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Company of Heroes 2 - Page 29

Forum Index > General Games
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AmiPolizeiFunk
Profile Joined May 2010
Germany804 Posts
Last Edited: 2013-10-21 17:47:18
October 20 2013 20:39 GMT
#561
Sunday Night Fights Season 5 is launching for Company of Heroes 2. The sign-ups for the first Open Quali start on Friday Oct .25th on www.coh2.org

Hype video:

lamprey1
Profile Joined June 2012
Canada919 Posts
Last Edited: 2013-11-05 07:42:40
November 05 2013 07:41 GMT
#562
http://www.vg247.com/2013/11/04/total-war-rome-2-sells-over-800000-units-as-sega-turns-six-month-profit/

based on this there is no way both the CoH2 sales totals and the Rome2 sales totals are correct.
based on Steam player totals i'd say the Rome2 numbers are legit and the CoH2 #s are bull.

based on that i'd say CoH2 has 90,000 units sold. This is also the VGChartz.com total.

Sega did a great job of getting other people to do their lying for them though.. in their previous "earnings/investor call"
that cryptic chart was epic... the fan boys gobbled it up.

Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
November 05 2013 07:57 GMT
#563
Hey guys , I have a 40% discount coupon on company of heroes 2 , I'm looking to trade it on steam (believe me I am not asking for something expensive) , anyone interested please PM me
JimmyJRaynor
Profile Blog Joined April 2010
Canada17474 Posts
November 07 2013 22:36 GMT
#564
So 4.5 months after laying down $100 for the "Digital Collector's Edition"
customers have to spend $8-$13 to get units and abilities in the multiplayer?

http://store.steampowered.com/sub/34424/

Relic/Sega is just squeezing their most loyal customers for every dime.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
KelianQatar
Profile Joined December 2012
303 Posts
November 08 2013 18:39 GMT
#565
Relic/Sega sold about 90,000 copies of COH2
AmiPolizeiFunk
Profile Joined May 2010
Germany804 Posts
Last Edited: 2014-01-14 18:02:44
January 14 2014 18:00 GMT
#566
[image loading]

SNF5 Semi-Finals VODs are up on YouTube... here are 2 good games:

Game 2 (Best-of-5):



Game 4 (Best-of-5):



The other Semi-Final will take place on Jan. 19th @7pm GMT on http://www.twitch.tv/sundaynightfights




KelianQatar
Profile Joined December 2012
303 Posts
January 17 2014 03:24 GMT
#567
The game is less than 7 months old and its free Weeeeeeeeeeee

Better than the humble bundle!!

Collector's Edition went from $100 to $25 in 7 months....

Way to fuck ur own best most loyal customers
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
January 17 2014 03:28 GMT
#568
On January 17 2014 12:24 KelianQatar wrote:
The game is less than 7 months old and its free Weeeeeeeeeeee

Better than the humble bundle!!

Collector's Edition went from $100 to $25 in 7 months....

Way to fuck ur own best most loyal customers

It's a free weekend, happens all the time
So, five-card stud, nothing wild... and the sky's the limit
Shottaz
Profile Joined December 2010
United Kingdom414 Posts
January 17 2014 15:35 GMT
#569
I'll be playin this all weekend. I was going to pre-order for £40 but feel like I sidestepped a landmine because i've heard nothing but bad things about P2W commanders, input lag not being fixed and a low player base.

Real shame, I had high hopes for CoH 2.
Praise the sun! \o/
Infernal_dream
Profile Joined September 2011
United States2359 Posts
January 18 2014 00:49 GMT
#570
On January 18 2014 00:35 Shottaz wrote:
I'll be playin this all weekend. I was going to pre-order for £40 but feel like I sidestepped a landmine because i've heard nothing but bad things about P2W commanders, input lag not being fixed and a low player base.

Real shame, I had high hopes for CoH 2.


