The game 'Smite' looks promising. As a competitive gamer, I would love to see rivalry in the game creation industry. Now that Riot Games' with their game 'League of Legends' have shown how succesful the free to play market/concept is, I hope many succesful games will follow. Free to play games allow for a big, growing community which is just what eSports need. Sadly, League of Legends is not a great game. It looks like it's still in beta and Riot Games is not really being innovative, therefore, I feel like another competitive free to play game could easily take over and become bigger than League of Legends currently is. Another argument to support this notion is the fact that League of Legends is a way too passive game, which, in my opinion, is not what eSports need as it causes unexciting viewership (no big plays).
Smite is the game that comes to mind first, that could possibly that over League's #1 spot. Smite is a moba game (League of Legends-like) that is played from 3rd person view (World of Warcraft-like) and it is currently still in alpha, with beta coming soon (tm). The game's developer is High-Rez Studios, a company that has been responsible for creating the succesful 'Tribes' game series, also free to play. Smite will be free to play and basically follow the same kind of microtransaction system League offers.
I'm looking forward to a competitive computer game that will help eSports grow bigger and I hope Smite will be this game. What is your opinion on Smite thus far? Does anyone else look forward to it?
Doesn't look expectator-friendly, at least not from that camera angle. Also, from players perspective the screen during the engagements look really polluted.
Games should be made to look clean, however nowadays the screen is bombarded with lots of shining explosions and +200 DMG +200 DMG +200 DMG SNARED useless texts which makes everything harder to figure out what is actually happening.
The game that can allow competitivity (high skill cap, rewards the best player) and looks clean both from players and expectator POV, and is exciting to watch will be the sucessor of what BW was in Korea.
So I tried the game some yesterday during the time the beta was open, I am having fun so far. I like the art direction they are using for it. I've only got to play two games; However, I am looking forward to play some more when they open for testing again today. I don't have much feedback yet since I haven't had a lot of time with it. I have played only zues so far and enjoying playing him. The games are pretty quick though, towers do feel like they could last longer and feel like it doesn't take much damage to bring them down I think its pretty cool that you fight a boss in the opponents game to win the game.
Smite looks fun and could be a refreshing twist to the genre that seems to be getting pretty rinsed out and boring. Every company is making a moba that looks just like the other one these days. I'm surprised there isn't a "Make Your Own MOBA Kit" at local stores right now. Hirez usually make games that feel pretty good. I'll be looking forward to this one.
Saw it at PAX as well and it looked meh, it seemed really awkward to play and spectate with that point of view. I'll probably give it a try because the concept in theory should be fun and unique.
I wouldn't hold your breath on it beating out League though.
So far it feels pretty nice, you do have still have to have awareness and still have to be careful when you push because its easy for someone to sneak up behind you since its not top down view. I have played Zues and Hades and the abilities feel pretty good, it still has some of the same strategy of a standard moba. Latency seems pretty good so far abilities fire pretty accurately and im on DSL. The toolkit of the two gods I have tried are pretty fun, I like hades just a little more.Smite feels pretty addictive. It is pretty easy on new players it seems so far, they have a mode for new players as you can allow auto buy and auto level if they choose, for the first 6 account levels it is forced turned on.(that could change since it is beta). Graphics aren't top of the line, its more artistic, and the gameplay is fun enough that I don't even pay attention to how the game looks.
Why did you take a pot shot at League of Legends? More talking about Smite and it's merits and less of your own bais personal opinion of how bad you think other games are in a similar genre please.
Smite will probably find it's own niche market away from Top down ARTS games like LoL/Dota/HoN etc. Much like how many MMOs have found a niche market while competing against WoW but fail to over taking it in number of paid subscribers. If I find a streamer that's entertaining ill definitely keep an eye on it before i give my own subjective opition.
This looks interesting. First reply is just closed-minded and is disappointed it's not a LoL/dota clone. Second reply...if this becomes a actual competitive esport, I highly doubt they'll spectate in player view...don't worry.
I hate doing this, but if anyone has an extra beta key, I'd be very thankful.
I wouldn't mind paying 20 bucks for a preorder, but a pack of extra gods doesn't help me at all since I'm the type that would only play as 1 or 2 gods. I've talked to a mod at hirez but it seems that there is no way I could get ingame currency instead of a gods starterpack. Paying 20 bucks for a bunch of gods of which i might only use 1, seems like a waste.
Anyways, watching videos of the game in action, it looks like a lot more fun than all the other mobas I've tried. No idea about any esports potential yet, but it's definitely got a lot of fun with friends potential.
On June 06 2012 07:37 Psyonic_Reaver wrote: I just bought the pre-order. PsyonicReaver is my game now. See ya'll there.
ditto, I'll share my experiences once I've had a few rounds under my belt
edit: Seems like something is wrong with my account. Although I pre-ordered and downloaded the game, I can't login. Guess I'll have to wait for customer support to get back to me T_T
1) Massive balance issues, certain Gods are simply overpowered beyond reason. Stuns that scale with damage that last for more than 2 seconds make no sense at all.
2) Too similar to League in a variety of ways. No stats means no real roles, but it also means scaling is gear dependent and not level dependent. Once someone gets on top of you in a lane, it just snowballs heavily to the point where you have no choice but to simply leave because you'll just continue to feed.
3) Tanky DPS again is too strong in this game just like League.
I feel 3rd person mobas are very hard to execute properly, but there are a few games of this particular catagory. The other ones I've played so far are Cyphers Online and Land of Chaos online. I felt Cyphers Online was fun, but some particular classes are too strong such as sword-based classes and female fist fighters (brawlers?) and Land of Chaos has the same feeling to it. By overpowered I mean these classes are almost always dominant in every match and just faceroll you with the exception of mirror matches.
On June 07 2012 06:52 OrangeApples wrote: I feel 3rd person mobas are very hard to execute properly, but there are a few games of this particular catagory. The other ones I've played so far are Cyphers Online and Land of Chaos online. I felt Cyphers Online was fun, but some particular classes are too strong such as sword-based classes and female fist fighters (brawlers?) and Land of Chaos has the same feeling to it. By overpowered I mean these classes are almost always dominant in every match and just faceroll you with the exception of mirror matches.
Pretty much what Smite is at the moment, pick Artemis/Odin or lose.
I reluctantly preordered it despite having no need for the extra gods, i just really wanted to play...
It's a lot of fun so far. All I need are some friends to get it now lol. I've played some Lol, but I never really had fun playing it. Just wasn't really for me, but I stayed there a while because other friends played it and it was fun just playing something with them. But playing this, I had fun almost immediately. I guess it's just having a third person perspective and being able to aim and use WASD, all that makes me feel really in control of my character. This feels like there's more action to it than Lol which I find great, and having to aim every shot feels awesome too. Other than that, it feels very similar to Lol.
I don't have enough experience in the game to speak on balance, but let's just say that I don't know how to deal with Hades yet. But I'll keep trying. Nothing else seemed off yet.
The Minotaur is awesome. I love the idea of having to protect something that fights back. However, he seems to be too weak. I feel he needs a buff, or perhaps allow it to regen health at a steady pace when out of combat. It just felt impossible to defend it once the enemy is in. The creeps just go at it and wave after wave is deflected, but the Minotaur gets weaker and weaker. There didn't seem to be much of a chance to counter attack after defending from my experience but again I've had a very brief experience.
The vibe is great. Miles beyond Lol imo. Even though this is very much just my opinion, it seems to have a consistent feel that fits with everything. I don't think Lol really has that. I just really enjoy the whole polytheistic scene. Gods and warrior soldiers, and mythology. Not to mention that it looks beautiful(most youtube vids I saw before buying didn't do it justice). I've always hated Lol's vibe. Just not for me. All these weird little whothehellknows guys fighting it out. A very Fairy Land feel is what I get from it. Smite seems to be a bit darker and more mature.
I've been trying to jungle as Kali and the Spider God (Can't remember her name) and I've been having success with both so far. Just get some help starting at the HP regen, move to Mana, gank either mid or side lane, move to Red buff and try another gank. Make sure your allies are keeping constant tabs or you can easily be flanked while doing a creep camp.
I've found most players in this game have no idea how to handle a jungler early on or the whole ganking aspect.
i'm obZeN in-game, can't say i like the game a whole lot, map seems too tiny IMO.
i've played sun wukong and the archer, both times i annihilated the team, i think on sun wukong i went like 20/4 or something stupid. he's pretty OP in my eyes, has fun abilities tho.
Hey Silidons, I wouldn't judge the balance too much on only your 2nd game. I think anyone with even the most moderate experience in moba's shouldn't lose a game for a while.
The skill command takes some used to get to, but it is the closed beta remember Glad you had some fun though.
I will be streaming this soon if anyone wants to check it out before trying to get into the beta.
I always wondered why a 3rd person moba wasn't done (well) before, but the market sure is becoming saturated with these moba type games these days aren't they?
Alright I have one more beta key that I was originally saving, but none of my friends seemed interested in trying the game. So I will give it away to someone here. Just PM me, I will randomly select someone from the PMs I receive in 24hrs.
This game is fun and could have some success. I'll definitely keep playing it a while. I just find Hel too imba. Been playing some games with it and i crushed everything (and i'm not specially good).
having played t:a hi rez is kinda a crap company, so just be careful. (wrongful bans on customers and pro players, ridiculously overpriced store ($60 gets you about 5% of content, actual content not just cosmetic content and there's no starter bundle for $60 that gets you a bunch of basic stuff to start off with) terrible customer service, arrogant devs/admins that refuse to admit when they're wrong)
On June 18 2012 01:44 Count9 wrote: having played t:a hi rez is kinda a crap company, so just be careful. (wrongful bans on customers and pro players, ridiculously overpriced store ($60 gets you about 5% of content, actual content not just cosmetic content and there's no starter bundle for $60 that gets you a bunch of basic stuff to start off with) terrible customer service, arrogant devs/admins that refuse to admit when they're wrong)
Honestly, after what they did to Tribes I'm not going to touch any more of their games.
It's clear they don't know how to properly handle a Free to Play game.
On June 18 2012 01:16 Darksamus6 wrote: Alright I have one more beta key that I was originally saving, but none of my friends seemed interested in trying the game. So I will give it away to someone here. Just PM me, I will randomly select someone from the PMs I receive in 24hrs.
On June 18 2012 01:16 Darksamus6 wrote: Alright I have one more beta key that I was originally saving, but none of my friends seemed interested in trying the game. So I will give it away to someone here. Just PM me, I will randomly select someone from the PMs I receive in 24hrs.
Got my key for the beta and got a few games in today. Definitely a fun game, at least to play casually, we'll see if it can stand up as a competitive game in time.
edit: The last game I played I went Jungle Kali and managed to get a decent gold/xp lead early on. With an actual planned jungle route this should be a pretty devastating way to play if people don't try and counter you (IE in any PUG...)
Hi-Rez just changed the way pricings works in the beta. If you are looking for a key and don't want to wait to be selected you can pay as little as $8(enough for two gods) and you can get access to the beta; whereas, previously you had to get the $20 package for access. They lowered the price of the gods. They also made it so that you your are not forced to spend gems in such a way that you are left over with extra unusable gems.
I was surprised at people's response to Hi-Rez. I've had no issues with them and I'm stoked how they revitalised the otherwise dead Tribes franchise. Sure, some stuff is a bit expensive but I've paid over 100 AUD (gogo Australian games prices) for way worse games. I';ve put a fraction down of that total and spent hundreds of hours on it.
Back on topic. Smite looks interesting and I'd definitely love to give it a shot. Game clearly looks like its in the beta with certain animations and HUD elements needing more passes, but they made massive progress with this in Tribes through development so I have high hopes. The comments about it being hard to watch/spectate due to the 3rd person perspective seems a very real issue. Have to see how they handle that.
the games pretty fun and I like it way more than dota/LoL/hon but I dont know if hi rez has what it takes to push the game into a huge esport like riot.
Guys, please say it when you are using the keys. Or better yet, keep it until someone asks and then PM. That way we are sure the keys are kept between the community and not used by outsiders browsing google.
Can we get a beta key pool going on this like we have done before? I would love to get one! If given one I will post the ones I get back on here for more to enjoy. Please post the key you use so others know it is taken!
All three keys have been used already (one guy did not say anything, not cool ) If you have more I'm looking for one, maybe it would be better to do it via PM?
On June 27 2012 19:05 Jetaap wrote: All three keys have been used already (one guy did not say anything, not cool ) If you have more I'm looking for one, maybe it would be better to do it via PM?
Might've been someone who found it trough google;p
Here is a key for you guys to replace the one I used! Looks like they only gave me 2 so far and 1 is reserved for a friend. If I get any more I will surely post them up! GLHF!
On June 27 2012 20:27 demonik187 wrote: F18BB-F85A0-613C4-D6BA7-51AC1
Here is a key for you guys to replace the one I used! Looks like they only gave me 2 so far, 1 is reserved for a friend. If I get any more I will surely post them up! GLHF!
On June 27 2012 23:22 TBone- wrote: If you guys really want it I believe you can pay 15 or 20 for instant access, as well as getting all but like 4 of the gods.
7$ for instant access and you get to buy 2 gods (on top of the free ones)
Bought the game with 2k gems option, keys already gone so don't ask me Played first one with Artemis(and won!), definitely an interesting game and I'm looking forward to this. Lobby "chat" is stupid, lack of all-chat in game is stupid and I'm unhappy they've kept the game "on the floor-level", no jumping/higher places/anything what 3rd person view would make possible and what would give more ways to outplay your opponent via movement.
e: I know it's in beta and I hope chat-issues will be fixed I got about 2k games of LoL-experience, around 1400 elo(bad, but I've only lately, after I started to play SC2, began to play with competitive-mindset). More comments when I got more matches under my belt.
e2: No statistics, need to have every bit of information saved. Also sad to see luck-based feature like crit in the game :<
So what are your thoughts on the game so far? I'm not a MOBA player originaly (never really liked lol), so I like the fact that it's more accessible to newer players (simplified shop etc). I also like the fact that there is less of an emphasis on farming and more on ganking / pvp fight. It seems as well that it doesn't take as long to finish a game when a team gets a very big advantage, games are way too long in lol for me. However gameplay wise it might be because I'm a noob but the game seems a bit shallow, and sometimes there are way too many effects on screen which makes the game very hard to read (especially this monkey god that sends fireworks everywhere >_<). I'd be interested to hear what more experienced players think about it.
Man Atremis is so stomp. Boar stun gives you enough time to walk up and plant an entangle right next to them and then volley and then split through them with the steroid.
Just started playing this today. What the fuck is up with Ra? Is he stupidly OP or are people just bad at juking. It seems he always carrys his team to victory TT
Yea mostly it's because people are bad at juking. Having said that, during team fights in the jungle with all those narrow pathways and combined with all the crazy CC in this game, it becomes really hard to juke those skill shots.
Also, people who aren't quite used to the whole 'MOBA in 3rd person' thing yet, probably don't know how to juke while running away. People just run away in straight lines which is perfect for skillshots. I guess people think that if they can't see it, it's not happening. A bit like map awareness.
On June 28 2012 20:02 jtype wrote: Yea mostly it's because people are bad at juking. Having said that, during team fights in the jungle with all those narrow pathways and combined with all the crazy CC in this game, it becomes really hard to juke those skill shots.
Also, people who aren't quite used to the whole 'MOBA in 3rd person' thing yet, probably don't know how to juke while running away. People just run away in straight lines which is perfect for skillshots. I guess people think that if they can't see it, it's not happening. A bit like map awareness.
