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The Elder Scrolls Online - Page 27

Forum Index > General Games
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Gorsameth
Profile Joined April 2010
Netherlands22121 Posts
January 11 2014 19:28 GMT
#521
On January 12 2014 01:21 Excludos wrote:
Show nested quote +
On January 12 2014 00:50 Gorsameth wrote:
Played a dual wielder for a bit and combat just feels very unresponsive. The press vs hold mouse button system feels clunky and there is almost no feedback if you hit or miss your opponent.
How do games manage to get something as basic as combat wrong, Doesn't matter what your game does if the combat feels bad it isn't fun to play.


Its very laggy. Thats why it feels unresponsive. Several times I've charged up with a heavy attack only to have nothing happen, and then a second later the guy dies.

This is a stress test after all, so I'm not surprised. I wasn't expecting the game to be quite early in its beta period though. They have a lot to fix and polish before this game could be good.

I had no other lag in movement and ability use when i was playing tho so no im not blaming lag for it. The game simply lacks a clear responsive combat.
It ignores such insignificant forces as time, entropy, and death
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
Last Edited: 2014-01-11 19:41:30
January 11 2014 19:41 GMT
#522
This is the worst beta state ive ever seen in a mmorpg. the game is simply just horrible at the moment! the combat sucks. low level PVE content is as boring and as uncreative as everywhere else. cant test pvp cuz im 1 level below the level i need and the game wont let me lgoin anymore with the "failed to transfer" error....and they want to release this in 4 months.....holy fucking shit. ESO was my last hope in terms of a good PvP game and the way it feels now it tells me i get disappointed.
sadest thing just was Warhammer Onlines player base died completely before the game finally got VERY VERY good.
MMORPG died now for sure for me
"Your Razor sucks!" -Kuroky's Dad
Gorsameth
Profile Joined April 2010
Netherlands22121 Posts
January 11 2014 19:45 GMT
#523
On January 12 2014 04:41 MotherOfRunes wrote:
This is the worst beta state ive ever seen in a mmorpg. the game is simply just horrible at the moment! the combat sucks. low level PVE content is as boring and as uncreative as everywhere else. cant test pvp cuz im 1 level below the level i need and the game wont let me lgoin anymore with the "failed to transfer" error....and they want to release this in 4 months.....holy fucking shit. ESO was my last hope in terms of a good PvP game and the way it feels now it tells me i get disappointed.
sadest thing just was Warhammer Onlines player base died completely before the game finally got VERY VERY good.
MMORPG died now for sure for me

You expected good PvP from a PvE adventure translated into an MMO?
Yeah.... thats called setting yourself up for disappointment.
It ignores such insignificant forces as time, entropy, and death
Datteln
Profile Joined October 2012
Germany76 Posts
January 11 2014 20:02 GMT
#524
My client crashes all f**kn day. The least i could play was until lvl 3. Did not see much from the game. What a pitty.
Mada mada dane.
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
January 11 2014 20:06 GMT
#525
On January 12 2014 04:45 Gorsameth wrote:
Show nested quote +
On January 12 2014 04:41 MotherOfRunes wrote:
This is the worst beta state ive ever seen in a mmorpg. the game is simply just horrible at the moment! the combat sucks. low level PVE content is as boring and as uncreative as everywhere else. cant test pvp cuz im 1 level below the level i need and the game wont let me lgoin anymore with the "failed to transfer" error....and they want to release this in 4 months.....holy fucking shit. ESO was my last hope in terms of a good PvP game and the way it feels now it tells me i get disappointed.
sadest thing just was Warhammer Onlines player base died completely before the game finally got VERY VERY good.
MMORPG died now for sure for me

You expected good PvP from a PvE adventure translated into an MMO?
Yeah.... thats called setting yourself up for disappointment.

they fucking brag with their PvP dude....wtf u talking about
"Your Razor sucks!" -Kuroky's Dad
GinDo
Profile Blog Joined September 2010
3327 Posts
January 11 2014 20:11 GMT
#526
6MY5A9PFRGCNARPYCY4G

To: TL Community

With mucho love Gindo ^_^
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
January 11 2014 20:35 GMT
#527
On January 12 2014 05:11 GinDo wrote:
6MY5A9PFRGCNARPYCY4G

To: TL Community

With mucho love Gindo ^_^

Thank you! Downloading now.
Sometimes I sits and thinks, and sometimes I just sits
Miragee
Profile Joined December 2009
8641 Posts
January 11 2014 21:22 GMT
#528
On January 11 2014 16:35 SlixSC wrote:
Just played this game for 10 hours and in conclusion I have to say that it's pretty much your standard run-of-the-mill MMO. Combat feels really clunky and boring, quests are generic backtracking journeys and there is 0 open world exploration, you pretty much just run from quest to quest. It's nothing like the single-player elder scrolls games.

