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Day Z: Persistant world zombie survival mod - Page 315

Forum Index > General Games
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We have a Dayz channel on the TL Teamspeak Server. Come play with us!
TSBspartacus
Profile Joined October 2011
England1046 Posts
September 05 2012 17:06 GMT
#6281
On September 06 2012 01:40 Zorkmid wrote:
Since there's no word on when the next patch/hotfix will come out and fix the issues, is there any interest in rolling the server back to 1.7.2.4 ?

Its tempting, do you know if that would fix the tent and vehicle bugs?

Rocket doesn't want to release the next patch since it has to be ready.
What's the betting that he releases it and it doesn't fucking work anyway?
Zorkmid
Profile Joined November 2008
4410 Posts
September 05 2012 17:09 GMT
#6282
From what I've read on the forums, it would fix the tent and vehicles not saving bugs.

All that 1.7.2.5 was supposed to do was to fix artifacting. (hasn't for me).

There may be worse graphical errors back in 1.7.2.4
mainerd
Profile Blog Joined June 2007
United States347 Posts
September 05 2012 17:23 GMT
#6283
Well I finally lost the desire to play this game, after probably a couple hundred hours of fun... Between the hacking, duping, combat logging and buggy humanity system (randomly lost a couple backpacks when it keeps changing my skin), it's just not as fun. Love the concept though, I'll be back when it gets cleaned up a bit
"Let me tell you, in eSTRO we had some circle jerks, straight up. It wasn't pretty." -NonY
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
September 05 2012 20:51 GMT
#6284
just lost my second AS50 the same way as my first one: putting it into a bike T_T
Lemonerer
Profile Joined April 2011
Israel135 Posts
September 05 2012 21:08 GMT
#6285
Guys if your humanity is wrong simply rejoin the server and it should be fixed (might take a couple of times).
Stop losing backpacks to that
Sandvich
Profile Joined September 2011
United States57 Posts
September 05 2012 21:14 GMT
#6286
On September 06 2012 05:51 fanta[Rn] wrote:
just lost my second AS50 the same way as my first one: putting it into a bike T_T

That happened to me once with a DMR and a motorcycle. Sucks hard man, but just look for tents and you'll probably find another one
"Stop Whining"
nickdamian313
Profile Joined June 2012
23 Posts
September 05 2012 23:25 GMT
#6287
On September 06 2012 02:09 Zorkmid wrote:
From what I've read on the forums, it would fix the tent and vehicles not saving bugs.

All that 1.7.2.5 was supposed to do was to fix artifacting. (hasn't for me).

There may be worse graphical errors back in 1.7.2.4


I agree with you Zork, I would take graphical glitches over items not saving properly
carmon
Profile Joined December 2010
United States220 Posts
September 05 2012 23:38 GMT
#6288
On September 06 2012 08:25 nickdamian313 wrote:
Show nested quote +
On September 06 2012 02:09 Zorkmid wrote:
From what I've read on the forums, it would fix the tent and vehicles not saving bugs.

All that 1.7.2.5 was supposed to do was to fix artifacting. (hasn't for me).

There may be worse graphical errors back in 1.7.2.4


I agree with you Zork, I would take graphical glitches over items not saving properly


but i enjoy having vehicles around the coast ><
Gnosis
Profile Joined December 2008
Scotland912 Posts
September 05 2012 23:53 GMT
#6289
On September 06 2012 05:51 fanta[Rn] wrote:
just lost my second AS50 the same way as my first one: putting it into a bike T_T


I lost about 5 AS50's while playing on the coast, only to keep the 6th... They're not that hard to find, if you're willing to risk the inherent danger of coastal cities.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
Last Edited: 2012-09-06 03:35:38
September 06 2012 03:35 GMT
#6290
[image loading]

User was warned for this post
Turn off the radio
TSBspartacus
Profile Joined October 2011
England1046 Posts
September 06 2012 09:42 GMT
#6291
On September 06 2012 12:35 Zealotdriver wrote:
[image loading]

rofl
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
Last Edited: 2012-09-06 09:56:55
September 06 2012 09:56 GMT
#6292
Can't believe that people buy weapons for real life money and especially to a script kiddie.

http://www.elitepvpers.com/forum/trading/2102209-dayz-item-shop-du-bestimmst-den-preis.html
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Khalum
Profile Joined September 2010
Austria831 Posts
September 06 2012 11:57 GMT
#6293
On September 06 2012 18:56 ffswowsucks wrote:
Can't believe that people buy weapons for real life money and especially to a script kiddie.

http://www.elitepvpers.com/forum/trading/2102209-dayz-item-shop-du-bestimmst-den-preis.html



Ahahahahahahaha this is the most ridiculous thing I've seen in a long time!
Zorkmid
Profile Joined November 2008
4410 Posts
September 06 2012 13:26 GMT
#6294
So last night I was playing a little. I blanked out my filter so as to get all servers (2123 had 1 person on it).

There were two servers with more than 20 people (ping was way too high to play on)

The next highest had 11 people......

11 PEOPLE!!!

Is this seriously the state of this mod right now?
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
Last Edited: 2012-09-06 13:52:20
September 06 2012 13:51 GMT
#6295
On September 06 2012 22:26 Zorkmid wrote:
So last night I was playing a little. I blanked out my filter so as to get all servers (2123 had 1 person on it).

There were two servers with more than 20 people (ping was way too high to play on)

The next highest had 11 people......

11 PEOPLE!!!

Is this seriously the state of this mod right now?

I can always find whatever the time, servers with 30+ people

[image loading]
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2012-09-06 15:19:42
September 06 2012 13:56 GMT
#6296
Hmmm, I just use the in-game server browser. Maybe it's time to check out DayZcommander.

