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Aurora 4x: Dwarf Fortress in Space - Page 2

Forum Index > General Games
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Frolossus
Profile Joined February 2010
United States4779 Posts
April 08 2012 18:06 GMT
#21
is there multiplayer?
Millitron
Profile Blog Joined August 2010
United States2611 Posts
April 08 2012 21:16 GMT
#22
On April 09 2012 03:06 Frolossus wrote:
is there multiplayer?

Kinda. It's like Civilization's Play By Email, or hotseat, feature. Its still really turn-based, and only one computer can run a particular save file at a time, so it comes down to a lot of waiting. The game does support having multiple player-controlled races, and even has a built-in referee feature called SpaceMaster.
Who called in the fleet?
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 09 2012 04:49 GMT
#23
I really want to play this game but it looks really intimidating, how long does it take to get into?
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Millitron
Profile Blog Joined August 2010
United States2611 Posts
April 09 2012 19:00 GMT
#24
Its very difficult to get into at first, because its quite different from pretty much all other games, just in the way you navigate menus and issue orders. BUT, once you start to get a feel for how its played, it becomes much easier to learn. I spent about 5 hours going through that first tutorial in the OP before I had an idea of how to play. But I also wasn't too focused. I think if I had been more focused I could've done it in two hours or so.

Now, knowing how to play and being good at playing are two totally different things. I have no idea how long it takes to get good at the game, since I'm still not :D
Who called in the fleet?
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 09 2012 23:47 GMT
#25
I'm half way through reading the tutorial right now, I started saying "wow, this is serious shit" when you had to calculate the range/effect of your sensors through resolution equations..
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
HellRoxYa
Profile Joined September 2010
Sweden1614 Posts
April 09 2012 23:51 GMT
#26
All that's ... easy. I can build whatever ships and research whatever tech I want but I still haven't figured out how to effectively move my empire forward (How do I mine minerals on other planets? How do I set up outposts? How do I access other systems than the solar system? And why in gods name does the game bug out - again?)
Millitron
Profile Blog Joined August 2010
United States2611 Posts
April 10 2012 00:55 GMT
#27
On April 10 2012 08:51 HellRoxYa wrote:
All that's ... easy. I can build whatever ships and research whatever tech I want but I still haven't figured out how to effectively move my empire forward (How do I mine minerals on other planets? How do I set up outposts? How do I access other systems than the solar system? And why in gods name does the game bug out - again?)

Mining on other planets depends on whether it is habitable or not. If it is, you should take colonists and mines to the planet, and either set up freighters to ferry the minerals back home, or bring mass drivers. If it is not habitable, you have a few choices. You can bring infrastructure as well as mines and colonists, or you can just use automated mines. If it the gravity is too low, but its also not an asteroid, you can't use normal mines, has to be automated mines. If it is an asteroid, you can use asteroid mining ships, or automated mines.

I don't really know what you mean by outposts. Any colony can serve any purpose. If you mean how do you set up supply caches, you simply declare a body to be a colony, then drop off fuel or whatever supplies you want to store there. You can also place other stuff too, like Deep Space Tracking Facilities, or stationary defenses.

To get to other solar systems, you need to first get a gravitational survey ship. Have it survey all the survey points it can, and some new orange points should appear on your map. Those are jump points, which is where you go to jump to other systems. You either need Jump drives on at least one ship, or a jump gate at the point in order to use it. The rules for jump drives are pretty complicated and can be found here: Jump Engine details

I can't really help you with the bugs, sorry. You could search the forum for the specific bug you're getting, or make an account and ask about it.

In unrelated news, I'm building my first real military fleet, and getting ready to explore some other systems for the first time. Terrified that my ships will find something dangerous, die, and then that dangerous thing will come looking for Earth.
Who called in the fleet?
justinpal
Profile Joined September 2010
United States3810 Posts
Last Edited: 2012-04-10 02:30:17
April 10 2012 02:29 GMT
#28
On April 10 2012 09:55 Millitron wrote:
Show nested quote +
On April 10 2012 08:51 HellRoxYa wrote:
All that's ... easy. I can build whatever ships and research whatever tech I want but I still haven't figured out how to effectively move my empire forward (How do I mine minerals on other planets? How do I set up outposts? How do I access other systems than the solar system? And why in gods name does the game bug out - again?)