I think one reason people run in a straight line is because you run much slower if you use strafe keys (a,d). I find that I can escape from almost any fight in this game as long as I just run home without looking back. They should increase movement speed while strafing/attacking to make it harder for people to run away imo.
Also the hero balance seems pretty off atm. Artemis ulti is extremely strong, and she is also easily the hardest hitter in the game right now. He Bo and Anubis have short range attacks for their main nukes, making them very vulnerable in most situations. All Anubis spells deal damage over time, and require enemies to remain in the area for a long time to do damage. The wind dragon guy seemed really strong, reliable long range nukes for pokes, and very strong aoe teamfight presence.
I know it's just closed beta, so they will hopefully look at the balance before release. I think the game has potential, it's really fun. Shame you can't queue up as more than 3 players, I'd like to play with a full team to get some strategy going... It's to prevent premades stomping everything, but that already happens in all the other moba games so why change it in this one?
On June 28 2012 20:02 jtype wrote: Yea mostly it's because people are bad at juking. Having said that, during team fights in the jungle with all those narrow pathways and combined with all the crazy CC in this game, it becomes really hard to juke those skill shots.
Also, people who aren't quite used to the whole 'MOBA in 3rd person' thing yet, probably don't know how to juke while running away. People just run away in straight lines which is perfect for skillshots. I guess people think that if they can't see it, it's not happening. A bit like map awareness.
I think one reason people run in a straight line is because you run much slower if you use strafe keys (a,d). I find that I can escape from almost any fight in this game as long as I just run home without looking back. They should increase movement speed while strafing/attacking to make it harder for people to run away imo.
Yea that's a good point, but still, if I'm running away from a Ra, for example, I'll hold W and move my mouse left and right so I zig zag a bit, like you would in an FPS game running between cover.
Also, if you listen carefully you can often hear the spell casts as they begin, which will give you enough time to change your course slightly.
I had the weirdest bug, I somehow spawned in a game with no hero, i could move around the map but can't do anything. If i leave though i will get a penalty.
ya that's what i thought. I'm still getting used the whole 3rd person thing, juking is fairly hard coz strafing is so damn slow.. The zig zag thing with the mouse though is a good idea, I never thought of that.
Those narrow jungle paths are crazyyy. I picked up zeus to try him out and i got a penta kill kennen style. Then in the next fight Ra on the other team was like PRAISE THE SUN and got a penta... Silly narrow jungle lol. Still a fun game though
Alright the attention this thread is getting is quite surprising, we should be doing pick up games soon with the amount of people that are asking for a key.
I was streaming smite last night and gave out a couple beta keys to viewers that wanted to play... I will do that again tonight I guess. twitch.tv/pufftrees I'll let you know when I go live (not until this evening) and I have a handful of keys to give out still.
I would love a key if anyone has a referral, just watched TB's first impressions. The game looks intriguing to say the least. I love the whole Gods aspect of the game.
Also the servers are up for me, having no problem playing, finally, I'd like to share the keys I got, please post when you use them so others know, thanks Torchise :D
Also the servers are up for me, having no problem playing, finally, I'd like to share the keys I got, please post when you use them so others know, thanks Torchise :D
Also the servers are up for me, having no problem playing, finally, I'd like to share the keys I got, please post when you use them so others know, thanks Torchise :D
Hey wondering if I could acquire a key from one of you sexy beasts. I'll circulate any specifically on TL of course, and I'll also draw you a pretty picture!
On June 29 2012 00:24 Otolia wrote: Just a head-ups, don't pick Vamana as your hero, he just get destroy by casters and this game is almost entirely casters.
Not entirely true, vamana is a hell of a tank, and casters get completely destroyed if you get the jump on them *looks at wukong*
On June 29 2012 00:24 Otolia wrote: Just a head-ups, don't pick Vamana as your hero, he just get destroy by casters and this game is almost entirely casters.
Not entirely true, vamana is a hell of a tank, and casters get completely destroyed if you get the jump on them *looks at wukong*
Nah, Ymir and Odin are better tank than him. I've add more success with him when I buy armor penetration in middle lane but at a certain point, some casters like He Bo, Agni are glass cannons with a lot of CC so it makes it difficult to close up the distance. However if you can gain a advantage in the mid-game you can still be relevant in the late.
After some more playing, gotta say I'm disappointed :< They haven't utilized 3rd person camera at all, this is just like LoL with BLC's autoattacks and WoW's camera angle.
On June 29 2012 00:24 Otolia wrote: Just a head-ups, don't pick Vamana as your hero, he just get destroy by casters and this game is almost entirely casters.
Just played a 1 hour 20 min game where we were 5 outgeared Gods and none of us had a chance to kill their Vamana. He single-handedly turned the game around. We had plenty caster heroes, I was Anubis with 20-something kills and all the items I could ever need. ^^
Does anyone know when you get the two extra referral keys? I just activated my key, and I'm downloading the game, but it says I don't have any. Is it random, do I have to wait? I really need to give one to a friend so.. Thanks.
3rd person view adds nothing(other than lack of fow and you have to turn around every now and then to see if there's someone, but those doesn't really count) to gameplay compared to standard MOBA-view and the spectator POV will most likely be like standard MOBA-view, atleast that would be best one, as there's nothing spectacular in 3rd person view. Movement and "aiming" is boring compared to FPS-games so casters would have to stay on strategical level. Strategical level, which got nothing else compared to LoL(won't compare to other games as my DotA 2 experience is little and in other games non-existant) than you can't shoot over minions/other heroes.
I was interested about idea of 3rd person MOBA and as an idea it's great, but after playing for couple of days I'm disappointed. The game is been made to 3rd person view just for sake of having 3rd person view, Smite doesn't utilize that viewpoint at all(jumps, different heights on map, aiming also on Y-axis etc etc) so it just makes the strategical play more frustrating.
When spectator viewpoint won't be too different compared to other MOBAs, couple of big MOBAs already being out as a legit esport-games and with huge playerbases and the frustrating feeling of unneeded and un-utilized 3rd person view for players, I don't see ways for Smite to have any form of big success, neither as an competitive game/esport nor as a casual game, as it currently is.
/rant, ignore as a hater or counterargue if you can.
Having reached level 11. This game is fun, but lacks subtle points that Ogww has mentioned. I kinda wish you weren't forced to stay on the paths, I kinda wish you could use treelines to gank from like in DotA2 etc. A tad more freedom if you will.
On June 30 2012 18:18 Psyonic_Reaver wrote: Guan Yu so stupidly broken.
Having reached level 11. This game is fun, but lacks subtle points that Ogww has mentioned. I kinda wish you weren't forced to stay on the paths, I kinda wish you could use treelines to gank from like in DotA2 etc. A tad more freedom if you will.
Still a fun game though.
Indeed, Guan Yu's heal makes him incredibly hard to take out. combined with the slow on abilities item, he is pretty impossible to escape...and does a ton of magic damage.
Magic damage has a advantage of being able to stack way higher and faster than physical damage, highest physical attack item is 50...highest magical is 125, average physical attack on items is 30, average magical attack increase on items is 70.
With the number 2 skill dashing and slow, number 3 doing a ton of magical damage, guan yu is really really OP.
Did i mention the heal? the heal also reduces cooldown on the other skills per friendly hero healed by 2sec. in my opinion, the heal is what makes him so incredibly strong.
Copypasting also my other post to hirezstudios forums. Share your thoughts and also if there's a game which fits more to what I'm looking for(more FPS-like, movement and aiming important, more actionpacked) please tell me.
Well, this is beta isn't it? Post your feedback and give them your suggestions that you believe will make the game better not only for you, but for hi-rez as well.
Well, the problem here is that I think there's no way Hi-Rez could change game enough anymore to fix the issue. Only way I could imagine 3rd/1st person camera MOBA work is to make it more FPS-like via emphasizing movement and aiming and also making it more actionpacked, not making same thing which been made little different ways many times before. Making towers and minions die instantly when you just look at them isn't the way to make games more "faster and actionpacked" for me.
I'll stay around and of course I hope Hi-Rez can make this game nice to play and watch. I just don't think it's likely according to what I've seen so far.
A lot of my gaming friends actually prefer to watch me play smite vs LoL... could just be because its fresh.. but its most likely the view. Sorry you hate it so much Ogww, I know a lot of people who prefer it (I am one of them).
Can't expect everyone to like every aspect of the games... LoL for example, I know so many people who just absolutely hate it and could write a litany of things wrong with it. So the fact you hate on Smite is fine... theres many more that enjoy it.
Hopefully a lot of the little issues will be flushed out in the beta. Guan Yu OP as hell atm lol.
edit: I do appreciate anyone trying to help Hi-Rez though... don't take me wrong
Smite has no competitive future per se but it's quite dynamic and right now quite fun. Of course it's nowhere as good as Savage was but it's still okay.
I wonder what HoN would have been if it were a 3rd person MOBA. :/
Saying it has no competitive future is quite a bold statement. I remember when I was in the LoL beta and everyone laughed and just continued to play Dota. Smite is great fun to watch for people who played mmo's and come over to mobas. Most people I knew with little MOBA experience laughed at watching those others, they consider the WC3 view ancient from 15 years ago. Balancing aside I think smite has the potential for a very bright competitive future.
Forester in game, rank 8 or so, anyone who wants to play some games feel free to friend me.
Been playing Odin and Ymir mostly in the jungle. Its actually been working pretty well if I can get an early kill or two because then I can snowball like a madman. Physical damage in this game seems really weak and hard to get, I need to start Reinforced Boots for the Regen in the jungle, and then I normally go Devourer's Gloves or a tanky item, neither of which give much AD at all so Odin hits like a sissy until lategame. I think a 10 PD increase across the board (more on certain large items) would be great for seeing Gods like Odin and Kali being useful for things other than tanking lategame. Though we might have to scale back some PD ratios on certain skills. At least Ymir can build MP early and be strong...
I don't want to say Quan Yu is OP, but he can do some really nuts things. Was on a team with Quan right lane, overextended and was 1/4 hp getting chased back to tower by kong, vamana, and i think art. I leap over the trees onto kong and vamana and pop Odin's ult trapping all of us inside. I slow them with my 3, Quan still low HP, he kites around ring until heal brings him up to like 1/2 and them uses that really quick stabby skill and instagibs kong and vam. We then turn and roflstomp Art ezpz. Like, any other champ should have been dead long before that, we got a 3-0 kill on all their carries and yet it just felt wrong how it happened...
Overall I think its a pretty cool game. I'd love to see some new maps which are more open and have different height levels for some cool ganks and stuff though.
Also, Qin's Blades are OP as phoque. Who the HELL said "oh let's take LoL's Madreds and buff it up to 10% max HP damage and give it 30% proc chance, that'll be balanced since it also gives AS and tankieness" Like seriously WTF?
Cool game. It has what I want from Blizzard Dota/All-Stars, which consists of just jumping in for some Dota-inspired gameplay and having fun. Less focus about farming and babysitting carries and more focus on killing enemy heroes. Games can snowball pretty hard though, similar to League of Legends snowballs. Not as much early>mid>late game dynamic. I guess that's the cost of designing the game around everyone sharing last hit gold.
On July 01 2012 16:42 LoLAdriankat wrote: Cool game. It has what I want from Blizzard Dota/All-Stars, which consists of just jumping in for some Dota-inspired gameplay and having fun. Less focus about farming and babysitting carries and more focus on killing enemy heroes. Games can snowball pretty hard though, similar to League of Legends snowballs. Not as much early>mid>late game dynamic. I guess that's the cost of designing the game around everyone sharing last hit gold.
actually, last hitting gives you more gold than just standing there. its still worth it to last hit.
On July 01 2012 20:31 ToT)OjKa( wrote: Only NA but there seems to be virtually no lag
Hades 1 4 3 gg
Hades has so many counters. He's pretty much considered the worst hero atm.
- 500g item Purifying beads counters him. - If you have enough movement speed you can run out of his ulti. - Any hero that can charge or jump can just jump out of the ult.
Without his ulti, Hades is 100% worthless and can do very little damage. Even when you build him 100% mage, his scaling just sucks.
Yeah I've met some of these problems, didn't think he was that terribad though. I usually stompface with him with the least deaths to boot but I'm always aware that it may be down to poorer opposition than me being uberfuckingleet.
A good ulti with a team to burst into it is pretty uber though. He seems a pretty good chaser with the cd buff and usually I have the "abilities slow by 35%" (Void Stone?) just constantly warping and booming, but when his abilities are down there's really not much he can do :[.
Might try Hel in my next games. Is there like a first draft tier list or should I scrounge around the official forums and sift through whines to get such a list?
On July 02 2012 06:28 ToT)OjKa( wrote: but he looks the coolest
Yeah I've met some of these problems, didn't think he was that terribad though. I usually stompface with him with the least deaths to boot but I'm always aware that it may be down to poorer opposition than me being uberfuckingleet.
A good ulti with a team to burst into it is pretty uber though. He seems a pretty good chaser with the cd buff and usually I have the "abilities slow by 35%" (Void Stone?) just constantly warping and booming, but when his abilities are down there's really not much he can do :[.
Might try Hel in my next games. Is there like a first draft tier list or should I scrounge around the official forums and sift through whines to get such a list?
CC casters like Agni and He Bo are the best. Guan Yu is annoying and OP in term of damage output (he shouldn't do magical but physical damage) and Hel has tremendous capacities. Aside from that AoE casters like Ra and Zeus can hold their own if you have good reflexes.
Melee carries with movement abilities (WuKong, Bastet, Kali) can still pwn if you can manage to jungle in the mid/late game even if totally shut down during the early. Artemis is not a good choice since she doesn't have the same mobility.
Edit : And whatever you do, don't pick Vamana, he is useless.
On July 02 2012 06:59 Otolia wrote:Edit : And whatever you do, don't pick Vamana, he is useless.
This is the most surprising thing I've read in this thread so far. Vamana is INSANELY good from what we experienced in 5-man premade so far. One of our team is a huge Vamana fan and has such a big influence on every game we play with him. He can splitpush like crazy (has an escape, a skill that clears waves like nothing, and is tanky as hell), he can just ult and tank anything long enough for the rest of the team to kill it (towers, phoenix, minotaur) pretty early on. His ultimate also makes his presence really strong in a teamfight, and the only good thing you can do is to try and ignore it while he's doing it. I think he's one of the best utility Gods in the game right now, when used correctly.
On July 02 2012 06:59 Otolia wrote:Edit : And whatever you do, don't pick Vamana, he is useless.
This is the most surprising thing I've read in this thread so far. Vamana is INSANELY good from what we experienced in 5-man premade so far. One of our team is a huge Vamana fan and has such a big influence on every game we play with him. He can splitpush like crazy (has an escape, a skill that clears waves like nothing, and is tanky as hell), he can just ult and tank anything long enough for the rest of the team to kill it (towers, phoenix, minotaur) pretty early on. His ultimate also makes his presence really strong in a teamfight, and the only good thing you can do is to try and ignore it while he's doing it. I think he's one of the best utility Gods in the game right now, when used correctly.
Guan Yu is better than him in every in every category.
Vamana Pros :
He is a baby.
Has a good linear slow and a knocking charge.
His ulti can rape faces midgame.
Vamana Cons :
He can be slowed during his charge. (Most retarded thing in the game right now btw)
His passive is pathetic. (+15% of physical protection in physical power)
His damage output is physical and thus laughable.
