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The Elder Scrolls Online - Page 30

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Yrr
Profile Joined June 2012
Germany804 Posts
January 12 2014 19:29 GMT
#581
On January 13 2014 03:29 clusen wrote:
People shouldn't see this as " TES 6: the TES MMO", it's just a random MMO from a different studio that uses the TES IP for marketing reasons.

They tell me it is TES then of course I expect TES value included. I dont care about some random MMO.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Avean
Profile Blog Joined September 2010
Norway449 Posts
January 12 2014 19:55 GMT
#582
They way the class system works now. Couldnt a Mage just go 2H Sword and still use magic?
Cause class abilities and weapon abilities are seperated. There is nothing as a Dragonnight that makes me better with 2H sword, but it has melee oriented abilities.

If this is true there will be alot of weird and interesting fights.
Nerevar
Profile Joined January 2013
547 Posts
January 12 2014 20:13 GMT
#583
On January 13 2014 04:29 Yrr wrote:
Show nested quote +
On January 13 2014 03:29 clusen wrote:
People shouldn't see this as " TES 6: the TES MMO", it's just a random MMO from a different studio that uses the TES IP for marketing reasons.

They tell me it is TES then of course I expect TES value included. I dont care about some random MMO.

To be fair, there have been numerous mediocre TES spinoff games in the past, notably a bunch of mobile games and a couple of old PC games like Battlespire and Redguard. ESO will be the biggest, most spectacular blunder so far, but I've already come to expect that anything outside the main series will be very questionable in quality.
OceanLab
Profile Blog Joined March 2011
France505 Posts
January 12 2014 20:25 GMT
#584
Well, I've been playing the game for 10 hours straight and I loved it. Don't know what you peeps are talking about, quests aren't too linear, loads of dungeons to explore... More importantly, I didnt once look at my experience bar, and thats amazing for an MMO. Combat is nothing special its true, but I wouldnt call it bad. Overall good impression.

Btw I hope im not breaking any rules talking about the game :D
Liquid through and through
willoc
Profile Joined February 2011
Canada1530 Posts
January 12 2014 20:33 GMT
#585
If you want an MMO quest experience this game is definitely for you. The skill system has a great design too. The PvP is supported well enough but the mechanics of combat make it just a bonus outside of the quest experience. Would love this if I wasn't so burnt out from MMO questing/grinding and if I had time to do that. Best of luck to the game but it does not revolutionize or advance PvP at all: be advised.
Be bold and mighty forces will come to your aid!
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
January 12 2014 21:06 GMT
#586
On January 13 2014 05:25 OceanLab wrote:
Well, I've been playing the game for 10 hours straight and I loved it. Don't know what you peeps are talking about, quests aren't too linear, loads of dungeons to explore... More importantly, I didnt once look at my experience bar, and thats amazing for an MMO. Combat is nothing special its true, but I wouldnt call it bad. Overall good impression.

Btw I hope im not breaking any rules talking about the game :D


You are but..who cares? Even Bethesda (or ZeniMax) must know that people talk. Posting pictures on the other hand is a bad idea
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
January 12 2014 21:08 GMT
#587
On January 13 2014 05:33 willoc wrote:
If you want an MMO quest experience this game is definitely for you. The skill system has a great design too. The PvP is supported well enough but the mechanics of combat make it just a bonus outside of the quest experience. Would love this if I wasn't so burnt out from MMO questing/grinding and if I had time to do that. Best of luck to the game but it does not revolutionize or advance PvP at all: be advised.

It's a comfortable no risk MMO that doesn't break any boundaries or conventions. Plus some neat skill and targeting systems. So far I can see dungeons getting to be quite the clusterfuck and healers might struggle to keep their party alive if they can't see them.
So, five-card stud, nothing wild... and the sky's the limit
Avean
Profile Blog Joined September 2010
Norway449 Posts
January 12 2014 22:37 GMT
#588
I think it beats the combat system of Guild Wars 2 and thats a impressive feat if you ask me. While GW2 can be extremely hectic and button mashy, ESO is very slow and you can focus more on defensive part of the game.
Blocking in this game which is active is really necessary. Fighting just a normal mob you will get stunned and pummeled to the ground if he lands a hit on you. But if you block it, he will get stunned. Also some mobs with shields and when they block u will get stunned as well. And you can roll away from attacks like GW2.

