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The Elder Scrolls Online - Page 29

Forum Index > General Games
Post a Reply
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maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2014-01-12 13:35:45
January 12 2014 13:35 GMT
#561
On January 12 2014 21:36 Talin wrote:
Show nested quote +
On January 12 2014 18:23 maartendq wrote:
On January 12 2014 10:55 Yoav wrote:


The perfect RPG would be dark souls combat with Elder Scrolls Lore. .

Was just going to post this. I honestly have a hard time playing RPGs ever since I played dark souls. Its combat system is nothing short of genius.


That game could only ever sell to a subset of Dark Souls player and a subset of TES / general RPG players.

That style of combat is fine in a game that is about combat. Dark Souls is made to do one thing, and one thing only, and that justifies giving that one thing a lot of depth. Giving combat that much depth in a different game would only deliver all the frustration and none of the satisfaction it had in the original.

There are plenty of Skyrim mods that attempt to do the same thing, and in a lot of them combat looks really cool, fun and challenging for the first 10 minutes. But then after a brief honeymoon, you realize that having to pull deliberate tactics and precise timings to kill your 15th Wolf somewhere in the wilderness is nothing short of a hassle that wrecks the flow of the game and takes you out of character.

Right now I don't know what The Elder Scrolls tries to be. The combat system has always been horrible but at least Morrowind compensated that by making an exciting world and main quest. Oblivion and Skyrim are plain boring. I mainly play Skyrim as a hiking simulator, and I've actually been wondering whether there is a console command that removes all enemies from the game.

There was an enormous amount of satisfaction when I managed to clear a cave or dungeon I was underleveled for in Morrowind. Usually I was rewarded by some pretty awesome loot as well. In Skyrim, there is no such thing. No way a lv10 character can find daedric weapons in any cave because loot is leveled, as are most of the enemies. If there is anything that Dark Souls proved, is that there is a sense of reward players get when beating an enemy or an area when all the odds are stacked against them, especially if the loot at the end of the dungeon is actually worth something. This is actually very easily implemented in an Elder Scrolls game. Basically you keep everything the same, but overhaul the combat system and remove that "monsters and items level with you"-nonsense. Combat against normal mobs isn't all that difficult in Dark Souls, it's the bosses and sometimes cheap traps that are difficult.
daemir
Profile Joined September 2010
Finland8662 Posts
January 12 2014 14:36 GMT
#562
You realize there's a dozen mods for Skyrim to do just that deleveling or adjusting the leveling lists? Give one a try, maybe you'll like Skyrim more.
Avean
Profile Blog Joined September 2010
Norway449 Posts
January 12 2014 14:43 GMT
#563
The problem is that very few have done combat right. ESO has done it better than WoW in that you dont have just abilities that auto targets enemies. You have active combat like in Guild Wars 2 but it feels a bit clunky and you forget to use active block and roll dodge cause of it. Its almost not needed. And also the feel of it doesnt feel right, there is no proper sound when you hit enemies and effects. Age of Conan did this the best i feel with blood and proper sound when you were hitting your target.

But yeah, Dark Souls melee system is perfect. Especially in an MMO its important that we have FUN when we do combat cause thats what we mainly do. I have no idea how ESO will do compared to Guild Wars 2, i feel both are pretty good MMO's but its not for me. I want more realistic combat that requires player skill.
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
January 12 2014 15:20 GMT
#564
im fucking surprised how good PvP is (FUCK YES) the combat ystem still sucks but its not as worse as i thought for pvp. if they fix the combat this PvP is going to own
"Your Razor sucks!" -Kuroky's Dad
Avean
Profile Blog Joined September 2010
Norway449 Posts
January 12 2014 15:24 GMT
#565
On January 13 2014 00:20 MotherOfRunes wrote:
im fucking surprised how good PvP is (FUCK YES) the combat ystem still sucks but its not as worse as i thought for pvp. if they fix the combat this PvP is going to own


Didnt get to try it out, can you tell me about it? Is it instanced or world pvp?
Yrr
Profile Joined June 2012
Germany804 Posts
January 12 2014 16:22 GMT
#566
I played a few hours with a mage and I dont like the game very much. I dont even understand what they want to achieve with it. Atmosphere is ruined because there a dozends of people running around but multiplayer is not possible because you dont have shared quests.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
January 12 2014 16:32 GMT
#567
The music's nice though
Bronze player stuck in platinum
Skilledblob
Profile Joined April 2011
Germany3392 Posts
January 12 2014 17:01 GMT
#568
graphics and music are nice

rest is mediocre at best
Miragee
Profile Joined December 2009
8641 Posts
January 12 2014 17:11 GMT
#569
On January 12 2014 23:43 Avean wrote:
The problem is that very few have done combat right. ESO has done it better than WoW in that you dont have just abilities that auto targets enemies.


