Best part is, right now game costs about 14$ on amazon and you get 30 days of game time.
You can't bold F2P and then say B2P. I double checked. It's going B2P.
Mkay you are right, it is B2P, but 14$ ?? come on that's like nothing. That's like buying games in a steam sale.
I am level 14 right now and done with the first zone. I enjoy it very much so far. At the beginning stuff was a bit overwhelming but that's the normal MMO for you. When you get a bit into the skilling, crafting and questing this is really fun. haven't tried the PvP yet, but will do so. Things that annoy me so far is the Non-auctionhouse policy and the questionable questing at times
EDIT: Apparently they took out the cheap version on amazon.com but on the german site amazon.de it's still in for 15€... Amazon.com is 35$ right now
its hilarious...in my eyes b2p wont last long. they porbably run it as long as they can squeeze 1,2 or 3 dlc through and then transition into f2p. with the ingame currency for real money you already have the most essential part for f2p. for now sure its still only cosmetics and boostsbut this can easily be expanded for highlevel content and/or equipment. i sense some kind of 2 step plan. instead of doing it like others before and going straight to f2p, they take the longer and more profitable road maximizing their income....dont know how long this game will survive once it hits the f2p stage, having punched their most loyal players 2 times in their face. i dont trust companies anymore who start with a mandatory subscribtion...world of warcraft in that regard is to polished, has to huge loyal playerbase to give others a big enough chunk in the market.(talking right now only about subscription games worth paying the monthly fee). to make a solid mmo who could really challenge WoW money isnt enough because bilzzard's ace in their sleeve will always be years and years of experience and a game who build up over decade. if you start mediocre like all mmos do or even slightly better it still isnt enough.you will have too many spoiled wow players who wont try or abandon the game pretty quickly. the other mass who could theoretically be enough to give you a healthy paying player base are the specialized hardcore gamer (players mainly focused on playing mainly either pvp OR pve). also the the ....lets call em bunny hoppers. those who play through almost anything new and upcoming, many having played 3-5 mmos. people who hop from games like aion to rift and neverwinter etc. etc..in some kind of eternal search/struggle to find the one new true mmo. a game to love, a game to grow with and play the shit out of like wow-players do. but to get you a fair share of these player pools you need to be pretty on point in many aspects of the games. for those specialized hardcore gamers its pretty obvious. you need to either have a fucking awesome pvp or pve. for pvp you mostly have to deal with ex- or active guildwars and daoc players etc. hardcore PvE could ex-wow players or what not.(maybe some who stoped after BC or Wotlk because it got to casual for their taste). or someother good PvE. im personally interested in pvp only so i dont know good examples other than WoW.
and a game like elderscrolls nowadays comes with the intention of having both from the get go which almost always ends up in disappointing in both, sooner or later. its just to friggin hard to reach the quality and the standards of ,for example, daoc in PvP.same goes for the pve counterpart compared to things like WoW. to reach that it takes either to much experience or time.(publishers dont like time) so for these gamers to be bound you pretty much have to nail it from the start. if things arent polished enough, or worse, unfinished, you can have the best intentions you want to fix and deliver things. people just dont trust that anymore after so many disappointments by potentially huge games (warhammer online etc.). and ESO just failed here like most others. maybe not so hard like the others but still didnt deliver what would have been needed.
the bunny hoping players and casuals i mentioned earlier could have been the way to go for elders scrolls. they had the budget and the time to at least make it high enough above mediocre and solid games, to getand keep a huge chunk there.which they did! the problem is that if you want to do this efficiently you cant have it b2p + subscription at start. because then you aim at the wrong people or at least set the required quality standards higher than you can deliver. and after that mistake to dare making the transition longer picking up b2p on the way, i feel like they overdid it and sonner or later they will end up as one of the many mmos who still have players left but wont matter at all despite being better than most other game. because dont get me wrong. its not a bad game.its just not good enough and presented in a wrong way. in the end there will always be WoW sitting there ruling over everything. and there will be a few hardcore gems, who probably never die thanks to their maybe small but most loyal playerbase like daoc. and the rest are just flickering images in the endless stream of time. sadly ESO too.... but there is still somehope left. maybe.....maybe if they reach f2p and still try to deliver more high quality content there could be a huge comeback. but that will take time and a fair pay2win system. because pay2win would be ok if ESO keeps high quality content.
