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On January 25 2013 17:05 Simberto wrote: How does parrying/blocking work?
Somehow, if i do it, i still take damage, so i just stopped doing it and try to evade all attack through running around and/or rolling, but there must be some point to it. This is also why i stopped using a shield, because i don't see the point in it, except against archers. Simplified, this is how it works: Every shield has Stability and %Damage reductions for types of attacks. The %Damage reductions are not changed by upgrading the shield, and they decide how much damage is blocked. The vast majority of shield do NOT have 100% damage reduction against elemental attacks such as fire, lightning and magic, which means that even if you block, you take damage (though you take far less damage since many shield have at least between 40-80% reduction). Some shields do not even have 100% damage reduction against physical attacks, which means you will take some damage even when you block normal attacks.
Stability however IS improved by upgrading the shield, and what stability basically does is decide how much of your stamina is lost every time you block an attack. As long as you have stamina left after blocking, you use the full damage reduction (which means that if a normal enemy attacks you with a melee weapon and you have a 100% physical damage reduction shield and you have enough stamina+stability in your shield, you take 0 damage).
So basically, unless you're using a really shitty shield and have really shitty stamina, you should block all physical damage, just make sure you have enough stamina (never attack so much that you deplete your stamina, you need to have enough to block attacks left).
Parrying is complete different and obviously uses a different button. Parying also reflects 100% of damage, but the timing to do it is ridiculously hard to get for many shields, it's just a few frames. Unless you're good at the game/play a character relying on parrying, I wouldn't recommend doing it at all.
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On January 25 2013 12:26 Fyrewolf wrote:Show nested quote +On January 25 2013 11:52 Iranon wrote:On January 22 2013 05:17 Capped wrote: This game kills you in a good way, not in that diablo 3 cheap way...
Except the goddamn Bed of Chaos, which I learned this afternoon. All afternoon. Yeah, there are two instances in the game that are just kind of cheap like that, small flaws that mar an otherwise almost perfect game (the other inconsistently being capra demon, sometimes he's fine, but the first time I fought him I was dead before the fog even cleared because he jump attacked immediately, confused me greatly and is pretty cheap if it happens). Bed of Chaos is a really aggravating boss, it's very limited and unforgiving in how you can tackle it. The best legit advice is to use rolls (blocking just gets you pushed into the pit). You can roll through his arms to get to the sides, and then roll instead of jump onto the middle. It's the only semi-reliable way I've found to get him, without being cheap with the bow that is. I don't understand how people have such big problems with Bed of Chaos, IMO it's one of the easier bosses in the game since it doesn't reset when you die. Run left, kill left "core". Run right, kill right core. If you die on the way, no worries, just run right immediately next time. After both cores down, wait at max melee range for him to attack, run into the hole in the middle and kill him. You might die, but it's fine since you can just restart and run straight down again. Hell, I almost beat the boss without dying on my first attempt (in the end, it did take like 3 attempts though).
Dying because you missed the roll into the middle might feel cheap... but I'd rather have that than when you die to Smough and Ornstein because you were attacking Smough and Ornstein stabbed you THROUGH Smough because you couldn't see him (because Smough is big as shit). Especially since you will start right where you were at Bed of Chaos, while Smough and Ornstein regenerate fully.
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On January 25 2013 17:34 Tobberoth wrote:Show nested quote +On January 25 2013 12:26 Fyrewolf wrote:On January 25 2013 11:52 Iranon wrote:On January 22 2013 05:17 Capped wrote: This game kills you in a good way, not in that diablo 3 cheap way...
Except the goddamn Bed of Chaos, which I learned this afternoon. All afternoon. Yeah, there are two instances in the game that are just kind of cheap like that, small flaws that mar an otherwise almost perfect game (the other inconsistently being capra demon, sometimes he's fine, but the first time I fought him I was dead before the fog even cleared because he jump attacked immediately, confused me greatly and is pretty cheap if it happens). Bed of Chaos is a really aggravating boss, it's very limited and unforgiving in how you can tackle it. The best legit advice is to use rolls (blocking just gets you pushed into the pit). You can roll through his arms to get to the sides, and then roll instead of jump onto the middle. It's the only semi-reliable way I've found to get him, without being cheap with the bow that is. I don't understand how people have such big problems with Bed of Chaos, IMO it's one of the easier bosses in the game since it doesn't reset when you die. Run left, kill left "core". Run right, kill right core. If you die on the way, no worries, just run right immediately next time. After both cores down, wait at max melee range for him to attack, run into the hole in the middle and kill him. You might die, but it's fine since you can just restart and run straight down again. Hell, I almost beat the boss without dying on my first attempt (in the end, it did take like 3 attempts though). Dying because you missed the roll into the middle might feel cheap... but I'd rather have that than when you die to Smough and Ornstein because you were attacking Smough and Ornstein stabbed you THROUGH Smough because you couldn't see him (because Smough is big as shit). Especially since you will start right where you were at Bed of Chaos, while Smough and Ornstein regenerate fully.
