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Company of Heroes 2 - Page 31

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superstartran
Profile Joined March 2010
United States4013 Posts
July 07 2014 00:02 GMT
#601
On June 26 2014 08:22 Soulstice wrote:
Show nested quote +
On June 26 2014 07:15 Latham wrote:
I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?

Nope community is stronger than ever actually. Alienware combined with Cevo ran a tournament series that just ended earlier this week in which the prize money was 1000+ euros. You can find the vods that were casted here for the euro cup, and here for the american cup. Rumor has it the winner of the euro cup will face the winner of the american cup in a western front showmatch sometime soon, granted the players are up for it. IMO the euro vods are a bit better from a commentators standpoint, but the guys who the american games Rogers and Pounders are quite entertaining imo. Sunday night fights has been running strong.

At this point i think it is safe to say that the game is just as good as coh1 and it just comes down to preference. Many people on coh2.org bitch about balance, but dont let that deter you becuase most of those posts are irretional and not well thought out. Thats not to say the game couldnt use a few adjustments to make it better, but it is far from "x faction is op lolol".




Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.

Soulstice
Profile Joined December 2011
United States288 Posts
Last Edited: 2014-07-07 00:55:48
July 07 2014 00:52 GMT
#602
On July 07 2014 09:02 superstartran wrote:
Show nested quote +
On June 26 2014 08:22 Soulstice wrote:
On June 26 2014 07:15 Latham wrote:
I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?

Nope community is stronger than ever actually. Alienware combined with Cevo ran a tournament series that just ended earlier this week in which the prize money was 1000+ euros. You can find the vods that were casted here for the euro cup, and here for the american cup. Rumor has it the winner of the euro cup will face the winner of the american cup in a western front showmatch sometime soon, granted the players are up for it. IMO the euro vods are a bit better from a commentators standpoint, but the guys who the american games Rogers and Pounders are quite entertaining imo. Sunday night fights has been running strong.

At this point i think it is safe to say that the game is just as good as coh1 and it just comes down to preference. Many people on coh2.org bitch about balance, but dont let that deter you becuase most of those posts are irretional and not well thought out. Thats not to say the game couldnt use a few adjustments to make it better, but it is far from "x faction is op lolol".




Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.


I partially agree with you, i find its not impossible to lose with USF but they do seem to be the strongest faction atm. In my opinion this is because they take control of the game and map easily early on with riflemen spam into Lt. and M15 hafltrack which usually transitions into win unless the german player can hold out till the late game, which is where OKW truly shines.

Once OKW start getting vet 5 units along with their high tier tanks the battle typically swings in their favor quite heavily vs USF. It's just getting to that point is the problem. It seems you almost never see long games between the western front factions, typically because USA takes full map control early on and on the rare occasion the OKW manages to out maneuver and destroy the aa halftrack very early, he is able to push out and make it to the late game in which it swings in his favor.

This is not to say i dont think the games needs a few tweaks to make it more balanced not just for the western armies but all factions as well, i just think OKW is not fully fleshed out atm, whereas USF is very straight forward and easy to use.
Living the liefe
superstartran
Profile Joined March 2010
United States4013 Posts
July 07 2014 01:20 GMT
#603
On July 07 2014 09:52 Soulstice wrote:
Show nested quote +
On July 07 2014 09:02 superstartran wrote:
On June 26 2014 08:22 Soulstice wrote:
On June 26 2014 07:15 Latham wrote:
I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?

Nope community is stronger than ever actually. Alienware combined with Cevo ran a tournament series that just ended earlier this week in which the prize money was 1000+ euros. You can find the vods that were casted here for the euro cup, and here for the american cup. Rumor has it the winner of the euro cup will face the winner of the american cup in a western front showmatch sometime soon, granted the players are up for it. IMO the euro vods are a bit better from a commentators standpoint, but the guys who the american games Rogers and Pounders are quite entertaining imo. Sunday night fights has been running strong.

At this point i think it is safe to say that the game is just as good as coh1 and it just comes down to preference. Many people on coh2.org bitch about balance, but dont let that deter you becuase most of those posts are irretional and not well thought out. Thats not to say the game couldnt use a few adjustments to make it better, but it is far from "x faction is op lolol".




Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.


I partially agree with you, i find its not impossible to lose with USF but they do seem to be the strongest faction atm. In my opinion this is because they take control of the game and map easily early on with riflemen spam into Lt. and M15 hafltrack which usually transitions into win unless the german player can hold out till the late game, which is where OKW truly shines.

Once OKW start getting vet 5 units along with their high tier tanks the battle typically swings in their favor quite heavily vs USF. It's just getting to that point is the problem. It seems you almost never see long games between the western front factions, typically because USA takes full map control early on and on the rare occasion the OKW manages to out maneuver and destroy the aa halftrack very early, he is able to push out and make it to the late game in which it swings in his favor.

This is not to say i dont think the games needs a few tweaks to make it more balanced not just for the western armies but all factions as well, i just think OKW is not fully fleshed out atm, whereas USF is very straight forward and easy to use.



OKW late game can't beat US late game. You'll have 3+ Shermans and a M36 at that point. Between engine damage skills from Vet rifles, Bazookas, long range M36's that are basically SU85s on a turret, along with smokes and the maneuverability of the Sherman, you really can't win late game. Takes alot more micro, and alot more positional play with mines, barbed wire, etc. but you'll field a tank or two at most, while the US is sitting pretty with 4-5 Vehicles plus support.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 07 2014 02:45 GMT
#604
On July 07 2014 10:20 superstartran wrote:
Show nested quote +
On July 07 2014 09:52 Soulstice wrote:
On July 07 2014 09:02 superstartran wrote:
On June 26 2014 08:22 Soulstice wrote:
On June 26 2014 07:15 Latham wrote:
I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?

Nope community is stronger than ever actually. Alienware combined with Cevo ran a tournament series that just ended earlier this week in which the prize money was 1000+ euros. You can find the vods that were casted here for the euro cup, and here for the american cup. Rumor has it the winner of the euro cup will face the winner of the american cup in a western front showmatch sometime soon, granted the players are up for it. IMO the euro vods are a bit better from a commentators standpoint, but the guys who the american games Rogers and Pounders are quite entertaining imo. Sunday night fights has been running strong.

At this point i think it is safe to say that the game is just as good as coh1 and it just comes down to preference. Many people on coh2.org bitch about balance, but dont let that deter you becuase most of those posts are irretional and not well thought out. Thats not to say the game couldnt use a few adjustments to make it better, but it is far from "x faction is op lolol".




Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.


I partially agree with you, i find its not impossible to lose with USF but they do seem to be the strongest faction atm. In my opinion this is because they take control of the game and map easily early on with riflemen spam into Lt. and M15 hafltrack which usually transitions into win unless the german player can hold out till the late game, which is where OKW truly shines.

Once OKW start getting vet 5 units along with their high tier tanks the battle typically swings in their favor quite heavily vs USF. It's just getting to that point is the problem. It seems you almost never see long games between the western front factions, typically because USA takes full map control early on and on the rare occasion the OKW manages to out maneuver and destroy the aa halftrack very early, he is able to push out and make it to the late game in which it swings in his favor.

This is not to say i dont think the games needs a few tweaks to make it more balanced not just for the western armies but all factions as well, i just think OKW is not fully fleshed out atm, whereas USF is very straight forward and easy to use.



OKW late game can't beat US late game. You'll have 3+ Shermans and a M36 at that point. Between engine damage skills from Vet rifles, Bazookas, long range M36's that are basically SU85s on a turret, along with smokes and the maneuverability of the Sherman, you really can't win late game. Takes alot more micro, and alot more positional play with mines, barbed wire, etc. but you'll field a tank or two at most, while the US is sitting pretty with 4-5 Vehicles plus support.


Oh that would be a nice change from coh1. I should really get the US and play them :D
When I think of something else, something will go here
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-07-07 03:04:56
July 07 2014 03:00 GMT
#605
On July 07 2014 11:45 blade55555 wrote:
Show nested quote +
On July 07 2014 10:20 superstartran wrote:
On July 07 2014 09:52 Soulstice wrote:
On July 07 2014 09:02 superstartran wrote:
On June 26 2014 08:22 Soulstice wrote:
On June 26 2014 07:15 Latham wrote:
I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?