His ulti is useless lategame if people are smart enough to ignore you. (You can't cast spell in your giant form)
I'm sure I could add a few thing, I played him extensively, and unless you can get rolling early with some nice ganks, there is no way to be relevant unless you are a pussy and backdoor like a cockroach. And he is extraordinary squishy is you go down the dps path because he can be slowed and moves like a crippled toddler.
I was once 8-0 with him, half dps / half tank and I couldn't catch up with a 0-12 Bastet would have been jungling for 20 minutes (nearly unkillable hero) who could backdoor better than me and quicker than me. Vamana is a sub-par hero, even when fighting those he is supposed to kill easily (like Artemis, Bastet, WuKong ...)
Just played my first game (novice style) and here's my first impression:
I got to play as Kali (Was planning to play Ra since I had tried him once in solo practice, but someone else picked him first). It took a while until I understood my abilities and the flow of Smite compared to dota etc, so I died a bit too much early on, but made up for it later when I tried my hand at ganking, which was really fun, very different feeling compared to dota 2 or lol because of the perspective and map layout. We lost the game, but at least I got to get a bunch of kills etc.
Not to sure about Kali, from what I gather here, physical heroes are pretty shitty and Kali is physical... Hard to have any opinion on such things when I'm not even selecting items and skills myself. Seems to me like her ulti did too little damage and left you open to being killed immediately, then again, it probably does pretty good damage if your opponents clump up.
Overall, I felt like it has a lot of potential as a casual game, something to switch to when Dota 2 requires too much concentration.
On July 03 2012 05:35 Whalecore wrote: I don't like Kali as much. The other physical dps have better escapes. I prefer Wu Kong.
Kali's movement speed is a escape on its own imo. its pretty darn impossible to catch a Kali.
On a side note:- The 500 gold abilities are WORTH IT. I previously thought its like potion, use and its gone. Its actually skills on a cooldown! Ya im a noob that way.
I was in this game as Ra which went for 1hr, i had too much gold...so i bought the 2x Speed + 1x Immune to damage ability. Damn. My ra was flying around the place with its own passive and rotating the 2x speed abilities.
Guan Yu is REALLY OP on the enemy team. Lucky we had a Ymir who went for pure tank/support build and could take the heat.I cant believe i won the 1hr game as a Ymir/Wukong/Ra(me) team vs Guan Yu/Kali/Ra team. Ya 3v3 because 2 persons on each team DCed right at the start.
On July 04 2012 06:37 Eyore wrote: F1FA0-29E1C-6D294-1448F-590DD F1C20-86C06-9D504-AE494-42AB5 F1F67-2FD5F-484A4-65694-4E7B8
Took F1C20-86C06-9D504-AE494-42AB5, thank you sir. Edit: I took the second key b/c the first one was taken btw.
That's why I jumped straight to the 3rd key. Was thinking that people might try them in order, and like 30 mins had passed since this was posted. I think we got pretty lucky to end up with the keys, seeing as how long they were open for people to grab.
hmm. Almost got one. Really been looking for a key for this for a while. Can't seem to get lucky. If anyone has one, they have my thanks if they would be so kind to send it my way.
On July 04 2012 07:41 masterbreti wrote: hmm. Almost got one. Really been looking for a key for this for a while. Can't seem to get lucky. If anyone has one, they have my thanks if they would be so kind to send it my way.
I actually really like this game :D if anyone wants to play with me my in-game name is SafeWord, I'm level 11(got there in 2days >.>)
I'm in love with Ao Kuang (dragon dude), trying out Vamana; was thinking of getting the Frozen Mallet (LoL item, that slows on hit) like item for his ult. Wukong is insanely good, Guan Yu isn't as OP as people think, I LOVE YMIR everyone needs to try that frost giant :D.
I just can't wait for more Chinese deities, and to see how they can differentiate all the gods from each mythology. Also for people that got invited go here http://forum.hirezstudios.com/phpbb/viewtopic.php?f=249&t=74576 you get two more keys, if none of your friends want to play it hopefully you can hand them out to people on TL :D
So after playing this game for a few hours tonight, I have to say that I'm a fan. There are some issues with balance in my (in)experience thus far, but I'm sure it'll be corrected eventually seeing as it's currently in beta. Had a blast playing as Ra, and Wukong wasn't too shabby either. Good luck to everyone else still looking for keys! It's a blast
Oh, one thing that I wish would be altered about the game is the fact that you can only do 2/3/5 player groups Why do they give you 3 extra keys, and only let you play with 2 of the people you invited.... It's like "Hey! I like you the least out of the 3 people I invited, mind sitting out until you can get another player to join us all?" Kinda lame to me hahaha.
So this game is quite fun, more so than other moba's I tried, but much alike other mobas I tried I don't know shit about what any of the heroes or abilities do.
I do like Ra though, a character which is a cross between High Templar and Colossus can't be bad, right xD
Just signed up for the beta but wouldn't mind a key if someone is handing some out. I'm a big moba fan and this sounds interesting so definitely going to at least give it a shot.
I really don't think you guys should just post keys randomly. Ask for people who want them and check their post count, keeping keys within the community is way better than just randomly throwing them away and it's so common to have 1 post guys (or even worse, unregistered lurkers) steal keys if you simply post them in a topic.
Worse game ever, it worse than league of legends and that in it self is abysmal.
- Crappy animations, no idea or sense of last hitting is ever achieved..you just randomly hit a creep and hope to aquire some random gold seemingly. You can't deny thus making a 2v1 lane retarded. The solo cant win, especially if your facing 2 or 1 ranged hero.
- You can feed 0/10 and still have the same items 5 minutes later as a 15-0 player by walking down a lane. You dont loose gold for dying, aka bad plays are not punished. Just by being in a lane or even pushing down a tower it seems you get a retarded amount of gold ( oh and btw, towers go down after like 4 hits.)
- What's the point of ganking? by the time you reach a lane to gank, you will be underleveled by at least 2 levels compared to the people just sticking in a lane.
This game is LoL 2.0 Now in 3D! It has all the same bad mechanics that lol has, the exact same bullshit P2Win model and the same casual "everyone's a winner" meaning that every hero scales the same in this garbagefest. It doesn't reward anything..all the game wants is for swarming 5v5 from minute 1. Don't even get me started on the balance the game currently "has".
It's simple fun, no need to get all bitchy about it.
Also I don't see how this game is "P2Win" at all... The only things you can purchase so far are Heroes and Cosmetics and you get the heroes easily through just playing the game enough.
"The only things you can purchase so far are Heroes and Cosmetics and you get the heroes easily through just playing the game enough."
Why should a person have to unlock heroes that are a crucial core of the gameplay? It's like playing SC2 and saying "you can get maurauders and stim packs at level 20 or if you pay $10 now!"
You get where im heading, the game will never have any form of balance when you cant/are unable to have access to heroes that are essential for a strategy or a certain counter, unless ofc you shell out like $500 for all the content as im guessing they're going down lol route of shitting out the same generic heroes every 2 weeks for ze moneyz..
On May 08 2012 07:23 Praetorial wrote: Watched it at PAX, was disappointed. Map awareness really hard, really difficult to gauge skillshots.
Third person view messes everything up and makes action impossible to follow.
i agree ! the view totally kills the potential .. :/
I don't know about you, but after a few games skillshots become pretty easy gauge and map awareness gets pretty easy. Not only can you use the mini map but you can see friend/foe hit points on the screen no matter the distance, so when I'm in mid and look at the left lane and know they are engaging, I can tell whether my allies are winning, retreating or pushing as well as how low the enemies are. This means I can pretty much decide whether the engagement will be over by the time I get there or whether I can make a difference in the fight and save allies or finish off the enemies.
On July 05 2012 19:17 aleballe87 wrote: "The only things you can purchase so far are Heroes and Cosmetics and you get the heroes easily through just playing the game enough."
Why should a person have to unlock heroes that are a crucial core of the gameplay? It's like playing SC2 and saying "you can get maurauders and stim packs at level 20 or if you pay $10 now!"
You get where im heading, the game will never have any form of balance when you cant/are unable to have access to heroes that are essential for a strategy or a certain counter, unless ofc you shell out like $500 for all the content as im guessing they're going down lol route of shitting out the same generic heroes every 2 weeks for ze moneyz..
While I really do dislike the mechanic as well (much prefer the old hon-way, pay once get all the heroes), you can't deny lol being stupidly successful despite having the very same mechanic.
On July 05 2012 19:17 aleballe87 wrote: "The only things you can purchase so far are Heroes and Cosmetics and you get the heroes easily through just playing the game enough."
Why should a person have to unlock heroes that are a crucial core of the gameplay? It's like playing SC2 and saying "you can get maurauders and stim packs at level 20 or if you pay $10 now!"
You get where im heading, the game will never have any form of balance when you cant/are unable to have access to heroes that are essential for a strategy or a certain counter, unless ofc you shell out like $500 for all the content as im guessing they're going down lol route of shitting out the same generic heroes every 2 weeks for ze moneyz..
While I really do dislike the mechanic as well (much prefer the old hon-way, pay once get all the heroes), you can't deny lol being stupidly successful despite having the very same mechanic.
There is simply no need for beginner players to be able to play with every single champion at the start, it just confuses things.
Take LoL/DotA for instance. The way you learn the game is through familiarity. Being able to choose 1 of 100 champions is going to make your first games hell. In 10 games, if you're constantly up against different champions, you're not going to know what the fuck they are, what they do or if your character actually has the ability to beat them. The ones you face in the first few games are going to be forgotten and you're simply just going to have a lot of a harder time understanding the game as it's constantly being changed each game.
If you take LoL or Smite, you'll be facing roughly the same lot of heroes for the first 10 games. That means you can understand it a whole lot better. You know what those champions are about, what you can and can't do versus them and is just a lot more calming having familiar aspects in each match. It's simply no good every time getting into a match where you're like, "who the fuck are all these champions and what do they do?".
On July 05 2012 19:17 aleballe87 wrote: "The only things you can purchase so far are Heroes and Cosmetics and you get the heroes easily through just playing the game enough."
Why should a person have to unlock heroes that are a crucial core of the gameplay? It's like playing SC2 and saying "you can get maurauders and stim packs at level 20 or if you pay $10 now!"
You get where im heading, the game will never have any form of balance when you cant/are unable to have access to heroes that are essential for a strategy or a certain counter, unless ofc you shell out like $500 for all the content as im guessing they're going down lol route of shitting out the same generic heroes every 2 weeks for ze moneyz..
This isn't an accurate comparison, though it's an easy mistake to make. A better one would be " You are only allowed to play as Terran, but you need to unlock Zerg and Protoss". However, the Terran race is complete and you have no disadvantages in comparison to anyone else playing Terran. That's where many people fail with their comparisons.
Also the best way to learn the game anyway is to just stick with one hero the whole time, as such it's not that bad, and you can test them out during the freeweeks as well. It takes me around 3 days to get 6300 IP in LoL for the most costly champions and the cheaper ones are way cheaper, you really don't need to change your favored hero every few hours or anything.
Above post has an extremely good point as well - The beginner player will be mainly playing against the 10 freeweek champions in LoL for instance. I remember when I was starting out that those were the ones that I tested vs bots (To figure out what their skills did), and playing vs them was pretty easy then. It's a lot more difficult to get into a game if you need to learn what each of the 100~ heroes in the game do. Learning them 10 at a time is much easier. Also, even though you occassionally will play vs heroes that aren't free at the start, there's usually just 1 or 2 in the game and you can pretty much ask your teammates what they do or look it up. Even so you are already familiar with all the others and need to just learn one new hero.
I think that this system is a lot nicer for beginners than say, DotA, even if it restricts you somewhat.
On May 08 2012 07:23 Praetorial wrote: Watched it at PAX, was disappointed. Map awareness really hard, really difficult to gauge skillshots.
Third person view messes everything up and makes action impossible to follow.
i agree ! the view totally kills the potential .. :/
I don't know about you, but after a few games skillshots become pretty easy gauge and map awareness gets pretty easy. Not only can you use the mini map but you can see friend/foe hit points on the screen no matter the distance, so when I'm in mid and look at the left lane and know they are engaging, I can tell whether my allies are winning, retreating or pushing as well as how low the enemies are. This means I can pretty much decide whether the engagement will be over by the time I get there or whether I can make a difference in the fight and save allies or finish off the enemies.
im sure that you will get used to it when u played enough games but still i think this weird view will always be worse than the "usual" moba view
On July 05 2012 19:17 aleballe87 wrote: "The only things you can purchase so far are Heroes and Cosmetics and you get the heroes easily through just playing the game enough."
Why should a person have to unlock heroes that are a crucial core of the gameplay? It's like playing SC2 and saying "you can get maurauders and stim packs at level 20 or if you pay $10 now!"
You get where im heading, the game will never have any form of balance when you cant/are unable to have access to heroes that are essential for a strategy or a certain counter, unless ofc you shell out like $500 for all the content as im guessing they're going down lol route of shitting out the same generic heroes every 2 weeks for ze moneyz..
You've never played or heard of League of Legends? Hint: It's the game which is crapping all over SC2 stream view counts and has the exact same system.
i didnt like the way this game felt. just felt 'cheap' in the animations and the way skills played out. and the viewing angle made it very difficult to judge what would be in range of my skills.
does anyone have a beta key that i can have? i played a lot of LoL and i just wanted to test out this new game username in LoL: Feht EDIT: THANKS TL I GOT A KEY! dont pm me anymore keys thx =D
On July 06 2012 08:38 Talin wrote: Am I eventually going to need Favor for something else (as in they're worth saving up), or is it always going to be just for buying heroes?
I'm quite happy with Ra, but if the points serve no other purpose whatsoever I might as well spend them on Hades because he looks cool. xD
Eventually they will put in something like the LoL rune system and you will use favor to unlock them.
And hades is cool but very team dependant, you will need good teamwork to play him as he should be played. Zeus+Hades= roflstomp (unless they are using purification beads)
Can someone pm me a beta key? I played HoN / Dota / Dota 2 for multiple years and would like to try this game out . Also, I already have a Hirez account cause of Tribes Ascend ^^
On July 06 2012 08:38 Talin wrote: Am I eventually going to need Favor for something else (as in they're worth saving up), or is it always going to be just for buying heroes?
I'm quite happy with Ra, but if the points serve no other purpose whatsoever I might as well spend them on Hades because he looks cool. xD
Eventually they will put in something like the LoL rune system and you will use favor to unlock them.
And hades is cool but very team dependant, you will need good teamwork to play him as he should be played. Zeus+Hades= roflstomp (unless they are using purification beads)
I guess it's smarter to save up then?
Then again, with it being alpha those changes could be really far down the road and spending 5k now won't matter as much.
I've played about 50 games so far and I'm really hoping this game picks up. It's still in early beta (according to their FAQ, they're looking for a Q1-2013 release) but I'm loving it so far. There are some major map and champion balance issues that need to be addressed, but those are minor to the highly optimized servers (like 3 second load in time, wtf) and action-packed gameplay. I've been having so much fun.
On July 07 2012 00:12 Butterednuts wrote: I've played about 50 games so far and I'm really hoping this game picks up. It's still in early beta (according to their FAQ, they're looking for a Q1-2013 release) but I'm loving it so far. There are some major map and champion balance issues that need to be addressed, but those are minor to the highly optimized servers (like 3 second load in time, wtf) and action-packed gameplay. I've been having so much fun.
