|
On May 09 2012 04:40 Scootaloo wrote: Edit: Or at least tell me the most effective way of getting a good grinding deck, I read in the thread you shouldn't buy booster packs, does that mean you have to craft the whole thing? Half the cards in there require loads of other cards to even be made and the others crap like 100 dragon tears or some other rediculous resource and quantity.
Well, what faction are you? The packs are actually a really good idea. If you plan on investing money, you should do it early so that it will exponentially speed up the process of grinding for you. In general ep3 is the best episode to buy packs for, because its dungeon is hard and the rare followers from each faction are incredibly good in PVE, but it depends on what you're trying to do.
|
On May 09 2012 11:12 Cel.erity wrote:Show nested quote +On May 09 2012 04:40 Scootaloo wrote: Edit: Or at least tell me the most effective way of getting a good grinding deck, I read in the thread you shouldn't buy booster packs, does that mean you have to craft the whole thing? Half the cards in there require loads of other cards to even be made and the others crap like 100 dragon tears or some other rediculous resource and quantity. Well, what faction are you? The packs are actually a really good idea. If you plan on investing money, you should do it early so that it will exponentially speed up the process of grinding for you. In general ep3 is the best episode to buy packs for, because its dungeon is hard and the rare followers from each faction are incredibly good in PVE, but it depends on what you're trying to do.
Crux, I guess I should just start by crafting the cheaper cards and sort of work my way up? At this point (2x first dungeon, 1x second) I'm already having trouble continuing as my last playthrough of the first dungeon got me thrown out by the boss for an infamous ragequit. I can ofcourse just go through the many many pages of available cards, check all of their stats, costs and relevance to my other cards, this does however seem like an extremely time taking process and I fear by the time I work through 20 of them I forgot the ones before, maybe I'm just not used to the real grind mentality anymore, being pampered as a child with games like Baldurs Gate and Final Fantasy (pre 7), but it still seems a bit excessive.
I read somewhere else in the thread that not being able to cough up enough tokens are some points would make you run into pay/surveywalls, I managed to get around 200 tokens from quests and whatever else incidentally gave me them, would you advise spending these for a quick booster fix or just saving them for whatever type of wall I may run into?
As a final question, anyway to run this fullscreen? With such... Interesting artwork it feels like a bit of a waste on my 1900 x 1200 monitor. I guess due to it being java the usual ctrl + mousewheel has no effect.
|
I just started a few days back, this game is really addicting O.o
I thought it would have a really annoying grind-for-card system, but it doesn't get boring at all! Again Teamliquid introducing me to new stuff.
|
On May 09 2012 13:36 Scootaloo wrote:Show nested quote +On May 09 2012 11:12 Cel.erity wrote:On May 09 2012 04:40 Scootaloo wrote: Edit: Or at least tell me the most effective way of getting a good grinding deck, I read in the thread you shouldn't buy booster packs, does that mean you have to craft the whole thing? Half the cards in there require loads of other cards to even be made and the others crap like 100 dragon tears or some other rediculous resource and quantity. Well, what faction are you? The packs are actually a really good idea. If you plan on investing money, you should do it early so that it will exponentially speed up the process of grinding for you. In general ep3 is the best episode to buy packs for, because its dungeon is hard and the rare followers from each faction are incredibly good in PVE, but it depends on what you're trying to do. Crux, I guess I should just start by crafting the cheaper cards and sort of work my way up? At this point (2x first dungeon, 1x second) I'm already having trouble continuing as my last playthrough of the first dungeon got me thrown out by the boss for an infamous ragequit. I can ofcourse just go through the many many pages of available cards, check all of their stats, costs and relevance to my other cards, this does however seem like an extremely time taking process and I fear by the time I work through 20 of them I forgot the ones before, maybe I'm just not used to the real grind mentality anymore, being pampered as a child with games like Baldurs Gate and Final Fantasy (pre 7), but it still seems a bit excessive. I read somewhere else in the thread that not being able to cough up enough tokens are some points would make you run into pay/surveywalls, I managed to get around 200 tokens from quests and whatever else incidentally gave me them, would you advise spending these for a quick booster fix or just saving them for whatever type of wall I may run into? As a final question, anyway to run this fullscreen? With such... Interesting artwork it feels like a bit of a waste on my 1900 x 1200 monitor. I guess due to it being java the usual ctrl + mousewheel has no effect.
The way I grinded was making 2/3 Marksmen Knights and buff them with Chrono Clock and Education Result (x3) and use those markmen later on for Kana, when you are able to craft Medic/Vanguard/Sinclair and the likes.
Using Shrinks as removals and the swap you receive at the start. And using Flag Knights as buffer when they want to swap. And in my opinion I would keep the 245 tokens you receive from the beginner quests, because if you ever want to buy a deluxe starter pack for transformation characters that's 1.000 tokens + 245 instead of 20$ or 10+5$.
