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Day Z: Persistant world zombie survival mod - Page 192

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We have a Dayz channel on the TL Teamspeak Server. Come play with us!
shindigs
Profile Blog Joined May 2009
United States4795 Posts
July 24 2012 06:22 GMT
#3821
The game is actually pretty frightening at night, but tough to navigate after respawn
Photographer@shindags || twitch.tv/shindigs
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
July 24 2012 06:47 GMT
#3822
On July 24 2012 13:08 Charger wrote:
Show nested quote +
On July 24 2012 12:09 TheEmulator wrote:
On July 24 2012 12:04 KnT wrote:
Going down permanantly or just going down for the day?

Forever


NOOOOOOOO for reals? Why?

Is the in game time of day on both TL servers about the same? It was so nice comming home at night and playing in the daytime.


Dark is going to get another server up so ya this current one is going down forever but there will be another TL server 1 again in the future
TheEmulator
Profile Blog Joined July 2010
28102 Posts
July 24 2012 07:19 GMT
#3823
As I am finishing the night sniping in elektro, some dufus walks right in front of me and goes prone with his scope facing elektro. I realized he had no idea i was 5m behind him so I ended his life.

I am going back to that tree without a doubt from now on because obviously I am invisible under it. LoL.
Administrator
Bismillah
Profile Joined February 2011
69 Posts
July 24 2012 07:26 GMT
#3824
On July 24 2012 16:19 TheEmulator wrote:
As I am finishing the night sniping in elektro, some dufus walks right in front of me and goes prone with his scope facing elektro. I realized he had no idea i was 5m behind him so I ended his life.

I am going back to that tree without a doubt from now on because obviously I am invisible under it. LoL.

Was it the one on the big hill near the power plant? Pretty sure that's the one you're talking about, every time someone snipes there from my group, the exact same happens to them...noone sees them and just walks right up. But do beware some people know this and specifically try to find you there.
Ghazi364
TSBspartacus
Profile Joined October 2011
England1046 Posts
Last Edited: 2012-07-24 07:46:24
July 24 2012 07:42 GMT
#3825
On July 24 2012 08:51 MaestroSC wrote:
i think its tofus server. when we started xferring our gear to tofus server in preparation for the exodus of server 1, everything kept getting eaten in our tents. there were only 5-6 people on the server when we were xferring to it, and everytime we logged out and joined back in, half of our items would be gone again. we lost like 5 as50s 4 nvg's 2 rangefinders in tents on that server in a matter of 15 minutes.

(its unlikely any1 found our tents with 4-6 people on the server, and they are all in cherno/starry

Sorry exodus of server 1?
Ah ok, I'm a bit out of the loop since I'm working most the time.
I thought the server was mostly fine tbh, but there were some serious issues we tried to work with them to resolve and they turned out to be pretty bad with customer support.
FXOpen
Profile Joined November 2010
Australia1844 Posts
July 24 2012 07:55 GMT
#3826
Omg.

I hope the person that just killed me at the Elektro powerplant is here. Pretty fucking funny hahahah
www.twitter.com/FXOpenESports
TheEmulator
Profile Blog Joined July 2010
28102 Posts
July 24 2012 08:34 GMT
#3827
On July 24 2012 16:26 Bismillah wrote:
Show nested quote +
On July 24 2012 16:19 TheEmulator wrote:
As I am finishing the night sniping in elektro, some dufus walks right in front of me and goes prone with his scope facing elektro. I realized he had no idea i was 5m behind him so I ended his life.

I am going back to that tree without a doubt from now on because obviously I am invisible under it. LoL.

Was it the one on the big hill near the power plant? Pretty sure that's the one you're talking about, every time someone snipes there from my group, the exact same happens to them...noone sees them and just walks right up. But do beware some people know this and specifically try to find you there.