Agreed, the game has amazing potential and I hope it goes far. Looks like a ton of keys are being handed out as well so the player base is growing!
I got really into it, and I always hated playing mobas, so they must be doing something right (or wrong, depending on your perspective I guess )
I like that there's a level of physicality and precision, a lot of things is more difficult to do correctly (aiming, last hitting, positional awareness etc) than in comparable games. There's an actual mechanical feeling to the game, not as much as I would have liked myself, but still it's a positive thing imo.
I would like to suggest, for those who are new to Smite and the game that you guys check out the following information: * Smite Wiki * In Game Controls
I found that this information is very helpful to people who are learning the game. There are also a lot of changes being made on that wiki. Its very up to date.
hirezchris was in one of the twitch tv streams yesterday that was playing smite and was chatting with the other people watching the stream and when asked how many accounts where in beta at the moment, they said 200k so far. That is pretty good for it being in beta for a month.
If anyone could PM me a key I'll be forever grateful I tried DOTA2 but didn't like it as much as LoL, but from the looks of this game it is very promising and different.
Any idea what this means? tried the repair tool and googling but can't figure it out at all. Happens as soon as I open the launcher after it tries to update.
Any idea what this means? tried the repair tool and googling but can't figure it out at all. Happens as soon as I open the launcher after it tries to update.
You probably want to post that on smite/hirez bug forum.
What item builds are people using for Odin? I just got him and tried him using the auto-buy option and while he was tanky beyond belief, I found him pretty boring to play since his damage was ridiculously low, you were more or less a bullseye with utility... felt more like a dota hard support than anything else. I mean yeah, it's fun to be ganked by 3 people and escape, but running around granting movement buffs... not so much. So does anyone have any build with more focus on damage?
Also, this game seriously needs to get a system to stop leavers, preferably like dota 2. Played like 6 games today, had leavers in 5.
Ok. People that want to form a Smite 5's. Post your in game name here because in the PMs I got enough intrest, so now, let's all post our in game names and start playing with each other. Meet up on TeamLiquid Teamspeak, jack a LoL channel and start playing!
On July 10 2012 04:55 Tobberoth wrote: What item builds are people using for Odin? I just got him and tried him using the auto-buy option and while he was tanky beyond belief, I found him pretty boring to play since his damage was ridiculously low, you were more or less a bullseye with utility... felt more like a dota hard support than anything else. I mean yeah, it's fun to be ganked by 3 people and escape, but running around granting movement buffs... not so much. So does anyone have any build with more focus on damage?
Also, this game seriously needs to get a system to stop leavers, preferably like dota 2. Played like 6 games today, had leavers in 5.
I play Odin mostly and I almost always run the same "warrior tabi, devo gloves, executioner / frost hammer / deathbringer / soul eater / brawler stick thing / stone of gaia" item build. his 2 is INCREDIBLY powerful when u run this item set, because as the last poster said, u could be hitting for 400-500 dmg every swing, and at like 60% attack speed that HURTS. And his 3 I usually keep in passive form to still make me pretty tough to kill, especially with stone of gaia
This game is fucking awful. Takes casual to a whole new level if that's your thing
Casual doesn't have to mean bad. Super Mario Bros is pretty damn casual, yet it's amazing.
Did you just... uhh... what?
My head hurts.
EDIT: I agree with you floor. I was expecting it to be decent (similar to Super Monday Night Combat) but I was EXTREMELY disappointed when I played it.
It's basically 3rd-person League of Legends made even easier. Hi-Rez goes from Global Agenda (team-based conquest PvP 3rd-person shooter) to Tribes (extremely skill-based FPS) to... Smite. :/
I'd give out my referral keys but I already gave them to my friends who both played one game and un-installed D:
This game is fucking awful. Takes casual to a whole new level if that's your thing
Casual doesn't have to mean bad. Super Mario Bros is pretty damn casual, yet it's amazing.
Did you just... uhh... what?
My head hurts.
EDIT: I agree with you floor. I was expecting it to be decent (similar to Super Monday Night Combat) but I was EXTREMELY disappointed when I played it.
It's basically 3rd-person League of Legends made even easier. Hi-Rez goes from Global Agenda (team-based conquest PvP 3rd-person shooter) to Tribes (extremely skill-based FPS) to... Smite. :/
I'd give out my referral keys but I already gave them to my friends who both played one game and un-installed D:
Your friends must be pretty stupid if they played one game and un-installed. I don't know about you guys, but I try to play a game at least 10 times before I even begin to give an opinion on it. Playing one game and then basing your opinion of that one game is like giving an opinion on an album when you've only listened to one song.
The concept is a pretty good one, I mean I guess SMNC does the same thing, I haven't played that though. It's just that they basically copy/pasted a poor version of LoL into the ugliest engine I've ever seen.
it makes me wish S2 would combine HoN with Savage though. Now that could be awesome
On July 11 2012 04:32 floor exercise wrote: The concept is a pretty good one, I mean I guess SMNC does the same thing, I haven't played that though. It's just that they basically copy/pasted a poor version of LoL into the ugliest engine I've ever seen.
it makes me wish S2 would combine HoN with Savage though. Now that could be awesome
That's what I thought HoN was going to be when they first announced it, since I played Savage 1&2 a lot. That would be AMAZING if S2 would've made that.
This game is fucking awful. Takes casual to a whole new level if that's your thing
Casual doesn't have to mean bad. Super Mario Bros is pretty damn casual, yet it's amazing.
Did you just... uhh... what?
My head hurts.
EDIT: I agree with you floor. I was expecting it to be decent (similar to Super Monday Night Combat) but I was EXTREMELY disappointed when I played it.
It's basically 3rd-person League of Legends made even easier. Hi-Rez goes from Global Agenda (team-based conquest PvP 3rd-person shooter) to Tribes (extremely skill-based FPS) to... Smite. :/
I'd give out my referral keys but I already gave them to my friends who both played one game and un-installed D:
Your friends must be pretty stupid if they played one game and un-installed. I don't know about you guys, but I try to play a game at least 10 times before I even begin to give an opinion on it. Playing one game and then basing your opinion of that one game is like giving an opinion on an album when you've only listened to one song.
First impressions mean EVERYTHING. Those same friends played one game of Dota 2, and now they play it daily. They didn't dislike Smite because of team mates or a bad game, it was because of the game design. They both won their first games, it's just a poorly designed game in my opinion.
EDIT: Double posted by accident, thought I edited this into the previous post.
On July 11 2012 04:32 floor exercise wrote: The concept is a pretty good one, I mean I guess SMNC does the same thing, I haven't played that though. It's just that they basically copy/pasted a poor version of LoL into the ugliest engine I've ever seen.
it makes me wish S2 would combine HoN with Savage though. Now that could be awesome
That's what I thought HoN was going to be when they first announced it, since I played Savage 1&2 a lot. That would be AMAZING if S2 would've made that.
I already said that earlier in the thread. It's like a revelation of what HoN could have been. Bitter taste :/
On July 11 2012 04:32 floor exercise wrote: The concept is a pretty good one, I mean I guess SMNC does the same thing, I haven't played that though. It's just that they basically copy/pasted a poor version of LoL into the ugliest engine I've ever seen.
it makes me wish S2 would combine HoN with Savage though. Now that could be awesome
LoL copypasted a poor version of Dota into a buttugly cartoon engine, seems to have worked well for them.
Just like some people play LoL to relax with a casual game instead of playing competitive dota, you can play Smite to have some casual fun. Not all games have to be massive esport titles to be enjoyable.
Why are people shitting on this game for? The game is in beta, knowing Hi Rez with what they did with Tribes means the game will only get better. People just need to give the game some time or play with their friends.
Like I said if anyone wants to play they can hit me up IGN is SafeWord. Got Skype and Ventrillo if needed.
On July 11 2012 08:16 SafeWord wrote: Why are people shitting on this game for? The game is in beta, knowing Hi Rez with what they did with Tribes means the game will only get better. People just need to give the game some time or play with their friends.
Like I said if anyone wants to play they can hit me up IGN is SafeWord. Got Skype and Ventrillo if needed.
It's the same type of people who completely laughed LoL out of the room when it launched. Then it became one of most popular games ever.
I got a key here, but didn't like the game at all. I did not like Super Monday Night Combat either, and both game have similar issues, imo. So here are some keys: F165A-F578E-D8434-531AB-66119 F1519-BD0E9-6B724-7DFA7-CE3C0 F13FB-A691F-BA964-60FB2-7BDCD
I agree with Savage + HoN being awesome. They have the track record and the brand to pull it off now.
On July 15 2012 06:22 Pwere wrote: I got a key here, but didn't like the game at all. I did not like Super Monday Night Combat either, and both game have similar issues, imo. So here are some keys: F165A-F578E-D8434-531AB-66119 F1519-BD0E9-6B724-7DFA7-CE3C0 F13FB-A691F-BA964-60FB2-7BDCD
I agree with Savage + HoN being awesome. They have the track record and the brand to pull it off now.
I took the first key thanks :D (<3 TL), but the last 2 were taken already by the seems of it (i tried them first). Downloading now, can't wait to check it out, been on a real dota2 bent lately, I hope this game can at least hold a candle to it. Looking forward to trying it out either way :D
I have some keys through the email a friend a key thing in game. If you want one, PM me your email address and i will use the feature to send it to you
On July 11 2012 05:09 aleballe87 wrote: smite is shit, any competent arts player will know that, on par with league of legends...
Trade a smite key for a cs:go key.
Shit on par with league of legends? What.
Ummm...League is plenty good, and Smite is still in beta.
If you dont like the lol gameplay, you wont like the smite gameplay, as it is essentially a 1:1 copy with 3rd person view... People call it a shit game because there are so many aspects of gameplay that are different or missing from dota, so that if you have played dota first they will have a negative effect.
That isn't necessarily true at all. I hated LoL with a passion (and didn't much like the original Dota either), and played like 60 games of Smite so far. It's definitely possible to like Smite if you didn't like (or even didn't play) other Mobas.
The third person view in combination with all-skillshot combat makes a lot of difference, as do some more subtle gameplay elements (Smite rewards/encourages pushing, aggression, fighting enemy players early on etc etc).
Darn, missed those 3, anyone got more keys? Playing HoN for about 3 years now and would like to look at a new Moba game, Dota2 just isnt good enough imo.
On July 22 2012 20:11 Archibo wrote: Darn, missed those 3, anyone got more keys? Playing HoN for about 3 years now and would like to look at a new Moba game, Dota2 just isnt good enough imo.
Maybe mine are not all used up? ( Nobody quoted them so I assume they're still available. )
On July 16 2012 19:43 Khalum wrote: Okay I finally found the link, here are my 3 keys:
On July 22 2012 20:11 Archibo wrote: Darn, missed those 3, anyone got more keys? Playing HoN for about 3 years now and would like to look at a new Moba game, Dota2 just isnt good enough imo.
Maybe mine are not all used up? ( Nobody quoted them so I assume they're still available. )
A few people pmd me over the last couple of days (sorry I missed it) for the keys but didn't leave emails. I still have keys to give out, however I need the email address to send you the invite to. Please PM again if you still need a key because I can't be sure who got the keys in the meantime and who didn't.
man my friend and i are pretty addicted at this point. we're currently level 5 with usernames, 'nanaoei' and 'taraxus' !
you can't shoot a ranged attack over a creep.. same way i can stand in front of someone and take an arrow for them makes fcking sense to me!
i currently play mostly ymir, because he's a fcking boss with crazy nuke damage and low CD anivia walls//area stuns rofl. out of our two losses, a couple afk's.. unfortunately, but we nearly manage to 2v5 and 4v5 with some ymir / kali setups :D fun !
also, you can get abilities from the shop, center right side of the shop list. 2 sec invul at level 1 or pre-5 opposing ymir is pretty hilarious when you can avoid ymir's (nunu) sick ult damage ): ---------
On July 05 2012 18:59 aleballe87 wrote: Worse game ever, it worse than league of legends and that in it self is abysmal.
- Crappy animations, no idea or sense of last hitting is ever achieved..you just randomly hit a creep and hope to aquire some random gold seemingly. You can't deny thus making a 2v1 lane retarded. The solo cant win, especially if your facing 2 or 1 ranged hero.
- You can feed 0/10 and still have the same items 5 minutes later as a 15-0 player by walking down a lane. You dont loose gold for dying, aka bad plays are not punished. Just by being in a lane or even pushing down a tower it seems you get a retarded amount of gold ( oh and btw, towers go down after like 4 hits.)
- What's the point of ganking? by the time you reach a lane to gank, you will be underleveled by at least 2 levels compared to the people just sticking in a lane.....
levels are very important in this game it seems. just look at a heroe's info in lobby, each level grants you 80-100+ hp along with other important base stats. levels are more beneficial than a lot of early items you can purchase and i found it easy to deny a lane of exp and gold after an early lead.
last-hitting adds onto what you're able to do to gain an advantage, as well as an ability on most characters (aside from straight up running) that makes it easier for you to disengage and back off.
nearly everything you do in the game grants experience, and i think that further adds onto the importance of maintining an exp advantage over your opponents
the engine as is is pretty fun! if you want something mind-blowing like top-korean mmo visuals, maybe you should invest in that then. it's rare that a group of game developers put forth so much effort with the idea of making an awful game that people will just flame on.
i never have as much fun with friends when we'e all trying to jockey and control space & bait out aggression/abilities... in really any game we play. this game has that, and it's casual fun just the same!
They added a feature where I can send beta invites from ingame, I dont' know if its limitless or not. If you PM me your email I will send you one ASAP.
I have an extra code for when I tested this feature: FRCBAE4F69BB0849CEB7B9671
Tried this last night. Went 2-1, carried a game hard (9/1/5) as Ymir.
Honestly, I don't see the appeal. The game's graphics would be great if this were 2005, the UI is horrid, and the gameplay just feels like I'm playing WoW battlegrounds. Oncethe novelty of playing a First-person MOBA wore off, what I was left with was... underwhelming to say the least.
Gods: Gods are the only thing that really matters in this game. Towers do basically no damage to you, and prioritize minions even when you are attacking enemy champions underneath you. Minons can be a little annoying, but prioritize friendly minions to the point that they will stop attacking you if a friendly minion comes within range. Levels are the most important thing, last hitting basically does not exist, you just get gold for having attacked a minion that died.
Art: The models and textures are not very good. They do have excellent particles though - thats the one area in which Hi-rez studios lives up to its name. Otherwise... I mean, the minimap could have come from a game in the 90s. the ground textures are low resolution, and the cobblestone stays facing North to south even when the road is at a 45 degree angle. Your base itself may as well have been colored with MS Paint - its 3 colors, not even blended. The art direction for the gods is just silly (wukong looks and sounds like the court jester, not the king). And the art for the items looks like, well...
Speaking of items, there are no recipes. You choose what item you want and you level it up. This was such a huge part of MOBAs, I don't understand why it isn't in Smite. The game feels extremely linear since once you've bought Tier 1 of Reinforced Boots, you aren't going to build that into Boots of the Magi or Warrior Tabi, you're stuck with whatever you bought first.
I'll give them credit for a new approach to the genre, and some really nice particle effects (except that stupid Wukong confetti - again, 2005 graphics there), but this game holds no appeal for me and I uninstalled after three games.
On July 25 2012 23:58 iGrok wrote: Tried this last night. Went 2-1, carried a game hard (9/1/5) as Ymir.
