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New Baldur's Gate - Page 97

Forum Index > General Games
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TheYango
Profile Joined September 2008
United States47024 Posts
July 18 2015 16:45 GMT
#1921
Seems possible.
Moderator
parkufarku
Profile Blog Joined March 2014
882 Posts
August 06 2015 03:59 GMT
#1922
as long as it's better than the Black Pits....I'm all for it. Doesn't take much to be better than it though.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4408 Posts
August 06 2015 08:20 GMT
#1923
On July 19 2015 01:07 -Archangel- wrote:
I have a feeling this might be better than PoE

PoE was pretty damn good, personally going by the mediocre extra content that was tacked on to the original two games in the EE editions i think this will be decent at best.Even if it's nothing special we still have Sword Coast Legends next month though.Good times.
https://www.youtube.com/watch?v=e7PvoI6gvQs
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 06 2015 10:47 GMT
#1924
On August 06 2015 17:20 iPlaY.NettleS wrote:
Show nested quote +
On July 19 2015 01:07 -Archangel- wrote:
I have a feeling this might be better than PoE

PoE was pretty damn good, personally going by the mediocre extra content that was tacked on to the original two games in the EE editions i think this will be decent at best.Even if it's nothing special we still have Sword Coast Legends next month though.Good times.

Chris Avellone was praising SoD a lot in his interviews. Beamdog gave him early access to the game and its design documents and he played it whole and gave them his feedback. Then we praised it to whoever asked him about it.

So I think it will be a good expansion.

And SCL .. LOL. I don't expect anything good from that game. It rapes D&D 5e rules with some action RPG modifications and seems to have all the bad new Bioware stuff in it. Also they decided to focus on MP part of the game, I think if it as good as NWN1 campaign we will be lucky (which means it will probably suck).
Most of the marketing is barely mentioning a singleplayer campaign now, they mostly talk about DM mode and campaign creation tools.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2016-02-17 13:23:33
February 17 2016 12:37 GMT
#1925
Bumping this with some news.
david gaider interview

With David Gaider, who's the original lead writer/designer(?) for Baldur's Gate, now joining Beamdog there's a lot of talk of Baldur's Gate 3. It's been Beamdog's long-term goal since their debut.

Work on the Siege of Dragonspear which seeks to bridge the gap between BG1 and BG2 is all but finished and it's coming out SoonTM.

If and when(I'm pretty sure BG3 is all but given with Gaider back on the saddle) BG3 is released what do you think it will look like? Will they try to make it a 5th edition experience or stay with 2nd edition?

I guess if Siege of Dragonspear is a success BG3 might be as well. The content Beamdog has made so far has been a bit lackluster in my opinion. From what I've gathered most of the people at Beamdog were ex BG1/2 modders, I'm not sure what kind of things we can expect from such a background.
You must gather your party before venturing forth.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-02-17 14:11:00
February 17 2016 13:56 GMT
#1926
I think this upcoming expansion will be at least good. How good remains to be seen.
They are working with an engine that has been improved upon for many many years.

As for BG3 (which I don't think will be called that since that story is finished), what it will be like mostly depends on if they continue using Infinity Engine or start over with something new. If something new than it will 100% be D&D 5 edition.

If they use Infinity Engine, then it will be D&D 5e depending on how hard is to modify it for that (IWD2 used IE that was modified to use 3rd edition D&D and they took less than 1 year to do that and get the whole game done).

Personally I would like them to keep using IE, but create a bunch of new models and assets so the engine can be made to graphically look more similar to what Pillars of Eternity looks like.
JazVM
Profile Joined October 2012
Germany1196 Posts
February 17 2016 13:59 GMT
#1927
Whatever they do, please don't chose the turn based combat route (PoE and T:ToN).

As for the upcomming expansion, I will wait for reviews. The added content to the EE's wasn't super good but this is another scale for them, so I will give them a chance (and most likely buy it if it goes on sale or I have an urge to replay BG1-2).
mind mind mind mind mind mind
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2016-02-17 14:21:04
February 17 2016 14:19 GMT
#1928
Err, how would you like the combat to be then? Infinity engine games use "turns" as well, in a way. I mean in relation to Pillars it's more or less the same style of combat. Real time with pauses, while the engine kinda goes by turns individually.
You must gather your party before venturing forth.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 17 2016 14:42 GMT
#1929
Pillars does not use turns, it works same like any RTS. Each character in Pillars has a set time in seconds (or parts of that) to do his attack, spell or whatever. And this is separate for each member of combat
While in IE games everyone worked on same timer. Everyone started their attacks/spellcasting at same moment and from there some finished it faster then others but needed to wait for the next common start (every 6s) before starting again.
That made IE games feel more turn based but also made it more manageable to control multiple party members and fight in bigger battles.
Simberto
Profile Blog Joined July 2010
Germany11795 Posts
February 17 2016 14:54 GMT
#1930
On February 17 2016 23:42 -Archangel- wrote:
Pillars does not use turns, it works same like any RTS. Each character in Pillars has a set time in seconds (or parts of that) to do his attack, spell or whatever. And this is separate for each member of combat
While in IE games everyone worked on same timer. Everyone started their attacks/spellcasting at same moment and from there some finished it faster then others but needed to wait for the next common start (every 6s) before starting again.
That made IE games feel more turn based but also made it more manageable to control multiple party members and fight in bigger battles.