christ what happened to my post. sorry for writing so general all of a sudden.and creating this textwall :D
On January 26 2015 19:12 MotherOfRunes wrote: its hilarious...in my eyes b2p wont last long. they porbably run it as long as they can squeeze 1,2 or 3 dlc through and then transition into f2p. with the ingame currency for real money you already have the most essential part for f2p. for now sure its still only cosmetics and boostsbut this can easily be expanded for highlevel content and/or equipment. i sense some kind of 2 step plan. instead of doing it like others before and going straight to f2p, they take the longer and more profitable road maximizing their income....dont know how long this game will survive once it hits the f2p stage, having punched their most loyal players 2 times in their face. i dont trust companies anymore who start with a mandatory subscribtion...world of warcraft in that regard is to polished, has to huge loyal playerbase to give others a big enough chunk in the market.(talking right now only about subscription games worth paying the monthly fee). to make a solid mmo who could really challenge WoW money isnt enough because bilzzard's ace in their sleeve will always be years and years of experience and a game who build up over decade. if you start mediocre like all mmos do or even slightly better it still isnt enough.you will have too many spoiled wow players who wont try or abandon the game pretty quickly. the other mass who could theoretically be enough to give you a healthy paying player base are the specialized hardcore gamer (players mainly focused on playing mainly either pvp OR pve). also the the ....lets call em bunny hoppers. those who play through almost anything new and upcoming, many having played 3-5 mmos. people who hop from games like aion to rift and neverwinter etc. etc..in some kind of eternal search/struggle to find the one new true mmo. a game to love, a game to grow with and play the shit out of like wow-players do. but to get you a fair share of these player pools you need to be pretty on point in many aspects of the games. for those specialized hardcore gamers its pretty obvious. you need to either have a fucking awesome pvp or pve. for pvp you mostly have to deal with ex- or active guildwars and daoc players etc. hardcore PvE could ex-wow players or what not.(maybe some who stoped after BC or Wotlk because it got to casual for their taste). or someother good PvE. im personally interested in pvp only so i dont know good examples other than WoW.
and a game like elderscrolls nowadays comes with the intention of having both from the get go which almost always ends up in disappointing in both, sooner or later. its just to friggin hard to reach the quality and the standards of ,for example, daoc in PvP.same goes for the pve counterpart compared to things like WoW. to reach that it takes either to much experience or time.(publishers dont like time) so for these gamers to be bound you pretty much have to nail it from the start. if things arent polished enough, or worse, unfinished, you can have the best intentions you want to fix and deliver things. people just dont trust that anymore after so many disappointments by potentially huge games (warhammer online etc.). and ESO just failed here like most others. maybe not so hard like the others but still didnt deliver what would have been needed.
the bunny hoping players and casuals i mentioned earlier could have been the way to go for elders scrolls. they had the budget and the time to at least make it high enough above mediocre and solid games, to getand keep a huge chunk there.which they did! the problem is that if you want to do this efficiently you cant have it b2p + subscription at start. because then you aim at the wrong people or at least set the required quality standards higher than you can deliver. and after that mistake to dare making the transition longer picking up b2p on the way, i feel like they overdid it and sonner or later they will end up as one of the many mmos who still have players left but wont matter at all despite being better than most other game. because dont get me wrong. its not a bad game.its just not good enough and presented in a wrong way. in the end there will always be WoW sitting there ruling over everything. and there will be a few hardcore gems, who probably never die thanks to their maybe small but most loyal playerbase like daoc. and the rest are just flickering images in the endless stream of time. sadly ESO too.... but there is still somehope left. maybe.....maybe if they reach f2p and still try to deliver more high quality content there could be a huge comeback. but that will take time and a fair pay2win system. because pay2win would be ok if ESO keeps high quality content.
christ what happened to my post. sorry for writing so general all of a sudden.and creating this textwall :D
Seems you have some personal stake into the game.