As for fullscreen, no that's not possible, I too struggle with a 1900x1080 screen.
|
Hoooly shit
Theres a pvp deck which basically... never loses which i've been theorycrafting with a friend
After making it it's absurdly imba, the problem is just a few characters hardcounter it
Cross fingers and hope people don't run those cards looool
|
What about ladder? D:
And what happens when the people you beat just copy you? o_O
On another note, I got my deck to 200 dp now with random rares and now I'm getting horribly killed in fight.
|
On May 09 2012 13:36 Scootaloo wrote:Show nested quote +On May 09 2012 11:12 Cel.erity wrote:On May 09 2012 04:40 Scootaloo wrote: Edit: Or at least tell me the most effective way of getting a good grinding deck, I read in the thread you shouldn't buy booster packs, does that mean you have to craft the whole thing? Half the cards in there require loads of other cards to even be made and the others crap like 100 dragon tears or some other rediculous resource and quantity. Well, what faction are you? The packs are actually a really good idea. If you plan on investing money, you should do it early so that it will exponentially speed up the process of grinding for you. In general ep3 is the best episode to buy packs for, because its dungeon is hard and the rare followers from each faction are incredibly good in PVE, but it depends on what you're trying to do. Crux, I guess I should just start by crafting the cheaper cards and sort of work my way up? At this point (2x first dungeon, 1x second) I'm already having trouble continuing as my last playthrough of the first dungeon got me thrown out by the boss for an infamous ragequit. I can ofcourse just go through the many many pages of available cards, check all of their stats, costs and relevance to my other cards, this does however seem like an extremely time taking process and I fear by the time I work through 20 of them I forgot the ones before, maybe I'm just not used to the real grind mentality anymore, being pampered as a child with games like Baldurs Gate and Final Fantasy (pre 7), but it still seems a bit excessive. I read somewhere else in the thread that not being able to cough up enough tokens are some points would make you run into pay/surveywalls, I managed to get around 200 tokens from quests and whatever else incidentally gave me them, would you advise spending these for a quick booster fix or just saving them for whatever type of wall I may run into? As a final question, anyway to run this fullscreen? With such... Interesting artwork it feels like a bit of a waste on my 1900 x 1200 monitor. I guess due to it being java the usual ctrl + mousewheel has no effect. Education Results, Meadow Leisure, get rid of some of your size 5 followers. If there are any specific followers you like just craft another one of them to max their total to 3 in your deck. Get rid of any you rarely use. At that point you'll have a feel for how you like to play your deck. You can start off just focusing on Crux decks and you'll be fine. Shrink is a rare Vita card that a lot of early Crux decks also like to go for.
The starter deck feels pretty crappy for all factions. Crux is pretty easy to fix-up and once you do, it'll hopefully start feeling fun and less like a grind. I know my 10 clears of the first 2 dungeons went quick with just these small changes to the deck.
|
On May 09 2012 16:04 Resisty wrote: What about ladder? D:
And what happens when the people you beat just copy you? o_O
On another note, I got my deck to 200 dp now with random rares and now I'm getting horribly killed in fight. The main problem with my deck in PvP is that I can build a very very slightly inferior deck with 1/2 the DP by simply swapping out all my 33point rares for 7 point uncommons.
|
If you want to run fullscreen, download Swiffout, it's a plugin for most browsers (firefox in my case) that allows you to fullscreen any page, incredibly useful.
Thanks for the advice I'll be putting it to good use, slowly climbing up my way to a good deck, guess I'll go and make me some cards now, any specific reason by the way why the 5 point cards are bad? From my battles I got the impression they where actually my best cards if buffed well (which I suppose is the main point of Crux). The Marksmen looks incredibly strong, so do the extra spells, I hope I have enough swords, cat dolls and unicorn piss to make at least a couple of them.
|
On May 10 2012 00:10 Scootaloo wrote: If you want to run fullscreen, download Swiffout, it's a plugin for most browsers (firefox in my case) that allows you to fullscreen any page, incredibly useful.
Thanks for the advice I'll be putting it to good use, slowly climbing up my way to a good deck, guess I'll go and make me some cards now, any specific reason by the way why the 5 point cards are bad? From my battles I got the impression they where actually my best cards if buffed well (which I suppose is the main point of Crux). The Marksmen looks incredibly strong, so do the extra spells, I hope I have enough swords, cat dolls and unicorn piss to make at least a couple of them.
I assume you mean 5 size cards? I wouldn't call 5 size crux cards bad, but most of them lack abilities and are more easily targetted by removals/debuffs as shrink. Cards like Sinclair or Medic Knight have very strong skills while still maintaining 4 size, allowing more cards to be placed on the field.
As for fullscreen, well most of the time, the images don't add up to the size or you'll have a big blank border around the game.
|
Marksmen are extremely strong because the 3 defense makes them really hard to kill. They don't suffer from the standard drawback of high defense low attack either. Seeker directors are good if you can't deal with high defense followers, and kind of mediocre everywhere else, so you only really want 1 or 2 of them. Vanguard knight wins games by herself though.
In terms of grinding, Crux's high size followers are better than average. High size is a detriment in pvp though.
|
Alright that puts things a bit more in perspective, I'll just get rid of a couple of them then, I kinda like Myrtyl though as with her whopping 16 hp she usually manages to survive long enough for buffs to really take effect, which is quite useful for grinding purposes.
