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Silentenigma
Profile Joined July 2009
Turkey2037 Posts
July 26 2012 01:18 GMT
#361
I feel like games biggest problems are it s graphics and Ui.Dota 1 looks better than this game.And ui...You cant even mouseover skills mouseover heroes.You cant view another place with minimap.You cant look back while running straight.
This game would be really good if they made it on WoW engine thought.WoW engine for PVP is really good imo.
日本語が上手ですね
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2012-07-26 01:49:10
July 26 2012 01:48 GMT
#362
On July 26 2012 10:18 Silentenigma wrote:
I feel like games biggest problems are it s graphics and Ui.Dota 1 looks better than this game.And ui...You cant even mouseover skills mouseover heroes.You cant view another place with minimap.You cant look back while running straight.
This game would be really good if they made it on WoW engine thought.WoW engine for PVP is really good imo.

This engine does do really nice particles though :3

Literally, that's what stood out to me. The particles look so much better than the rest of the game
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
LunarC
Profile Blog Joined October 2009
United States1186 Posts
July 26 2012 02:51 GMT
#363
Played a lot of LoL and a LOT of Dota 2, and simply looking at this game makes me think you need a different set of tools to play this game, which is a good thing

Aesthetically, I think spells and heroes are very easy to spot and recognizable, which is very good. I don't like that you can see your opponent aim skills, because it makes them too easy to dodge.

I sincerely, SINCERELY hope that they balance heroes in a way that does NOT result in a bunch of tanky, high damage-per-second heroes beating out every other type and that they include different ways to gain advantages besides getting a ton of kills.

Basically what I'm trying to say is that these games need to be handled very VERY carefully as it's easy to end up with game mechanics and hero interactions that intrinsically do not offer very many strategic options. Ideally, it'll be very different from LoL and Dota mechanically, yet offer just as many different strategies for victory.
REEBUH!!!
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
July 26 2012 04:35 GMT
#364
On July 26 2012 10:18 Silentenigma wrote:
I feel like games biggest problems are it s graphics and Ui.Dota 1 looks better than this game.And ui...You cant even mouseover skills mouseover heroes.You cant view another place with minimap.You cant look back while running straight.
This game would be really good if they made it on WoW engine thought.WoW engine for PVP is really good imo.



You actually can mouse over skills and items. Holding spacebar frees your cursor to hover over icons. I agree about mouseover heroes, and especially viewing other areas on the map. It's hard to tell what lanes are ripe for ganking without actually being able to see.

Not being able to look back is a feature, not a bug.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 26 2012 08:27 GMT
#365
On July 26 2012 13:35 Megaman703 wrote:
Show nested quote +
On July 26 2012 10:18 Silentenigma wrote:
I feel like games biggest problems are it s graphics and Ui.Dota 1 looks better than this game.And ui...You cant even mouseover skills mouseover heroes.You cant view another place with minimap.You cant look back while running straight.
This game would be really good if they made it on WoW engine thought.WoW engine for PVP is really good imo.



You actually can mouse over skills and items. Holding spacebar frees your cursor to hover over icons. I agree about mouseover heroes, and especially viewing other areas on the map. It's hard to tell what lanes are ripe for ganking without actually being able to see.

Not being able to look back is a feature, not a bug.

Not being able to see other lanes is also a feature. You can look in their direction to see the healthbars, you can use the minimap to see where they are/health of towers, but you can't see everything and thats why communication is important. This game is already very simple, the perspective and limited information helps making it more skillbased.
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
July 26 2012 23:46 GMT
#366
If anyone wants an invite you can just pm me your email and I can send it from in-game (seems to me that you can send out "unlimited" amounts, have only sent out 3 so dunno.)
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
Last Edited: 2012-07-27 00:58:33
July 27 2012 00:01 GMT
#367
I uninstalled game after 6 7 games.Every game there were leavers and games get decided by who leaves first.I would like this game like 10 years ago but in todays standards this game is really really bad.Not worth your time imo.
There are only 5! selectable heroes when you start the game.Even thought this game is new and closed beta you have to pay to unlock all champions or grind them one by one same as LoL.Most of these heroes are LoL clone and uninteresting heroes..Game mechanics are mostly LoL clone aswell.(AP AD stuff summoner spells no Deny no stat points).Ui is like 10 years old.Graphics are beyond horrible.You cant change camera angle this means you cant see shit if you dont turn around all the time.Most of the time I spent my time looking minimap instead of looking actual game.If you dont look at minimap all the times you get lost easily because every corner and every forest is same.Team fights become clusterfuck and you cant see anything until you die.
I feel like nothing in this game feel unique or good.I feel like i play crappy version of LoL and WoW arena hybrid.
日本語が上手ですね
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
July 27 2012 01:45 GMT
#368
On July 27 2012 09:01 Silentenigma wrote:
I uninstalled game after 6 7 games.Every game there were leavers and games get decided by who leaves first.I would like this game like 10 years ago but in todays standards this game is really really bad.Not worth your time imo.
There are only 5! selectable heroes when you start the game.Most of this heroes are LoL clone.Games mechanics are mostly LoL clone aswell.(AP AD stuff).Ui is like 10 years old.Graphics are beyond horrible.You cant change camera angle this means you cant see shit if you dont turn around all the time.Most of the time I spent my time looking minimap instead of looking actual game.If you dont look at minimap all the times you get lost easily because every corner and every forest is same.Team fights become clusterfuck and you cant see anything until you die.
I feel like nothing in this game feel unique.I feel i play crappy version of LoL and WoW arena clone.