I was at the spot where the power lines meet the forest north of the city. I avoid dobry because people love to go sniper hunting up there.
Administrator
Frost
Profile Blog Joined April 2010
Korea (South)1042 Posts
July 24 2012 08:43 GMT
#3828
Anyone wanna group up? For some reason, I don't have my bag anymore lol, but I found a pistol/lee enfield and a whole bunch of supplies in a buildings o.O. Not having a bag hurts though. Anyone has a spare one :3
carmon
Profile Joined December 2010
United States220 Posts
July 24 2012 09:36 GMT
#3829
had lots of fun sniping today with killer, nick, maestro, and dai. I ended the night with 18 kills and the rest of the group walked away with as50, nvgs, m24, dmrs, m107s etc.
Scootaloo
Profile Joined January 2012
655 Posts
July 24 2012 09:44 GMT
#3830
Why the hell did they remove starting weapons?
Now every time I want to do anything I have to search for half an hour to find anything to defend myself, if I don't die due to zombies that track you for kilometers it's some rediculous 1 meter drop that breaks your legs.
And the weapon locations are just horrible, you can find a weapon in maybe 1 in 10 houses, you'll have more luck finding a axe or a knife, but ofcourse, those are not the official intentional weapons and can just be ignored.
Every godamn game I find these piles of ammo, bandages and food, but nothing becomes of any godamn use because I can't kill anything, and ofcourse shaking zombies is as good as impossible because hurp a durp same run speed.

At this point I'm considering quiting this bullshit, I wanted to have a realistic zombie shooter, not a running away simulator with incredibly shitty controls.
Bismillah
Profile Joined February 2011
69 Posts
July 24 2012 10:01 GMT
#3831
On July 24 2012 18:44 Scootaloo wrote:
Why the hell did they remove starting weapons?
Now every time I want to do anything I have to search for half an hour to find anything to defend myself, if I don't die due to zombies that track you for kilometers it's some rediculous 1 meter drop that breaks your legs.
And the weapon locations are just horrible, you can find a weapon in maybe 1 in 10 houses, you'll have more luck finding a axe or a knife, but ofcourse, those are not the official intentional weapons and can just be ignored.
Every godamn game I find these piles of ammo, bandages and food, but nothing becomes of any godamn use because I can't kill anything, and ofcourse shaking zombies is as good as impossible because hurp a durp same run speed.

At this point I'm considering quiting this bullshit, I wanted to have a realistic zombie shooter, not a running away simulator with incredibly shitty controls.

Zombies are bugged, yeah, but how long have you been playing? It sounds like you don't know where to look. You can usually find a hatchet within 5 minutes and then I would advise going to barns/farm spawns. Don't look for guns in industrial nor civilian unless it's a supermarket. Barns are the easiest, then move up to military spawns, and use the dayzdb map with loot locations to navigate it. It's always rough killing zombies if you aren't indoors, but it's not that bad.
Ghazi364
Critter
Profile Joined January 2011
United States196 Posts
July 24 2012 10:03 GMT
#3832
On July 24 2012 18:44 Scootaloo wrote:
Why the hell did they remove starting weapons?
Now every time I want to do anything I have to search for half an hour to find anything to defend myself, if I don't die due to zombies that track you for kilometers it's some rediculous 1 meter drop that breaks your legs.
And the weapon locations are just horrible, you can find a weapon in maybe 1 in 10 houses, you'll have more luck finding a axe or a knife, but ofcourse, those are not the official intentional weapons and can just be ignored.
Every godamn game I find these piles of ammo, bandages and food, but nothing becomes of any godamn use because I can't kill anything, and ofcourse shaking zombies is as good as impossible because hurp a durp same run speed.

At this point I'm considering quiting this bullshit, I wanted to have a realistic zombie shooter, not a running away simulator with incredibly shitty controls.


