Day Z: Persistant world zombie survival mod - Page 271
Forum Index > General Games |
oGxKiLLeRz
United States50 Posts
| ||
Audemed
United States893 Posts
It's just frustrating, if it's not artifacts and breaking legs going down starits, it's hackers. If not hacekrs, all your shit just up and vanishes.... | ||
Risen
United States7927 Posts
On August 11 2012 08:50 oGxKiLLeRz wrote: did u remember to save your tent? Very important to remember lol. So I'm now the proud owner of a DMR w/ 4 mags and M9SD w/ 4 SD mags I found in Stary tents after reset awww yeeeee. Gear: DMR, M9SD, M4A1 w/ 2 SD mags and 2 regular. Goal now is finding camo/ghillie, M4A1CCO SD, NVGs, rangefinder in order of priority. | ||
Audemed
United States893 Posts
| ||
Risen
United States7927 Posts
On August 11 2012 09:24 Audemed wrote: I hate you, FYI. I miss my DMR already. <3<3<3 | ||
sereniity
Sweden1159 Posts
I have an SVD camo but it just feels silly and clunky to use when I know I could just go and get an AS50 from one of my camp tents :/... Wish they'd remove/lower the damage of all the snipers that hit above 8000. That way it'd atleast be abit harder to snipe, right now (if you have an AS50 or M107) all you have to do is check range and then zero and click right on target, no challenge at all... | ||
PassiveAce
United States18076 Posts
Im still not happy about the lee-enfield change. | ||
oZii
United States1198 Posts
On August 11 2012 09:38 sereniity wrote: God I fucking hate the AS50... it's so cheap in my opinion, wrecks everything without any downsides what-so-ever. I have an SVD camo but it just feels silly and clunky to use when I know I could just go and get an AS50 from one of my camp tents :/... Wish they'd remove/lower the damage of all the snipers that hit above 8000. That way it'd atleast be abit harder to snipe, right now (if you have an AS50 or M107) all you have to do is check range and then zero and click right on target, no challenge at all... Its a sim. A AS50 does what its suppose to do. The reason people like the AS50 so much is because its efficient. It is designed for vehicles so of course it kills in 1 hit. A 50.cal sniper rifle hits bone irl you are pretty much dead do to the shockwave and tumble. T We are talking guns and guns aren't designed to be balanced and since this uses Arma as its engine its still not designed to be balanced. There is a big thread on the official forums about people complaining about 50.cals I don't understand why. Its the best in the game there is always a best in a game. 8000 damage is nothing to sneeze at either since you only have 12000 blood your pretty much dead if you get shot with a DMR so its not really different. I just don't think because you have to shoot someone 2 times means you are more skilled because you shot them with a DMR. Sorry for rant been spending to much time on official forums I guess. I just don't understand how people can hate on the AS50 just because its 1 hit kill and low recoil. Thats what its designed to have irl. To be far the SVD camo is the easiest gun sniper to range in the game if you are playing on a server that doesn't have scroll wheel range finder. The SVD downside is it has no Zoom. Making the DMR and M24 superior imo. | ||
sereniity
Sweden1159 Posts
On August 11 2012 10:32 oZii wrote: Its a sim. A AS50 does what its suppose to do. The reason people like the AS50 so much is because its efficient. It is designed for vehicles so of course it kills in 1 hit. A 50.cal sniper rifle hits bone irl you are pretty much dead do to the shockwave and tumble. T We are talking guns and guns aren't designed to be balanced and since this uses Arma as its engine its still not designed to be balanced. There is a big thread on the official forums about people complaining about 50.cals I don't understand why. Its the best in the game there is always a best in a game. 8000 damage is nothing to sneeze at either since you only have 12000 blood your pretty much dead if you get shot with a DMR so its not really different. I just don't think because you have to shoot someone 2 times means you are more skilled because you shot them with a DMR. Sorry for rant been spending to much time on official forums I guess. I just don't understand how people can hate on the AS50 just because its 1 hit kill and low recoil. Thats what its designed to have irl. To be far the SVD camo is the easiest gun sniper to range in the game if you are playing on a server that doesn't have scroll wheel range finder. The SVD downside is it has no Zoom. Making the DMR and M24 superior imo. While you might be right, the problem is that AS50 is the most common sniper right now (not even exaggerating, I see over 50% AS50s on the people I either kill or get killed by. If it was as rare as it's meant to be (no duping/hacking) then I'd agree. | ||
Tiegrr
United States607 Posts
On August 11 2012 09:21 Risen wrote: Very important to remember lol. So I'm now the proud owner of a DMR w/ 4 mags and M9SD w/ 4 SD mags I found in Stary tents after reset awww yeeeee. Gear: DMR, M9SD, M4A1 w/ 2 SD mags and 2 regular. Goal now is finding camo/ghillie, M4A1CCO SD, NVGs, rangefinder in order of priority. I read M9SD as the M4SD for a second and was thinking about finding where you are to kill you. ![]() Edit: Saw you log on your server Maestro. :> And oZii. | ||
PaqMan
United States1475 Posts
| ||
Audemed
United States893 Posts
What to do? | ||
Zorkmid