If you say so. I think target lock is way superior to action combat in an MMORPG environment. Action combat (as weird as it may sound) gets really really dull if you repeat it for thousands of hours because it doesn't support certain things well that target lock does. That being said: rotation based combat is very boring. But that has nothing to do with whether it is action or not. Look at gw2. It's action. But you basically spam skills on cool down (which is the most stupid version of rotation).
Skilledblob
Profile Joined April 2011
Germany3392 Posts
January 12 2014 17:23 GMT
#570
TESO has a light target lock for abilities too.
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
January 12 2014 17:34 GMT
#571
I don't get why more games don't try to implement TERA's combat. That was really fun, too bad the rest of the game wasn't all that.
clusen
Profile Joined May 2010
Germany8702 Posts
January 12 2014 17:37 GMT
#572
On January 12 2014 22:35 maartendq wrote:
Right now I don't know what The Elder Scrolls tries to be.

The same as always? Awesome exploration games with a bit of RPG added to them.
Yrr
Profile Joined June 2012
Germany804 Posts
Last Edited: 2014-01-12 17:46:16
January 12 2014 17:45 GMT
#573
On January 13 2014 02:37 clusen wrote:
Show nested quote +
On January 12 2014 22:35 maartendq wrote:
Right now I don't know what The Elder Scrolls tries to be.

The same as always? Awesome exploration games with a bit of RPG added to them.

They failed then.

I mean there are some hidden chests but in nontheless obvious spots. But most of it is just thrown at you. These Glyphe stones for example are all over the place. Oh and if you went to a new place there was allways a npc with a gather this and that or kill him quest.

Awesome exploration lives and dies with the atmosphere in a game and with players jumping around and enemies evenly distributed (which makes no sense why would they do that) this doesnt work. Btw. did I mention the invisible walls all over the place which make exploring a pain in the ass.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
GinDo
Profile Blog Joined September 2010
3327 Posts
January 12 2014 18:05 GMT
#574
On January 13 2014 02:34 Thorakh wrote:
I don't get why more games don't try to implement TERA's combat. That was really fun, too bad the rest of the game wasn't all that.


I like Tera combat too, and the visuals were sweet. But, yea I got bored with so much to read, and boring as hell quests.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 12 2014 18:10 GMT
#575
On January 13 2014 03:05 GinDo wrote:
Show nested quote +
On January 13 2014 02:34 Thorakh wrote:
I don't get why more games don't try to implement TERA's combat. That was really fun, too bad the rest of the game wasn't all that.


I like Tera combat too, and the visuals were sweet. But, yea I got bored with so much to read, and boring as hell quests.

Tera is the only MMO with decent action combat IMO. It becomes quite repetitive, but it was somewhat skillbased and new skills actually felt somewhat useful. I got bored of the game pretty quickly and I would assume raids etc are quite boring or at least weird in action-based combat MMOs, but elite mobs etc can be implemented in far more fun ways compared to tab-target MMOs.
Avean
Profile Blog Joined September 2010
Norway449 Posts
January 12 2014 18:18 GMT
#576
On January 13 2014 03:10 Tobberoth wrote:
Show nested quote +
On January 13 2014 03:05 GinDo wrote:
On January 13 2014 02:34 Thorakh wrote:
I don't get why more games don't try to implement TERA's combat. That was really fun, too bad the rest of the game wasn't all that.


I like Tera combat too, and the visuals were sweet. But, yea I got bored with so much to read, and boring as hell quests.

Tera is the only MMO with decent action combat IMO. It becomes quite repetitive, but it was somewhat skillbased and new skills actually felt somewhat useful. I got bored of the game pretty quickly and I would assume raids etc are quite boring or at least weird in action-based combat MMOs, but elite mobs etc can be implemented in far more fun ways compared to tab-target MMOs.


