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On May 11 2014 07:35 XXXSmOke wrote:Show nested quote +On May 10 2014 00:55 Sufficiency wrote: OK well. No one expected the game tp be finished. That's the whole problem hahaha, the video game industry has involved into people willing to pay money for unfinished products. Video games are becoming very similar to political campaigns. People find a game that they think is going to be good(hype train) and invest in it hoping that this game is going to be the "change." Surely enough though, almost every one of these games goes back on tons of promises once they have got all the money and power they needed. The community eventually has to learn the simple notion that paying before completion leads to an altered sense of duty by the professional. Money changes even the best of interests of the developers.
Here's another problem in the video games now of days, everybody also expects the game to be F2P. Any MMO that has a sub fee people bitch about, I wish MMO's could go back to the days where it was common for a sub fee and a free trial.
Entitled gamers :/.
I do agree though that too many companies release buggy games, but then to be fair games are a lot more complex then they were back then.
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On May 11 2014 15:49 blade55555 wrote:Show nested quote +On May 11 2014 07:35 XXXSmOke wrote:On May 10 2014 00:55 Sufficiency wrote: OK well. No one expected the game tp be finished. That's the whole problem hahaha, the video game industry has involved into people willing to pay money for unfinished products. Video games are becoming very similar to political campaigns. People find a game that they think is going to be good(hype train) and invest in it hoping that this game is going to be the "change." Surely enough though, almost every one of these games goes back on tons of promises once they have got all the money and power they needed. The community eventually has to learn the simple notion that paying before completion leads to an altered sense of duty by the professional. Money changes even the best of interests of the developers. Here's another problem in the video games now of days, everybody also expects the game to be F2P. Any MMO that has a sub fee people bitch about, I wish MMO's could go back to the days where it was common for a sub fee and a free trial. Entitled gamers :/. I do agree though that too many companies release buggy games, but then to be fair games are a lot more complex then they were back then. There is nothing wrong with having a sub fee. Elder Scrolls Online was overall I think accepted until they revealed they would also have a cash store on the side.
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On May 11 2014 21:13 Gorsameth wrote:Show nested quote +On May 11 2014 15:49 blade55555 wrote:On May 11 2014 07:35 XXXSmOke wrote:On May 10 2014 00:55 Sufficiency wrote: OK well. No one expected the game tp be finished. That's the whole problem hahaha, the video game industry has involved into people willing to pay money for unfinished products. Video games are becoming very similar to political campaigns. People find a game that they think is going to be good(hype train) and invest in it hoping that this game is going to be the "change." Surely enough though, almost every one of these games goes back on tons of promises once they have got all the money and power they needed. The community eventually has to learn the simple notion that paying before completion leads to an altered sense of duty by the professional. Money changes even the best of interests of the developers. Here's another problem in the video games now of days, everybody also expects the game to be F2P. Any MMO that has a sub fee people bitch about, I wish MMO's could go back to the days where it was common for a sub fee and a free trial. Entitled gamers :/. I do agree though that too many companies release buggy games, but then to be fair games are a lot more complex then they were back then. Elder Scrolls Online was overall I think accepted until they revealed they would also have a cash store on the side.
Your missing a couple more things
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On May 11 2014 21:16 Disengaged wrote:Show nested quote +On May 11 2014 21:13 Gorsameth wrote:On May 11 2014 15:49 blade55555 wrote:On May 11 2014 07:35 XXXSmOke wrote:On May 10 2014 00:55 Sufficiency wrote: OK well. No one expected the game tp be finished. That's the whole problem hahaha, the video game industry has involved into people willing to pay money for unfinished products. Video games are becoming very similar to political campaigns. People find a game that they think is going to be good(hype train) and invest in it hoping that this game is going to be the "change." Surely enough though, almost every one of these games goes back on tons of promises once they have got all the money and power they needed. The community eventually has to learn the simple notion that paying before completion leads to an altered sense of duty by the professional. Money changes even the best of interests of the developers. Here's another problem in the video games now of days, everybody also expects the game to be F2P. Any MMO that has a sub fee people bitch about, I wish MMO's could go back to the days where it was common for a sub fee and a free trial. Entitled gamers :/. I do agree though that too many companies release buggy games, but then to be fair games are a lot more complex then they were back then. Elder Scrolls Online was overall I think accepted until they revealed they would also have a cash store on the side. Your missing a couple more things The whole race locked behind a paywall ect you mean? My point is a pure sub fee game is still accepted. Heck the relaunched Final Fantasy seems to be doing pretty well and that is a sub game aswell.