Nope community is stronger than ever actually. Alienware combined with Cevo ran a tournament series that just ended earlier this week in which the prize money was 1000+ euros. You can find the vods that were casted here for the euro cup, and here for the american cup. Rumor has it the winner of the euro cup will face the winner of the american cup in a western front showmatch sometime soon, granted the players are up for it. IMO the euro vods are a bit better from a commentators standpoint, but the guys who the american games Rogers and Pounders are quite entertaining imo. Sunday night fights has been running strong.

At this point i think it is safe to say that the game is just as good as coh1 and it just comes down to preference. Many people on coh2.org bitch about balance, but dont let that deter you becuase most of those posts are irretional and not well thought out. Thats not to say the game couldnt use a few adjustments to make it better, but it is far from "x faction is op lolol".




Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.


I partially agree with you, i find its not impossible to lose with USF but they do seem to be the strongest faction atm. In my opinion this is because they take control of the game and map easily early on with riflemen spam into Lt. and M15 hafltrack which usually transitions into win unless the german player can hold out till the late game, which is where OKW truly shines.

Once OKW start getting vet 5 units along with their high tier tanks the battle typically swings in their favor quite heavily vs USF. It's just getting to that point is the problem. It seems you almost never see long games between the western front factions, typically because USA takes full map control early on and on the rare occasion the OKW manages to out maneuver and destroy the aa halftrack very early, he is able to push out and make it to the late game in which it swings in his favor.

This is not to say i dont think the games needs a few tweaks to make it more balanced not just for the western armies but all factions as well, i just think OKW is not fully fleshed out atm, whereas USF is very straight forward and easy to use.



OKW late game can't beat US late game. You'll have 3+ Shermans and a M36 at that point. Between engine damage skills from Vet rifles, Bazookas, long range M36's that are basically SU85s on a turret, along with smokes and the maneuverability of the Sherman, you really can't win late game. Takes alot more micro, and alot more positional play with mines, barbed wire, etc. but you'll field a tank or two at most, while the US is sitting pretty with 4-5 Vehicles plus support.


Oh that would be a nice change from coh1. I should really get the US and play them :D


It's exactly like vcoh besides the fact that it is impossible to get to the late game without a huge fuel advantage. You'll notice his US late game has three times as much fuel as the OKW player ^_^ and he still requires superior positioning and micro...
I'll always be your shadow and veil your eyes from states of ain soph aur.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
July 08 2014 01:28 GMT
#606
Well in CoH1 as soon as vet 3 knights cross hit the field it was gg for the allies regardless of map control so...
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
FromShouri
Profile Blog Joined April 2012
United States862 Posts
July 08 2014 03:08 GMT
#607
On July 08 2014 10:28 Larkin wrote:
Well in CoH1 as soon as vet 3 knights cross hit the field it was gg for the allies regardless of map control so...


Iunno about that....it made it difficult, but unwinnable? eh..........
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2014-07-08 19:45:20
July 08 2014 19:41 GMT
#608
On July 07 2014 12:00 Blitzkrieg0 wrote:
Show nested quote +
On July 07 2014 11:45 blade55555 wrote:
On July 07 2014 10:20 superstartran wrote:
On July 07 2014 09:52 Soulstice wrote:
On July 07 2014 09:02 superstartran wrote:
On June 26 2014 08:22 Soulstice wrote:
On June 26 2014 07:15 Latham wrote:
I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?

Nope community is stronger than ever actually. Alienware combined with Cevo ran a tournament series that just ended earlier this week in which the prize money was 1000+ euros. You can find the vods that were casted here for the euro cup, and here for the american cup. Rumor has it the winner of the euro cup will face the winner of the american cup in a western front showmatch sometime soon, granted the players are up for it. IMO the euro vods are a bit better from a commentators standpoint, but the guys who the american games Rogers and Pounders are quite entertaining imo. Sunday night fights has been running strong.