Its basicly the same. Tera had abilities only and you had to aim and direct the abilities. Same as in Elder Scrolls Online except you have regular attacks and block on your mouse as well + you can roll dodge away from attacks.
So it seems to me that Elder Scrolls Online has the most active system right now, then comes Guild Wars 2 and then Tera.
Lucumo
Profile Joined January 2010
6850 Posts
January 12 2014 18:21 GMT
#577
On January 13 2014 03:10 Tobberoth wrote:
Show nested quote +
On January 13 2014 03:05 GinDo wrote:
On January 13 2014 02:34 Thorakh wrote:
I don't get why more games don't try to implement TERA's combat. That was really fun, too bad the rest of the game wasn't all that.


I like Tera combat too, and the visuals were sweet. But, yea I got bored with so much to read, and boring as hell quests.

Tera is the only MMO with decent action combat IMO.

I guess you never played C9.
clusen
Profile Joined May 2010
Germany8702 Posts
January 12 2014 18:29 GMT
#578
On January 13 2014 02:45 Yrr wrote:
Show nested quote +
On January 13 2014 02:37 clusen wrote:
On January 12 2014 22:35 maartendq wrote:
Right now I don't know what The Elder Scrolls tries to be.

The same as always? Awesome exploration games with a bit of RPG added to them.

They failed then.

I mean there are some hidden chests but in nontheless obvious spots. But most of it is just thrown at you. These Glyphe stones for example are all over the place. Oh and if you went to a new place there was allways a npc with a gather this and that or kill him quest.

Awesome exploration lives and dies with the atmosphere in a game and with players jumping around and enemies evenly distributed (which makes no sense why would they do that) this doesnt work. Btw. did I mention the invisible walls all over the place which make exploring a pain in the ass.

I don't know if they failed, ask me after Bethesda Game Studios developed TES 6 :p

People shouldn't see this as " TES 6: the TES MMO", it's just a random MMO from a different studio that uses the TES IP for marketing reasons.

You might like the game because of the IP or the gameplay, but I don't see how it affects the actual TES series.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 12 2014 18:39 GMT
#579
On January 13 2014 03:21 Lucumo wrote:
Show nested quote +
On January 13 2014 03:10 Tobberoth wrote:
On January 13 2014 03:05 GinDo wrote:
On January 13 2014 02:34 Thorakh wrote:
I don't get why more games don't try to implement TERA's combat. That was really fun, too bad the rest of the game wasn't all that.


I like Tera combat too, and the visuals were sweet. But, yea I got bored with so much to read, and boring as hell quests.

Tera is the only MMO with decent action combat IMO.

I guess you never played C9.

Worse, I have never even heard of it.
Gorsameth
Profile Joined April 2010
Netherlands22121 Posts
January 12 2014 18:49 GMT
#580
On January 13 2014 03:29 clusen wrote:
Show nested quote +
On January 13 2014 02:45 Yrr wrote:
On January 13 2014 02:37 clusen wrote:
On January 12 2014 22:35 maartendq wrote:
Right now I don't know what The Elder Scrolls tries to be.

The same as always? Awesome exploration games with a bit of RPG added to them.

They failed then.

I mean there are some hidden chests but in nontheless obvious spots. But most of it is just thrown at you. These Glyphe stones for example are all over the place. Oh and if you went to a new place there was allways a npc with a gather this and that or kill him quest.

Awesome exploration lives and dies with the atmosphere in a game and with players jumping around and enemies evenly distributed (which makes no sense why would they do that) this doesnt work. Btw. did I mention the invisible walls all over the place which make exploring a pain in the ass.

I don't know if they failed, ask me after Bethesda Game Studios developed TES 6 :p

People shouldn't see this as " TES 6: the TES MMO", it's just a random MMO from a different studio that uses the TES IP for marketing reasons.

You might like the game because of the IP or the gameplay, but I don't see how it affects the actual TES series.

Except at that point you ask why it has TES stamped on it and then you realise this is just another mediocre cash grab.
people have been saying since the original announcement that the things that make TES great don't translate well into MMO's and there being proven right.
It ignores such insignificant forces as time, entropy, and death
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