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On May 11 2014 15:49 blade55555 wrote:Show nested quote +On May 11 2014 07:35 XXXSmOke wrote:On May 10 2014 00:55 Sufficiency wrote: OK well. No one expected the game tp be finished. That's the whole problem hahaha, the video game industry has involved into people willing to pay money for unfinished products. Video games are becoming very similar to political campaigns. People find a game that they think is going to be good(hype train) and invest in it hoping that this game is going to be the "change." Surely enough though, almost every one of these games goes back on tons of promises once they have got all the money and power they needed. The community eventually has to learn the simple notion that paying before completion leads to an altered sense of duty by the professional. Money changes even the best of interests of the developers. Here's another problem in the video games now of days, everybody also expects the game to be F2P. Any MMO that has a sub fee people bitch about, I wish MMO's could go back to the days where it was common for a sub fee and a free trial. Entitled gamers :/. I do agree though that too many companies release buggy games, but then to be fair games are a lot more complex then they were back then.
No, but people expect higher quality for more money. If you're going to have a sub fee, you should be better than the average F2P game, and the F2P games have gotten better at a much higher rate than the sub fee games. I mean, after playing a couple rounds of the beta of ESO and the F2P Neverwinter, I'm convinced the latter is actually more fun, despite the fact I'm gonna hit the paywall at max lvl.
The other problem with sub fees is that you're going to alienate a significant portion of the MMO playing population: WoW players. WoW players (especially raiders) often clear the current tier of content, then play other MMOs to fill the time till the next patch. They don't want to unsub from WoW and they don't want to pay 2 sub fees. That population has proven they're willing to drop serious money for an MMO game, if it was F2P, they'd be able to milk that demographic.
With a sub fee, they alienate both the old guard and people looking for their first MMO experience. The slaps in the face that are the cash shop, locked race, mediocre at best combat system, and (from what I hear) shitty endgame content just pile it on.
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FF14 is doing a-okay with a sub fee, don't think your point is valid, ESO is just not a great product
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On May 11 2014 22:11 deth2munkies wrote:Show nested quote +On May 11 2014 15:49 blade55555 wrote:On May 11 2014 07:35 XXXSmOke wrote:On May 10 2014 00:55 Sufficiency wrote: OK well. No one expected the game tp be finished. That's the whole problem hahaha, the video game industry has involved into people willing to pay money for unfinished products. Video games are becoming very similar to political campaigns. People find a game that they think is going to be good(hype train) and invest in it hoping that this game is going to be the "change." Surely enough though, almost every one of these games goes back on tons of promises once they have got all the money and power they needed. The community eventually has to learn the simple notion that paying before completion leads to an altered sense of duty by the professional. Money changes even the best of interests of the developers. Here's another problem in the video games now of days, everybody also expects the game to be F2P. Any MMO that has a sub fee people bitch about, I wish MMO's could go back to the days where it was common for a sub fee and a free trial. Entitled gamers :/. I do agree though that too many companies release buggy games, but then to be fair games are a lot more complex then they were back then. No, but people expect higher quality for more money. If you're going to have a sub fee, you should be better than the average F2P game, and the F2P games have gotten better at a much higher rate than the sub fee games. I mean, after playing a couple rounds of the beta of ESO and the F2P Neverwinter, I'm convinced the latter is actually more fun, despite the fact I'm gonna hit the paywall at max lvl. The other problem with sub fees is that you're going to alienate a significant portion of the MMO playing population: WoW players. WoW players (especially raiders) often clear the current tier of content, then play other MMOs to fill the time till the next patch. They don't want to unsub from WoW and they don't want to pay 2 sub fees. That population has proven they're willing to drop serious money for an MMO game, if it was F2P, they'd be able to milk that demographic. With a sub fee, they alienate both the old guard and people looking for their first MMO experience. The slaps in the face that are the cash shop, locked race, mediocre at best combat system, and (from what I hear) shitty endgame content just pile it on.