At this point i think it is safe to say that the game is just as good as coh1 and it just comes down to preference. Many people on coh2.org bitch about balance, but dont let that deter you becuase most of those posts are irretional and not well thought out. Thats not to say the game couldnt use a few adjustments to make it better, but it is far from "x faction is op lolol".




Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.


I partially agree with you, i find its not impossible to lose with USF but they do seem to be the strongest faction atm. In my opinion this is because they take control of the game and map easily early on with riflemen spam into Lt. and M15 hafltrack which usually transitions into win unless the german player can hold out till the late game, which is where OKW truly shines.

Once OKW start getting vet 5 units along with their high tier tanks the battle typically swings in their favor quite heavily vs USF. It's just getting to that point is the problem. It seems you almost never see long games between the western front factions, typically because USA takes full map control early on and on the rare occasion the OKW manages to out maneuver and destroy the aa halftrack very early, he is able to push out and make it to the late game in which it swings in his favor.

This is not to say i dont think the games needs a few tweaks to make it more balanced not just for the western armies but all factions as well, i just think OKW is not fully fleshed out atm, whereas USF is very straight forward and easy to use.



OKW late game can't beat US late game. You'll have 3+ Shermans and a M36 at that point. Between engine damage skills from Vet rifles, Bazookas, long range M36's that are basically SU85s on a turret, along with smokes and the maneuverability of the Sherman, you really can't win late game. Takes alot more micro, and alot more positional play with mines, barbed wire, etc. but you'll field a tank or two at most, while the US is sitting pretty with 4-5 Vehicles plus support.


Oh that would be a nice change from coh1. I should really get the US and play them :D


It's exactly like vcoh besides the fact that it is impossible to get to the late game without a huge fuel advantage. You'll notice his US late game has three times as much fuel as the OKW player ^_^ and he still requires superior positioning and micro...



Since OKW has no snipers they can't MP bleed a US player, and they cannot contest the map early vs US players because a Echelon Squad will just instapin your Engies/Volks. If the US player doesn't misplay (especially after they removed OKW supply truck crushing infantry), he has early control of the game, and will get his HT out first, and control the map from there. By the time you even manage to get a Tank out, the US player will have 4x as much Fuel on the field as you do.

It takes alot more micro to play the US side, but when played up to their potential, US basically rolls over OKW and to a lesser extent Wermacht (Wermacht has it slightly easier since they have non-doctrinal MG and Snipers to MP bleed a US player early).

If an Allied player is losing 1v1 vs OKW or Wermacht early game they are severely misplaying badly. Between M3 Scout Cars, HTs, Snipers, Volley Fire, Hit the Dirt, and all other sorts of early game shenanigans that the US/Russia has, they should never lose early game and should use that advantage to snowball and roll.

I haven't played since the Volley Fire nerf, but realize that Volley Fire used to be able to suppress multiple squads at the same time. If you were losing as a US with that ability you were fucking incompetent and just bad at the game.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
July 08 2014 20:44 GMT
#609
You forgot to mention USAs 360 degree machine gun suppression.

Also Volley fire is practically useless with the nerf. You need another squad to suppress now so it is typically a waste of muni
I'll always be your shadow and veil your eyes from states of ain soph aur.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
July 08 2014 21:09 GMT
#610
I disagree, balance feels pretty good at the moment. I play both the US and OKW pretty well by now...
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
July 08 2014 21:30 GMT
#611
On July 09 2014 06:09 Catch]22 wrote:
I disagree, balance feels pretty good at the moment. I play both the US and OKW pretty well by now...


How do you deal with the M15 exactly?
I'll always be your shadow and veil your eyes from states of ain soph aur.
superstartran
Profile Joined March 2010
United States4013 Posts
July 08 2014 22:50 GMT
#612
On July 09 2014 05:44 Blitzkrieg0 wrote:
You forgot to mention USAs 360 degree machine gun suppression.

Also Volley fire is practically useless with the nerf. You need another squad to suppress now so it is typically a waste of muni



To be fair it was kind of dumb you could suppress 4 squads with Volley Fire.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
July 10 2014 21:31 GMT
#613
On July 09 2014 06:30 Blitzkrieg0 wrote:
Show nested quote +
On July 09 2014 06:09 Catch]22 wrote:
I disagree, balance feels pretty good at the moment. I play both the US and OKW pretty well by now...