If you go back a few dozen pages or so, you'll see many people called the switch of business model from the very beginning. To F2P though, not B2P. Going from P2P to B2P seems even more awkward to me. I doubt it'll last long.
its hilarious...in my eyes b2p wont last long. they porbably run it as long as they can squeeze 1,2 or 3 dlc through and then transition into f2p. with the ingame currency for real money you already have the most essential part for f2p. for now sure its still only cosmetics and boostsbut this can easily be expanded for highlevel content and/or equipment. i sense some kind of 2 step plan. instead of doing it like others before and going straight to f2p, they take the longer and more profitable road maximizing their income....dont know how long this game will survive once it hits the f2p stage, having punched their most loyal players 2 times in their face. i dont trust companies anymore who start with a mandatory subscribtion...world of warcraft in that regard is to polished, has to huge loyal playerbase to give others a big enough chunk in the market.(talking right now only about subscription games worth paying the monthly fee). to make a solid mmo who could really challenge WoW money isnt enough because bilzzard's ace in their sleeve will always be years and years of experience and a game who build up over decade. if you start mediocre like all mmos do or even slightly better it still isnt enough.you will have too many spoiled wow players who wont try or abandon the game pretty quickly. the other mass who could theoretically be enough to give you a healthy paying player base are the specialized hardcore gamer (players mainly focused on playing mainly either pvp OR pve). also the the ....lets call em bunny hoppers. those who play through almost anything new and upcoming, many having played 3-5 mmos. people who hop from games like aion to rift and neverwinter etc. etc..in some kind of eternal search/struggle to find the one new true mmo. a game to love, a game to grow with and play the shit out of like wow-players do. but to get you a fair share of these player pools you need to be pretty on point in many aspects of the games. for those specialized hardcore gamers its pretty obvious. you need to either have a fucking awesome pvp or pve. for pvp you mostly have to deal with ex- or active guildwars and daoc players etc. hardcore PvE could ex-wow players or what not.(maybe some who stoped after BC or Wotlk because it got to casual for their taste). or someother good PvE. im personally interested in pvp only so i dont know good examples other than WoW.
and a game like elderscrolls nowadays comes with the intention of having both from the get go which almost always ends up in disappointing in both, sooner or later. its just to friggin hard to reach the quality and the standards of ,for example, daoc in PvP.same goes for the pve counterpart compared to things like WoW. to reach that it takes either to much experience or time.(publishers dont like time) so for these gamers to be bound you pretty much have to nail it from the start. if things arent polished enough, or worse, unfinished, you can have the best intentions you want to fix and deliver things. people just dont trust that anymore after so many disappointments by potentially huge games (warhammer online etc.). and ESO just failed here like most others. maybe not so hard like the others but still didnt deliver what would have been needed.
the bunny hoping players and casuals i mentioned earlier could have been the way to go for elders scrolls. they had the budget and the time to at least make it high enough above mediocre and solid games, to getand keep a huge chunk there.which they did! the problem is that if you want to do this efficiently you cant have it b2p + subscription at start. because then you aim at the wrong people or at least set the required quality standards higher than you can deliver. and after that mistake to dare making the transition longer picking up b2p on the way, i feel like they overdid it and sonner or later they will end up as one of the many mmos who still have players left but wont matter at all despite being better than most other game. because dont get me wrong. its not a bad game.its just not good enough and presented in a wrong way. in the end there will always be WoW sitting there ruling over everything. and there will be a few hardcore gems, who probably never die thanks to their maybe small but most loyal playerbase like daoc. and the rest are just flickering images in the endless stream of time. sadly ESO too.... but there is still somehope left. maybe.....maybe if they reach f2p and still try to deliver more high quality content there could be a huge comeback. but that will take time and a fair pay2win system. because pay2win would be ok if ESO keeps high quality content.
christ what happened to my post. sorry for writing so general all of a sudden.and creating this textwall :D
Seems you have some personal stake into the game.