In PvP this must be extremely fun. The biggest issue i had with GW2 was it was too fast, in PvP there was an explosion of particle effects filling my screen. I couldnt focus on beeing skillfull with my Warrior, it ended up beeing button mashing. Watching a GW2 stream today i see the same thing. Its so totally different than ESO. ESO feels alot more mature and good, the devs have written that they plan to make it even more responsive so looking forward to that.

So i think they have nailed the world itself which is beatiful, questing is your typical MMO but the combat system will make this game a really good contender for todays MMO's. Really didnt expect that from Zenimax, they have actually done a good job on this.
crms
Profile Joined February 2010
United States11933 Posts
January 12 2014 23:02 GMT
#589
wait people are praising the combat? i thought it was unintuitive and awful. I feel like my character is swimming in mud performing the most basic actions.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 12 2014 23:06 GMT
#590
On January 13 2014 08:02 crms wrote:
wait people are praising the combat? i thought it was unintuitive and awful. I feel like my character is swimming in mud performing the most basic actions.


A lot of people like you hate on it, but some people like me enjoy it. I have always been a fan of elder scrolls combat though but I know I am in the small minority there .
When I think of something else, something will go here
Yrr
Profile Joined June 2012
Germany804 Posts
January 12 2014 23:10 GMT
#591
On January 13 2014 08:06 blade55555 wrote:
Show nested quote +
On January 13 2014 08:02 crms wrote:
wait people are praising the combat? i thought it was unintuitive and awful. I feel like my character is swimming in mud performing the most basic actions.


A lot of people like you hate on it, but some people like me enjoy it. I have always been a fan of elder scrolls combat though but I know I am in the small minority there .

What is "the elder scrolls combat"?
In Oblivion I fought with a lot of blocking and hitting back at the right time. The fights took a long time but were really good. But in Skyrim all I did was heavy attacks until the enemy was dead and I didnt care about incoming hits or blocking.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 12 2014 23:15 GMT
#592
On January 13 2014 07:37 Avean wrote:
I think it beats the combat system of Guild Wars 2 and thats a impressive feat if you ask me. While GW2 can be extremely hectic and button mashy, ESO is very slow and you can focus more on defensive part of the game.
Blocking in this game which is active is really necessary. Fighting just a normal mob you will get stunned and pummeled to the ground if he lands a hit on you. But if you block it, he will get stunned. Also some mobs with shields and when they block u will get stunned as well. And you can roll away from attacks like GW2.

In PvP this must be extremely fun. The biggest issue i had with GW2 was it was too fast, in PvP there was an explosion of particle effects filling my screen. I couldnt focus on beeing skillfull with my Warrior, it ended up beeing button mashing. Watching a GW2 stream today i see the same thing. Its so totally different than ESO. ESO feels alot more mature and good, the devs have written that they plan to make it even more responsive so looking forward to that.

So i think they have nailed the world itself which is beatiful, questing is your typical MMO but the combat system will make this game a really good contender for todays MMO's. Really didnt expect that from Zenimax, they have actually done a good job on this.

If combat is all you are looking for then just wait for and play Witcher 3, it will have better combat and better questing.
TJ31
Profile Joined October 2012
630 Posts
Last Edited: 2014-01-12 23:30:01
January 12 2014 23:28 GMT
#593
On January 13 2014 08:10 Yrr wrote:
Show nested quote +
On January 13 2014 08:06 blade55555 wrote:
On January 13 2014 08:02 crms wrote:
wait people are praising the combat? i thought it was unintuitive and awful. I feel like my character is swimming in mud performing the most basic actions.


A lot of people like you hate on it, but some people like me enjoy it. I have always been a fan of elder scrolls combat though but I know I am in the small minority there .