I'm kind of disappointed, because I was honestly expecting a little more, but in the end this game is just another generic MMO with no innovative gameplay or mechanics.


I have to agree now. I didn't expect enything. Zenimax just grabbed the franchise to make some easy cash because of a big name. The game feels like taking the worst (combat) from TESO and putting it in a generic MMO environment. The most irritating for me was how the immersion just work the opposite to what I'm used to from ESO games: ESO games embrace you and let you forget what happens around you. In TESO nothing feels right. The whole world feels so damn artificial. From the landscape (this is not about the graphic _qualitiy_) to events to npcs. It feels like someone tries to create a patchwork out of materials as different as metal, gossamer and gallert. Weird.

On January 12 2014 04:41 MotherOfRunes wrote:
ESO last hope good PvP


I lol'd.
Quotidian
Profile Joined August 2010
Norway1937 Posts
January 11 2014 22:04 GMT
#529
Playing the beta pretty much confirmed every single fear I had about the game when reading early previews. They've stripped out pretty much everything that makes a TES game a TES game, and filled it in with horrible, average MMO muck. I knew the game was shit the instant I saw tons of stacks of books and couldn't interact with a single one of them. That alone illustrates that the people who made this game didn't understand what a TES game is. So yeah.. fuck this game. I hope it doesn't sink Zenimax, if the whole 200 mill budget thing is true.
Hollow
Profile Blog Joined July 2005
Canada2180 Posts
January 11 2014 22:27 GMT
#530
At what level can we do PvP?
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 11 2014 22:32 GMT
#531
On January 12 2014 07:27 Hollow wrote:
At what level can we do PvP?


10 i believe
JulsFoF
Profile Joined April 2011
49 Posts
January 11 2014 23:05 GMT
#532
played for a couple of hours really didnt like it. felt a lot like skyrim but even more stripped out and unresponsive.
spell system is kinda boring so is melee so is range. the combat system in TES was always a bit shit but this ... even one more step in the wrong direction. And as mentioned before the world detail and immersion is completely gone. no freedom what so ever u have to complete the main quest or u cant leave the 1st island. i didnt have much hope for this game anyway but now... well not goin to buy it. i really hope that the next real TES will be more like morrowind and less like skyrim (never gonna happen) otherwise this Franchise is dead to me.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
January 11 2014 23:57 GMT
#533
To those who like this game, what do you like? I just can't seem to like it at all! It's definitely beautiful visually, but fighting and quests are so boring. How is this better than WoW?

I mean, it doesn't matter for me, as I would never play it anyways(I don't pay a monthly sub, except for WoW every christmas), but of course I would like it to be a good game, which at the moment it isn't(in my opinion).
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
greggy
Profile Joined October 2010
United Kingdom1483 Posts
January 12 2014 01:15 GMT
#534
i like it, but I don't have high expectations of it

combat needs a lot of polishing (and I think taking TES combat system online isn't a great idea in general) but otherwise it's a good mmo, from the 12-13 hours I've spent so far. idk what people are expecting, complaining about uninteractive book stacks and whatnot. this is a completely voiced-over MMO with absolutely insane graphics quality. i'm blown away by the engine they've developed for this. questing is always going to be boring (duh) but they don't have too many "kill 7 boars" challenges so it's alright.


if they fix the combat (definitely need some sort of hit tracker or something) and keep their servers stable - which they weren't for a while this afternoon - they'd be in alright shape for april release. i think the ultimate problem is that they're not going to attract the wow crowd because those are too invested in another game and they're not going to please the TES purists either who want to read The Real Barenziah for 197th time in a cave in Elsweyr somewhere.
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 12 2014 01:33 GMT
#535
On January 12 2014 10:15 greggy wrote:
this is a completely voiced-over MMO

Does anyone really care about this?

Same thing they said about Star Wars: Old Republic. "Fully voiced story driven" MMORPG. Are developers really that much out of touch with what people want to play? If the selling point of your game is fully voiced game dialogues which you spent half of your budget on then you need to quitt your job really.
sorry for dem one liners
Gorsameth
Profile Joined April 2010
Netherlands22121 Posts
January 12 2014 01:36 GMT
#536
On January 12 2014 10:33 NukeD wrote:
Show nested quote +
On January 12 2014 10:15 greggy wrote:
this is a completely voiced-over MMO

Does anyone really care about this?

Same thing they said about Star Wars: Old Republic. "Fully voiced story driven" MMORPG. Are developers really that much out of touch with what people want to play? If the selling point of your game is fully voiced game dialogues which you spent half of your budget on then you need to quitt your job really.

Its an important feature for a single player RPG. For an MMO its a cost sink and a restriction on future content.
I often feel to much time is spend on the shiny, graphics/voice-over/ect, and not enough time on just making sure the game feels and reacts well. I can live within the first but no game will succeed without the second.
It ignores such insignificant forces as time, entropy, and death
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2014-01-12 01:43:13
January 12 2014 01:40 GMT
#537
In my opinion this MMO suffers too much from its Elder Scrolls legacy and from wanting to appeal to too many different kinds of players.