If you go back a few dozen pages or so, you'll see many people called the switch of business model from the very beginning. To F2P though, not B2P. Going from P2P to B2P seems even more awkward to me. I doubt it'll last long.
of course people called that switch. it was obvious. the b2p, like you said, not. and no i dont have personal stakes. thank god no :D .i played the beta and i've been keeping a close eye on it since release. warhammer online was the last b2p+monthly sub mmo i played fromthe start with huge expectations. it was my greatest hope and also greatest disappointment.it could have been so incredible.but by the time it was really good the playerbase was already gone.and when the publishers could try again, make it free to play and maybe invest some minor resources, they just did nothing letting the game die. and since then i dont have faith in anybody trying to make a new huge mmo with monthly subs. in my eyes warhammer online is still the game who had the best shot in becoming a real challenger to WoW. so before i give eso another shot i wait until its f2p.... or some miraculous pvp/combat mechanics change would happen putting its pvp qualities near daoc (not gonna happen. doesnt fit the casual style)
I'm not 100% sure if that's a good enough reason to bump this thread and if not, I apologize. But here we go.
Zenimax have announced today that they are starting to deactivate some fraudulent game keys. So if you bought a key from some shady reselling website, you might end up with an email from Zenimax telling you that you have to buy the game again.
On another note, that link also contain a list a "official retailers". One of the TL sponsors, G2A, isn't even listed in there. Same goes for Kinguin, another sponsor of eSport teams. This is kinda sad that TL is associated with such a shady sponsor. This isn't the first time that keys from G2A have been revoked and probably won't be the last. I kinda wish that TL would stop doing business with them as they don't fit in the values of the organization. But I guess that's another topic of discussion.
On May 27 2015 04:09 RoieTRS wrote: G2A is shady? And not the company closing down legitimate accounts because they were purchased from someone they don't like?
If they sell legitimate key, then why they ask you to buy some kind of insurance to protect you if there's any problem with your key? If keys were legit, they wouldn't even need to do that... Do you see steam selling insurance for the games they sell? Nope. Same goes for every legit online game keys retailers, none of them ask you to buy insurance in the form of g2a shield.
If they sell legitimate keys, why can't they be an official retailer like the numerous online store listed? It's obvious to me that they profit from buying in bulk at discounted price elsewhere (I would say where games cost a lot less due to currency) to just sell them higher on their own site, which shouldn't be legal at all.
On May 27 2015 04:32 Capped wrote: FYI my G2A bought account / key was revoked.
I was also fully refunded by G2A ( i had the "shield" protection thing if you were wondering)
Im pretty glad since i bought the game on a whim and while it was OK, it wasn't holding my attention.
@DPK plenty of 3rd party retailers offer insurance, warranties and cover for games.
I mean sure, they gave you your money back, but only because they got caught selling keys that were ripped off from stolen credit cards and under the table deals with employees from legit stores. How else do you think they get them so cheap? Their real profit comes from the guys that buy and play fraudulent keys, but forget/don't think to activate the warranty when they get revoked. It's like the old Lock Stock scheme:
It's still fucking shady and fucking illegal (purchasing of stolen goods), but they have the cash to throw around so esports teams take it. It irks me.
Let's head off the question: "Well if I get to play the games with no risk to my money, why is it so bad?"
1) You're not paying the devs. Stolen credit card transactions get reversed. Keys stolen via keygen software don't even pay the devs at all. Backroom deals don't get the devs their royalties from Steam or wherever else. Buying secondhand keys off of G2A/Kinguin also don't pay the devs. If you don't pay the devs, they can't make games.
2) You're potentially ripping off other people and profiting from illegal acts. Credit Card fraud is a crime. A lot of games sold to those marketplaces are based off of people who used phishing sites to steal credit card info, used it to buy a shitload of games, and fenced them at those sites. You're buying stolen goods, and the only thing that makes it not illegal is the fact that you don't have direct knowledge or enough to strongly suspect that it's from an illegal source...that is until someone blows these scam sites wide open.