What is "the elder scrolls combat"?
In Oblivion I fought with a lot of blocking and hitting back at the right time. The fights took a long time but were really good. But in Skyrim all I did was heavy attacks until the enemy was dead and I didnt care about incoming hits or blocking.

And in Morrowind it was completely different as well. Skill/RNG based hits.. bleh.

Regarding TESO's combat. I also think it's pretty bad. Maybe it's not that bad compared to some old style mmos from early/mid 2000s, but it's still dull and boring.

If they won't fix a lot of stuff before release (and I don't see how they will be able to), I'd give it 6 to 10 months on P2P model.
All mmorpgs with major flaws went either F2P or B2P at best in the matter of months. SWTOR, FF14 1.0, Tera, TSW, AA (korean version only for now, but they switched to f2p in 3 months after p2p release).
Quick cash grab (selling boxes versions), then major transition to F2P with another launch/start to attract as much players as possible. Seen that plenty of times already.
trainRiderJ
Profile Joined August 2010
United States615 Posts
January 13 2014 00:57 GMT
#594
On January 13 2014 08:28 TJ31 wrote:
Show nested quote +
On January 13 2014 08:10 Yrr wrote:
On January 13 2014 08:06 blade55555 wrote:
On January 13 2014 08:02 crms wrote:
wait people are praising the combat? i thought it was unintuitive and awful. I feel like my character is swimming in mud performing the most basic actions.


A lot of people like you hate on it, but some people like me enjoy it. I have always been a fan of elder scrolls combat though but I know I am in the small minority there .

What is "the elder scrolls combat"?
In Oblivion I fought with a lot of blocking and hitting back at the right time. The fights took a long time but were really good. But in Skyrim all I did was heavy attacks until the enemy was dead and I didnt care about incoming hits or blocking.

And in Morrowind it was completely different as well. Skill/RNG based hits.. bleh.

Regarding TESO's combat. I also think it's pretty bad. Maybe it's not that bad compared to some old style mmos from early/mid 2000s, but it's still dull and boring.

If they won't fix a lot of stuff before release (and I don't see how they will be able to), I'd give it 6 to 10 months on P2P model.
All mmorpgs with major flaws went either F2P or B2P at best in the matter of months. SWTOR, FF14 1.0, Tera, TSW, AA (korean version only for now, but they switched to f2p in 3 months after p2p release).
Quick cash grab (selling boxes versions), then major transition to F2P with another launch/start to attract as much players as possible. Seen that plenty of times already.

Yup. Basically another swtor, making a game into an MMO that has no business being an MMO, selling purely on the strength of its IP.
Yoav
Profile Joined March 2011
United States1874 Posts
January 13 2014 01:37 GMT
#595
On January 12 2014 18:32 Tobberoth wrote:
Following a rotation might not be the most fun thing in the world, but at least in WoWs combat you're doing something every second, you're evaluating as you go what skill to use, you react to procs and changing situations. There's a massive difference in dps between a good PvE DPS and a bad PvE DPS. This is fun combat. Spamming "sword swing" and watch a sword swing by in an FPS view, with a HP bar slowly going down is not fun combat.


Okay, this might just be a fundamental difference of opinion. Fighting is fun. Fencing is fun. The best combat systems are those that get closest to that feel. Spamming left-click doesn't cut it; neither do "rotations," which really don't let you feel like you're in a fight.

Action-style combat is the way to go. I'll take Jedi Knight (Outcast or Academy) style combat when I can get it, Dark Souls as a strong runner-up, and would really rather play tetris than another dull rotation game.

On January 12 2014 21:36 Talin wrote:
Show nested quote +
On January 12 2014 18:23 maartendq wrote:
On January 12 2014 10:55 Yoav wrote:


The perfect RPG would be dark souls combat with Elder Scrolls Lore. .

Was just going to post this. I honestly have a hard time playing RPGs ever since I played dark souls. Its combat system is nothing short of genius.


That game could only ever sell to a subset of Dark Souls player and a subset of TES / general RPG players.

That style of combat is fine in a game that is about combat. Dark Souls is made to do one thing, and one thing only, and that justifies giving that one thing a lot of depth. Giving combat that much depth in a different game would only deliver all the frustration and none of the satisfaction it had in the original.