But that is dumb? Why would people spend more money on a second game that is f2p than on a sub game but don't play the latter because they don't want to pay? It makes really no sense to me.
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On May 11 2014 23:33 Miragee wrote:Show nested quote +On May 11 2014 22:11 deth2munkies wrote:On May 11 2014 15:49 blade55555 wrote:On May 11 2014 07:35 XXXSmOke wrote:On May 10 2014 00:55 Sufficiency wrote: OK well. No one expected the game tp be finished. That's the whole problem hahaha, the video game industry has involved into people willing to pay money for unfinished products. Video games are becoming very similar to political campaigns. People find a game that they think is going to be good(hype train) and invest in it hoping that this game is going to be the "change." Surely enough though, almost every one of these games goes back on tons of promises once they have got all the money and power they needed. The community eventually has to learn the simple notion that paying before completion leads to an altered sense of duty by the professional. Money changes even the best of interests of the developers. Here's another problem in the video games now of days, everybody also expects the game to be F2P. Any MMO that has a sub fee people bitch about, I wish MMO's could go back to the days where it was common for a sub fee and a free trial. Entitled gamers :/. I do agree though that too many companies release buggy games, but then to be fair games are a lot more complex then they were back then. No, but people expect higher quality for more money. If you're going to have a sub fee, you should be better than the average F2P game, and the F2P games have gotten better at a much higher rate than the sub fee games. I mean, after playing a couple rounds of the beta of ESO and the F2P Neverwinter, I'm convinced the latter is actually more fun, despite the fact I'm gonna hit the paywall at max lvl. The other problem with sub fees is that you're going to alienate a significant portion of the MMO playing population: WoW players. WoW players (especially raiders) often clear the current tier of content, then play other MMOs to fill the time till the next patch. They don't want to unsub from WoW and they don't want to pay 2 sub fees. That population has proven they're willing to drop serious money for an MMO game, if it was F2P, they'd be able to milk that demographic. With a sub fee, they alienate both the old guard and people looking for their first MMO experience. The slaps in the face that are the cash shop, locked race, mediocre at best combat system, and (from what I hear) shitty endgame content just pile it on. But that is dumb? Why would people spend more money on a second game that is f2p than on a sub game but don't play the latter because they don't want to pay? It makes really no sense to me. Because people are more willing to spend 5 dollars a week then 15 a month. Its just something about the way our brain works.
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I don't get why people are hating on this. Maybe it's because I started a month late and missed a lot of big bug fixes, but I find this game to be amazing. The crafting is awesome, the exploring is wonderful, and the world looks amazing. I thought the lack of global AH would be a pain in the ass, but the guild stores actually work way better than I thought they would and I have no problems selling pretty much anything on them.
About the sub fee; is 15 bucks a month really that much money for a game you'll probably get a ton of time out of each month? I find it to actually be beneficial because it keeps a lot of trolls and all around annoying people out of the game.
Another thing people don't seem to understand fully or don't like is the skill system. What people don't see is the depth of the system, it's a theory crafter's dream.
Basically, if you like elder scrolls and you want a new mmo with excellent exploration, great crafting, amazing voice acted quests, and great graphics, then give ESO a try and don't let the negative reviews stop you. They almost stopped me, and that would have sucked.