The most charitable comparison I can make is to call these sites a pawn shop that doesn't ask questions.
Key sellers often don't know where the keys are coming from, thats why even non shady ones can have that shit happen, thats why they offer you an insurance. But you really shouldn't buy keys from any of those sites. It just hurts countries were people can't afford games. As thats were those keys are coming from and if that gets out of hand, everyone will do a Nintendo.
I wonder how Eso is doing these days though and if they atleast managed to get a little more elder scrolls feeling in and less generic MMO.
On May 28 2015 22:25 FeyFey wrote: Key sellers often don't know where the keys are coming from, thats why even non shady ones can have that shit happen, thats why they offer you an insurance. But you really shouldn't buy keys from any of those sites. It just hurts countries were people can't afford games. As thats were those keys are coming from and if that gets out of hand, everyone will do a Nintendo.
I wonder how Eso is doing these days though and if they atleast managed to get a little more elder scrolls feeling in and less generic MMO.
I mean after playing it for a while it was pretty fun. I thought the combat was getting a bit tedious after a while because it took so long to kill things, but then I realized I was fighting stuff 8-10 levels above me and winning. I appreciate a game that lets you do that. It's still run from one quest hub to another without much else to do and the world feels very MMO-y with roads connecting quest hubs without much open space to just run around in.
Hi! I'm feeling like playing an MMO esp. a group healer in an MMO. ESO looks attractive because of the lack of subscriptions.
How is the(PvE) group play in ESO? Will it be possible to progress through most of the game in groups? How easy will it be to find groups while leveling? Is there dungeon matchmaking like in wow? Is it easy to find dudes if you just go LFG in chat?
On September 18 2015 22:27 shin ken wrote: Hi! I'm feeling like playing an MMO esp. a group healer in an MMO. ESO looks attractive because of the lack of subscriptions.
How is the(PvE) group play in ESO? Will it be possible to progress through most of the game in groups? How easy will it be to find groups while leveling? Is there dungeon matchmaking like in wow? Is it easy to find dudes if you just go LFG in chat?
There's a dungeon finder but you'll never find a group through it. I've sat in it for multiple hours with no responses. Every class has a self-healing tree, so there's only one class that has any dedicated healing ability. It's perfectly possible to do a normal group quest without a healer, and maybe a dungeon (I haven't, but they were pretty damn easy).
Mmh meh. I think I'll rather play through Skyrim again as a healer / necromancer then. At least you don't have to search too long for your Follower Warrior/ Dawnguard Armored Troll/ conjured Wrathmen.
I've played for about a month now and these are my thoughts of ESO so far. This is for people on TL who are on the fence or maybe dont know much about TES/ESO.
Having recently played GW2. ESO is what I found lacking in GW2. Actual FPS skill. I've never been a fan of the tab targetting found in GW2, WoW, Final Fantasy, etc. To give you all some background, I loved Ultima Online, Darkfall (Before that game went WAYYYY downhill), War Thunder.
So in order to hit something, you actually have to be in range with your sword or staff. While the staff autolocks, once you fire your staffs innate basic fireball it will always hit, but staves generally do slightly less damage depending on a few things. Hard to explain unless you want a long writeup. It's safe to say that there is a good balance between going sword or staff. Or Bow or Sword and shield or dagger and shield or 2 maces. Whatever. All weapon combos are pretty well balanced.
You can have 2 weapon types equipped. I'm currently a lvl 15 Imperial DragonKnight specc'ing into a "Tank" role with a Sword and Shield for my tanking/CC abilities and a Greatsword in my 2nd slot to help with DPS/Burst when it's needed in PvE. Now the cool thing about ESO is that while the DK screams "Tank" I've seen some really cool PvP builds with a DK specc'ing full fire abilities and running around with a fire staff totally melting faces. If I can find the video, this guy takes on like 4 guys at once and destroys them pretty handily and the Time to Kill in this game is pretty long so either those 4 guys were bad or this guy is good or a combo of both. I dunno.