Mining on other planets depends on whether it is habitable or not. If it is, you should take colonists and mines to the planet, and either set up freighters to ferry the minerals back home, or bring mass drivers. If it is not habitable, you have a few choices. You can bring infrastructure as well as mines and colonists, or you can just use automated mines. If it the gravity is too low, but its also not an asteroid, you can't use normal mines, has to be automated mines. If it is an asteroid, you can use asteroid mining ships, or automated mines.

I don't really know what you mean by outposts. Any colony can serve any purpose. If you mean how do you set up supply caches, you simply declare a body to be a colony, then drop off fuel or whatever supplies you want to store there. You can also place other stuff too, like Deep Space Tracking Facilities, or stationary defenses.

To get to other solar systems, you need to first get a gravitational survey ship. Have it survey all the survey points it can, and some new orange points should appear on your map. Those are jump points, which is where you go to jump to other systems. You either need Jump drives on at least one ship, or a jump gate at the point in order to use it. The rules for jump drives are pretty complicated and can be found here: Jump Engine details

I can't really help you with the bugs, sorry. You could search the forum for the specific bug you're getting, or make an account and ask about it.

In unrelated news, I'm building my first real military fleet, and getting ready to explore some other systems for the first time. Terrified that my ships will find something dangerous, die, and then that dangerous thing will come looking for Earth.


In my first game I kind of rushed into jumping as soon as I was able. I found the Sirius system and everything was fine. I had equipped my scout ships with small railguns, just in case they encounter anything they may need to shoot. I spend about two years surveying the planets (not sure how to search for life) and then my scout ship, Finder, comes under attack. I think maybe he encountered another scout, but no I discovered an alien race that was equipped with weak kinetic weapons, but the first thing they fire on are my jump engines. (Edit: I realize that Finder was left without weapon control systems so they cannot seem to locate their target with their railgun (which there is only 1). Finder is stranded, the families are informed, and Earth spends weeks confirming the worst.

My poor crew are slaughtered as TWELVE enemy ships swarm around them in this unknown star system and under 30 seconds annihilate them. I cry a little as I get a message stating that the last survivors died as their lifepods ran out of resources. Now, I am only 5-7 years into my game and I have done little research, but perhaps my scientists were inspired by the fact that these brave men and women (mostly untrained) gave their lives for um, the greater good. A young scientist specializing in kinetic weaponry advanced our technology five years in just 6 months! We have frigates capable of battle and young men seeking to avenge their brothers and sisters.

So now I'm in the process of building up spaceports, building up a dangerous fleet, and going to exact revenge on the no doubt evil aliens from Sirius B only one jump away. Hopefully, I can figure out how combat works before they find me.
Never make a hydralisk.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
April 10 2012 03:01 GMT
#29
On April 10 2012 11:29 justinpal wrote:
Show nested quote +
On April 10 2012 09:55 Millitron wrote:
On April 10 2012 08:51 HellRoxYa wrote:
All that's ... easy. I can build whatever ships and research whatever tech I want but I still haven't figured out how to effectively move my empire forward (How do I mine minerals on other planets? How do I set up outposts? How do I access other systems than the solar system? And why in gods name does the game bug out - again?)

Mining on other planets depends on whether it is habitable or not. If it is, you should take colonists and mines to the planet, and either set up freighters to ferry the minerals back home, or bring mass drivers. If it is not habitable, you have a few choices. You can bring infrastructure as well as mines and colonists, or you can just use automated mines. If it the gravity is too low, but its also not an asteroid, you can't use normal mines, has to be automated mines. If it is an asteroid, you can use asteroid mining ships, or automated mines.

I don't really know what you mean by outposts. Any colony can serve any purpose. If you mean how do you set up supply caches, you simply declare a body to be a colony, then drop off fuel or whatever supplies you want to store there. You can also place other stuff too, like Deep Space Tracking Facilities, or stationary defenses.

To get to other solar systems, you need to first get a gravitational survey ship. Have it survey all the survey points it can, and some new orange points should appear on your map. Those are jump points, which is where you go to jump to other systems. You either need Jump drives on at least one ship, or a jump gate at the point in order to use it. The rules for jump drives are pretty complicated and can be found here: Jump Engine details

I can't really help you with the bugs, sorry. You could search the forum for the specific bug you're getting, or make an account and ask about it.

