Aurora 4x: Dwarf Fortress in Space - Page 2
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Frolossus
United States4779 Posts
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Millitron
United States2611 Posts
On April 09 2012 03:06 Frolossus wrote: is there multiplayer? Kinda. It's like Civilization's Play By Email, or hotseat, feature. Its still really turn-based, and only one computer can run a particular save file at a time, so it comes down to a lot of waiting. The game does support having multiple player-controlled races, and even has a built-in referee feature called SpaceMaster. | ||
Endymion
United States3701 Posts
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Millitron
United States2611 Posts
Now, knowing how to play and being good at playing are two totally different things. I have no idea how long it takes to get good at the game, since I'm still not :D | ||
Endymion
United States3701 Posts
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HellRoxYa
Sweden1614 Posts
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Millitron
United States2611 Posts
On April 10 2012 08:51 HellRoxYa wrote: All that's ... easy. I can build whatever ships and research whatever tech I want but I still haven't figured out how to effectively move my empire forward (How do I mine minerals on other planets? How do I set up outposts? How do I access other systems than the solar system? And why in gods name does the game bug out - again?) Mining on other planets depends on whether it is habitable or not. If it is, you should take colonists and mines to the planet, and either set up freighters to ferry the minerals back home, or bring mass drivers. If it is not habitable, you have a few choices. You can bring infrastructure as well as mines and colonists, or you can just use automated mines. If it the gravity is too low, but its also not an asteroid, you can't use normal mines, has to be automated mines. If it is an asteroid, you can use asteroid mining ships, or automated mines. I don't really know what you mean by outposts. Any colony can serve any purpose. If you mean how do you set up supply caches, you simply declare a body to be a colony, then drop off fuel or whatever supplies you want to store there. You can also place other stuff too, like Deep Space Tracking Facilities, or stationary defenses. To get to other solar systems, you need to first get a gravitational survey ship. Have it survey all the survey points it can, and some new orange points should appear on your map. Those are jump points, which is where you go to jump to other systems. You either need Jump drives on at least one ship, or a jump gate at the point in order to use it. The rules for jump drives are pretty complicated and can be found here: Jump Engine details I can't really help you with the bugs, sorry. You could search the forum for the specific bug you're getting, or make an account and ask about it. In unrelated news, I'm building my first real military fleet, and getting ready to explore some other systems for the first time. Terrified that my ships will find something dangerous, die, and then that dangerous thing will come looking for Earth. | ||
justinpal
United States3810 Posts
On April 10 2012 09:55 Millitron wrote: Mining on other planets depends on whether it is habitable or not. If it is, you should take colonists and mines to the planet, and either set up freighters to ferry the minerals back home, or bring mass drivers. If it is not habitable, you have a few choices. You can bring infrastructure as well as mines and colonists, or you can just use automated mines. If it the gravity is too low, but its also not an asteroid, you can't use normal mines, has to be automated mines. If it is an asteroid, you can use asteroid mining ships, or automated mines. I don't really know what you mean by outposts. Any colony can serve any purpose. If you mean how do you set up supply caches, you simply declare a body to be a colony, then drop off fuel or whatever supplies you want to store there. You can also place other stuff too, like Deep Space Tracking Facilities, or stationary defenses. To get to other solar systems, you need to first get a gravitational survey ship. Have it survey all the survey points it can, and some new orange points should appear on your map. Those are jump points, which is where you go to jump to other systems. You either need Jump drives on at least one ship, or a jump gate at the point in order to use it. The rules for jump drives are pretty complicated and can be found here: Jump Engine details I can't really help you with the bugs, sorry. You could search the forum for the specific bug you're getting, or make an account and ask about it. In unrelated news, I'm building my first real military fleet, and getting ready to explore some other systems for the first time. Terrified that my ships will find something dangerous, die, and then that dangerous thing will come looking for Earth. In my first game I kind of rushed into jumping as soon as I was able. I found the Sirius system and everything was fine. I had equipped my scout ships with small railguns, just in case they encounter anything they may need to shoot. I spend about two years surveying the planets (not sure how to search for life) and then my scout ship, Finder, comes under attack. I think maybe he encountered another scout, but no I discovered an alien race that was equipped with weak kinetic weapons, but the first thing they fire on are my jump engines. (Edit: I realize that Finder was left without weapon control systems so they cannot seem to locate their target with their railgun (which there is only 1). Finder is stranded, the families are informed, and Earth spends weeks confirming the worst. My poor crew are slaughtered as TWELVE enemy ships swarm around them in this unknown star system and under 30 seconds annihilate them. I cry a little as I get a message stating that the last survivors died as their lifepods ran out of resources. Now, I am only 5-7 years into my game and I have done little research, but perhaps my scientists were inspired by the fact that these brave men and women (mostly untrained) gave their lives for um, the greater good. A young scientist specializing in kinetic weaponry advanced our technology five years in just 6 months! We have frigates capable of battle and young men seeking to avenge their brothers and sisters. So now I'm in the process of building up spaceports, building up a dangerous fleet, and going to exact revenge on the no doubt evil aliens from Sirius B only one jump away. Hopefully, I can figure out how combat works before they find me. | ||