Same here. I had it preordered and canceled because of how bad the beta was. Just gonna fuck around in f2p weekend though because the game is highly entertaining in team modes.
Audemed
Profile Joined November 2010
United States893 Posts
January 20 2014 17:14 GMT
#571
Picked up my copy for $13 on amazon, and glad I didn't end up preordering...it's alright, but the game feels so clunky compared to COH1.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
AmiPolizeiFunk
Profile Joined May 2010
Germany804 Posts
Last Edited: 2014-01-22 21:24:54
January 22 2014 21:24 GMT
#572
The Championship Title Fight is upon us! This Sunday January 26th at 7pm GMT! http://www.twitch.tv/sundaynightfights

[image loading]

More info here in the official announcement: http://www.coh2.org/news/13252/snf5-championship-title-fight-jan.26th
Daumen
Profile Joined July 2011
Germany1073 Posts
April 29 2014 18:31 GMT
#573
Necro!

So I just bought this last weekend, is any1 here still playing and is there still a Teamliquid group or anything?
Are there any good replays to watch to understand the deeper meta of the game?

atm only playing as Ostheer.

quick (and stupid questions):

- do Mines deal FF ? do my own mines trigger by my own units or can I safely walk/drive over them? :O

- Im getting weird Spikes that last for 3 seconds or longer, after them the game resumes at high speed until im caught up with the game, why is that? is that a known issue? couldnt find anything about that. (my internet should be good enough, 100mb/s).
President of the ReaL Fan Club.
IpKaiFung
Profile Joined September 2007
United Kingdom91 Posts
Last Edited: 2014-04-29 19:03:02
April 29 2014 19:01 GMT
#574
1. it's safe for your units to go over your own mines however don't camp on top of them as enemy aoe attacks (mortars, artillery etc.) can set them off and damage your units.

2. might be some connection issue, take a look at this thread for solutions. http://community.companyofheroes.com/forum/company-of-heroes-2/faq-known-issues/29785-network-connection-troubleshooting


also if you are looking for resources for the CoH franchise check out coh2.org.
Daumen
Profile Joined July 2011
Germany1073 Posts
April 29 2014 19:13 GMT
#575
On April 30 2014 04:01 IpKaiFung wrote:
1. it's safe for your units to go over your own mines however don't camp on top of them as enemy aoe attacks (mortars, artillery etc.) can set them off and damage your units.

2. might be some connection issue, take a look at this thread for solutions. http://community.companyofheroes.com/forum/company-of-heroes-2/faq-known-issues/29785-network-connection-troubleshooting


also if you are looking for resources for the CoH franchise check out coh2.org.


ty very much.

3rd Question: Are Soviets overpowered? my opponent just gave me the tip to "just play russians", he was convinced that they are just plain stronger, is that true/an accepted fact in the community ?
President of the ReaL Fan Club.
IpKaiFung
Profile Joined September 2007
United Kingdom91 Posts
April 29 2014 19:18 GMT
#576
a new update only came out a few days ago so in all honesty it's hard to tell but the key to winning with germans is good MG42 play which takes a lot of practice and most importantly map knowledge to fully exploit.
Daumen
Profile Joined July 2011
Germany1073 Posts
April 29 2014 22:20 GMT
#577
Ty so far, another Question that I had is concerning damage, I have only played the first 2 missions or so (very long time ago xD) and afair it wasnt explained at all :X

from what I understand is that each Squad has a Health Bar that decreases every time they get shot, Units in that Squad can die with every shot but it happens random, the chance that someone dies in a Squad gets higher if the squad health is lowered(also crit chance gets higher with lower enemy hit points). Did I get that right?

Another assumption: When a Squad loses a member, the whole squad deals less damage, is there a way to tell how much dmg a unit deals in numbers? My German Engineer Squad lost units Quicker than Russian Enginner Squads in a 1v1 fight (1sq vs 1sq). Was it just random or are German Squads generally weaker in combat? How can I know these things when dmg and HP arent shown in the UI?
President of the ReaL Fan Club.
IpKaiFung
Profile Joined September 2007
United Kingdom91 Posts
Last Edited: 2014-04-29 22:56:40
April 29 2014 22:55 GMT
#578
There aren't any criticals per se, each entity in a squad has 80 hit points, men can't die by taking only one hit and a member in each squad will only die when the hit points of that entity reach 0.