I really don't see where you are coming from. I have played around 15-20 games now and I actually quite like it, item system is sort of a mix between how it works in LoL and Rise of Immortals. The camera view is quite obvious though, its a 3RD-Person game NOT an a-rts like dota and lol, the awareness of what happens around you is part of the skill. You focusing that much to look at map etc just says that you are bad, there is nothing else to it. Map awareness is an important skill in all strategy games, starcraft, dota etc. I advise you try and find a friend to play with after I did that I started having a LOT more fun and you don't really have that many leavers after you get tp lvl 6. ( When you start playing "normal games" instead of novice.)

I actually find the game quite fun even though I had a really bad first impression, I am really looking forward to updates because I think the game has real potential.
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
EMIYA
Profile Joined March 2011
United States433 Posts
July 27 2012 02:05 GMT
#369
Meh. This game feels like Alpha to me, and not Beta. The 'hero' abilities are incredibly unimaginitive, which also ends up punishing any of the heros that are created down the line that have more unique spells. Why bother aiming your fancy shit that can miss when you can pick Ymir and stun people in a cone for 3 seconds?

Towers are incredibly fragile, the item spread is pretty damn stale. Carries get the same shit every game, and there is a lack of items that freshen up the ability spread with activations (not including those 2m CD sprint and etc items).

Last hitting is pretty much non existent--most people just smash waves in hopes of pushing a tower when your opponents leave it. Just by hitting the creep, you are awarded half the gold, and even if you do bother to get the last hit, the amount is so miniscule in the end, that you are better off being more wary of what your opponents are doing by staying back/or just GANKING the shit out of the enemy team--thats where the money is. Farming doesn't really exist, besides the enemy heros, so you aren't really punished for mass ganking, not getting last hits besides some EXP loss if things go sour. Anyways, point is that it doesn't matter what you do, you'll be nearly maxed on items by the 30 minute mark no matter how shitty you played.

I think there are 19 heros? Some of them have awful abilities, like Vamana, his umbrella charge is pretty gay since its turn speed is so horrendously slow that half the time you ram into a wall, and the fact it does damage is pointless since you use it to either a) chase b) escape. He bo, that guy is broken, and etc. Generally, its plain stupid how uncreative they were at designing the skill sets since 80% of the heros have a cookie-cutter leap/speed boost that they might as well just stick with only 5 heros and have mirror matches.

Way too much polishing needed to see it ever compete with dota/LoL.
TBone-
Profile Blog Joined November 2010
United States2309 Posts
July 27 2012 02:07 GMT
#370
This just got announced for quakecon as a cash tournament http://www.hirezstudios.com/hirezwp/?p=2300
Eve online FC, lover of all competition
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
July 27 2012 12:44 GMT
#371
On July 27 2012 11:05 EMIYA wrote:
Meh. This game feels like Alpha to me, and not Beta. The 'hero' abilities are incredibly unimaginitive, which also ends up punishing any of the heros that are created down the line that have more unique spells. Why bother aiming your fancy shit that can miss when you can pick Ymir and stun people in a cone for 3 seconds?

Towers are incredibly fragile, the item spread is pretty damn stale. Carries get the same shit every game, and there is a lack of items that freshen up the ability spread with activations (not including those 2m CD sprint and etc items).

Last hitting is pretty much non existent--most people just smash waves in hopes of pushing a tower when your opponents leave it. Just by hitting the creep, you are awarded half the gold, and even if you do bother to get the last hit, the amount is so miniscule in the end, that you are better off being more wary of what your opponents are doing by staying back/or just GANKING the shit out of the enemy team--thats where the money is. Farming doesn't really exist, besides the enemy heros, so you aren't really punished for mass ganking, not getting last hits besides some EXP loss if things go sour. Anyways, point is that it doesn't matter what you do, you'll be nearly maxed on items by the 30 minute mark no matter how shitty you played.