The axe is a weapon. It one shots zombies and frankly is better than the Markarov you used to start with XD When you pick it up, right click and remove from toolbelt and poof, it's in your main weapon slot.
Ighox
Profile Joined July 2009
Norway580 Posts
July 24 2012 10:39 GMT
#3833
On July 24 2012 18:44 Scootaloo wrote:
Why the hell did they remove starting weapons?
Now every time I want to do anything I have to search for half an hour to find anything to defend myself, if I don't die due to zombies that track you for kilometers it's some rediculous 1 meter drop that breaks your legs.
And the weapon locations are just horrible, you can find a weapon in maybe 1 in 10 houses, you'll have more luck finding a axe or a knife, but ofcourse, those are not the official intentional weapons and can just be ignored.
Every godamn game I find these piles of ammo, bandages and food, but nothing becomes of any godamn use because I can't kill anything, and ofcourse shaking zombies is as good as impossible because hurp a durp same run speed.

At this point I'm considering quiting this bullshit, I wanted to have a realistic zombie shooter, not a running away simulator with incredibly shitty controls.

It's easy to lose zombies, and it's never gonna be a zombie shooter, it's supposed to be a survival game and that's why the starting gun was removed so that step 1 is always learning to avoid zombies rather than shooting everything and aggroing whole cities.
Khalum
Profile Joined September 2010
Austria831 Posts
July 24 2012 10:41 GMT
#3834
Also, getting rid of zombies is incredibly easy - when there are no houses to run through simply run around a few bushes and you should be fine.
KnT
Profile Blog Joined January 2011
Australia243 Posts
July 24 2012 12:05 GMT
#3835
Did someone lower the ping auto kick on 1337? It used to be 350 didn't it?
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
July 24 2012 12:37 GMT
#3836
On July 24 2012 18:44 Scootaloo wrote:
Why the hell did they remove starting weapons?
Now every time I want to do anything I have to search for half an hour to find anything to defend myself, if I don't die due to zombies that track you for kilometers it's some rediculous 1 meter drop that breaks your legs.
And the weapon locations are just horrible, you can find a weapon in maybe 1 in 10 houses, you'll have more luck finding a axe or a knife, but ofcourse, those are not the official intentional weapons and can just be ignored.
Every godamn game I find these piles of ammo, bandages and food, but nothing becomes of any godamn use because I can't kill anything, and ofcourse shaking zombies is as good as impossible because hurp a durp same run speed.

At this point I'm considering quiting this bullshit, I wanted to have a realistic zombie shooter, not a running away simulator with incredibly shitty controls.

I think you're still new to this game. When you've found a sniper rifle then come back and see if you're opinion about zombies is the same.
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Zorkmid
Profile Joined November 2008
4410 Posts
July 24 2012 13:12 GMT
#3837
On July 24 2012 18:44 Scootaloo wrote:
Why the hell did they remove starting weapons?
Now every time I want to do anything I have to search for half an hour to find anything to defend myself, if I don't die due to zombies that track you for kilometers it's some rediculous 1 meter drop that breaks your legs.
And the weapon locations are just horrible, you can find a weapon in maybe 1 in 10 houses, you'll have more luck finding a axe or a knife, but ofcourse, those are not the official intentional weapons and can just be ignored.
Every godamn game I find these piles of ammo, bandages and food, but nothing becomes of any godamn use because I can't kill anything, and ofcourse shaking zombies is as good as impossible because hurp a durp same run speed.

At this point I'm considering quiting this bullshit, I wanted to have a realistic zombie shooter, not a running away simulator with incredibly shitty controls.


You just need to learn where the guns spawn, and how to orienteer to those locations from where you spawn.

Shaking zombies is actually incredibly easy since patch 1.7.2.2, just crouch run around in pine trees, buildings, or anything that hides line of sight. They're basically deaf to most guns too.

That being said, I can't help but think that you probably should quit, because this is definitely not a zombie shooter, and the alpha stage of development isn't for the impatient.
Scootaloo
Profile Joined January 2012
655 Posts
Last Edited: 2012-07-24 13:30:33
July 24 2012 13:19 GMT
#3838
Managed to get a Lee Enfield, which was a lot of fun for the 5 minutes before some asshole told me he was friendly and shot me.
It seems a lot of effort for incredibly little gain, the battling zombies, even with an axe, which needs it's own seperate manual.
The map helps to figure out where you should go for every item but I find it somewhat rediculous I needed to know about no less then 2 online maps to make sense of an ingame situation, and having to alt tab in a game like this, especially when you see the name of a town you just entered can often turn into suicide.