Bed of Chaos isn't hard per say but I'd imagine most players are still bound to die on it, I had a streak of one shotting bosses till I reached Bed of Chaos and proceeded to die about five times on it. I hadn't looked up the fight so it provided couple small dozes of wtf.
S&O was the hardest boss for me indeed, only boss I had to summon a NPC to help me with.
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So ive beaten capra demon / butterfly / big dragon for blight town key. Was pretty fun, although i had no problems with anything but capra demon. Ive always heard bad things about blight town so im guessing im in for some fun.. :D
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Make sure you have the rusty ring for blight town and poison resist gear.
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On January 25 2013 21:46 Capped wrote: So ive beaten capra demon / butterfly / big dragon for blight town key. Was pretty fun, although i had no problems with anything but capra demon. Ive always heard bad things about blight town so im guessing im in for some fun.. :D Blighttown isn't all that bad honestly. On console it was problematic because of INSANE framerate drops, but on PC it's fine and the only real problem is: A. Don't fall down. B. Don't let the assholes who spit darts get you poisoned because they use toxic, which can't be cured as easily as poison.
If you're looking forward to some challenge, beat Blighttown and Sens Fortress.... then it's time for Anor Londo with the hardest boss in the game
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I hated everything about Blighttown. Granted I play on console so I had the framerate issues, but hated everything else too - the drab color scheme, the annoying mosquitoes, the random physics where you fall despite being on what appears to be solid ground, the swamp (I didn't have the asylum ring first time I played through), the obnoxious toxic midgets, the chutes and ladder design of the level...yeah, I don't have anything positive to say about the zone at all. Well, the boss fight is cool and the final bonfire is close to the boss.
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Blighttown was annoying the first time, but after you get the hang of it it's just about being unafraid to strategically fall and cut chunks out. Initially the darkness kind of strangulates you and you feel lost and timid, so you take it really slowly and have no sense of direction.
For me it's more of a disappointment, because there are certain spots where you can catch a large glimpse of Blighttown before the skybox/foggy graphical environment sets in (try peering out at it from the tunnel that leads to Quelaag), and it's really cool. You get a sense of the scale which I always love in this game, but that is quashed by the dark and cloudy atmosphere they render it in.
Edit: oh yeah and the frame rate loloolololol
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On January 25 2013 21:46 Capped wrote: So ive beaten capra demon / butterfly / big dragon for blight town key. Was pretty fun, although i had no problems with anything but capra demon. Ive always heard bad things about blight town so im guessing im in for some fun.. :D I think blight town was easy. I only died like 2-3 times at the start and maybe 5 times at the boss on xbox 360. I believe I accidentally even skipped one bonfire and went straight to the one at the swamp.
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Well, it's all about the first playthrough isn't it? Now I just take the Master Key shortcut, but the first time you had to do it the rough way, and it was the least fun I've ever had in any Souls game (including Demon's Souls 5-2). I actually quit for a while because I was so annoyed with the level design that it killed my interest for a while.
The frame rates definitely did not help.
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United States12235 Posts
In NG+, do you guys bother going through the Depths entrance into Blighttown, or do you just skip Depths entirely and go through Valley of the Drakes and head straight for Quelaag? By far the most annoying part of Blighttown is the rafters section and I don't really see any reason to go back through that route after getting all the available items in NG, but what's your collective opinion?
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On January 26 2013 01:45 Excalibur_Z wrote: In NG+, do you guys bother going through the Depths entrance into Blighttown, or do you just skip Depths entirely and go through Valley of the Drakes and head straight for Quelaag? By far the most annoying part of Blighttown is the rafters section and I don't really see any reason to go back through that route after getting all the available items in NG, but what's your collective opinion? I almost always skip it, save for occasionally running in there (The Depths that is) for a few things like the large ember, Domhnall of Zena, the Kirk invasion, etc. But honestly once you know your way around you can get from the bell gargoyle through all of that stuff in about 15 minutes. Then I backtrack or homeward bone out and Master Key into the back of Blighttown lol.
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I skip most of it unless I need the Large Ember for whatever reason. Take the Valley of Drakes -> Darkroot -> Undead Parish by Andre, kill Gargoyles, take shortcut back to Firelink, go kill Queelag. Later I'll come back with the Lordvessel and go do Capra/Gaping Dragon. The Depths is actually very easy to do - you drop off behind the first Butcher, kill the giant rat, then slide down on the very left of the waterfall to reach the area with the Zena guy. Then run up on the right, open door to the shortcut, light the bonfire, and go kill Gaping Dragon. That's it.
EDIT: The only time you'd go through the Depths is to get a second Iaito, in which case get it and homeward bone out. Everything else is either worthless on a second playthrough, or reached more easily from the swamp bonfire.
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Fedex broke my fucking desktop and I cant play Dark Souls. I got about half way through my first playthrough and then school started to pick up so I had to put it down and now I cant play at all. fml.