Millitron
United States2611 Posts
On April 10 2012 11:29 justinpal wrote: In my first game I kind of rushed into jumping as soon as I was able. I found the Sirius system and everything was fine. I had equipped my scout ships with small railguns, just in case they encounter anything they may need to shoot. I spend about two years surveying the planets (not sure how to search for life) and then my scout ship, Finder, comes under attack. I think maybe he encountered another scout, but no I discovered an alien race that was equipped with weak kinetic weapons, but the first thing they fire on are my jump engines. (Edit: I realize that Finder was left without weapon control systems so they cannot seem to locate their target with their railgun (which there is only 1). Finder is stranded, the families are informed, and Earth spends weeks confirming the worst. My poor crew are slaughtered as TWELVE enemy ships swarm around them in this unknown star system and under 30 seconds annihilate them. I cry a little as I get a message stating that the last survivors died as their lifepods ran out of resources. Now, I am only 5-7 years into my game and I have done little research, but perhaps my scientists were inspired by the fact that these brave men and women (mostly untrained) gave their lives for um, the greater good. A young scientist specializing in kinetic weaponry advanced our technology five years in just 6 months! We have frigates capable of battle and young men seeking to avenge their brothers and sisters. So now I'm in the process of building up spaceports, building up a dangerous fleet, and going to exact revenge on the no doubt evil aliens from Sirius B only one jump away. Hopefully, I can figure out how combat works before they find me. I've had nothing but sensor and logistics scientists all game. I'm 25 years in. I have Earth up to 1 billion people, and Titan up to 6 million, with terraforming coming along nicely. Venus and one of Neptune's moons both have millions of tons of everything, except sorium, but I have plenty stockpiled. Venus has 73 million duranium with accessibility 0.8. I won't run out for another 43 thousand years :D In the mean-time I spent all my starting RP on missile tech, knowing my sensor people couldn't help me there. I'm finishing up research on the systems I need for my first fleet. Its going to consist of 1-2 big capitol ships armed with long-range shipkiller missiles, 3-5 smaller, escort cruisers armed with anti-missile missiles, 1-2 beam-armed ships for last-ditch point defense, and a heavily armored sensor ship. I'm putting all my sensors on one ship so my other ships can be smaller, since my engines kinda suck, only up to Ion engines. I just don't know what to expect, so I think I've gone a little overboard on some of my gear. My anti-ship missiles go 18,000 km/s and can go 50 million km. My anti-missile missiles go 30,000 km/s. I'm just dreading exploring my jump points though. JP 1 is only about 70million km from Earth. | ||
SnK-Arcbound
United States4423 Posts
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HellRoxYa
Sweden1614 Posts
On April 10 2012 09:55 Millitron wrote: Mining on other planets depends on whether it is habitable or not. If it is, you should take colonists and mines to the planet, and either set up freighters to ferry the minerals back home, or bring mass drivers. If it is not habitable, you have a few choices. You can bring infrastructure as well as mines and colonists, or you can just use automated mines. If it the gravity is too low, but its also not an asteroid, you can't use normal mines, has to be automated mines. If it is an asteroid, you can use asteroid mining ships, or automated mines. I don't really know what you mean by outposts. Any colony can serve any purpose. If you mean how do you set up supply caches, you simply declare a body to be a colony, then drop off fuel or whatever supplies you want to store there. You can also place other stuff too, like Deep Space Tracking Facilities, or stationary defenses. To get to other solar systems, you need to first get a gravitational survey ship. Have it survey all the survey points it can, and some new orange points should appear on your map. Those are jump points, which is where you go to jump to other systems. You either need Jump drives on at least one ship, or a jump gate at the point in order to use it. The rules for jump drives are pretty complicated and can be found here: Jump Engine details I can't really help you with the bugs, sorry. You could search the forum for the specific bug you're getting, or make an account and ask about it. In unrelated news, I'm building my first real military fleet, and getting ready to explore some other systems for the first time. Terrified that my ships will find something dangerous, die, and then that dangerous thing will come looking for Earth. Thank you, valuable information. For anyone else having Error 3075, you just need to switch over to English keyboard settings while playing. (Press Shift + Alt, hit it again to switch back to your native language when you're done playing). | ||
r.Evo
Germany14079 Posts