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On May 11 2014 23:47 Gorsameth wrote:Show nested quote +On May 11 2014 23:33 Miragee wrote:On May 11 2014 22:11 deth2munkies wrote:On May 11 2014 15:49 blade55555 wrote:On May 11 2014 07:35 XXXSmOke wrote:On May 10 2014 00:55 Sufficiency wrote: OK well. No one expected the game tp be finished. That's the whole problem hahaha, the video game industry has involved into people willing to pay money for unfinished products. Video games are becoming very similar to political campaigns. People find a game that they think is going to be good(hype train) and invest in it hoping that this game is going to be the "change." Surely enough though, almost every one of these games goes back on tons of promises once they have got all the money and power they needed. The community eventually has to learn the simple notion that paying before completion leads to an altered sense of duty by the professional. Money changes even the best of interests of the developers. Here's another problem in the video games now of days, everybody also expects the game to be F2P. Any MMO that has a sub fee people bitch about, I wish MMO's could go back to the days where it was common for a sub fee and a free trial. Entitled gamers :/. I do agree though that too many companies release buggy games, but then to be fair games are a lot more complex then they were back then. No, but people expect higher quality for more money. If you're going to have a sub fee, you should be better than the average F2P game, and the F2P games have gotten better at a much higher rate than the sub fee games. I mean, after playing a couple rounds of the beta of ESO and the F2P Neverwinter, I'm convinced the latter is actually more fun, despite the fact I'm gonna hit the paywall at max lvl. The other problem with sub fees is that you're going to alienate a significant portion of the MMO playing population: WoW players. WoW players (especially raiders) often clear the current tier of content, then play other MMOs to fill the time till the next patch. They don't want to unsub from WoW and they don't want to pay 2 sub fees. That population has proven they're willing to drop serious money for an MMO game, if it was F2P, they'd be able to milk that demographic. With a sub fee, they alienate both the old guard and people looking for their first MMO experience. The slaps in the face that are the cash shop, locked race, mediocre at best combat system, and (from what I hear) shitty endgame content just pile it on. But that is dumb? Why would people spend more money on a second game that is f2p than on a sub game but don't play the latter because they don't want to pay? It makes really no sense to me. Because people are more willing to spend 5 dollars a week then 15 a month. Its just something about the way our brain works.
lol, I never felt that way.
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On May 12 2014 00:09 Miragee wrote:Show nested quote +On May 11 2014 23:47 Gorsameth wrote:On May 11 2014 23:33 Miragee wrote:On May 11 2014 22:11 deth2munkies wrote:On May 11 2014 15:49 blade55555 wrote:On May 11 2014 07:35 XXXSmOke wrote:On May 10 2014 00:55 Sufficiency wrote: OK well. No one expected the game tp be finished. That's the whole problem hahaha, the video game industry has involved into people willing to pay money for unfinished products. Video games are becoming very similar to political campaigns. People find a game that they think is going to be good(hype train) and invest in it hoping that this game is going to be the "change." Surely enough though, almost every one of these games goes back on tons of promises once they have got all the money and power they needed. The community eventually has to learn the simple notion that paying before completion leads to an altered sense of duty by the professional. Money changes even the best of interests of the developers. Here's another problem in the video games now of days, everybody also expects the game to be F2P. Any MMO that has a sub fee people bitch about, I wish MMO's could go back to the days where it was common for a sub fee and a free trial. Entitled gamers :/. I do agree though that too many companies release buggy games, but then to be fair games are a lot more complex then they were back then. No, but people expect higher quality for more money. If you're going to have a sub fee, you should be better than the average F2P game, and the F2P games have gotten better at a much higher rate than the sub fee games. I mean, after playing a couple rounds of the beta of ESO and the F2P Neverwinter, I'm convinced the latter is actually more fun, despite the fact I'm gonna hit the paywall at max lvl. The other problem with sub fees is that you're going to alienate a significant portion of the MMO playing population: WoW players. WoW players (especially raiders) often clear the current tier of content, then play other MMOs to fill the time till the next patch. They don't want to unsub from WoW and they don't want to pay 2 sub fees. That population has proven they're willing to drop serious money for an MMO game, if it was F2P, they'd be able to milk that demographic. With a sub fee, they alienate both the old guard and people looking for their first MMO experience. The slaps in the face that are the cash shop, locked race, mediocre at best combat system, and (from what I hear) shitty endgame content just pile it on. But that is dumb? Why would people spend more money on a second game that is f2p than on a sub game but don't play the latter because they don't want to pay? It makes really no sense to me. Because people are more willing to spend 5 dollars a week then 15 a month. Its just something about the way our brain works. lol, I never felt that way.
