraps doesn't work either. Someone suggest something that will work please. =S ------- nvm, got it. | ||
amatoer
Germany212 Posts
On June 12 2012 12:45 r.Evo wrote: Didn't find it in the updated rules, assigning labor randomly is allowed, rite? Especially this Blazinghand dude looks like a complete lazy McUrist. oh, i forgot that, thank you! No new jobs for the dwarfs! Only activate those who are already listed | ||
r.Evo
Germany14080 Posts
On June 12 2012 14:43 amatoer wrote: oh, i forgot that, thank you! No new jobs for the dwarfs! Only activate those who are already listed T_T Blazinghand is already a lvl 9 miner. Sorry bro. =S Also I think I just got the worst migration wave in the history of Dwarf Fortress. We really needed 4 fisher dorfs total. | ||
Blazinghand
![]()
United States25551 Posts
On June 12 2012 14:57 r.Evo wrote: T_T Blazinghand is already a lvl 9 miner. Sorry bro. =S Also I think I just got the worst migration wave in the history of Dwarf Fortress. We really needed 4 fisher dorfs total. LOL. Well, if they have weaponry skills just turn them into maceless macedwarves, etc. make some wooden practice weapons of the highest craftdwarfship and now the drill instructor can have a full time military to drill. | ||
amatoer
Germany212 Posts
| ||
nttea
Sweden4353 Posts
On June 12 2012 15:10 amatoer wrote: welly well well. So shall it be. The fort Martyrtomb just admitted a known violation of the rules of the Raining Sword. What might be the consequences? Nothing maybe? Nobodys has to know! We can still make the accusation look like a conspirancy-theory of our enemies! i blame the cat | ||
Spykiller
Norway87 Posts
![]() | ||
plated.rawr
Norway1676 Posts
For military, we should have two types of soldiers - conscripts and professionals. Professionals should be recruited from dwarves who migrate to us with 3 or more in a weapon skill, and should have their military schedule set for all / most months of the year, with very little / no professions or hauling. Conscripts can be any untrained dwarf, and should have their jobs enabled as normal, and should be scheduled for training or patrols up to six months per year or so. This way, we'll have our well-trained elite and our rank-and-file fodder. Might be something to consider for whoever is working on military setups. For hauling, I suggest we either link the hauling to type of profession used by the dwarf, or we'll make a "slave caste". The first one should be fairly obvious - the carpenter also does furniture hauling, the farmer has food hauling and so on. Slave caste suggests, instead or in addition to the previous, we'll be using any dwarves with only novice or less skill (children not counted) should have all hauling assigned, in addition to any professions they fancy. Nobles, as in the mayor, guard captain / sheriff, book keeper, chief medical dwarf and so on, should have all their labour and hauling disabled. Nobles are far too good for common drudgery! | ||
Kurumi
Poland6130 Posts
| ||
DarkEnergy
Netherlands542 Posts
I thought our we already had slav uuhm I mean hard working dwarfen brothers and sisters creating our mighty fort. Or are they the plebs ? I am so stoked, checking this thread way to much. | ||
coma
Germany86 Posts
| ||
ShloobeR
Korea (South)3809 Posts
Give a cruddy dorf a pickaxe and 1 year and he'll be legendary. | ||
Kurumi
Poland6130 Posts
On June 13 2012 03:11 ShloobeR wrote: Ehh I like it, it makes the game more challening and feel more realistic. Give a cruddy dorf a pickaxe and 1 year and he'll be legendary. Yeah, with stout labor comes great skill. Restrictions are a bit meh. | ||
plated.rawr
Norway1676 Posts
| ||
VPCursed
1044 Posts
| ||
Blazinghand
![]()
United States25551 Posts
| ||
UniversalSnip
9871 Posts
| ||
| ||