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On September 06 2012 01:40 Zorkmid wrote: Since there's no word on when the next patch/hotfix will come out and fix the issues, is there any interest in rolling the server back to 1.7.2.4 ? Its tempting, do you know if that would fix the tent and vehicle bugs?
Rocket doesn't want to release the next patch since it has to be ready. What's the betting that he releases it and it doesn't fucking work anyway?
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From what I've read on the forums, it would fix the tent and vehicles not saving bugs.
All that 1.7.2.5 was supposed to do was to fix artifacting. (hasn't for me).
There may be worse graphical errors back in 1.7.2.4
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Well I finally lost the desire to play this game, after probably a couple hundred hours of fun... Between the hacking, duping, combat logging and buggy humanity system (randomly lost a couple backpacks when it keeps changing my skin), it's just not as fun. Love the concept though, I'll be back when it gets cleaned up a bit
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just lost my second AS50 the same way as my first one: putting it into a bike T_T
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Guys if your humanity is wrong simply rejoin the server and it should be fixed (might take a couple of times). Stop losing backpacks to that
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On September 06 2012 05:51 fanta[Rn] wrote: just lost my second AS50 the same way as my first one: putting it into a bike T_T That happened to me once with a DMR and a motorcycle. Sucks hard man, but just look for tents and you'll probably find another one
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On September 06 2012 02:09 Zorkmid wrote: From what I've read on the forums, it would fix the tent and vehicles not saving bugs.
All that 1.7.2.5 was supposed to do was to fix artifacting. (hasn't for me).
There may be worse graphical errors back in 1.7.2.4
I agree with you Zork, I would take graphical glitches over items not saving properly
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On September 06 2012 08:25 nickdamian313 wrote:Show nested quote +On September 06 2012 02:09 Zorkmid wrote: From what I've read on the forums, it would fix the tent and vehicles not saving bugs.
All that 1.7.2.5 was supposed to do was to fix artifacting. (hasn't for me).
There may be worse graphical errors back in 1.7.2.4 I agree with you Zork, I would take graphical glitches over items not saving properly
but i enjoy having vehicles around the coast ><
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On September 06 2012 05:51 fanta[Rn] wrote: just lost my second AS50 the same way as my first one: putting it into a bike T_T
I lost about 5 AS50's while playing on the coast, only to keep the 6th... They're not that hard to find, if you're willing to risk the inherent danger of coastal cities.
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![[image loading]](http://i.qkme.me/3qs81a.jpg)
User was warned for this post
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On September 06 2012 12:35 Zealotdriver wrote:![[image loading]](http://i.qkme.me/3qs81a.jpg) rofl
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Ahahahahahahaha this is the most ridiculous thing I've seen in a long time!
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So last night I was playing a little. I blanked out my filter so as to get all servers (2123 had 1 person on it).
There were two servers with more than 20 people (ping was way too high to play on)
The next highest had 11 people......
11 PEOPLE!!!
Is this seriously the state of this mod right now?
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On September 06 2012 22:26 Zorkmid wrote: So last night I was playing a little. I blanked out my filter so as to get all servers (2123 had 1 person on it).
There were two servers with more than 20 people (ping was way too high to play on)
The next highest had 11 people......
11 PEOPLE!!!
Is this seriously the state of this mod right now? I can always find whatever the time, servers with 30+ people
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Hmmm, I just use the in-game server browser. Maybe it's time to check out DayZcommander.
In other news. It appears that Rocket is going to rollout the 1.7.2.6 Hotfix very very soon!
http://twitter.com/rocket2guns
This topic is for information of the status of the next update. Affected Addons: * dayz * dayz_code * dayz_server (server) Target date: * Thursday 6 September 2012 (GMT) Confirmed Changelog (WIP): * [NEW] Bear trap has chance to spawn on infected hunters * [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches) * [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI) * [FIXED] Tents and vehicles not saving correctly ( https://dev-heaven.net/issues/41502 ) * [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds) In Process Changelog (WIP): * [NEW] Option to flip vehicles that have rolled
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On September 06 2012 22:56 Zorkmid wrote:Hmmm, I just use the in-game server browser. Maybe it's time to check out DayZcommander. In other news. It appears that Rocket is going to rollout the 1.7.2.6 Hotfix very very soon! http://twitter.com/rocket2gunsShow nested quote +This topic is for information of the status of the next update. Affected Addons: * dayz * dayz_code * dayz_server (server) Target date: * Thursday 6 September 2012 (GMT) Confirmed Changelog (WIP): * [NEW] Bear trap has chance to spawn on infected hunters * [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches) * [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI) * [FIXED] Tents and vehicles not saving correctly ( https://dev-heaven.net/issues/41502 ) * [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds) In Process Changelog (WIP): * [NEW] Option to flip vehicles that have rolled And the hording of all vehicles begins once again.