4410 Posts
WB Paqman!! | ||
Angra
United States2652 Posts
On August 11 2012 11:06 sereniity wrote: While you might be right, the problem is that AS50 is the most common sniper right now (not even exaggerating, I see over 50% AS50s on the people I either kill or get killed by. If it was as rare as it's meant to be (no duping/hacking) then I'd agree. The thing is though I don't think you're finding AS50s on people because they're more common than the M107 or anything, you're finding them on people because it's the preferred weapon over the M107, so when people have the choice of taking one or the other, they'll go with the AS50, which then makes it SEEM like it's more common to find them. Unless you mean reducing the rarity of .50 cal and high end sniper rifles overall, then I agree that high end guns should be less common than they are right now. | ||
oZii
United States1198 Posts
On August 11 2012 13:29 Audemed wrote: So, I connected to TL TS, then updated, and now I can't reconnect >.> What to do? you can roll back. Just google dayz beta and find 1.7.2.4 Then google rollback dayz beta. You should find the instructions. It will say something along the lines of deleting beta folder held in expansions folder. | ||
![]()
TheEmulator
28084 Posts
On August 11 2012 14:53 oZii wrote: you can roll back. Just google dayz beta and find 1.7.2.4 Then google rollback dayz beta. You should find the instructions. It will say something along the lines of deleting beta folder held in expansions folder. He put TL TS in his post. So I think he meant teamspeak. | ||
oZii
United States1198 Posts
On August 11 2012 14:57 TheEmulator wrote: He put TL TS in his post. So I think he meant teamspeak. ooops my bad not sure then | ||
oZii
United States1198 Posts
http://www.reddit.com/r/dayz/comments/y0p2r/173_patch_spoiler/ + Show Spoiler + The 1.7.2.5 patch included a few things that are going to be released with 1.7.3 Stop reading here if you don't want to know more about the upcoming 1.7.3 patch. S P O I L E R 1. Dogs are in it (this isn't news per say, but I can confirm it now 100%) 2. They will be controlled by the player by whistling. Slow down, wait, call back, etc. will all be controlled by different whistles. 3. You will have to feed it (raw steaks) and water (water bottle). 4. It looks like they can track (not sure if this is finished or if they can just track animals or other players) and warn (they watch out for danger, not sure if it's only zombies or other players) and then bark/growl. 5. Stealth has been modified (haven't compared it to a older version but from playing I'm positive it's made easier to stealth past zombies). 6. How the gear is synced has been modified (probably the ammo count fix). 7. maxLocalZombies was changed from 30 to 40, more zombie spawns? That is what I've found so far, I'm still looking for the exact formula regarding humanity - at what point does one become a bandit or a hero, etc. I think I found where the skin changes regarding the humanity: _model = "Survivor2_DZ"; if (_humanity < -2000) then { _model = "Bandit1_DZ"; }; if (_humanity > 5000) then { _model = "Survivor3_DZ"; }; Here is how the dogs will work: http://i.imgur.com/bLN7z.jpg This made LOL, dog_ qq _#.wss (#=1,2,3) is played when the dog whines ![]() Edit: 5. might have something to do with dogs, they can slow down and it's called stealth. About the stealth past zombies, I found them easier in the current patch but I'm not sure where to look within the files to confirm that. | ||
Risen
United States7927 Posts
![]() | ||
ZaaaaaM
Netherlands1828 Posts
On August 11 2012 16:32 oZii wrote: SPOILER 1.7.3 http://www.reddit.com/r/dayz/comments/y0p2r/173_patch_spoiler/ + Show Spoiler + The 1.7.2.5 patch included a few things that are going to be released with 1.7.3 Stop reading here if you don't want to know more about the upcoming 1.7.3 patch. S P O I L E R 1. Dogs are in it (this isn't news per say, but I can confirm it now 100%) 2. They will be controlled by the player by whistling. Slow down, wait, call back, etc. will all be controlled by different whistles. 3. You will have to feed it (raw steaks) and water (water bottle). 4. It looks like they can track (not sure if this is finished or if they can just track animals or other players) and warn (they watch out for danger, not sure if it's only zombies or other players) and then bark/growl. 5. Stealth has been modified (haven't compared it to a older version but from playing I'm positive it's made easier to stealth past zombies). 6. How the gear is synced has been modified (probably the ammo count fix). 7. maxLocalZombies was changed from 30 to 40, more zombie spawns? That is what I've found so far, I'm still looking for the exact formula regarding humanity - at what point does one become a bandit or a hero, etc. I think I found where the skin changes regarding the humanity: _model = "Survivor2_DZ"; if (_humanity < -2000) then { _model = "Bandit1_DZ"; }; if (_humanity > 5000) then { _model = "Survivor3_DZ"; }; Here is how the dogs will work: http://i.imgur.com/bLN7z.jpg This made LOL, dog_ qq _#.wss (#=1,2,3) is played when the dog whines ![]() Edit: 5. might have something to do with dogs, they can slow down and it's called stealth. About the stealth past zombies, I found them easier in the current patch but I'm not sure where to look within the files to confirm that. Thanks;) No idea why youre spoiler tagging it lol | ||
| ||