How do you deal with the M15 exactly?


I mostly try to deal with them by staying mobile as much as I can, not blobbing etc... Its not an easy unit to play against, but it also eats up a lot of manpower when he has to invest into it...
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-07-10 22:23:17
July 10 2014 22:22 GMT
#614
On July 11 2014 06:31 Catch]22 wrote:
Show nested quote +
On July 09 2014 06:30 Blitzkrieg0 wrote:
On July 09 2014 06:09 Catch]22 wrote:
I disagree, balance feels pretty good at the moment. I play both the US and OKW pretty well by now...


How do you deal with the M15 exactly?


I mostly try to deal with them by staying mobile as much as I can, not blobbing etc... Its not an easy unit to play against, but it also eats up a lot of manpower when he has to invest into it...


Eats up a lot of manpower when it beats everything until you get out a puma isn't a problem at all. Plus even when the puma comes out it is a micro battle; not like the puma just straight up hard counters it.
I'll always be your shadow and veil your eyes from states of ain soph aur.
superstartran
Profile Joined March 2010
United States4013 Posts
July 11 2014 08:49 GMT
#615
On July 11 2014 06:31 Catch]22 wrote:
Show nested quote +
On July 09 2014 06:30 Blitzkrieg0 wrote:
On July 09 2014 06:09 Catch]22 wrote:
I disagree, balance feels pretty good at the moment. I play both the US and OKW pretty well by now...


How do you deal with the M15 exactly?


I mostly try to deal with them by staying mobile as much as I can, not blobbing etc... Its not an easy unit to play against, but it also eats up a lot of manpower when he has to invest into it...



For your units to not insta die they have to stay in green cover, and eventually they still have to move. Maybe if you bait it into Incendiary Rounds of a MG42, but that would mean the US player really blew. M15 just exerts too much map control.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17183 Posts
July 24 2014 14:56 GMT
#616
it was fun getting trashed by fan-boys when i said $60 for 1 match up is just too much.
Now CoH2 has 4 factions and its biggest player base.

i'm not the type of guy to say "i told you so" .. but... i .. ummm .. told you so.

hopefully, CoH2's player base continues to grow.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
July 25 2014 17:00 GMT
#617
Is this worth checking out again?

Those were the worst 60€ spent last year, have things changed?
Kevmeister @ Dota2
Manit0u
Profile Blog Joined August 2004
Poland17601 Posts
July 28 2014 20:00 GMT
#618
On July 26 2014 02:00 FliedLice wrote:
Is this worth checking out again?

Those were the worst 60€ spent last year, have things changed?


Yes. It's pretty awesome now. Even disregarding the WFA, the amount of fixes and patches added to the game actually made it look and feel more "complete" and on par with CoH1 (if not better). I'm just re-discovering this title and I must say I haven't had so much fun in an RTS in a long while. Blizzards and wading in mud are amazing rng additions and I love them.

On July 07 2014 09:02 superstartran wrote:
Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.






OKW lategame > US lategame, Wehrmacht is a lot trickier. It's early- to mid-game where US dominates over Germans.
Time is precious. Waste it wisely.
ACrow
Profile Joined October 2011
Germany6583 Posts
August 31 2014 20:40 GMT
#619
On July 26 2014 02:00 FliedLice wrote:
Is this worth checking out again?

Those were the worst 60€ spent last year, have things changed?

I've been checking the game out again the last few days, and I've had a lot more fun with it now - unlike at release, when I was sorely disappointed by the game.
Give it a shot
Get off my lawn, young punks
Elite00fm
Profile Joined January 2008
United States548 Posts
September 14 2014 02:50 GMT
#620
I'm having a lot of fun with this game also, if anyone wants to play some games feel free to add me, Elite00fm on steam and send me a message. It's a lot more fun playing with people you can go on teamspeak with and play multiple games with. 2v2 is probably my favorite game type, but I also play 1v1 and sometimes 3v3.
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