And the white borders only happen if you try to fullscreen it manually, if you use Swiffout it resizes the game itself, text, images, everything, download it, I'm playing it on my 1900x1200 and am finally able to see the detailed images properly and won't have to worry anymore about unreadable text.
|
On May 10 2012 00:56 SDxDawn wrote:Show nested quote +On May 10 2012 00:10 Scootaloo wrote: If you want to run fullscreen, download Swiffout, it's a plugin for most browsers (firefox in my case) that allows you to fullscreen any page, incredibly useful.
Thanks for the advice I'll be putting it to good use, slowly climbing up my way to a good deck, guess I'll go and make me some cards now, any specific reason by the way why the 5 point cards are bad? From my battles I got the impression they where actually my best cards if buffed well (which I suppose is the main point of Crux). The Marksmen looks incredibly strong, so do the extra spells, I hope I have enough swords, cat dolls and unicorn piss to make at least a couple of them. I assume you mean 5 size cards? I wouldn't call 5 size crux cards bad, but most of them lack abilities and are more easily targetted by removals/debuffs as shrink. Cards like Sinclair or Medic Knight have very strong skills while still maintaining 4 size, allowing more cards to be placed on the field. As for fullscreen, well most of the time, the images don't add up to the size or you'll have a big blank border around the game. Size 5 really doesn't make you more vulnerable to a single commonly used removal spell as compared to a size 4, unless I'm missing something.
Unionize, shrink, confinement, fatal blow, arrest, recall, conversion, forced entry... All of these hurt size 4 as much or more than a size 5. The only disadvantage I can see is that if you have a size 5 in slot 2, you can't play any spells without making yourself vulnerable to a guaranteed-hit mother demon rumor. But you shouldn't snowball in slot 2 anyway, and a size 4, only lets you safely play predictable 1-point spells.
The key disadvantage is that it only leaves you 5 size left of field to play with, which given the curve of most crux decks means 1 fewer buff the subsequent turn. The average increase in stats between a 5 and a 4, however, as well as the 5's greater average ability to survive the first hit is typically enough to justify this one fewer buff.
Also, I keep not realizing how powerful some relatively easy to obtain characters like child sigma/child levaiteinn? are. Being undeckable is auto-win in most boss fights. Just pack a bunch of heals and you more or less auto-win when the opponent decks himself.
Question: How does coin child interact with Recycle?
|
On May 10 2012 04:50 Gummy wrote:Show nested quote +On May 10 2012 00:56 SDxDawn wrote:On May 10 2012 00:10 Scootaloo wrote: If you want to run fullscreen, download Swiffout, it's a plugin for most browsers (firefox in my case) that allows you to fullscreen any page, incredibly useful.
Thanks for the advice I'll be putting it to good use, slowly climbing up my way to a good deck, guess I'll go and make me some cards now, any specific reason by the way why the 5 point cards are bad? From my battles I got the impression they where actually my best cards if buffed well (which I suppose is the main point of Crux). The Marksmen looks incredibly strong, so do the extra spells, I hope I have enough swords, cat dolls and unicorn piss to make at least a couple of them. I assume you mean 5 size cards? I wouldn't call 5 size crux cards bad, but most of them lack abilities and are more easily targetted by removals/debuffs as shrink. Cards like Sinclair or Medic Knight have very strong skills while still maintaining 4 size, allowing more cards to be placed on the field. As for fullscreen, well most of the time, the images don't add up to the size or you'll have a big blank border around the game. Size 5 really doesn't make you more vulnerable to a single commonly used removal spell as compared to a size 4, unless I'm missing something. Unionize, shrink, confinement, fatal blow, arrest, recall, conversion, forced entry... All of these hurt size 4 as much or more than a size 5. The only disadvantage I can see is that if you have a size 5 in slot 2, you can't play any spells without making yourself vulnerable to a guaranteed-hit mother demon rumor. But you shouldn't snowball in slot 2 anyway, and a size 4, only lets you safely play predictable 1-point spells. The key disadvantage is that it only leaves you 5 size left of field to play with, which given the curve of most crux decks means 1 fewer buff the subsequent turn. The average increase in stats between a 5 and a 4, however, as well as the 5's greater average ability to survive the first hit is typically enough to justify this one fewer buff. Also, I keep not realizing how powerful some relatively easy to obtain characters like child sigma/child levaiteinn? are. Being undeckable is auto-win in most boss fights. Just pack a bunch of heals and you more or less auto-win when the opponent decks himself. Question: How does coin child interact with Recycle?
you get useless spells in your hand
|
God damnit so pissed i went 5/5 in ladder
I lost to THE MOST godawful decks in existence which i was crushing in fight like, 20 life to nil before >_> I counted 6 flips which would have instantly won me the game that i lost
|
Is it just me or does Seeker Odien look more like Vita than Crux?
|
It has blue so that's Crux in my book. Plus, she isn't cute anyways
|
|
Onsen characters are great.
They only take up 1 point in your deck so for stuff like ladder they free up some dp.
|
After I went 3-7 on ladder, I realize how awful my deck is lol
|
|
|
|