Honestly, I don't see the appeal. The game's graphics would be great if this were 2005, the UI is horrid, and the gameplay just feels like I'm playing WoW battlegrounds. Oncethe novelty of playing a First-person MOBA wore off, what I was left with was... underwhelming to say the least.
Gods: Gods are the only thing that really matters in this game. Towers do basically no damage to you, and prioritize minions even when you are attacking enemy champions underneath you. Minons can be a little annoying, but prioritize friendly minions to the point that they will stop attacking you if a friendly minion comes within range. Levels are the most important thing, last hitting basically does not exist, you just get gold for having attacked a minion that died.
Art: The models and textures are not very good. They do have excellent particles though - thats the one area in which Hi-rez studios lives up to its name. Otherwise... I mean, the minimap could have come from a game in the 90s. the ground textures are low resolution, and the cobblestone stays facing North to south even when the road is at a 45 degree angle. Your base itself may as well have been colored with MS Paint - its 3 colors, not even blended. The art direction for the gods is just silly (wukong looks and sounds like the court jester, not the king). And the art for the items looks like, well...
Speaking of items, there are no recipes. You choose what item you want and you level it up. This was such a huge part of MOBAs, I don't understand why it isn't in Smite. The game feels extremely linear since once you've bought Tier 1 of Reinforced Boots, you aren't going to build that into Boots of the Magi or Warrior Tabi, you're stuck with whatever you bought first.
I'll give them credit for a new approach to the genre, and some really nice particle effects (except that stupid Wukong confetti - again, 2005 graphics there), but this game holds no appeal for me and I uninstalled after three games.
Sounds like your game glitched (it is a beta after all). Towers do sick damage early on when they matter, and they definitely prioritize you if you attack heroes under them. Same with enemy minions, they will completely ignore friendly creeps if you attack enemy heroes in their vicinity.
Also, it's not a first-person MOBA, it's third-person.
On July 25 2012 23:58 iGrok wrote: Tried this last night. Went 2-1, carried a game hard (9/1/5) as Ymir.
Honestly, I don't see the appeal. The game's graphics would be great if this were 2005, the UI is horrid, and the gameplay just feels like I'm playing WoW battlegrounds. Oncethe novelty of playing a First-person MOBA wore off, what I was left with was... underwhelming to say the least.
Gods: Gods are the only thing that really matters in this game. Towers do basically no damage to you, and prioritize minions even when you are attacking enemy champions underneath you. Minons can be a little annoying, but prioritize friendly minions to the point that they will stop attacking you if a friendly minion comes within range. Levels are the most important thing, last hitting basically does not exist, you just get gold for having attacked a minion that died.
Art: The models and textures are not very good. They do have excellent particles though - thats the one area in which Hi-rez studios lives up to its name. Otherwise... I mean, the minimap could have come from a game in the 90s. the ground textures are low resolution, and the cobblestone stays facing North to south even when the road is at a 45 degree angle. Your base itself may as well have been colored with MS Paint - its 3 colors, not even blended. The art direction for the gods is just silly (wukong looks and sounds like the court jester, not the king). And the art for the items looks like, well...
Speaking of items, there are no recipes. You choose what item you want and you level it up. This was such a huge part of MOBAs, I don't understand why it isn't in Smite. The game feels extremely linear since once you've bought Tier 1 of Reinforced Boots, you aren't going to build that into Boots of the Magi or Warrior Tabi, you're stuck with whatever you bought first.
I'll give them credit for a new approach to the genre, and some really nice particle effects (except that stupid Wukong confetti - again, 2005 graphics there), but this game holds no appeal for me and I uninstalled after three games.
You do realize that the game is still in Closed Beta right?? Did you expect High quality textures and grafics?
I agree that towers do need a slight buff in HP and maybe late game dmg, but Hi-rez stated that towers are weak on purpose so that games dont normally go on for longer than 30-40 min
There is last hit, its just diferent as other MOBAs, you get gold just by standing next to the minion that died BUT you only get half the gold you would by last hitting it. Why would you want recepies when you can build the full item straight away, you have 3 tiers of every item tier 3 normally giving the item a sweet sweet pasive
I agree that wukong needs a rework, damn clown! but the artwork for the gods is awesome (keep in mind this is still closed beta)
And FYI 9-1-5 Ymir is actually normal if your decent and more in the novice games you played (as you say you only played 3 games)
First person, third person, whatever, the concept is the same.
Yeah, at level 1 towers did 10% of my HP. By level 3 I could dive all day and give 0 fucks.
Why would I want recipes? 2 reasons: 1) I can adjust my build on the go depending on who on the enemy team is doing well. To take an example from LoL, if I buy T1 boots, I can turn those into Merc Treads if the enemy caster is doing well, or Tabi if the AD is doing well. I can buy a ruby crystal for health early, and build that into midgame or lategame items depending on how my team is doing and whether we want to push for a midgame win (say we get an Ace around 15 minutes) or turn it into a Rod of Ages for the ultra lategame power. Recipes add flexibility to the game.
2) Recipes add complexity to the game. More complex games (for me at least) are more fun. With Smite's item system, it feels like I should just designate what items I want pre-game and have it auto-buy for me.
One more thing, from someone who has beta tested a few games and actually worked for a game studio: "Closed Beta" does not mean that they run the graphics on lower quality. Everything that is put into the game (that does not have a very obvious placeholder graphic) is assumed to be ready to ship quality wise. Artists don't create the low quality versions first, then medium, then high. They create the ultra settings first, and then programs automatically create the lower-settings graphics. Now, perhaps the studio will come back and change certain graphics, but at the time of implementation, all graphics are deemed finished.
Even if the game is in closed beta, you can estimate how much graphical improvement there will be at release. Much of what you see in beta will be what you get. There will be improvements, but nothing too drastic.
I don't think it can compete with other similar style games already out, but it can be fun to play once in awhile.
On July 26 2012 00:25 iGrok wrote: First person, third person, whatever, the concept is the same.
Yeah, at level 1 towers did 10% of my HP. By level 3 I could dive all day and give 0 fucks.
Why would I want recipes? 2 reasons: 1) I can adjust my build on the go depending on who on the enemy team is doing well. To take an example from LoL, if I buy T1 boots, I can turn those into Merc Treads if the enemy caster is doing well, or Tabi if the AD is doing well. I can buy a ruby crystal for health early, and build that into midgame or lategame items depending on how my team is doing and whether we want to push for a midgame win (say we get an Ace around 15 minutes) or turn it into a Rod of Ages for the ultra lategame power. Recipes add flexibility to the game.
2) Recipes add complexity to the game. More complex games (for me at least) are more fun. With Smite's item system, it feels like I should just designate what items I want pre-game and have it auto-buy for me.
One more thing, from someone who has beta tested a few games and actually worked for a game studio: "Closed Beta" does not mean that they run the graphics on lower quality. Everything that is put into the game (that does not have a very obvious placeholder graphic) is assumed to be ready to ship quality wise. Artists don't create the low quality versions first, then medium, then high. They create the ultra settings first, and then programs automatically create the lower-settings graphics. Now, perhaps the studio will come back and change certain graphics, but at the time of implementation, all graphics are deemed finished.
Try playing a non tank (Ymir is about as tanky as it gets) and try diving a tower at lvl 3, you will be obliterated.
As for your comments on recipies and graphics, I agree. Recipies are cool and add complexity. However, Smite is not intended to be a complex game, it's really casual, and that's what makes it fun for me. If I want complexity and competitiveness, I play dota 2, which I play a lot. Sometimes though, you just want to mess around with friends, and the simplicity of Smite makes it really sweet. It's still skillbased, so as long as you're not looking for complexity and extreme depth, there's no problem with it being casual.
The graphics are OK. Their artists are obviously not the best ones in the market, but I think they specifically aimed for low system requirements, which they hit spot on, the game flows better on a macbook than LoL, which is pretty ridiculous considering. I would love better graphics, but it doesn't matter to me in a game like this as long as I can make out what I'm fighting and which abilities are used.
I think your criticisms of the game are fair, I just don't see why that makes it so bad that you can't play it. The game has a market and it's probably the best game in that market atm (casual action moba).
On July 26 2012 00:25 iGrok wrote: First person, third person, whatever, the concept is the same.
Yeah, at level 1 towers did 10% of my HP. By level 3 I could dive all day and give 0 fucks.
Why would I want recipes? 2 reasons: 1) I can adjust my build on the go depending on who on the enemy team is doing well. To take an example from LoL, if I buy T1 boots, I can turn those into Merc Treads if the enemy caster is doing well, or Tabi if the AD is doing well. I can buy a ruby crystal for health early, and build that into midgame or lategame items depending on how my team is doing and whether we want to push for a midgame win (say we get an Ace around 15 minutes) or turn it into a Rod of Ages for the ultra lategame power. Recipes add flexibility to the game.
2) Recipes add complexity to the game. More complex games (for me at least) are more fun. With Smite's item system, it feels like I should just designate what items I want pre-game and have it auto-buy for me.
One more thing, from someone who has beta tested a few games and actually worked for a game studio: "Closed Beta" does not mean that they run the graphics on lower quality. Everything that is put into the game (that does not have a very obvious placeholder graphic) is assumed to be ready to ship quality wise. Artists don't create the low quality versions first, then medium, then high. They create the ultra settings first, and then programs automatically create the lower-settings graphics. Now, perhaps the studio will come back and change certain graphics, but at the time of implementation, all graphics are deemed finished.
Try playing a non tank (Ymir is about as tanky as it gets) and try diving a tower at lvl 3, you will be obliterated.
As for your comments on recipies and graphics, I agree. Recipies are cool and add complexity. However, Smite is not intended to be a complex game, it's really casual, and that's what makes it fun for me. If I want complexity and competitiveness, I play dota 2, which I play a lot. Sometimes though, you just want to mess around with friends, and the simplicity of Smite makes it really sweet. It's still skillbased, so as long as you're not looking for complexity and extreme depth, there's no problem with it being casual.
The graphics are OK. Their artists are obviously not the best ones in the market, but I think they specifically aimed for low system requirements, which they hit spot on, the game flows better on a macbook than LoL, which is pretty ridiculous considering. I would love better graphics, but it doesn't matter to me in a game like this as long as I can make out what I'm fighting and which abilities are used.
I think your criticisms of the game are fair, I just don't see why that makes it so bad that you can't play it. The game has a market and it's probably the best game in that market atm (casual action moba).
I get the appeal to casual players, but the game feels more like a condensed RPG than a MOBA. Maybe its just that all MOBAs have been top down until now, but idk. Most of my friends agreed with me (one quit 16 minutes into his first game) - it just isn't very interesting or fun when you've played other MOBAs. On top of that, people who are drawn to the genre by this game are unlikely to enjoy other MOBAs. So while I guess it might interest the very casual player, I laugh when people suggest "This could be the next eSport!" or take this game seriously in any way.
I'm not bashing anyone who enjoys playing it, to each their own, but there is no way this becomes a competitive game.
Re: LoL & Macs, that's because LoL was built on Adobe and Apple hates Adobe with a burning passion for some reason. If Apple supported Adobe products, LoL would run fine on Macs :/
On July 26 2012 00:25 iGrok wrote: First person, third person, whatever, the concept is the same.
Yeah, at level 1 towers did 10% of my HP. By level 3 I could dive all day and give 0 fucks.
Why would I want recipes? 2 reasons: 1) I can adjust my build on the go depending on who on the enemy team is doing well. To take an example from LoL, if I buy T1 boots, I can turn those into Merc Treads if the enemy caster is doing well, or Tabi if the AD is doing well. I can buy a ruby crystal for health early, and build that into midgame or lategame items depending on how my team is doing and whether we want to push for a midgame win (say we get an Ace around 15 minutes) or turn it into a Rod of Ages for the ultra lategame power. Recipes add flexibility to the game.
2) Recipes add complexity to the game. More complex games (for me at least) are more fun. With Smite's item system, it feels like I should just designate what items I want pre-game and have it auto-buy for me.
One more thing, from someone who has beta tested a few games and actually worked for a game studio: "Closed Beta" does not mean that they run the graphics on lower quality. Everything that is put into the game (that does not have a very obvious placeholder graphic) is assumed to be ready to ship quality wise. Artists don't create the low quality versions first, then medium, then high. They create the ultra settings first, and then programs automatically create the lower-settings graphics. Now, perhaps the studio will come back and change certain graphics, but at the time of implementation, all graphics are deemed finished.
Try playing a non tank (Ymir is about as tanky as it gets) and try diving a tower at lvl 3, you will be obliterated.
As for your comments on recipies and graphics, I agree. Recipies are cool and add complexity. However, Smite is not intended to be a complex game, it's really casual, and that's what makes it fun for me. If I want complexity and competitiveness, I play dota 2, which I play a lot. Sometimes though, you just want to mess around with friends, and the simplicity of Smite makes it really sweet. It's still skillbased, so as long as you're not looking for complexity and extreme depth, there's no problem with it being casual.
The graphics are OK. Their artists are obviously not the best ones in the market, but I think they specifically aimed for low system requirements, which they hit spot on, the game flows better on a macbook than LoL, which is pretty ridiculous considering. I would love better graphics, but it doesn't matter to me in a game like this as long as I can make out what I'm fighting and which abilities are used.
I think your criticisms of the game are fair, I just don't see why that makes it so bad that you can't play it. The game has a market and it's probably the best game in that market atm (casual action moba).
I get the appeal to casual players, but the game feels more like a condensed RPG than a MOBA. Maybe its just that all MOBAs have been top down until now, but idk. Most of my friends agreed with me (one quit 16 minutes into his first game) - it just isn't very interesting or fun when you've played other MOBAs. On top of that, people who are drawn to the genre by this game are unlikely to enjoy other MOBAs. So while I guess it might interest the very casual player, I laugh when people suggest "This could be the next eSport!" or take this game seriously in any way.
I'm not bashing anyone who enjoys playing it, to each their own, but there is no way this becomes a competitive game.
Re: LoL & Macs, that's because LoL was built on Adobe and Apple hates Adobe with a burning passion for some reason. If Apple supported Adobe products, LoL would run fine on Macs :/
Doesn't matter, even if you play LoL in bootcamp, it's still slower than Smite.
On July 26 2012 03:02 iGrok wrote: What do you mean by slower?
My friend who plays both in bootcamp on a macbook has to play LoL on lowest graphics and even then has slowdowns, while Smite has almost none on default settings. The game might not look good, but that's impressive.
If you've gotten an average or better computer in the last three years, you should be able to play LoL on medium settings with 30 FPS... its weird that he's experiencing slowdowns (I assume FPS drop is what you mean).
I know I'm getting off topic, and I'm not here to try to argue that "LoL>Smite" or "Dota>LoL" or anything like that, just curious about performance issues :/
http://www.twitch.tv/sclol i am still streaming 3 people playing this game together with skype so if you want to learn something or have any questions just ask in chat
On July 26 2012 00:25 iGrok wrote: First person, third person, whatever, the concept is the same.
Yeah, at level 1 towers did 10% of my HP. By level 3 I could dive all day and give 0 fucks.
Why would I want recipes? 2 reasons: 1) I can adjust my build on the go depending on who on the enemy team is doing well. To take an example from LoL, if I buy T1 boots, I can turn those into Merc Treads if the enemy caster is doing well, or Tabi if the AD is doing well. I can buy a ruby crystal for health early, and build that into midgame or lategame items depending on how my team is doing and whether we want to push for a midgame win (say we get an Ace around 15 minutes) or turn it into a Rod of Ages for the ultra lategame power. Recipes add flexibility to the game.