The game is FUN. Especially when played with a friend, just like any MMO. I play with my wife mostly but I enjoy playing with myself as well. There is a natural transition between areas, nothing is like. OKAY YOU'RE DONE. GO HERE NEXT. The story follows a natural transition.
Do NOT come into ESO with the high expectation of an TES game. This is an MMO and it's run by Zennimax, not Bethesda. While there is lots of things to pick up/steal, it is still very limited compared to Oblivion/Skyrim. Not every enemy drops something and you can't steal every slain person's armor.
Also expect the standard grind to level up crafting which is similar to Skyrim. Although I must warn you that RESEARCHING bonuses (traits) to add to your armor/weapons takes REAL TIME HOURS to do. The more research you do, the LONGER it takes. There are 9 traits PER weapon. 9 traits PER staff. 9 traits PER every single piece of armor and armor is divided into Light, Med, Heavy. So to give you a clue about the time sink. Researching the first trait takes 6 hours. The second trait 12 hours. Third trait 24 hours, etc. If you learn the 9th trait for a SINGLE weapon it takes 64!!!! REAL LIFE DAYS to learn. So multiple that by a fuck ton of shit and (somebody did the math) it will take you ALMOST THREE REAL LIFE YEARS to research EVERYTHING on EVERY single piece of armor/weapon. So obviously some traits are better to research FIRST because they are more useful then other traits. Don't make the idiotic mistake I did and just start researching nilly willy because you can. The traits I want NOW I can't use on some weapons because I have to wait literal days because I did not know better. I would recommend researching anything that has to do with increased attack speed, increased damage or increased skill learning for that particular weapon/armor.
People sell accounts that have everything researched for a fuck ton of money. That's my goal because I'm sure I'll be moving on to a new game by then. (but maybe not I dunno.)
There are ingame skills you can learn that can cut researching time down by 25% and learn 3 traits at once. So that helps a TON.
There are still plenty of quests and things to do but the main endgame is PVP in Cyrodill and PvE in the Imperial Capitol.
PvP events range from stealing scrolls (A flag) and returning it to your base for added points. The longer you hold your scroll AND an enemies scroll, the more points you get. If your faction manages to secure BOTH opposing factions scrolls (So 3 in total), you get a massive point lead. You can also take over forts and castles, etc etc via their interesting siege mechanics. It's not over the top but it's fun.
PvE is your standard in any MMO and ESO is no different. You find 3 to 20 (The more people, the difficulty scales up) no lifes like yourself and try to be "the best" and get cool loot and stuff.
Any race can be any class. They are all viable. Any class can wear any armor, light med or heavy. It is all viable. Now do some synergize better than others? Yes, but do not let that stop you. I've seen a High Elf Sorc (Known for their increased magic abilities) running around in heavy armor wielding a greatsword. Why? Because he can.
TLDR; Game is fun. Play this shit if you're into MMOs.
My question is mainly about the combat/mechanics at high levels. How is the endgame PvE? Are the boss fights interesting/challenging, mostly gear checks or somewhere between the two? You mentioned scaling, how does that work (fewer mechanics or just less HP/damage)?
Is PvP combat responsive? Is performance predominantly skill or gear based? If the latter, how hard is it to get the gear needed to compete?
MMOs have an inherent problem in their design: Itts either target locked (low skill ceiling) or free move (lag problems).
Believe it or not, internet still sucks and lag exists all around, so MMOs are, for the most part, time burners. The only MMO that I tried and really loved was black Prophecy. Unfortunatelly it did not find much interest so it was closed.
It was probably the only games I ever saw where a level 5 ship could beat a level 10 ship (I managed it once, took me 19 minutes of battle) but where PvE could be relaxing as well if you simply fought lower level areas.
PvE was also possible to beat with lower levels, but it was real skill into it.