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On January 26 2013 01:53 Sandster wrote: I skip most of it unless I need the Large Ember for whatever reason. Take the Valley of Drakes -> Darkroot -> Undead Parish by Andre, kill Gargoyles, take shortcut back to Firelink, go kill Queelag. Later I'll come back with the Lordvessel and go do Capra/Gaping Dragon. The Depths is actually very easy to do - you drop off behind the first Butcher, kill the giant rat, then slide down on the very left of the waterfall to reach the area with the Zena guy. Then run up on the right, open door to the shortcut, light the bonfire, and go kill Gaping Dragon. That's it.
EDIT: The only time you'd go through the Depths is is getting a second Iaito, in which case get it and homeward bone out. Everything else is either worthless on a second playthrough, or reached more easily from the swamp bonfire. Second Iaito? Assuming you're referring to the one in the "rafters" of Blighttown, isn't that the only one?
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On January 26 2013 02:00 Duka08 wrote:Show nested quote +On January 26 2013 01:53 Sandster wrote: I skip most of it unless I need the Large Ember for whatever reason. Take the Valley of Drakes -> Darkroot -> Undead Parish by Andre, kill Gargoyles, take shortcut back to Firelink, go kill Queelag. Later I'll come back with the Lordvessel and go do Capra/Gaping Dragon. The Depths is actually very easy to do - you drop off behind the first Butcher, kill the giant rat, then slide down on the very left of the waterfall to reach the area with the Zena guy. Then run up on the right, open door to the shortcut, light the bonfire, and go kill Gaping Dragon. That's it.
EDIT: The only time you'd go through the Depths is is getting a second Iaito, in which case get it and homeward bone out. Everything else is either worthless on a second playthrough, or reached more easily from the swamp bonfire. Second Iaito? Assuming you're referring to the one in the "rafters" of Blighttown, isn't that the only one?
I mean on a second playthrough. I don't bother going that way at all anymore, but some people want stuff like Eagle Shield and Shadow set, and choose to go through the whole thing.
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On January 26 2013 02:01 Sandster wrote:Show nested quote +On January 26 2013 02:00 Duka08 wrote:On January 26 2013 01:53 Sandster wrote: I skip most of it unless I need the Large Ember for whatever reason. Take the Valley of Drakes -> Darkroot -> Undead Parish by Andre, kill Gargoyles, take shortcut back to Firelink, go kill Queelag. Later I'll come back with the Lordvessel and go do Capra/Gaping Dragon. The Depths is actually very easy to do - you drop off behind the first Butcher, kill the giant rat, then slide down on the very left of the waterfall to reach the area with the Zena guy. Then run up on the right, open door to the shortcut, light the bonfire, and go kill Gaping Dragon. That's it.
EDIT: The only time you'd go through the Depths is is getting a second Iaito, in which case get it and homeward bone out. Everything else is either worthless on a second playthrough, or reached more easily from the swamp bonfire. Second Iaito? Assuming you're referring to the one in the "rafters" of Blighttown, isn't that the only one? I mean on a second playthrough. I don't bother going that way at all anymore, but some people want stuff like Eagle Shield and Shadow set, and choose to go through the whole thing. OOOooo second playthrough, of course. I was just wondering if I had missed something haha. Carry on.
Yeah I avoid it at all costs nowadays, even on first playthroughs lol.
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On January 22 2013 03:15 Capped wrote: Also, ive killed 2 of the 3 merchants ive come across so far in fear hahahaha.
I shot the leader of that forest covenant after running into her larger brethren. She said something harsh, laughed at me and disappeared. I ran so fast, imagining she was running around invisible somewhere, waiting to backstab me - or that the forest itself was going to do something hideous to me. I literally put off finishing the zone for a few days. When I finally went back and nothing bad happened to me, I had to look up the character online to figure out what I did and who I shot.
Subsequently, I narrowly avoided attacking Kingseeker Frampt by alt-tabbing and googling the phrase "giant head firelink shrine".
This game is amazing.
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So my pyromancing wanderer was very fun, didn't really need any pyromancy in the end because dat black knight sword got the job done. Well that is to say I beat Gwyn on 'normal mode'. I was very annoyed however because I didn't realise it would immediately end the game. I spent about 10 tries to beat him and I could easily have gone and tried to kill that hydra or the dragon. I didn't even get to see the painted world of ariamis. Drat!!!! Gona have to do the god damn thing on the second time round. Which should be fun.
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On January 26 2013 01:45 Excalibur_Z wrote: In NG+, do you guys bother going through the Depths entrance into Blighttown, or do you just skip Depths entirely and go through Valley of the Drakes and head straight for Quelaag? By far the most annoying part of Blighttown is the rafters section and I don't really see any reason to go back through that route after getting all the available items in NG, but what's your collective opinion?
I always skip, NG+ or just a new character. I do however, for most builds, run from behind and grab power within. It's really fast to go in the back, grab queelag bonfire, run up the rafters, grab power within, jump down do queelag. I grab the bonfire cause sometimes I mess up on jumping from the rafters lol.
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