I think there are 19 heros? Some of them have awful abilities, like Vamana, his umbrella charge is pretty gay since its turn speed is so horrendously slow that half the time you ram into a wall, and the fact it does damage is pointless since you use it to either a) chase b) escape. He bo, that guy is broken, and etc. Generally, its plain stupid how uncreative they were at designing the skill sets since 80% of the heros have a cookie-cutter leap/speed boost that they might as well just stick with only 5 heros and have mirror matches.

Way too much polishing needed to see it ever compete with dota/LoL.

I feel like this game is alpha too and they are trying to milk money from this unfinished game still.I didnt know you get half gold from hitting creeps LOL.
Heroes are just copy paste from lol/dota with bad modeling into a bad game engine.I think this game has no future.
日本語が上手ですね
Razith
Profile Joined February 2011
Canada431 Posts
July 27 2012 14:04 GMT
#372
I will never touch this game simply because it is developed by Hi-Rez. I was a huge follower and supporter for Tribes: Ascend and the way they treated their Alpha/Beta testers was atrocious.

They are not open to any feedback. The community managers will make it seem like they're listening, but in reality they're going to make it the way they want it; its an endless carrot on a stick type scenario. They will then throw in micro transactions to unlock the rest of the content, claiming you can unlock it with experience, but the endless hours to unlock content via the 'free' route is ridiculous. The few things that actually changed based on community feedback took months/years of them trying their way and finally realizing they're horribly wrong. Its almost worse than blizzard patch roll outs.

A few people fall in love with this concept, but will find a few things with the core of the game that just don't work compared to other MOBA's. They will write endless threads about how these differences are bad for the game, and how they need to be addressed / fixed. They will all go ignored, or get minimal 'were considering it' feedback. For those truly passionate about MOBA's and gaming, this is a very frustrating and exhausting experience, and I don't want other TL'ers to go banging their heads against the wall.

For what its worth, my job is to analyze companies and advise on whether they're worth investing in. Considering you're investing your time, I would advise against it simply because this management team has a piss-poor track record, and treats their customers like shit.

I apologize for the rant, but I'm passionate enough about this to post a warning to fellow TLers; if you don't like what you see in alpha, get out now! Keep their patch-notes page bookmarked and check up on it and check out major changes if you are still slightly interested.

All of the above is an expression of my personal opinion.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
Last Edited: 2012-07-27 19:41:42
July 27 2012 16:44 GMT
#373
carries don't build the same items every game there is still much variety.
executioner/qins is the highest dps
voidblade objectively better than titan's bane
tabi is outclassed by reinforced but still viable
heartseeker is really nice for ratios
beatstick is waaaayyy underrated it is actually amazing for the stats alone but only on artemis
lifestealgloves are underwhelming unless you are arachne.
everyone thinks frostbound is required but i say creepingcurse costs 1500 less and is the same thing.
really good kalis will rush voidblade because its actually amazing.

there is also the fact there is no MPr item that gives any attackspeed or PPo so that is a tricky stat to get
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
July 27 2012 17:12 GMT
#374
On July 27 2012 23:04 Razith wrote:
They are not open to any feedback. The community managers will make it seem like they're listening, but in reality they're going to make it the way they want it; its an endless carrot on a stick type scenario.


That is what feedback is - feedback, not an instruction. Obviously they're never going to make the changes they don't agree with. They're not going to compromise their vision by letting somebody else dictate what they do with the game. No rational developer actually does that (although some are better than others at making people think they do).

The whole open/closed beta process is just a way for them to gauge reactions and get an insight into how regular folk think and play. Mostly they just want to see a lot of people play the game and interact with its systems. Exposure can also be good for marketing. It's really much more about the indirect feedback than a direct one. Gamers are generally a terrible source of direct feedback.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
July 27 2012 19:38 GMT
#375
Hi guys I am going to start a team. In LoL i failed to find people who could look objectively at their play and who were good, and I kind of fail at the social aspect of these games (I like to believe because I come from 1v1 games like broodwar). Since I feel like I'm like way better than everyone else even in irc, I'm just going to say fuck it and start a team myself.