There are plenty of Skyrim mods that attempt to do the same thing, and in a lot of them combat looks really cool, fun and challenging for the first 10 minutes. But then after a brief honeymoon, you realize that having to pull deliberate tactics and precise timings to kill your 15th Wolf somewhere in the wilderness is nothing short of a hassle that wrecks the flow of the game and takes you out of character.


This is undeniably true. I would prefer my DarkSouls/ElderScrolls mashup, but I understand that I have plenty of less power-gamery friends who wouldn't play Dark Souls in a million years, but love Elder Scrolls games. The combat does need to be easier and simpler to allow the focus on the role-playing to come out.

On January 12 2014 22:35 maartendq wrote:
Right now I don't know what The Elder Scrolls tries to be. The combat system has always been horrible but at least Morrowind compensated that by making an exciting world and main quest. Oblivion and Skyrim are plain boring. I mainly play Skyrim as a hiking simulator, and I've actually been wondering whether there is a console command that removes all enemies from the game.


1) Mods

2) Oblivion and Skyrim had great worlds... Morrowind was an exceptional game, no doubt, and the main quests of Skyrim and Oblivion weren't in the same league, but they were damn fun to explore

3) Mods

4) Mods. No, seriously, you're wondering what ES games are? Mod platforms. Great setups for modders to create cool games, so players can mix and match, basically creating the game they want to play.

5) Yes, ESO won't be that. Lack of mods is, more than anything else, will limit this game to being a sub-full title. But that's okay. It's not TES:VI, as the FAQ says first thing. TES:VI is still in the works, and I'm hoping for a Sommerset Isles game. But this allows me and my girlfriend to tank and spank our way around Tamriel together, and I'm happy for that. Co-op would have met the bill more directly, but an MMO I'll take and be happy with.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 13 2014 02:20 GMT
#596
I have a question for those of you who played the beta....

How is combat handled? Is it tab-targetting or hitbox based? Is it more like TERA/Wildstar or WoW/GW1?
https://twitter.com/SufficientStats
Gorsameth
Profile Joined April 2010
Netherlands22121 Posts
January 13 2014 02:27 GMT
#597
On January 13 2014 11:20 Sufficiency wrote:
I have a question for those of you who played the beta....

How is combat handled? Is it tab-targetting or hitbox based? Is it more like TERA/Wildstar or WoW/GW1?

hitbox. Its pretty much like in other TES games. except it feels even worse :p
It ignores such insignificant forces as time, entropy, and death
Attica
Profile Joined February 2010
United States277 Posts
January 13 2014 02:28 GMT
#598
I thought this game was horrible. Every quest I did I didn't have to kill anything really because other people were clearing the zone for me. I just ran to whatever I needed to get and took it. It was boring and it didn't really feel like a living world to me.
Hollow
Profile Blog Joined July 2005
Canada2180 Posts
Last Edited: 2014-01-13 02:48:02
January 13 2014 02:46 GMT
#599
Hmmm... I had some frustrating thing happen to me twice so far. I'm done playing because this is just dumb. I'm questing and following the objectives, and at some point I interact with one (this last one was a door inside the palace), and suddenly I'm being brought back to the character select screen instead of staying in game and progressing. So I click 'play' again on my character, and I'm suddenly all the way back to ~5 mins ago, having to do everything again. Is this some bug that's happened to others?
Gorsameth
Profile Joined April 2010
Netherlands22121 Posts
January 13 2014 02:58 GMT
#600
On January 13 2014 11:46 Hollow wrote:
Hmmm... I had some frustrating thing happen to me twice so far. I'm done playing because this is just dumb. I'm questing and following the objectives, and at some point I interact with one (this last one was a door inside the palace), and suddenly I'm being brought back to the character select screen instead of staying in game and progressing. So I click 'play' again on my character, and I'm suddenly all the way back to ~5 mins ago, having to do everything again. Is this some bug that's happened to others?

Its called lag and disconnect. Remember your playing a stress test. The server is supposed to break during it.
It ignores such insignificant forces as time, entropy, and death
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