2) Recipes add complexity to the game. More complex games (for me at least) are more fun. With Smite's item system, it feels like I should just designate what items I want pre-game and have it auto-buy for me.
One more thing, from someone who has beta tested a few games and actually worked for a game studio: "Closed Beta" does not mean that they run the graphics on lower quality. Everything that is put into the game (that does not have a very obvious placeholder graphic) is assumed to be ready to ship quality wise. Artists don't create the low quality versions first, then medium, then high. They create the ultra settings first, and then programs automatically create the lower-settings graphics. Now, perhaps the studio will come back and change certain graphics, but at the time of implementation, all graphics are deemed finished.
Try playing a non tank (Ymir is about as tanky as it gets) and try diving a tower at lvl 3, you will be obliterated.
As for your comments on recipies and graphics, I agree. Recipies are cool and add complexity. However, Smite is not intended to be a complex game, it's really casual, and that's what makes it fun for me. If I want complexity and competitiveness, I play dota 2, which I play a lot. Sometimes though, you just want to mess around with friends, and the simplicity of Smite makes it really sweet. It's still skillbased, so as long as you're not looking for complexity and extreme depth, there's no problem with it being casual.
The graphics are OK. Their artists are obviously not the best ones in the market, but I think they specifically aimed for low system requirements, which they hit spot on, the game flows better on a macbook than LoL, which is pretty ridiculous considering. I would love better graphics, but it doesn't matter to me in a game like this as long as I can make out what I'm fighting and which abilities are used.
I think your criticisms of the game are fair, I just don't see why that makes it so bad that you can't play it. The game has a market and it's probably the best game in that market atm (casual action moba).
I get the appeal to casual players, but the game feels more like a condensed RPG than a MOBA. Maybe its just that all MOBAs have been top down until now, but idk. Most of my friends agreed with me (one quit 16 minutes into his first game) - it just isn't very interesting or fun when you've played other MOBAs. On top of that, people who are drawn to the genre by this game are unlikely to enjoy other MOBAs. So while I guess it might interest the very casual player, I laugh when people suggest "This could be the next eSport!" or take this game seriously in any way.
That's a rather weird analysis. Your conclusions are mostly correct, but the reasoning behind them seems way off / biased.
If we're talking about casual appeal, casual players make up a vast majority MOBA playerbase and spectator base (if we're talking about competitive play). It would be fantastic for Smite to be able to draw in the very casual player, but the very casual player is much more likely to venture into League of Legends considering that he's likely heard of it, or has friends who play it, and so on. Whereas he's not likely at all to have ever heard of Smite.
At this point, from what I've seen on the community boards, Smite draws in mostly veteran players who want a different spin on the genre, or to a lesser extent the type of new players who never got into other MOBAs after trying it (myself being in the latter group). There is clearly some appeal in MOBA-like gameplay that isn't so point-and-clicky that has spawned games like Smite, SMNC and Awesomenauts which are more action/skill based than the original games that play much like an RTS with a single character (which is technically where Dota and the whole genre came from in the first place).
As for the fabled "esport" term, modern day esport is where the money is, money is usually where the popularity is, and popularity in turn involves a mostly casual playerbase to make up the numbers. There isn't an esports committee that elects games based on merit, otherwise we'd still have Brood War and Quake reigning supreme. There's only people and money. Invest enough money and you can make Minecraft a successful esport - it has a massive community, tons of exposure via Youtube, and a twitchy enough gameplay to make it exciting to watch when presented properly (and I'm almost certain something like this will happen in the next year or two). On the other hand, a game like Smite, being 4th or 5th MOBA game at best in the popularity pecking order (and unlikely to progress much higher even when released), has next to no hope to squeeze into the media spotlight.
Regarding your comments on game mechanics, the tower comment simply isn't accurate. Towers do reasonable amount of damage, as do the minions - certainly enough for you to not be able to ignore them without being punished if the enemy players are playing correctly.
Complexity generally isn't a positive thing in games. It is usually an artifical substitute for lack of genuine gameplay depth. The more pure the gameplay is, the less additional layers of complexity you require for the game to be challenging and entertaining. When designing a competitive game, you always want features that have to be mastered, not learned.
On July 26 2012 00:25 iGrok wrote: First person, third person, whatever, the concept is the same.
Yeah, at level 1 towers did 10% of my HP. By level 3 I could dive all day and give 0 fucks.
Why would I want recipes? 2 reasons: 1) I can adjust my build on the go depending on who on the enemy team is doing well. To take an example from LoL, if I buy T1 boots, I can turn those into Merc Treads if the enemy caster is doing well, or Tabi if the AD is doing well. I can buy a ruby crystal for health early, and build that into midgame or lategame items depending on how my team is doing and whether we want to push for a midgame win (say we get an Ace around 15 minutes) or turn it into a Rod of Ages for the ultra lategame power. Recipes add flexibility to the game.
2) Recipes add complexity to the game. More complex games (for me at least) are more fun. With Smite's item system, it feels like I should just designate what items I want pre-game and have it auto-buy for me.
One more thing, from someone who has beta tested a few games and actually worked for a game studio: "Closed Beta" does not mean that they run the graphics on lower quality. Everything that is put into the game (that does not have a very obvious placeholder graphic) is assumed to be ready to ship quality wise. Artists don't create the low quality versions first, then medium, then high. They create the ultra settings first, and then programs automatically create the lower-settings graphics. Now, perhaps the studio will come back and change certain graphics, but at the time of implementation, all graphics are deemed finished.
Try playing a non tank (Ymir is about as tanky as it gets) and try diving a tower at lvl 3, you will be obliterated.
As for your comments on recipies and graphics, I agree. Recipies are cool and add complexity. However, Smite is not intended to be a complex game, it's really casual, and that's what makes it fun for me. If I want complexity and competitiveness, I play dota 2, which I play a lot. Sometimes though, you just want to mess around with friends, and the simplicity of Smite makes it really sweet. It's still skillbased, so as long as you're not looking for complexity and extreme depth, there's no problem with it being casual.
The graphics are OK. Their artists are obviously not the best ones in the market, but I think they specifically aimed for low system requirements, which they hit spot on, the game flows better on a macbook than LoL, which is pretty ridiculous considering. I would love better graphics, but it doesn't matter to me in a game like this as long as I can make out what I'm fighting and which abilities are used.
I think your criticisms of the game are fair, I just don't see why that makes it so bad that you can't play it. The game has a market and it's probably the best game in that market atm (casual action moba).
I get the appeal to casual players, but the game feels more like a condensed RPG than a MOBA. Maybe its just that all MOBAs have been top down until now, but idk. Most of my friends agreed with me (one quit 16 minutes into his first game) - it just isn't very interesting or fun when you've played other MOBAs. On top of that, people who are drawn to the genre by this game are unlikely to enjoy other MOBAs. So while I guess it might interest the very casual player, I laugh when people suggest "This could be the next eSport!" or take this game seriously in any way.
That's a rather weird analysis. Your conclusions are mostly correct, but the reasoning behind them seems way off / biased.
If we're talking about casual appeal, casual players make up a vast majority MOBA playerbase and spectator base (if we're talking about competitive play). It would be fantastic for Smite to be able to draw in the very casual player, but the very casual player is much more likely to venture into League of Legends considering that he's likely heard of it, or has friends who play it, and so on. Whereas he's not likely at all to have ever heard of Smite.
At this point, from what I've seen on the community boards, Smite draws in mostly veteran players who want a different spin on the genre, or to a lesser extent the type of new players who never got into other MOBAs after trying it (myself being in the latter group). There is clearly some appeal in MOBA-like gameplay that isn't so point-and-clicky that has spawned games like Smite, SMNC and Awesomenauts which are more action/skill based than the original games that play much like an RTS with a single character (which is technically where Dota and the whole genre came from in the first place).
As for the fabled "esport" term, modern day esport is where the money is, money is usually where the popularity is, and popularity in turn involves a mostly casual playerbase to make up the numbers. There isn't an esports committee that elects games based on merit, otherwise we'd still have Brood War and Quake reigning supreme. There's only people and money. Invest enough money and you can make Minecraft a successful esport - it has a massive community, tons of exposure via Youtube, and a twitchy enough gameplay to make it exciting to watch when presented properly (and I'm almost certain something like this will happen in the next year or two). On the other hand, a game like Smite, being 4th or 5th MOBA game at best in the popularity pecking order (and unlikely to progress much higher even when released), has next to no hope to squeeze into the media spotlight.
Regarding your comments on game mechanics, the tower comment simply isn't accurate. Towers do reasonable amount of damage, as do the minions - certainly enough for you to not be able to ignore them without being punished if the enemy players are playing correctly.
Complexity generally isn't a positive thing in games. It is usually an artifical substitute for lack of genuine gameplay depth. The more pure the gameplay is, the less additional layers of complexity you require for the game to be challenging and entertaining. When designing a competitive game, you always want features that have to be mastered, not learned.
I agree with you completely on the community draw point. I just don't see veteran players sticking around for very long. Maybe I'm wrong, but I really doubt Smite has the staying power to keep them interested, and as you mentioned, new players are more likely to join LoL, #1 most popular game in the world.
I also agree with your assessment of eSports and Smite - the only reason I'd mentioned that is because a lot of people throw around "the next eSport" when talking about this game. There is no way this game becomes an eSport, and its not like Hi-rez has any history to show they'll be the exception (Tribes, anyone?).
I found a wave of minions to do significantly more damage than towers. This was possibly a combination of me playing Ymir and the Towers prioritizing minions over me, but it felt more like playing 3rd person Demigod than LoL, except with worse graphics and more generic abilities (more LoL-like than DotA-like).
Complexity can be a positive thing in games, it just depends on your target audience. For the casual new players who pick up smite, the lack of complexity will be good, but I doubt most DotA and LoL players will stick with it for very long because the game is not very complex. Builds will be min-maxed within a month or two of release (if any hardcore minmaxers decide to play). I personally enjoy learning new mechanics and mastering them, not one over the other. I don't enjoy chess because all the rules are figured out already, its just who can execute better. Games like BW are incredibly difficult to master AND learn, as you can see when new builds still appear 10 years after release.
To continue with a BW analogy, Smite is like if Barracks only built marines, Factories only built Tanks, and Starports only built wraiths. Getting your Level 3 upgrade (All upgrades researched at armory) would unlock Stim, Siege Mode, and Cloaking. Sure, the game would still be incredibly difficult to master, but it wouldn't be nearly as good of a game as it is today, with firebats, medics, vultures, goliaths, science vessels, shuttles, etc.
Oh, I definitely agree when it comes to Smite's staying power. Even if we put all the game issues aside, HiRez doesn't exactly inspire confidence at this point - they've basically been jumping from one game to the other, without really seeing any of them through to their full potential. And all that while being a rather small team that really shouldn't be trying to divide their focus between two (officially three, with Global Agenda) rather ambitious projects. Nothing good can come of it.
The thing that piques my interest is more the recent wave of attempts to re-imagine the MOBA genre with a more dynamic and expressive spin to it, of which Smite is just a single example, even one that is perhaps the most similar to the genre classics. I think a lot of people have started to realize that what's really good about MOBA games is the unique team dynamic that splits up the team, gives players interesting roles and something to do at any point in the game, while keeping solo play viable. So now they're trying to substitute the core gameplay mechanics (that are basically copied from the Warcraft 3 engine) with a more action/speed/precision oriented one.
To me Smite seems like a pretty decent and functional attempt at it, though obviously not a groundbreaking one. It feels extremely satisfying to aim and time my abilities properly, and line up a perfectly predicted shot to catch the enemy hero, and it's what kept me playing for 60ish games, longer than any other MOBA (although I've kinda moved on since and don't think I'll be playing that often). That said, I mostly played Ra, who's kind of a sniper two "linear" abilities (including the ult). I suppose melee characters don't get the most out of what Smite tried to do with the skillshots in general and the game as a whole might be a bit too heavy on the AoE for what it aspires to be.
I feel like games biggest problems are it s graphics and Ui.Dota 1 looks better than this game.And ui...You cant even mouseover skills mouseover heroes.You cant view another place with minimap.You cant look back while running straight. This game would be really good if they made it on WoW engine thought.WoW engine for PVP is really good imo.
On July 26 2012 10:18 Silentenigma wrote: I feel like games biggest problems are it s graphics and Ui.Dota 1 looks better than this game.And ui...You cant even mouseover skills mouseover heroes.You cant view another place with minimap.You cant look back while running straight. This game would be really good if they made it on WoW engine thought.WoW engine for PVP is really good imo.
This engine does do really nice particles though :3
Literally, that's what stood out to me. The particles look so much better than the rest of the game
Played a lot of LoL and a LOT of Dota 2, and simply looking at this game makes me think you need a different set of tools to play this game, which is a good thing
Aesthetically, I think spells and heroes are very easy to spot and recognizable, which is very good. I don't like that you can see your opponent aim skills, because it makes them too easy to dodge.
I sincerely, SINCERELY hope that they balance heroes in a way that does NOT result in a bunch of tanky, high damage-per-second heroes beating out every other type and that they include different ways to gain advantages besides getting a ton of kills.
Basically what I'm trying to say is that these games need to be handled very VERY carefully as it's easy to end up with game mechanics and hero interactions that intrinsically do not offer very many strategic options. Ideally, it'll be very different from LoL and Dota mechanically, yet offer just as many different strategies for victory.
On July 26 2012 10:18 Silentenigma wrote: I feel like games biggest problems are it s graphics and Ui.Dota 1 looks better than this game.And ui...You cant even mouseover skills mouseover heroes.You cant view another place with minimap.You cant look back while running straight. This game would be really good if they made it on WoW engine thought.WoW engine for PVP is really good imo.
You actually can mouse over skills and items. Holding spacebar frees your cursor to hover over icons. I agree about mouseover heroes, and especially viewing other areas on the map. It's hard to tell what lanes are ripe for ganking without actually being able to see.
Not being able to look back is a feature, not a bug.
On July 26 2012 10:18 Silentenigma wrote: I feel like games biggest problems are it s graphics and Ui.Dota 1 looks better than this game.And ui...You cant even mouseover skills mouseover heroes.You cant view another place with minimap.You cant look back while running straight. This game would be really good if they made it on WoW engine thought.WoW engine for PVP is really good imo.
You actually can mouse over skills and items. Holding spacebar frees your cursor to hover over icons. I agree about mouseover heroes, and especially viewing other areas on the map. It's hard to tell what lanes are ripe for ganking without actually being able to see.
Not being able to look back is a feature, not a bug.
Not being able to see other lanes is also a feature. You can look in their direction to see the healthbars, you can use the minimap to see where they are/health of towers, but you can't see everything and thats why communication is important. This game is already very simple, the perspective and limited information helps making it more skillbased.
If anyone wants an invite you can just pm me your email and I can send it from in-game (seems to me that you can send out "unlimited" amounts, have only sent out 3 so dunno.)
I uninstalled game after 6 7 games.Every game there were leavers and games get decided by who leaves first.I would like this game like 10 years ago but in todays standards this game is really really bad.Not worth your time imo. There are only 5! selectable heroes when you start the game.Even thought this game is new and closed beta you have to pay to unlock all champions or grind them one by one same as LoL.Most of these heroes are LoL clone and uninteresting heroes..Game mechanics are mostly LoL clone aswell.(AP AD stuff summoner spells no Deny no stat points).Ui is like 10 years old.Graphics are beyond horrible.You cant change camera angle this means you cant see shit if you dont turn around all the time.Most of the time I spent my time looking minimap instead of looking actual game.If you dont look at minimap all the times you get lost easily because every corner and every forest is same.Team fights become clusterfuck and you cant see anything until you die. I feel like nothing in this game feel unique or good.I feel like i play crappy version of LoL and WoW arena hybrid.