It's also due to the fact that in a F2P game, the money you spend has a significant impact, and you usually feel it very soon. In a sub game such as FFXIV, which has a very pristine model in the sense that it completely opts out of any option to purchase any sort of advantage, you pay to play. That's the end of it, the money you spend is directed toward your game time, and nothing else.
In a free to play MMO, the money you pay is directed toward virtual goods which often help you grow faster. I'm going to take an extreme example with a fairly dated MMO: Perfect World International. It's made by PWE (the company that handles DotA 2 in Asia, I believe), and it is pure pay to win. You can't do any worse. Any money you spend gives you small to tremendous advantages, and you can become all powerful by whipping out the credit card.
Long story short: people are more inclined to pay money when it helps them level faster, become more powerful or, in the case of PWI, outright skip content just to be the strongest without having to actually play the game.
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Hey guys, I'm wondering whether there are anyone here still playing this game? I just bought it to try the PvP and I'm surprised at how much fun I'm having, and I wondered whether TL had a guild or something (but seeing how long it's been since anyone posted anything here I guess not).
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can someone tell me how large the complete file size of all the updates will be? I am on a data capp and I am pretty sure I won't be able to DL all the updates at once...
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On December 25 2014 10:48 GGzerG wrote: can someone tell me how large the complete file size of all the updates will be? I am on a data capp and I am pretty sure I won't be able to DL all the updates at once...
Game file is about 42 Gb, patches are about 12 Gb for a total file of about 54 Gb. Bought the game 2 weeks ago and im loving it so far.
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On January 03 2015 16:36 sM.Zik wrote:Show nested quote +On December 25 2014 10:48 GGzerG wrote: can someone tell me how large the complete file size of all the updates will be? I am on a data capp and I am pretty sure I won't be able to DL all the updates at once... Game file is about 42 Gb, patches are about 12 Gb for a total file of about 54 Gb. Bought the game 2 weeks ago and im loving it so far.
lol
RIP 5GB DATA CAP A MONTH, I want to kill all ISPs with data caps....FML...-_-
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Do you have a friend that had a higher cap or unlimited cap? That's what I used to do. One time I brought my laptop to work and bummed the Internet there while I was working then transferred the files to my PC when I got home
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I've played this game back in summer 2014 but quit after two weeks... don't remember exactly why. Could you tell me more about the game right now? The most important things that changed since ~August? And is the german community big?
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Good news everyone - Hubert J. Farnsworth
TESO will be F2P starting in March 17th
For all of you who always wanted to try this but never did until now (like me), now is your best shot: Game will be "Buy 2 Play" like GW2. Best part is, right now game costs about 14$ on amazon and you get 30 days of game time.
FAQ on elderscrollsonline.com
Just started as Aldmer (Aldmeri-Dominion), lvl 9 right now Anyone else?
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You can't bold F2P and then say B2P. I double checked. It's going B2P.
Too bad they didn't do this 6 months ago, I would have played. As it stands with Star Citizen releasing more modules soon, I won't pick this up unless it drops to $10-15.
Looks fun as duck though. Loved all TES games.
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