In unrelated news, I'm building my first real military fleet, and getting ready to explore some other systems for the first time. Terrified that my ships will find something dangerous, die, and then that dangerous thing will come looking for Earth.


In my first game I kind of rushed into jumping as soon as I was able. I found the Sirius system and everything was fine. I had equipped my scout ships with small railguns, just in case they encounter anything they may need to shoot. I spend about two years surveying the planets (not sure how to search for life) and then my scout ship, Finder, comes under attack. I think maybe he encountered another scout, but no I discovered an alien race that was equipped with weak kinetic weapons, but the first thing they fire on are my jump engines. (Edit: I realize that Finder was left without weapon control systems so they cannot seem to locate their target with their railgun (which there is only 1). Finder is stranded, the families are informed, and Earth spends weeks confirming the worst.

My poor crew are slaughtered as TWELVE enemy ships swarm around them in this unknown star system and under 30 seconds annihilate them. I cry a little as I get a message stating that the last survivors died as their lifepods ran out of resources. Now, I am only 5-7 years into my game and I have done little research, but perhaps my scientists were inspired by the fact that these brave men and women (mostly untrained) gave their lives for um, the greater good. A young scientist specializing in kinetic weaponry advanced our technology five years in just 6 months! We have frigates capable of battle and young men seeking to avenge their brothers and sisters.

So now I'm in the process of building up spaceports, building up a dangerous fleet, and going to exact revenge on the no doubt evil aliens from Sirius B only one jump away. Hopefully, I can figure out how combat works before they find me.

I've had nothing but sensor and logistics scientists all game. I'm 25 years in. I have Earth up to 1 billion people, and Titan up to 6 million, with terraforming coming along nicely. Venus and one of Neptune's moons both have millions of tons of everything, except sorium, but I have plenty stockpiled. Venus has 73 million duranium with accessibility 0.8. I won't run out for another 43 thousand years :D

In the mean-time I spent all my starting RP on missile tech, knowing my sensor people couldn't help me there. I'm finishing up research on the systems I need for my first fleet. Its going to consist of 1-2 big capitol ships armed with long-range shipkiller missiles, 3-5 smaller, escort cruisers armed with anti-missile missiles, 1-2 beam-armed ships for last-ditch point defense, and a heavily armored sensor ship. I'm putting all my sensors on one ship so my other ships can be smaller, since my engines kinda suck, only up to Ion engines. I just don't know what to expect, so I think I've gone a little overboard on some of my gear. My anti-ship missiles go 18,000 km/s and can go 50 million km. My anti-missile missiles go 30,000 km/s.

I'm just dreading exploring my jump points though. JP 1 is only about 70million km from Earth.
Who called in the fleet?
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
April 10 2012 06:47 GMT
#30
Unfortunately I'm finding this game unplayable because of a lack of information. When you make a game that doesn't use the most basic controls you need to actually explain what to do, not what everything does. I'm not sure if my mining ships are mining asteroids, or what to do when their cargo bays fill up. I have no idea if I need to build anything special to do certain things. I don't know what I can build on a planet and what it does.I don't know how to move to different planets to colonize them. I don't know what effects completely running out of minerals might have. I also have no intention of waiting for a responsonse on a forum for my every question so I can move on to the next thing I'm going to do. Until everything I need to know about the game is easily accessable and forthcoming, I'm not going to playing this game.
HellRoxYa
Profile Joined September 2010
Sweden1614 Posts
April 10 2012 16:31 GMT
#31
On April 10 2012 09:55 Millitron wrote:
Show nested quote +
On April 10 2012 08:51 HellRoxYa wrote:
All that's ... easy. I can build whatever ships and research whatever tech I want but I still haven't figured out how to effectively move my empire forward (How do I mine minerals on other planets? How do I set up outposts? How do I access other systems than the solar system? And why in gods name does the game bug out - again?)

Mining on other planets depends on whether it is habitable or not. If it is, you should take colonists and mines to the planet, and either set up freighters to ferry the minerals back home, or bring mass drivers. If it is not habitable, you have a few choices. You can bring infrastructure as well as mines and colonists, or you can just use automated mines. If it the gravity is too low, but its also not an asteroid, you can't use normal mines, has to be automated mines. If it is an asteroid, you can use asteroid mining ships, or automated mines.