On April 10 2012 15:47 SnK-Arcbound wrote: Unfortunately I'm finding this game unplayable because of a lack of information. When you make a game that doesn't use the most basic controls you need to actually explain what to do, not what everything does. I'm not sure if my mining ships are mining asteroids, or what to do when their cargo bays fill up. I have no idea if I need to build anything special to do certain things. I don't know what I can build on a planet and what it does.I don't know how to move to different planets to colonize them. I don't know what effects completely running out of minerals might have. I also have no intention of waiting for a responsonse on a forum for my every question so I can move on to the next thing I'm going to do. Until everything I need to know about the game is easily accessable and forthcoming, I'm not going to playing this game. Out of curiosity, did you play Dwarf Fortress and if so did you feel similar? Big fan of DF and I think I'll look into this soon; - is the wiki and stuff well documented? Edit: Almost forgot; Dwarf Fortress has (community made) e.g. tilesets to get rid of the awkward ASCII (yes, awkward!), tools that add music/sounds to the game and make it a lot more fun or something like Dwarf Therapist which is an external program that helps you with certain tasks of the game that have a plain horrible UI - are there any things that are NOT in the normal installation for Aurora 4X that are usefull in a similar way right from the start? | ||
Millitron
United States2611 Posts
On April 11 2012 01:57 r.Evo wrote: Out of curiosity, did you play Dwarf Fortress and if so did you feel similar? Big fan of DF and I think I'll look into this soon; - is the wiki and stuff well documented? Edit: Almost forgot; Dwarf Fortress has (community made) e.g. tilesets to get rid of the awkward ASCII (yes, awkward!), tools that add music/sounds to the game and make it a lot more fun or something like Dwarf Therapist which is an external program that helps you with certain tasks of the game that have a plain horrible UI - are there any things that are NOT in the normal installation for Aurora 4X that are usefull in a similar way right from the start? Well, the calculator that comes with your windows install is pretty helpful, but other than that, no, there's no 3rd party programs to go along with it. The wiki is so-so. Some facets of the game are explained very well, others are not. It seems that things either outright in the tutorial, or closely related to things in the tutorial are documented pretty much fully, while anything else is barely documented at all. Most things with poor documentation can be found on the forum though. | ||
Fealthas
607 Posts
If you have not tried, give this game a try. | ||
HellRoxYa
Sweden1614 Posts
* My opinion | ||
Millitron
United States2611 Posts
On April 23 2012 10:08 HellRoxYa wrote: The shitty coding* has actually inspired me to pick up coding and start coding my own version of space exploration, combat and empire building. I'm nowhere at the moment since I've only dabbled with code through all of Blizzard's map editors (SC1, WC3 and SC2). I mean seriously how do you code something that requires the player to switch to English language keyboard to play?! Not only that but after being run it changed the texts for some windows menus to yellow until restart. Nothing harmful but damn ugly. So yeah, that's what I got out of it. It's an impressive game but it's horribly broken* unfortunately. * My opinion Requiring English language keyboard is because most of the game is built on a Microsoft Access database, and thus relies heavily on Visual Basic for Access. To the best of my knowledge, VBA works with ASCII, not Unicode, so it can't recognize characters that aren't in the English language. The next version of Aurora, which is making ships and missiles follow more realistic physics, as well as some other changes, will be written in C++. C++ does use Unicode, and will likely not have that problem. I've noticed the color thing too, but for me simply closing the game fixed it. Lastly, cut him some slack, the game is huge and insanely complex. I'm a fairly versed programmer myself, and it took me the better part of two months to make a half-assed clone of Asteroids. This is way more complicated than anything that could be made in a Blizzard map editor. Edit: If you really want something to complain about, you should check where all the files install to. A good percentage of them go straight into System32, (and/or SysWow64 if you're on a 64-bit machine). That is never a good idea, and if I hadn't read all the forum posts saying that Aurora manages to avoid any problems commonly caused by this, I wouldn't have installed it. Aurora seems to do ok like this, but it is definitely poor form. There are two main risks involved in installing to System32. First, it is generally not checked by most anti-virus software, so if you're installing an infected version, you're boned. Second, you risk damaging the files that are already in there, which can cause problems large enough to need to re-install windows to fix. | ||
r.Evo
Germany14079 Posts
On April 23 2012 10:08 HellRoxYa wrote: The shitty coding* has actually inspired me to pick up coding and start coding my own version of space exploration, combat and empire building. I'm nowhere at the moment since I've only dabbled with code through all of Blizzard's map editors (SC1, WC3 and SC2). I mean seriously how do you code something that requires the player to switch to English language keyboard to play?! Not only that but after being run it changed the texts for some windows menus to yellow until restart. Nothing harmful but damn ugly. So yeah, that's what I got out of it. It's an impressive game but it's horribly broken* unfortunately. * My opinion Port some evil hybrid son of Mount&Blade and Dwarf Fortress into space and I'll be your sexwhore for the rest of your life. The closest game to that at the moment is Starfarer, but I believe it's gonna take like a year or so till they are able to release a 1.0 (even though the beta with mods is really fun already). | ||
kushm4sta
United States8878 Posts
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