On July 27 2012 09:01 Silentenigma wrote: I uninstalled game after 6 7 games.Every game there were leavers and games get decided by who leaves first.I would like this game like 10 years ago but in todays standards this game is really really bad.Not worth your time imo. There are only 5! selectable heroes when you start the game.Most of this heroes are LoL clone.Games mechanics are mostly LoL clone aswell.(AP AD stuff).Ui is like 10 years old.Graphics are beyond horrible.You cant change camera angle this means you cant see shit if you dont turn around all the time.Most of the time I spent my time looking minimap instead of looking actual game.If you dont look at minimap all the times you get lost easily because every corner and every forest is same.Team fights become clusterfuck and you cant see anything until you die. I feel like nothing in this game feel unique.I feel i play crappy version of LoL and WoW arena clone.
I really don't see where you are coming from. I have played around 15-20 games now and I actually quite like it, item system is sort of a mix between how it works in LoL and Rise of Immortals. The camera view is quite obvious though, its a 3RD-Person game NOT an a-rts like dota and lol, the awareness of what happens around you is part of the skill. You focusing that much to look at map etc just says that you are bad, there is nothing else to it. Map awareness is an important skill in all strategy games, starcraft, dota etc. I advise you try and find a friend to play with after I did that I started having a LOT more fun and you don't really have that many leavers after you get tp lvl 6. ( When you start playing "normal games" instead of novice.)
I actually find the game quite fun even though I had a really bad first impression, I am really looking forward to updates because I think the game has real potential.
Meh. This game feels like Alpha to me, and not Beta. The 'hero' abilities are incredibly unimaginitive, which also ends up punishing any of the heros that are created down the line that have more unique spells. Why bother aiming your fancy shit that can miss when you can pick Ymir and stun people in a cone for 3 seconds?
Towers are incredibly fragile, the item spread is pretty damn stale. Carries get the same shit every game, and there is a lack of items that freshen up the ability spread with activations (not including those 2m CD sprint and etc items).
Last hitting is pretty much non existent--most people just smash waves in hopes of pushing a tower when your opponents leave it. Just by hitting the creep, you are awarded half the gold, and even if you do bother to get the last hit, the amount is so miniscule in the end, that you are better off being more wary of what your opponents are doing by staying back/or just GANKING the shit out of the enemy team--thats where the money is. Farming doesn't really exist, besides the enemy heros, so you aren't really punished for mass ganking, not getting last hits besides some EXP loss if things go sour. Anyways, point is that it doesn't matter what you do, you'll be nearly maxed on items by the 30 minute mark no matter how shitty you played.
I think there are 19 heros? Some of them have awful abilities, like Vamana, his umbrella charge is pretty gay since its turn speed is so horrendously slow that half the time you ram into a wall, and the fact it does damage is pointless since you use it to either a) chase b) escape. He bo, that guy is broken, and etc. Generally, its plain stupid how uncreative they were at designing the skill sets since 80% of the heros have a cookie-cutter leap/speed boost that they might as well just stick with only 5 heros and have mirror matches.
Way too much polishing needed to see it ever compete with dota/LoL.
On July 27 2012 11:05 EMIYA wrote: Meh. This game feels like Alpha to me, and not Beta. The 'hero' abilities are incredibly unimaginitive, which also ends up punishing any of the heros that are created down the line that have more unique spells. Why bother aiming your fancy shit that can miss when you can pick Ymir and stun people in a cone for 3 seconds?
Towers are incredibly fragile, the item spread is pretty damn stale. Carries get the same shit every game, and there is a lack of items that freshen up the ability spread with activations (not including those 2m CD sprint and etc items).
Last hitting is pretty much non existent--most people just smash waves in hopes of pushing a tower when your opponents leave it. Just by hitting the creep, you are awarded half the gold, and even if you do bother to get the last hit, the amount is so miniscule in the end, that you are better off being more wary of what your opponents are doing by staying back/or just GANKING the shit out of the enemy team--thats where the money is. Farming doesn't really exist, besides the enemy heros, so you aren't really punished for mass ganking, not getting last hits besides some EXP loss if things go sour. Anyways, point is that it doesn't matter what you do, you'll be nearly maxed on items by the 30 minute mark no matter how shitty you played.
I think there are 19 heros? Some of them have awful abilities, like Vamana, his umbrella charge is pretty gay since its turn speed is so horrendously slow that half the time you ram into a wall, and the fact it does damage is pointless since you use it to either a) chase b) escape. He bo, that guy is broken, and etc. Generally, its plain stupid how uncreative they were at designing the skill sets since 80% of the heros have a cookie-cutter leap/speed boost that they might as well just stick with only 5 heros and have mirror matches.
Way too much polishing needed to see it ever compete with dota/LoL.
I feel like this game is alpha too and they are trying to milk money from this unfinished game still.I didnt know you get half gold from hitting creeps LOL. Heroes are just copy paste from lol/dota with bad modeling into a bad game engine.I think this game has no future.
I will never touch this game simply because it is developed by Hi-Rez. I was a huge follower and supporter for Tribes: Ascend and the way they treated their Alpha/Beta testers was atrocious.
They are not open to any feedback. The community managers will make it seem like they're listening, but in reality they're going to make it the way they want it; its an endless carrot on a stick type scenario. They will then throw in micro transactions to unlock the rest of the content, claiming you can unlock it with experience, but the endless hours to unlock content via the 'free' route is ridiculous. The few things that actually changed based on community feedback took months/years of them trying their way and finally realizing they're horribly wrong. Its almost worse than blizzard patch roll outs.
A few people fall in love with this concept, but will find a few things with the core of the game that just don't work compared to other MOBA's. They will write endless threads about how these differences are bad for the game, and how they need to be addressed / fixed. They will all go ignored, or get minimal 'were considering it' feedback. For those truly passionate about MOBA's and gaming, this is a very frustrating and exhausting experience, and I don't want other TL'ers to go banging their heads against the wall.
For what its worth, my job is to analyze companies and advise on whether they're worth investing in. Considering you're investing your time, I would advise against it simply because this management team has a piss-poor track record, and treats their customers like shit.
I apologize for the rant, but I'm passionate enough about this to post a warning to fellow TLers; if you don't like what you see in alpha, get out now! Keep their patch-notes page bookmarked and check up on it and check out major changes if you are still slightly interested.
All of the above is an expression of my personal opinion.
carries don't build the same items every game there is still much variety. executioner/qins is the highest dps voidblade objectively better than titan's bane tabi is outclassed by reinforced but still viable heartseeker is really nice for ratios beatstick is waaaayyy underrated it is actually amazing for the stats alone but only on artemis lifestealgloves are underwhelming unless you are arachne. everyone thinks frostbound is required but i say creepingcurse costs 1500 less and is the same thing. really good kalis will rush voidblade because its actually amazing.
there is also the fact there is no MPr item that gives any attackspeed or PPo so that is a tricky stat to get
On July 27 2012 23:04 Razith wrote: They are not open to any feedback. The community managers will make it seem like they're listening, but in reality they're going to make it the way they want it; its an endless carrot on a stick type scenario.
That is what feedback is - feedback, not an instruction. Obviously they're never going to make the changes they don't agree with. They're not going to compromise their vision by letting somebody else dictate what they do with the game. No rational developer actually does that (although some are better than others at making people think they do).
The whole open/closed beta process is just a way for them to gauge reactions and get an insight into how regular folk think and play. Mostly they just want to see a lot of people play the game and interact with its systems. Exposure can also be good for marketing. It's really much more about the indirect feedback than a direct one. Gamers are generally a terrible source of direct feedback.
Hi guys I am going to start a team. In LoL i failed to find people who could look objectively at their play and who were good, and I kind of fail at the social aspect of these games (I like to believe because I come from 1v1 games like broodwar). Since I feel like I'm like way better than everyone else even in irc, I'm just going to say fuck it and start a team myself.
Anyone want to 'apply' send me a pm. Honestly doesn't matter if you aren't profesional carrying every game because there is no formally arranged compettive play yet so who even cares. All that matters now is building team awareness etc.
On July 27 2012 23:04 Razith wrote: I will never touch this game simply because it is developed by Hi-Rez. I was a huge follower and supporter for Tribes: Ascend and the way they treated their Alpha/Beta testers was atrocious.
They are not open to any feedback. The community managers will make it seem like they're listening, but in reality they're going to make it the way they want it; its an endless carrot on a stick type scenario. They will then throw in micro transactions to unlock the rest of the content, claiming you can unlock it with experience, but the endless hours to unlock content via the 'free' route is ridiculous. The few things that actually changed based on community feedback took months/years of them trying their way and finally realizing they're horribly wrong. Its almost worse than blizzard patch roll outs.
That is untrue in my experience. They nerfed auras as the community asked for. They pushed firegiant spawn time to 10mins to stop the 5x mark teams from abusing too much op. Teams abused the fact you can kill minotaur at any time so they added the 'at least 1 phonix down' requirement.
On July 27 2012 11:05 EMIYA wrote: Meh. This game feels like Alpha to me, and not Beta. The 'hero' abilities are incredibly unimaginitive, which also ends up punishing any of the heros that are created down the line that have more unique spells. Why bother aiming your fancy shit that can miss when you can pick Ymir and stun people in a cone for 3 seconds?
Towers are incredibly fragile, the item spread is pretty damn stale. Carries get the same shit every game, and there is a lack of items that freshen up the ability spread with activations (not including those 2m CD sprint and etc items).
Last hitting is pretty much non existent--most people just smash waves in hopes of pushing a tower when your opponents leave it. Just by hitting the creep, you are awarded half the gold, and even if you do bother to get the last hit, the amount is so miniscule in the end, that you are better off being more wary of what your opponents are doing by staying back/or just GANKING the shit out of the enemy team--thats where the money is. Farming doesn't really exist, besides the enemy heros, so you aren't really punished for mass ganking, not getting last hits besides some EXP loss if things go sour. Anyways, point is that it doesn't matter what you do, you'll be nearly maxed on items by the 30 minute mark no matter how shitty you played.
I think there are 19 heros? Some of them have awful abilities, like Vamana, his umbrella charge is pretty gay since its turn speed is so horrendously slow that half the time you ram into a wall, and the fact it does damage is pointless since you use it to either a) chase b) escape. He bo, that guy is broken, and etc. Generally, its plain stupid how uncreative they were at designing the skill sets since 80% of the heros have a cookie-cutter leap/speed boost that they might as well just stick with only 5 heros and have mirror matches.
Way too much polishing needed to see it ever compete with dota/LoL.
I feel like this game is alpha too and they are trying to milk money from this unfinished game still.I didnt know you get half gold from hitting creeps LOL. Heroes are just copy paste from lol/dota with bad modeling into a bad game engine.I think this game has no future.
That's really funny. That's exactly what I said when lol came out. "Looks like a shitty alpha game with godawful graphics and no denying. This has no future." Personally I really dislike the art style (or lack of such) this and lol is made in. I did enjoy this game more though. It's great playing with friends, and it's very easy to cooperate in. Even more so than in other moba games imo. It's going to need a lot of work to actually become a legitimately good game, but I like the idea of it. Hi-rez studios do a lot of new, creative games, but they're all very flawed imo and in dire need of polish. I hope that some other company that is able to actually release a polished and finished game could take a look at what they've done and make it better. Just the fact that their entire game interface is based on lists on lists on lists in every game they've made (afaik) is pretty horrible.
Ingame Name Enema atm 75% Winrate after around 100 Games if anyone wants to play some games please invite me. I play Sobek Left / Mid Arachne Jungle Zeus/Artemis Right
Smite has the potential to be a very good game and I hope to see it in competition with other games. Other people say that Hirez has awful community engagement, but perhaps they have learned from their mistakes.
Regardless, Smite is fairly well balanced all things considered(even though there are only like 6 viable gods for competitive play currently), and is very dynamic and fun to play.
I hope it grows like league of legends did, and I hope the competitive scene flourishes.
On July 30 2012 22:11 RoieTRS wrote: I think vamana is a problem waiting to happen. In formal arranged competitive play he will be just too solid.
Vamana is very OP atm, you dont even have to build tank items on him because he scales so well, just ad some AD and you will plow through the enemy team
I'm not exactly well acquainted with MOBAs but it feels like a decent game with a perspective that messes with alot of people.
I felt that playing melee was quite awkward with the third person view as it's difficult to judge exactly how far you are from the enemy or if your hits are even connecting.
This will sound weird but it's easy to get lost in the action with all the particles, sparks, explosions going on. It's like you're too close to the action.
Other than that the game is ok and I hope it grows in the esports scene. Here is a video of my third game if anyone is interested lol
On July 31 2012 07:36 maceron wrote: I'm not exactly well acquainted with MOBAs but it feels like a decent game with a perspective that messes with alot of people.
I felt that playing melee was quite awkward with the third person view as it's difficult to judge exactly how far you are from the enemy or if your hits are even connecting.
This will sound weird but it's easy to get lost in the action with all the particles, sparks, explosions going on. It's like you're too close to the action.
Other than that the game is ok and I hope it grows in the esports scene. Here is a video of my third game if anyone is interested lol
Well it depends on how you see it. You can either view it as a third person lol, or a moba WoW. Personally I've played both moba and rpg games quite a bit, so the third person perspective don't bother me at all really. It's true though that it's sometimes hard to know whether your hits are connecting or not. That's a bit of a problem. I hope they'll fix it further on so that it's more clear.
never really been into mobas... I played a bit of HoN but this game is the shit lol. It's super fun and I feel like there's a huge skill cap. Can't wait to see the scene developp around it!
Anyone have a key? Someone gave me one but the game would only error out on my computer, finally got it working and key is invalid, pretty big let down.
I played one game of Smite and I really disliked it. Here are my three extra keys: F191C-526DD-CA0A4-2C9B7-22A18 F160E-0B9FA-D63E4-991A1-CC744 F1035-A2201-85394-64682-8172B I will not update this post as keys get used.
On August 03 2012 22:22 Shraft wrote: I played one game of Smite and I really disliked it. Here are my three extra keys: F191C-526DD-CA0A4-2C9B7-22A18 F160E-0B9FA-D63E4-991A1-CC744 F1035-A2201-85394-64682-8172B I will not update this post as keys get used.
I took the last one, will edit and put mine here as well. Thanks.
On August 03 2012 22:22 Shraft wrote: I played one game of Smite and I really disliked it. Here are my three extra keys: F191C-526DD-CA0A4-2C9B7-22A18 F160E-0B9FA-D63E4-991A1-CC744 F1035-A2201-85394-64682-8172B I will not update this post as keys get used.
Good lord this game is just fucking hideous, its like mortal combat on N64 vibe mixed with like Sesame Street, wtf
also its basically identical to LOL, just 3rd person so its impossible to see whats going on or do anything precise.
maybe 3rd and first person Dota styles will be great someday, but I dont think this is it. i cant see why you would play it over LOL unless you just prefer to button mash. Its not horrible but its just not good compared to all the real games like Dota/HON/LoL, which are all fantastic.
LOOOOONG time MOBA player here. Would love to give this try. Out of $$(need to pay rent) if anyone has a spare key I would be appreciative! Thanks Guys. I will reply back with feedback on game and how it feels compared to Dota, LoL, and HoN. Thanks again.