Hopefully my tents that I put up will come back though.
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1.7.2.6 is live!
I can't wait to play! I hope you TLDayZ peeps come back. It's been lonely.
USE THE LATEST BETA: 96584 The ideal place to load bugs is at the community bug tracker: https://dev-heaven.net/projects/dayzPlease make sure they are listed to the DayZ project. Feature requests can also be made through this system. Torrent File (Full Install) Build Notes Affected addons: * dayz 1.something.somethingelse * dayz_code 1.7.2.6 * dayz_server (server admins only) Developer's Note: * To change your DayZ UI options, go to OPTIONS > GAME OPTIONS > DayZ UI. This will only affect the DayZ UI elements, unfortunately it is not saving to the config file so each time you restart ArmA2 you will need to change this setting. * You will receive a serialization warning in game when changing the DayZ UI option, just ignore it by clicking continue it will be gone in next update. * DayZ UI Debug option is not working properlly (no debug indicator at the moment). deal-with-it.jpg Changelog: * [NEW] Bear trap has chance to spawn on infected hunters * [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches) * [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI) * [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds)
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On September 07 2012 01:45 Zorkmid wrote:1.7.2.6 is live! I can't wait to play! I hope you TLDayZ peeps come back. It's been lonely. Show nested quote +USE THE LATEST BETA: 96584 The ideal place to load bugs is at the community bug tracker: https://dev-heaven.net/projects/dayzPlease make sure they are listed to the DayZ project. Feature requests can also be made through this system. Torrent File (Full Install) Build Notes Affected addons: * dayz 1.something.somethingelse * dayz_code 1.7.2.6 * dayz_server (server admins only) Developer's Note: * To change your DayZ UI options, go to OPTIONS > GAME OPTIONS > DayZ UI. This will only affect the DayZ UI elements, unfortunately it is not saving to the config file so each time you restart ArmA2 you will need to change this setting. * You will receive a serialization warning in game when changing the DayZ UI option, just ignore it by clicking continue it will be gone in next update. * DayZ UI Debug option is not working properlly (no debug indicator at the moment). deal-with-it.jpg Changelog: * [NEW] Bear trap has chance to spawn on infected hunters * [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches) * [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI) * [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds) Thank fuck for that, I was beginning to regret even running a server this month, at least a patch is out that works. Notice that there's no fix for barbed wire graphical glitches though
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On September 07 2012 02:06 TSBspartacus wrote:Show nested quote +On September 07 2012 01:45 Zorkmid wrote:1.7.2.6 is live! I can't wait to play! I hope you TLDayZ peeps come back. It's been lonely. USE THE LATEST BETA: 96584 The ideal place to load bugs is at the community bug tracker: https://dev-heaven.net/projects/dayzPlease make sure they are listed to the DayZ project. Feature requests can also be made through this system. Torrent File (Full Install) Build Notes Affected addons: * dayz 1.something.somethingelse * dayz_code 1.7.2.6 * dayz_server (server admins only) Developer's Note: * To change your DayZ UI options, go to OPTIONS > GAME OPTIONS > DayZ UI. This will only affect the DayZ UI elements, unfortunately it is not saving to the config file so each time you restart ArmA2 you will need to change this setting. * You will receive a serialization warning in game when changing the DayZ UI option, just ignore it by clicking continue it will be gone in next update. * DayZ UI Debug option is not working properlly (no debug indicator at the moment). deal-with-it.jpg Changelog: * [NEW] Bear trap has chance to spawn on infected hunters * [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches) * [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI) * [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds) Thank fuck for that, I was beginning to regret even running a server this month, at least a patch is out that works. Notice that there's no fix for barbed wire graphical glitches though  Agreed!
Anyone in Cherno? I'll need a blood transfusion tonight! (Have bags)
Let's get dat choppa.
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