In other news. It appears that Rocket is going to rollout the 1.7.2.6 Hotfix very very soon!

http://twitter.com/rocket2guns

This topic is for information of the status of the next update.

Affected Addons:

* dayz
* dayz_code
* dayz_server (server)

Target date:

* Thursday 6 September 2012 (GMT)

Confirmed Changelog (WIP):

* [NEW] Bear trap has chance to spawn on infected hunters
* [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches)
* [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI)
* [FIXED] Tents and vehicles not saving correctly ( https://dev-heaven.net/issues/41502 )
* [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds)

In Process Changelog (WIP):

* [NEW] Option to flip vehicles that have rolled
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
September 06 2012 15:32 GMT
#6297
On September 06 2012 22:56 Zorkmid wrote:
Hmmm, I just use the in-game server browser. Maybe it's time to check out DayZcommander.

In other news. It appears that Rocket is going to rollout the 1.7.2.6 Hotfix very very soon!

http://twitter.com/rocket2guns

Show nested quote +
This topic is for information of the status of the next update.

Affected Addons:

* dayz
* dayz_code
* dayz_server (server)

Target date:

* Thursday 6 September 2012 (GMT)

Confirmed Changelog (WIP):

* [NEW] Bear trap has chance to spawn on infected hunters
* [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches)
* [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI)
* [FIXED] Tents and vehicles not saving correctly ( https://dev-heaven.net/issues/41502 )
* [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds)

In Process Changelog (WIP):

* [NEW] Option to flip vehicles that have rolled

And the hording of all vehicles begins once again.

Hopefully my tents that I put up will come back though.
So, five-card stud, nothing wild... and the sky's the limit
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2012-09-06 16:58:19
September 06 2012 16:45 GMT
#6298
1.7.2.6 is live!

I can't wait to play! I hope you TLDayZ peeps come back. It's been lonely.

USE THE LATEST BETA: 96584

The ideal place to load bugs is at the community bug tracker:
https://dev-heaven.net/projects/dayz

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

Torrent File (Full Install)

Build Notes

Affected addons:
* dayz 1.something.somethingelse
* dayz_code 1.7.2.6
* dayz_server (server admins only)

Developer's Note:
* To change your DayZ UI options, go to OPTIONS > GAME OPTIONS > DayZ UI. This will only affect the DayZ UI elements, unfortunately it is not saving to the config file so each time you restart ArmA2 you will need to change this setting.
* You will receive a serialization warning in game when changing the DayZ UI option, just ignore it by clicking continue it will be gone in next update.
* DayZ UI Debug option is not working properlly (no debug indicator at the moment). deal-with-it.jpg

Changelog:
* [NEW] Bear trap has chance to spawn on infected hunters
* [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches)
* [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI)
* [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds)
TSBspartacus
Profile Joined October 2011
England1046 Posts
September 06 2012 17:06 GMT
#6299
On September 07 2012 01:45 Zorkmid wrote:
1.7.2.6 is live!

I can't wait to play! I hope you TLDayZ peeps come back. It's been lonely.

Show nested quote +
USE THE LATEST BETA: 96584

The ideal place to load bugs is at the community bug tracker:
https://dev-heaven.net/projects/dayz

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

Torrent File (Full Install)

Build Notes

Affected addons:
* dayz 1.something.somethingelse
* dayz_code 1.7.2.6
* dayz_server (server admins only)

Developer's Note:
* To change your DayZ UI options, go to OPTIONS > GAME OPTIONS > DayZ UI. This will only affect the DayZ UI elements, unfortunately it is not saving to the config file so each time you restart ArmA2 you will need to change this setting.
* You will receive a serialization warning in game when changing the DayZ UI option, just ignore it by clicking continue it will be gone in next update.
* DayZ UI Debug option is not working properlly (no debug indicator at the moment). deal-with-it.jpg

Changelog:
* [NEW] Bear trap has chance to spawn on infected hunters
* [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches)
* [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI)
* [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds)

Thank fuck for that, I was beginning to regret even running a server this month, at least a patch is out that works.
Notice that there's no fix for barbed wire graphical glitches though
Zorkmid
Profile Joined November 2008
4410 Posts
September 06 2012 17:22 GMT
#6300
On September 07 2012 02:06 TSBspartacus wrote:
Show nested quote +
On September 07 2012 01:45 Zorkmid wrote:
1.7.2.6 is live!

I can't wait to play! I hope you TLDayZ peeps come back. It's been lonely.

USE THE LATEST BETA: 96584

The ideal place to load bugs is at the community bug tracker:
https://dev-heaven.net/projects/dayz

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

Torrent File (Full Install)

Build Notes

Affected addons:
* dayz 1.something.somethingelse
* dayz_code 1.7.2.6
* dayz_server (server admins only)

Developer's Note:
* To change your DayZ UI options, go to OPTIONS > GAME OPTIONS > DayZ UI. This will only affect the DayZ UI elements, unfortunately it is not saving to the config file so each time you restart ArmA2 you will need to change this setting.
* You will receive a serialization warning in game when changing the DayZ UI option, just ignore it by clicking continue it will be gone in next update.
* DayZ UI Debug option is not working properlly (no debug indicator at the moment). deal-with-it.jpg

Changelog:
* [NEW] Bear trap has chance to spawn on infected hunters
* [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches)
* [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI)
* [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds)

Thank fuck for that, I was beginning to regret even running a server this month, at least a patch is out that works.
Notice that there's no fix for barbed wire graphical glitches though

Agreed!

Anyone in Cherno? I'll need a blood transfusion tonight! (Have bags)

Let's get dat choppa.
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