I don't really know what you mean by outposts. Any colony can serve any purpose. If you mean how do you set up supply caches, you simply declare a body to be a colony, then drop off fuel or whatever supplies you want to store there. You can also place other stuff too, like Deep Space Tracking Facilities, or stationary defenses.

To get to other solar systems, you need to first get a gravitational survey ship. Have it survey all the survey points it can, and some new orange points should appear on your map. Those are jump points, which is where you go to jump to other systems. You either need Jump drives on at least one ship, or a jump gate at the point in order to use it. The rules for jump drives are pretty complicated and can be found here: Jump Engine details

I can't really help you with the bugs, sorry. You could search the forum for the specific bug you're getting, or make an account and ask about it.

In unrelated news, I'm building my first real military fleet, and getting ready to explore some other systems for the first time. Terrified that my ships will find something dangerous, die, and then that dangerous thing will come looking for Earth.


Thank you, valuable information.

For anyone else having Error 3075, you just need to switch over to English keyboard settings while playing. (Press Shift + Alt, hit it again to switch back to your native language when you're done playing).
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2012-04-10 17:02:28
April 10 2012 16:57 GMT
#32
On April 10 2012 15:47 SnK-Arcbound wrote:
Unfortunately I'm finding this game unplayable because of a lack of information. When you make a game that doesn't use the most basic controls you need to actually explain what to do, not what everything does. I'm not sure if my mining ships are mining asteroids, or what to do when their cargo bays fill up. I have no idea if I need to build anything special to do certain things. I don't know what I can build on a planet and what it does.I don't know how to move to different planets to colonize them. I don't know what effects completely running out of minerals might have. I also have no intention of waiting for a responsonse on a forum for my every question so I can move on to the next thing I'm going to do. Until everything I need to know about the game is easily accessable and forthcoming, I'm not going to playing this game.


Out of curiosity, did you play Dwarf Fortress and if so did you feel similar?

Big fan of DF and I think I'll look into this soon; - is the wiki and stuff well documented?


Edit: Almost forgot; Dwarf Fortress has (community made) e.g. tilesets to get rid of the awkward ASCII (yes, awkward!), tools that add music/sounds to the game and make it a lot more fun or something like Dwarf Therapist which is an external program that helps you with certain tasks of the game that have a plain horrible UI - are there any things that are NOT in the normal installation for Aurora 4X that are usefull in a similar way right from the start?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Millitron
Profile Blog Joined August 2010
United States2611 Posts
April 10 2012 19:07 GMT
#33
On April 11 2012 01:57 r.Evo wrote:
Show nested quote +
On April 10 2012 15:47 SnK-Arcbound wrote:
Unfortunately I'm finding this game unplayable because of a lack of information. When you make a game that doesn't use the most basic controls you need to actually explain what to do, not what everything does. I'm not sure if my mining ships are mining asteroids, or what to do when their cargo bays fill up. I have no idea if I need to build anything special to do certain things. I don't know what I can build on a planet and what it does.I don't know how to move to different planets to colonize them. I don't know what effects completely running out of minerals might have. I also have no intention of waiting for a responsonse on a forum for my every question so I can move on to the next thing I'm going to do. Until everything I need to know about the game is easily accessable and forthcoming, I'm not going to playing this game.


Out of curiosity, did you play Dwarf Fortress and if so did you feel similar?

Big fan of DF and I think I'll look into this soon; - is the wiki and stuff well documented?


Edit: Almost forgot; Dwarf Fortress has (community made) e.g. tilesets to get rid of the awkward ASCII (yes, awkward!), tools that add music/sounds to the game and make it a lot more fun or something like Dwarf Therapist which is an external program that helps you with certain tasks of the game that have a plain horrible UI - are there any things that are NOT in the normal installation for Aurora 4X that are usefull in a similar way right from the start?

Well, the calculator that comes with your windows install is pretty helpful, but other than that, no, there's no 3rd party programs to go along with it.

The wiki is so-so. Some facets of the game are explained very well, others are not. It seems that things either outright in the tutorial, or closely related to things in the tutorial are documented pretty much fully, while anything else is barely documented at all.