And as far as the makarov being removed, as you said yourself, agro'ing zombies is a massive problem with them, combine that with their low power and the rather low 8 bullets only really makes it viable for getting into one or two drop locations.
Do you honestly believe starting you off with very low ammo isn't survival enough? The low ammo crappy makarov IS what you would put into a survival focussed game, removing it seems just completely pointless and just another barrier to get into the game without reading a godamn manual.

Also sneaking systems are all fun and such but the extremely shitty controls and the bad programming just make it either a extremely slow ride of boredom or playing it more loose which makes it impossible to shake the aggro before you can grab your items.

This just feels like one of those bad patches that makes a game stupidly difficult after fans have been complaining it was too easy, I think I'll wait till future updates fix this shit and focus on the many better games I have.

Edit: And yeah, I am kind of pissed off, from what I've seen from the numerous Destiny material this seemed like an incredibly enjoyable game, to only find out now that to reach that point you have to spend 15 min to an hour depending on luck and spawn position to even get a basic weapon, from where you can actually start playing this game, if this was a one or couple of times thing I would'nt mind but at this point I spent so much time on that bullshit, it's just frustrating.

I get the idea of having no weapons to fight and being chased, in Amnesia or Penumbra for instance it works incredibly well, however there it works because it's actually scary due to the game's atmosphere, story and enemy design, in this case it's like you're being chased by a bunch of annoying parasites that sound like dogs and wear idiotic french berets, it takes me out of the game and wastes a lot of my time on tedious busywork.
Wortie
Profile Joined September 2011
Netherlands212 Posts
July 24 2012 13:33 GMT
#3839
On July 24 2012 22:19 Scootaloo wrote:
Managed to get a Lee Enfield, which was a lot of fun for the 5 minutes before some asshole told me he was friendly and shot me.
It seems a lot of effort for incredibly little gain, the battling zombies, even with an axe, which needs it's own seperate manual.
The map helps to figure out where you should go for every item but I find it somewhat rediculous I needed to know about no less then 2 online maps to make sense of an ingame situation, and having to alt tab in a game like this, especially when you see the name of a town you just entered can often turn into suicide.

And as far as the makarov being removed, as you said yourself, agro'ing zombies is a massive problem with them, combine that with their low power and the rather low 8 bullets only really makes it viable for getting into one or two drop locations.
Do you honestly believe starting you off with very low ammo isn't survival enough? The low ammo crappy makarov IS what you would put into a survival focussed game, removing it seems just completely pointless and just another barrier to get into the game without reading a godamn manual.

Also sneaking systems are all fun and such but the extremely shitty controls and the bad programming just make it either a extremely slow ride of boredom or playing it more loose which makes it impossible to shake the aggro before you can grab your items.

This just feels like one of those bad patches that makes a game stupidly difficult after fans have been complaining it was too easy, I think I'll wait till future updates fix this shit and focus on the many better games I have.

Edit: And yeah, I am kind of pissed off, from what I've seen from the numerous Destiny material this seemed like an incredibly enjoyable game, to only find out now that to reach that point you have to spend 15 min to an hour depending on luck and spawn position to even get a basic weapon, from where you can actually start playing this game, if this was a one or couple of times thing I would'nt mind but at this point I spent so much time on that bullshit, it's just frustrating.

I get the idea of having no weapons to fight and being chased, in Amnesia or Penumbra for instance it works incredibly well, however there it works because it's actually scary due to the game's atmosphere, story and enemy design, in this case it's like you're being chased by a bunch of annoying parasites that sound like dogs and wear idiotic french berets, it takes me out of the game and wastes a lot of my time on tedious busywork.


You're now playing @DayZmod alpha release
tofucake
Profile Blog Joined October 2009
Hyrule19253 Posts
July 24 2012 13:51 GMT
#3840
sooooo.........what happened last night? I remember almost being murdered by zombies at NWAF but that's about it.
Liquipediaasante sana squash banana
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