I distinctly remember that IE wasn't that turn based, though. Timing mattered a lot (I guess you could say you delayed your turn to react something). You could wait for a guy to start casting a spell, then go "MAGIC MISSILE" and cancel his spell with it. Or in longer combats have an exact sequence of dispelling + MM to hit in the correct order to strip his defenses and still get the Magic Missile in to cancel the enemy spell.

The basic engine is kind of turn based, but it really didn't feel like it when playing, timing was a major component of combats.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-02-17 15:22:15
February 17 2016 15:21 GMT
#1931
On February 17 2016 23:54 Simberto wrote:
Show nested quote +
On February 17 2016 23:42 -Archangel- wrote:
Pillars does not use turns, it works same like any RTS. Each character in Pillars has a set time in seconds (or parts of that) to do his attack, spell or whatever. And this is separate for each member of combat
While in IE games everyone worked on same timer. Everyone started their attacks/spellcasting at same moment and from there some finished it faster then others but needed to wait for the next common start (every 6s) before starting again.
That made IE games feel more turn based but also made it more manageable to control multiple party members and fight in bigger battles.


I distinctly remember that IE wasn't that turn based, though. Timing mattered a lot (I guess you could say you delayed your turn to react something). You could wait for a guy to start casting a spell, then go "MAGIC MISSILE" and cancel his spell with it. Or in longer combats have an exact sequence of dispelling + MM to hit in the correct order to strip his defenses and still get the Magic Missile in to cancel the enemy spell.

The basic engine is kind of turn based, but it really didn't feel like it when playing, timing was a major component of combats.

Yes you could do that if you did nothing at start of new turn. It allowed you to sometimes also cast one spell and attack right afterwards because new turn started in the meantime. But if you cast a spell and wanted to cast another as soon as possible you need to wait for new turn to start.
Simberto
Profile Blog Joined July 2010
Germany11795 Posts
February 17 2016 18:40 GMT
#1932
That is true. I still see it as sort of a turn/realttime Hybrid, but the classification isn't the most important thing if people know what they mean, that is just semantics.
Lebesgue
Profile Joined October 2008
4542 Posts
February 21 2016 01:54 GMT
#1933
Not holding my breath for the expansion since I found the previous content made by beamdog disappointing. On the other hand I really hope they do well as BG1 and BG2 are my all time favorite games... And back in the day I was always hoping someone will make expansion sets for them...
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4408 Posts
Last Edited: 2016-02-21 02:44:30
February 21 2016 02:44 GMT
#1934
Loved the BG games but if they do BG3 they must use a new engine.

Whats the deal with siege of dragonspear? Open beta or closed?
https://www.youtube.com/watch?v=e7PvoI6gvQs
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 21 2016 12:23 GMT
#1935
closed beta
True_Spike
Profile Joined July 2004
Poland3429 Posts
February 21 2016 12:53 GMT
#1936
Enhanced editions of BG1 and BG2 were a rip-off and sucked.The original content produced by Beamdog sucked. If BG3 is in the works, I pray to god they will up their game by A TON.
Lebesgue
Profile Joined October 2008
4542 Posts
February 22 2016 20:04 GMT
#1937
On February 21 2016 21:53 True_Spike wrote:
Enhanced editions of BG1 and BG2 were a rip-off and sucked.The original content produced by Beamdog sucked. If BG3 is in the works, I pray to god they will up their game by A TON.


Completely agree. Don't want to see my favorite name butchered by Beamdog. But let's see how good is Dragonspear. If it is good then maybe there is some hope that BG3 will be good too.

-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 05 2016 13:35 GMT
#1938
So release date is 31st March and price will be 20$. Currently it can be preordered from Beamdog site but in some future you will be able to get it on Steam and GoG as well.
JazVM
Profile Joined October 2012
Germany1196 Posts
Last Edited: 2016-03-10 10:00:22
March 10 2016 09:57 GMT
#1939
I read a bit about the expansion and the big 2.0 update to the EE's on various forums. It seems like everything is comletely buggy at the moment. Apparently they released a public beta for the EE's that includes all the changes to the engine and the UI that comes with the expansion. So far there are more than 150 bugs reported for BG1:EE alone. I hope that the release won't turn into a desaster but I don't think they will be able to fix all the bugs in just three weeks.

Oh and they completely changed the UI for the inventory and character screen. I don't really know why that was necessary. See for yourself:
steamcommunity.com (character screen)
steamcommunity.com (inventory)
mind mind mind mind mind mind
esdf
Profile Joined December 2012
Croatia736 Posts
March 10 2016 10:03 GMT
#1940
EE editions of both BG1 and BG2 made me so happy and I've sinked even more time in to those than in original games. This is completely amazing and can't wait to play a totally new BG title.
why do you not believe it? the legend has alived!
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