Most things with poor documentation can be found on the forum though.
Who called in the fleet?
Fealthas
Profile Joined May 2011
607 Posts
April 23 2012 00:48 GMT
#34
Ive picked up this game recently. It looks like its a very interesting game, it will be my week long break from sc2. Im half way through the tutorials but I wish the game had better documentation. The GUI could be a bit better and less errors would be nice, but run in admin mode seems to fix errors.
If you have not tried, give this game a try.

HellRoxYa
Profile Joined September 2010
Sweden1614 Posts
April 23 2012 01:08 GMT
#35
The shitty coding* has actually inspired me to pick up coding and start coding my own version of space exploration, combat and empire building. I'm nowhere at the moment since I've only dabbled with code through all of Blizzard's map editors (SC1, WC3 and SC2). I mean seriously how do you code something that requires the player to switch to English language keyboard to play?! Not only that but after being run it changed the texts for some windows menus to yellow until restart. Nothing harmful but damn ugly. So yeah, that's what I got out of it. It's an impressive game but it's horribly broken* unfortunately.

* My opinion
Millitron
Profile Blog Joined August 2010
United States2611 Posts
Last Edited: 2012-04-23 01:43:35
April 23 2012 01:29 GMT
#36
On April 23 2012 10:08 HellRoxYa wrote:
The shitty coding* has actually inspired me to pick up coding and start coding my own version of space exploration, combat and empire building. I'm nowhere at the moment since I've only dabbled with code through all of Blizzard's map editors (SC1, WC3 and SC2). I mean seriously how do you code something that requires the player to switch to English language keyboard to play?! Not only that but after being run it changed the texts for some windows menus to yellow until restart. Nothing harmful but damn ugly. So yeah, that's what I got out of it. It's an impressive game but it's horribly broken* unfortunately.

* My opinion

Requiring English language keyboard is because most of the game is built on a Microsoft Access database, and thus relies heavily on Visual Basic for Access. To the best of my knowledge, VBA works with ASCII, not Unicode, so it can't recognize characters that aren't in the English language. The next version of Aurora, which is making ships and missiles follow more realistic physics, as well as some other changes, will be written in C++. C++ does use Unicode, and will likely not have that problem.

I've noticed the color thing too, but for me simply closing the game fixed it.

Lastly, cut him some slack, the game is huge and insanely complex. I'm a fairly versed programmer myself, and it took me the better part of two months to make a half-assed clone of Asteroids. This is way more complicated than anything that could be made in a Blizzard map editor.

Edit: If you really want something to complain about, you should check where all the files install to. A good percentage of them go straight into System32, (and/or SysWow64 if you're on a 64-bit machine). That is never a good idea, and if I hadn't read all the forum posts saying that Aurora manages to avoid any problems commonly caused by this, I wouldn't have installed it. Aurora seems to do ok like this, but it is definitely poor form.

There are two main risks involved in installing to System32. First, it is generally not checked by most anti-virus software, so if you're installing an infected version, you're boned. Second, you risk damaging the files that are already in there, which can cause problems large enough to need to re-install windows to fix.
Who called in the fleet?
r.Evo
Profile Joined August 2006
Germany14081 Posts
April 23 2012 03:32 GMT
#37
On April 23 2012 10:08 HellRoxYa wrote:
The shitty coding* has actually inspired me to pick up coding and start coding my own version of space exploration, combat and empire building. I'm nowhere at the moment since I've only dabbled with code through all of Blizzard's map editors (SC1, WC3 and SC2). I mean seriously how do you code something that requires the player to switch to English language keyboard to play?! Not only that but after being run it changed the texts for some windows menus to yellow until restart. Nothing harmful but damn ugly. So yeah, that's what I got out of it. It's an impressive game but it's horribly broken* unfortunately.

* My opinion


Port some evil hybrid son of Mount&Blade and Dwarf Fortress into space and I'll be your sexwhore for the rest of your life. The closest game to that at the moment is Starfarer, but I believe it's gonna take like a year or so till they are able to release a 1.0 (even though the beta with mods is really fun already).
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
June 16 2014 11:54 GMT
#38
Is this game playable without using SM mode? feels like cheating to me.
OMGUS.net, kush sex blogs every friday night
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