PM me with emails, Il use the email a friend feature to get you a key (you may have to wait a few hours if im at work when i get the pm, but at least, hey, you get a key)
I put some hours into the game awhile ago. It clearly won't beat out LoL (wish it would!) but it's still an interesting game with a semi-decent community.
The only other game ive played that has this locked perspective was darkfall and I loved it. Not knowing what is bhind you can create exciting gameplay if they tune it properly. If anyone has a key to spare id love to try it
My wife and I have been playing this game a ton in the last few weeks. So much fun!
Been playing with Artemis, Agni, Au Kuang, Bakasura, and Ymir mainly. Bought the god pack, really good deal for people who enjoy the game at all.
Balance at the pugger level feels pretty good so far. I know it's not totally there at the higher levels of play yet. But every game I've lost, there are reasons other than "They have xyz god." It really is a lot of fun. Plus the community feels better. It's still has a lot of the standard moba raging, but less than I feel that LoL had. I literally never played vs players in LoL due to the raging making it absolutely no fun.
Still will need a lot of time to get used to the game view though. Was extremely hard for me to wander through the jungle as a result of the camera view. lol. Too used to birds-eye-view in games.
If anyone needs a beta key, PM me. I have one to spare.
To all who are asking for keys, PM someone who has a key already your email address. It's through email that keys can be sent. I will be happy to send one to those who send me their email.
Just got a BETA key in an e-mail. Looking for a game to try and pass some time. Is SMITE any good?
EDIT: Lol, 3rd person DOTA? :D
EDIT 2: Just played my first game.... some people are absolute morons at this game. If anyone has some groups going I'd love to be part of them. I'm brand new but I at least know the basics of the game (have voice comms too).
An opinion on smite from someone who was good at the game I was pretty much the best player like 4 weeks ago but I quit because no ranked and I was never improving and BARELY competing with what little scrims there were at the time. I come back to find
Bad performance relative to all other players including low in match level, low gold gained, low Kill/Assist relative to death will result in a skill rating penalty.
What a fucking joke. That's beyond bad design. That is actual danger. This is the saddest thing I've seen in patch notes and I've been playing Riot's game for 2 years. I have a discussion with a top player I know, and it turns out I'm the first person he's seen bash it. I'm the first, on this obviously stupid ruling.
I knew this HiRez was incapable of making a game worth playing. They told me many times to take issues up to the forums because they read every post on their forums (what a joke). They fix their aura items when aura-stacking existed, but not on Mystical Mark (what a joke). I don't want to bash them too much on balance because they've said themselves they suck at the game.
I acknowledge that banning pick increases the amount of options and gives more strategical depth, but I hoped HiRez would realize that its a joke of a game if the best Nidalee player in the world can't play Nidalee in tournaments because she gets banned.
Any motivation I had to play this game anymore is gone. I can't say it hard enough. Smite is a joke. And I gave it more of a chance than it deserved.
I am beyond indifferent to this game. I actively wish it's failure. If you want to try your hand at this game competitively, don't. They have proved time and time again they are even worse than Riot.
(btw I gave no detail on any of these things to keep my message of fuck this game short but I can expand on any of it)
RoieTRS, you have a very ignorant out look for some one whose apparently one of the best at this game, also what the hell are you trying to get at with the nidalee thing because to me that comment is absolutely retarded.. The potential for Smite is there, if you haven't noticed it's still in beta. Yes there are broken things in the game but every game is like that to some extent, League is a perfect example. Honestly I think Smite will be a breath of fresh air compared to all the slow mobas like LoL, games run at a much faster pace and players who are skilled can actually show it with almost every thing being skill shots. Smite may not overtake league but I think it may steal some players as Riot seems like they're content with ruining the game by comng out with new champs every other week instead of actually fixing the game play and making things more balanced all around. Just my 2cents.
Of course smite will succeed. It has that same effect that poker does. The ability to derive responsibility is the biggest lure of these games. There is absolutely no way for this game to do poorly, but that doesn't make it good. Anyway please do not call me ignorant without providing any evidence.
About bans: it is just a shame that HiRez is willing to do nothing to explore this genre. Imagine a fighting game where you can ban characters. It is stupid. Like I said, I acknowledge why bans add depth to the game, but again, a game where the best player of x can't play that character in a tournament is stupid. They should do something about this without sacrificing depth. It isn't something wrong since no one else has gotten it right, but Smite is adding nothing new to the genre.
I really don't like this game but I still got a beta key in my email, so I figured someone here could get enjoyment out of it. GL4284059D713240FE9DCB6A9 Have Fun!
On September 02 2012 19:43 RoieTRS wrote: Of course smite will succeed. It has that same effect that poker does. The ability to derive responsibility is the biggest lure of these games. There is absolutely no way for this game to do poorly, but that doesn't make it good. Anyway please do not call me ignorant without providing any evidence.
About bans: it is just a shame that HiRez is willing to do nothing to explore this genre. Imagine a fighting game where you can ban characters. It is stupid. Like I said, I acknowledge why bans add depth to the game, but again, a game where the best player of x can't play that character in a tournament is stupid. They should do something about this without sacrificing depth. It isn't something wrong since no one else has gotten it right, but Smite is adding nothing new to the genre.
The ability to ban certain champions adds depth, forces players to master a variety of playstyles, which is fine. In fighting game in-houses it's not that uncommon to have bans either. Could you add some credentials to your post, or do you just want to talk shit without backing anything up?
Got a key 2 weeks ago, but never bothered to download and try until now. As a long time DotA player, what should I expect? When are the times that it'll be available for play, and where are the servers (US east, etc)?
On September 06 2012 02:16 DoNotDisturb wrote: Got a key 2 weeks ago, but never bothered to download and try until now. As a long time DotA player, what should I expect? When are the times that it'll be available for play, and where are the servers (US east, etc)?
Servers are generally up all the time, with the exceptions when they bring it down for a quick patch(about every two weeks or so). I am not sure of all the server locations, there is a US server and a EU server. The servers can't be selected at the moment so there are times when you may get put on either server(the ability to switch servers will come soon). I have been playing since closed beta started and I find it enjoyable and nice change of pace. Games generally last around 30 minutes, the game is a little more fast paced as well. The game still isn't perfect as it is in beta, but I do often times forget it is in beta since the game itself is really fluid and almost lagless.
No one has credentials. I've played with Rest and Voidness who were in the top100 when it was posted a month ago. I've played with notable streamers like Sw1tch. Not only that, but why should credentials even matter? You wanna post some so you can continue making posts with no evidence?
And I said a million times, banning adds depth. It is a stupid mechanic regardless.
Anyway HiRez is pretty smart actually. They make zero innovations but pass it off as something new in a genre that is impossible to do poorly, using the business model that abuses the psychology of humans to get money. But in addition to the other things I said in the last page, this game is a massive joke, and I actively wish it's failure.
Hey all! Want to learn to be a better smite player? Follow REDACTED . Add me (Poxxy) ingame if you want to play or advice on how to play ANY god in the game! If you are interested in playing smite and need a key have no fear, just send me an email at koxxypoxxy@gmail.com and I will send you a key to join in the fun. Watch, learn, follow! REDACTED
If someone would like into the beta and isn't already - Feel free to send me a message with your email address. I'll be happy to send you an invite. I would post keys, but I dont have any keys - just the ability to send out invites from the in game client. ^_^
I disagree with people saying things are OP. Since it is a third person game, their is aim, positioning, and lots of other elements involved that are really in depth.
Been playing Ra, and I've been able to stomp every single other hero.
I stopped playing quite a while ago but I recently got back into it. It's gotten so much better recently. The visuals definitely improved a ton, I really thought it looked bad before or like it didn't have a REAL look to it. The slight borderlands feel to it is really nice and the map has been redone and looks great. Many balance and item changes later plus a few new gods and I'm having a ton of fun. The game puts me in a match much faster than in Dota 2 and they've started incorporating some things like letting each team ban a God. I'm sure many more such changes are going to come as more and more Gods make it into the game. I've played Lol, Dota2, and Hon, and I prefer Smite over all of them. Being able to see only in front of you and not behind you is such a game changer, and definitely not just a camera change gimmick. If anyone like me stopped playing Smite, I really recommend you go back and at least check it out again. The recent updates have had me playing a lot this week.
For those that don't know, the game is in Open Beta now:
DOWNLOAD:SMITE OPEN BETA LINK (I'm selfishly putting this link so I get a friend referral )
I don't think it can really be a gimmick if it completely changes the way the game is played.
UPDATE:
The map looks gorgeous now. Two more gods should be added in the next 2 weeks. I'm glad they have enough gods to finally be able to handle drafting, and I hope they keep taking more and more tips from other mobas because the game needs a bit more depth. I can understand if you don't like the game, but it definitely deserves some respect and it's only getting better.
I like over-the-shoulder view soooooo much better. I have way more control over my character's movement and I feel more flexible, lol. I've been playing this a lot more that LoL.
So far my favorite God is Artemis. I haven't lost a single game with her yet :3 and she rapes in 1v1 situations.
They've added 4 new gods since I started playing about 2 months ago. You can buy this package that's around $30 and it'll unlock all the gods in the game, plus the ones they release in the future. But that takes ruins the point of grinding for Favor Ymir is a beast. He's my favorite.
I've played a bit today. Barring the servers going down(hell its a 0.1 beta, this is expected), this game is much better than I initially thought.
First of all, the main difference between smite and other MOBA games is the amount of skill it requires to land auto-attacks. I know this sounds silly, but the longer the game goes on, the harder it is to land your autoattacks. If you are playing a physical carry, this is crucial.
Secondly, every skill is ground-based or direction-based, never targeted(unless it's a self skill). This makes it that harder to land anything.
Thirdly, last hitting is HARD! not only you have to aim your attack, it has to aim /that/ creep!
Then, the difference of the business. Riot makes you grind or buy each champion. Dota allows every hero at once. Smite has a merged interface: while they still profit from each god, you can also buy all of them(and future ones) at once, essentially making the game a standard pay-to-play. I'd say this is a really good thing, taking the best from both worlds.
I sincerely hope this becomes more famous. It's a high-ceiling skill game, and I found it to be very enjoyable. Along with Natural Selection 2, I'd say they are the next "e-sports" to become big, without having a name behind it(LoL and Dota2 had Dota, WoW had Warcraft, CS:GO had CS, SC2 had SC etc etc etc).
On March 29 2013 03:06 Sn0_Man wrote: Did you just plug the ability to buy all the characters as an advantage over having them all free (Dota 2)?
"The best from both worlds"?
Oh man...
Hmmm I guess it did sound like that.
On LoL, you can't have all champions without buying each one separately(which costs a fuckton) LoL players often say that one of the "fun" part of LoL is farming for champions, while Dota players(such as myself) would rather buy every character one time and never more instead of grinding for them.
So yeah, "the best of both worlds" in the sense that both 'sides' would be appealed by this business model. Of course, dota players would rather not buy anything - but then again, I hate to suck a game's resource and have fun but offer nothing in return to the developer. Business gotta profit after all, and it's not easy to follow valve's business model of items since you first gotta have a lot of players to make that useful.
<edit> for the record, I didn't buy anything yet tho the game is good and all but I won't be able to play it just now due to how annoying server crashes are. hopefully they aren't as common as I think they are.
I used to play during closed beta and I want to know one thing : did they nerf Hand of Gods ? It used to be OP as fuck, is it still the case ? From what I remember, the game was pretty fun.
On March 29 2013 05:17 tyr wrote: I used to play during closed beta and I want to know one thing : did they nerf Hand of Gods ? It used to be OP as fuck, is it still the case ? From what I remember, the game was pretty fun.
I don't know specifics, but from what I remember it definitely got nerfed from how it was back in the day. I remember everyone carried it. Also I'm not sure if back then you could also sell your abilities and buy new ones. If so, you can't anymore. So if you get hand of god, it wont help much later on I don't think. But yeah, definitely not even close to as dominant as it was before.
A whole lot of neat updates to the game. God select screen looks sweet . Beginning of custom voice packs, sick new Ra remodel, and spectate your friends!
The casual game types they've introduced are a blast. My wife and I play them all the time. ARAM mode and a brawling arena match. I love this game, and being able to play in a more casual environment makes it a really positive experience most matches. Only occasionally do you get the really obnoxious guy giving orders and complaining/raging. Just go in with the goal being [Fun] rather than [Win] and you'll enjoy it!
Downloaded today, Requizen in game. Seems pretty fun so far, controls are a bit awkward to get used to. In WoW, I just used my mouse for all my movement, so I'm not used to using 1234 for abilites while also WASD for movement.
On May 11 2013 09:54 Nekemancer wrote: The casual game types they've introduced are a blast. My wife and I play them all the time. ARAM mode and a brawling arena match. I love this game, and being able to play in a more casual environment makes it a really positive experience most matches. Only occasionally do you get the really obnoxious guy giving orders and complaining/raging. Just go in with the goal being [Fun] rather than [Win] and you'll enjoy it!
Would anyone be interested in watching someone more or less completely new to Smite stream? I'm thinking about streaming my leveling and learning adventures because I'm having so much fun with pretty much every god I play.
Man I've really been contemplating a MOBA to get into and this one looks great but I just don't have the time right now. Being employed again sucks in that way. BUT I will probably just say fuck it and sacrifice hours of precious sleep to try this one out.
What do people who have played DOTA 2 and LoL think about this game? Pros and cons?
The game is fun. As opposed to the isometric view of Dota or LoL, you actually feel like you're in the action rather than just issuing orders. Fights feel much more tense, in my opinion, and with everything being a skillshot and requiring a modicum of skill to use, you can more tell the difference between someone who is fed and someone who is actually decent.
That said, it still has a moba community. People rage, people quit, people feed. But, honestly it feels like there's less in this one, maybe because of the smaller beta community.
Coming from a League background, the kits feel a lot more fun. LoL is kind of getting homogenized in a lot of ways, and a lot of kits are getting dumbed down or nerfed for the sake of "antifun". There's a lot of cool, strong abilities in Smite that make you feel super strong and cool when you use them correctly.
On June 17 2013 02:34 pzea469 wrote: Any way the OP could be updated? It's quite outdated right now. Me and my friends really enjoy this game.
I think it'd be nice if Smite got its own General Chat, maybe if there was a mod interested? I think it has a lot of potential for an up and coming game.
Played this a few weeks ago with some friends that had been playing for a month or two. It was pretty fun for something different, but everything being a skillshot + 300ms ping minimum due the lack of Australian servers is just retarded (not sure if there is a SEA server but since I am with Optus, US would be preferable anyway).
I saw that they had replied to some posts saying that the playerbase in the region is too small to justify the cost of running servers at the moment. While this may be true I really think they will have difficulty acquiring said playerbase with the current situation. I know I wont be touching it again any time soon, while I'm sober, far too frustrating.
Have you guys seen this new trend of double jungle/roam? Compared to LoL's meta (which can be quite stale) I think it's kinda interesting to see so much aggression and mobility.
On July 08 2013 23:59 Requizen wrote: Have you guys seen this new trend of double jungle/roam? Compared to LoL's meta (which can be quite stale) I think it's kinda interesting to see so much aggression and mobility.
My first regular game on the standard map was against a double roam team. Their roaming Ares proceeded to rape our entire team. Was 9-0 before we finally managed to kill him once. They had someone else roaming too, but i didn't really notice them compared to the Ares.