Anyone want to 'apply' send me a pm. Honestly doesn't matter if you aren't profesional carrying every game because there is no formally arranged compettive play yet so who even cares. All that matters now is building team awareness etc.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
July 27 2012 19:44 GMT
#376
On July 27 2012 23:04 Razith wrote:
I will never touch this game simply because it is developed by Hi-Rez. I was a huge follower and supporter for Tribes: Ascend and the way they treated their Alpha/Beta testers was atrocious.

They are not open to any feedback. The community managers will make it seem like they're listening, but in reality they're going to make it the way they want it; its an endless carrot on a stick type scenario. They will then throw in micro transactions to unlock the rest of the content, claiming you can unlock it with experience, but the endless hours to unlock content via the 'free' route is ridiculous. The few things that actually changed based on community feedback took months/years of them trying their way and finally realizing they're horribly wrong. Its almost worse than blizzard patch roll outs.

That is untrue in my experience. They nerfed auras as the community asked for. They pushed firegiant spawn time to 10mins to stop the 5x mark teams from abusing too much op. Teams abused the fact you can kill minotaur at any time so they added the 'at least 1 phonix down' requirement.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Euronyme
Profile Joined August 2010
Sweden3804 Posts
July 27 2012 20:02 GMT
#377
On July 27 2012 21:44 Silentenigma wrote:
Show nested quote +
On July 27 2012 11:05 EMIYA wrote:
Meh. This game feels like Alpha to me, and not Beta. The 'hero' abilities are incredibly unimaginitive, which also ends up punishing any of the heros that are created down the line that have more unique spells. Why bother aiming your fancy shit that can miss when you can pick Ymir and stun people in a cone for 3 seconds?

Towers are incredibly fragile, the item spread is pretty damn stale. Carries get the same shit every game, and there is a lack of items that freshen up the ability spread with activations (not including those 2m CD sprint and etc items).

Last hitting is pretty much non existent--most people just smash waves in hopes of pushing a tower when your opponents leave it. Just by hitting the creep, you are awarded half the gold, and even if you do bother to get the last hit, the amount is so miniscule in the end, that you are better off being more wary of what your opponents are doing by staying back/or just GANKING the shit out of the enemy team--thats where the money is. Farming doesn't really exist, besides the enemy heros, so you aren't really punished for mass ganking, not getting last hits besides some EXP loss if things go sour. Anyways, point is that it doesn't matter what you do, you'll be nearly maxed on items by the 30 minute mark no matter how shitty you played.

I think there are 19 heros? Some of them have awful abilities, like Vamana, his umbrella charge is pretty gay since its turn speed is so horrendously slow that half the time you ram into a wall, and the fact it does damage is pointless since you use it to either a) chase b) escape. He bo, that guy is broken, and etc. Generally, its plain stupid how uncreative they were at designing the skill sets since 80% of the heros have a cookie-cutter leap/speed boost that they might as well just stick with only 5 heros and have mirror matches.

Way too much polishing needed to see it ever compete with dota/LoL.

I feel like this game is alpha too and they are trying to milk money from this unfinished game still.I didnt know you get half gold from hitting creeps LOL.
Heroes are just copy paste from lol/dota with bad modeling into a bad game engine.I think this game has no future.


That's really funny. That's exactly what I said when lol came out. "Looks like a shitty alpha game with godawful graphics and no denying. This has no future."
Personally I really dislike the art style (or lack of such) this and lol is made in. I did enjoy this game more though. It's great playing with friends, and it's very easy to cooperate in. Even more so than in other moba games imo.
It's going to need a lot of work to actually become a legitimately good game, but I like the idea of it. Hi-rez studios do a lot of new, creative games, but they're all very flawed imo and in dire need of polish.
I hope that some other company that is able to actually release a polished and finished game could take a look at what they've done and make it better.
Just the fact that their entire game interface is based on lists on lists on lists in every game they've made (afaik) is pretty horrible.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
July 27 2012 20:47 GMT
#378
Ingame Name Enema
atm 75% Winrate after around 100 Games
if anyone wants to play some games please invite me.
I play Sobek Left / Mid
Arachne Jungle
Zeus/Artemis Right
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Endoss
Profile Blog Joined March 2011
United States17 Posts
July 30 2012 08:16 GMT
#379
Smite has the potential to be a very good game and I hope to see it in competition with other games. Other people say that Hirez has awful community engagement, but perhaps they have learned from their mistakes.

Regardless, Smite is fairly well balanced all things considered(even though there are only like 6 viable gods for competitive play currently), and is very dynamic and fun to play.

I hope it grows like league of legends did, and I hope the competitive scene flourishes.
Long live gaming
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
July 30 2012 13:11 GMT
#380
I think vamana is a problem waiting to happen. In formal arranged competitive play he will be just too solid.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
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