Each bolt action rifle does 16 dmg per hit so it's 5 hits to kill but to represent germans having better training and experience than soviet conscripts, grenadiers have much higher accuracy values so they roll hits more often than conscripts. Which entity in a squad takes hits is beyond your control and sometimes your health can get really low without losing an entity so it appears that the chance of entities dying in a squad increases as the health gets lower.

When you see a man in a full health squad die after one volley of shots is where that one entity gets hit at the same time unfortunately.

Here's a spreadsheet of all the weapon damage output. Each value is for the range and also for one weapon so you need to multiply by the amount of squad members. https://docs.google.com/spreadsheet/ccc?key=0ApmrrrPr20ncdGF4VURuYjVGZXlIN3ptbV8tbzRzN0E&usp=drive_web#gid=0
Daumen
Profile Joined July 2011
Germany1073 Posts
Last Edited: 2014-04-29 23:33:54
April 29 2014 23:32 GMT
#579
On April 30 2014 07:55 IpKaiFung wrote:
There aren't any criticals per se, each entity in a squad has 80 hit points, men can't die by taking only one hit and a member in each squad will only die when the hit points of that entity reach 0.

Each bolt action rifle does 16 dmg per hit so it's 5 hits to kill but to represent germans having better training and experience than soviet conscripts, grenadiers have much higher accuracy values so they roll hits more often than conscripts. Which entity in a squad takes hits is beyond your control and sometimes your health can get really low without losing an entity so it appears that the chance of entities dying in a squad increases as the health gets lower.

When you see a man in a full health squad die after one volley of shots is where that one entity gets hit at the same time unfortunately.

Here's a spreadsheet of all the weapon damage output. Each value is for the range and also for one weapon so you need to multiply by the amount of squad members. https://docs.google.com/spreadsheet/ccc?key=0ApmrrrPr20ncdGF4VURuYjVGZXlIN3ptbV8tbzRzN0E&usp=drive_web#gid=0


tyvm very helpful ;D

the crit thingy I read about here: http://www.coh2.org/guides/5732/company-of-heroes-2-basic-concepts-and-glossary

also: the thing about who gets hit in a squad: When I got an Upgrade (like a flamethrower on engineers) that guy always dies last, right?
President of the ReaL Fan Club.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-04-29 23:51:58
April 29 2014 23:48 GMT
#580
On April 30 2014 08:32 Daumen wrote:
Show nested quote +
On April 30 2014 07:55 IpKaiFung wrote:
There aren't any criticals per se, each entity in a squad has 80 hit points, men can't die by taking only one hit and a member in each squad will only die when the hit points of that entity reach 0.

Each bolt action rifle does 16 dmg per hit so it's 5 hits to kill but to represent germans having better training and experience than soviet conscripts, grenadiers have much higher accuracy values so they roll hits more often than conscripts. Which entity in a squad takes hits is beyond your control and sometimes your health can get really low without losing an entity so it appears that the chance of entities dying in a squad increases as the health gets lower.

When you see a man in a full health squad die after one volley of shots is where that one entity gets hit at the same time unfortunately.

Here's a spreadsheet of all the weapon damage output. Each value is for the range and also for one weapon so you need to multiply by the amount of squad members. https://docs.google.com/spreadsheet/ccc?key=0ApmrrrPr20ncdGF4VURuYjVGZXlIN3ptbV8tbzRzN0E&usp=drive_web#gid=0


tyvm very helpful ;D

the crit thingy I read about here: http://www.coh2.org/guides/5732/company-of-heroes-2-basic-concepts-and-glossary

also: the thing about who gets hit in a squad: When I got an Upgrade (like a flamethrower on engineers) that guy always dies last, right?


He doesn't, but his buddies will pick up his weapon so you don't actually lose it.

and there are infantry criticals like you'll see your flamethrower guy explode into a ball of flame sometimes if you're unlucky.

The engineer versus engineer has a lot to do with distance and cover as well. The Germans at close range will obliterate you since they have mp40s whereas the Russians have rifles so you want to keep distance. If you try to close on Russian engineers in cover this will end poorly for you though.
I'll always be your shadow and veil your eyes from states of ain soph aur.
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