They wanted to keep the Elder Scrolls feel and pretty much took over its combat system with some tweaks to allow for a smoother leveling experience. The problem is the Elder Scrolls combat was not very good to begin with and then just copying that and MMO-fying it didnt help it either. What also really hurts here is that the attacks dont really seem to do anything to your enemy except lower his health bar. With the great enginge that they have here I expected much more. At the moment TESO combat feels like you are hitting on a sandbag.

Questing, well what can you say about MMO questing. It's MMO questing. Nothing really stands out here but I really didnt expect much.

The problem with MMO questing will always be that you have different kinds of players. For me questing is just a way to get to the highest level fast so I can do the stuff I actually want to play the MMO for like the pvp etc. For some questing is great for exploring lore and similar things. In the single player TES titles you were free to do what ever quest you wanted and to a certain degree could do all quests at your current skill level. This meant you had great freedom to roam the world and just discover things unrealted to your current level.
This suffers greatly when you try to push it into a MMO. There can be no open world with a quest system like in the current TESO there can be no free exploration and discovery of quests like in the single player titles because the level restrictions are much stiffer and thus force you to follow quest chains that lead you through the world.
This will put off TES enthusiasts who are arguably your biggest audiance for TESO.

This leads me to the main problem I see with TESO. The game is NOT made for TES fans. It is NOT made for TES fans who wanted to play a TES game with their friends. This game was made with WoW in the back of the developers minds and the ideas and conventions a MMO should have based on the success WoW had. So instead of shooting for the arguably smaller ( though still large ) crowd of TES fans this game was made for the audience that the developers thought was the "average" MMO "fan" but something like that does not exist.
WoW became succesful because it had a long and established Warcraft fanbase and it scratched their itches. And those fans then made it big by showing it to other people.

I feel like TESO was made for "average MMO-player XYZ" and in the process lost what makes a TES game a TES game and I fear that it will end like SWTOR
FromShouri
Profile Blog Joined April 2012
United States862 Posts
January 12 2014 01:48 GMT
#538
On January 12 2014 10:36 Gorsameth wrote:
Show nested quote +
On January 12 2014 10:33 NukeD wrote:
On January 12 2014 10:15 greggy wrote:
this is a completely voiced-over MMO

Does anyone really care about this?

Same thing they said about Star Wars: Old Republic. "Fully voiced story driven" MMORPG. Are developers really that much out of touch with what people want to play? If the selling point of your game is fully voiced game dialogues which you spent half of your budget on then you need to quitt your job really.

Its an important feature for a single player RPG. For an MMO its a cost sink and a restriction on future content.
I often feel to much time is spend on the shiny, graphics/voice-over/ect, and not enough time on just making sure the game feels and reacts well. I can live within the first but no game will succeed without the second.


I can whole heartedly agree about the voice over being a huge time sink. It was suppose to be sw:tors bread and butter but theyve seemingly abandoned it even with their first expansion, lets see how long teso keeps the concept.

Also to people who say "lol pvp from teso" did you not watch any e3/convention footage? PvP is suppose to be a huge selling point. Not too mention all the other hype where they said their questing system is not the same generic crap(which it is). The only thing imo this game has going for itself right now is how smooth the game can be even with so many people in one area. I zoned into the tavern after leaving the starting area and the place was literally packed so full we were standing on each other yet everything was so non laggy and smooth. That was literally the only positive i took away from playing the beta. Game looks uninspired but its at least optimized very well for beta/release.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
Gorsameth
Profile Joined April 2010
Netherlands22121 Posts
January 12 2014 01:53 GMT
#539
we say lol pvp because of the history of The Elder Scrolls. As for all the other things. Its developer speak. You should try to ignore dev speak whenever you can. They promise what they would like to do but there is a HUGE difference between wanting to make good pvp and making even mediocre pvp, esp when you have no history with it.
As you pointed out yourself every new mmo in forever has said they would have a unique quest system and I have yet to find it.
It ignores such insignificant forces as time, entropy, and death
Yoav
Profile Joined March 2011
United States1874 Posts
January 12 2014 01:55 GMT
#540
What exactly is it that people mean when they say the combat sucks?

I get that the input lag needs to be fixed, but it's a stress-test, for God's sake. And I've played a few MMOs. Most of them have really dull, boring, rotation-based bullshit combat systems where you feel like you're playing the cooldown game rather than anything else.

The perfect RPG would be dark souls combat with Elder Scrolls Lore. Don't get me wrong, I think this game should have been Elder Scrolls Co-Op, but the combat isn't bad, not compared to the BS combat we've seen too much of in WOW and clones.

Never mind that only a handful of skills are available in the beta, and your content is basically just the tutorial. Of course it's linear guys, its a tutorial section.
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