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Sub40APM
Profile Joined August 2010
6336 Posts
May 31 2013 05:01 GMT
#801
one thing that I dont get is, why do you get a higher rebellion degree from christian heresies if you are a pagan. Like, I get why that would be the case if you are a Christian king, and I get that they probably just didnt bother to re-code it, but to me, it seems logical that heresies that sprouted out throughout Christianity were actually relatively peaceful and primarily were attacked/supressed because of the Catholic Church...but since those guys have no sway in my lands why doesnt the Norse Pagan Kingdom of England serve as a kind of religious sanctuary for the cathars and waldesians or whatever else. instead they are 20% rebellion vs just the 5% catholics.
rezoacken
Profile Joined April 2010
Canada2719 Posts
May 31 2013 08:32 GMT
#802
On May 31 2013 13:09 Sub40APM wrote:
I dont know, I still feel like Gravelind has an element of randomness in who gets what because after I gave my other sons provinces what my oldest son will inherit keeps switching around despite me having no new heirs.


There are many rules involved in gavelkind and I'm not even sure about all of them.

Here is what I know about it:

Your heir will inherit your main title and at least a county that is dejure of that title. Then if you have equal rank titles to your main, your second son will get the next one. Its very unclear how the order is determined though. I think however that he cannot inherit a landless title and for each duchy/kingdom a second/third son get he will automatically get at least a dejure county in it.
For example if you have X,Y King Titles, and X is your main. Your son1 will get X and a county within it.
Then lets say you have 1 county in X and 1 in Y, then son 2 will get a county in Y and the king title and split the realm. However if you have 2 county in X and 0 in Y, I think I remember that son 2 in this case wont inherit Y but only a county in X and be your vassal.

However I can't really remember how the order is defined for the rest.

Dont really have time to play lately sadly to test if I remember all this correctly.
Either we are alone in the Universe or we are not. Both are equally terrifying.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 31 2013 11:52 GMT
#803
they changed gavelkind and im pretty sure it ignores defacto capitals and only acknowledges dejure capitals.


So when i formed england, my heir lost jorvik and gained whatever province london is in.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-05-31 19:49:11
May 31 2013 19:42 GMT
#804
On May 31 2013 20:52 LaNague wrote:
they changed gavelkind and im pretty sure it ignores defacto capitals and only acknowledges dejure capitals.


So when i formed england, my heir lost jorvik and gained whatever province london is in.


Experiments I'm making (with console):

1. I took Lancaster Duchy with 3 county and Jorvik/York with 3 county.
Like I said, Jorvik being my main title, son1 will inherit it with 1 county in it, son 2 will get the next title of same rank so lancaster et every county dejure in it. Son 3 will get 2 county in York, not sure yet why.
If I get Durham Son3 will also get it.

2. However If I add the duchy of northumberland (with still 1 county) then son 3 will inherit it with the single county. Son1 will then still get York but this time with the 3 counties in it.

3. If I remove Durham but keep the duchy title. Son1 is unchanged, son3 however will still get the duchy but the county which he'll get is in Lancaster. I'm unsure why it choses this county, I'm guessing its a bit random or based on the title order from the sheet. Note that the county he gets (chester) is the last on my sheet

4. If I add a far away county in sicily, son3 will get that county, and it is still getting chester in Lancaster.

5. If I add the duchy of Sicily, everything switches around. Things seems to be based on the same order than the character sheet titles (which I have no idea how they are ordered, see 9. for a wild guess).
The order of duchy is: York Sicily Lancaster Northumberland. The game seems to go in turns then, son 1 gets duchy of york, son 2 gets sicily, son 3 gets lancaster, son1 again gets northumberland. However why the hell does son1 gets a county in Lancaster. Hmmm I think I have a theory, he gets that one because of northumberland. Since Northumberland is landless, he gets a county elsewhere and its chester like previously in point 3 (see 8. for a theory as to why).

6. If I add Durham again, then things fall in order. Every son gets the dejure counties from their Duchies.

7. If I add a landless duchy from Ireland, son2 gets it and he gets a county (Chester again) in Lancaster with it.

8. Adding the kingdom of england, son1 gets it, then it switches things around, son2 will get York, son3 Sicily, son1 Lancaster, son2 Northumberland, son3 the duchy in Ireland.
Counties are devided as such:
Because of England, son1 seems to inherit a "random" county Leicester in York, then since he gets Lancaster he gets 2 counties in it, since son 3 gets a landless title he gets the 3rd county of lancaster (Chester). Son 2 gets everything else in York and everything in Northumberland. Son 3 gets the county in sicily and the chester.
Note that once again, Leicester and Chester are on the right in the sheet order.
Here are the last 5 counties in the sheet:
Djuraby(Lancaster) Leicester(York) Chester(Lancaster) Palermo(sicily) Durhalm(northumbria) (far right)
Maybe because it tries to give a county from right to left without making a county landless. Something like that:
1. Give England to son1
2. Give first duchy to son2, second to son3 third to son1 etc
3. Give every counties dejure of these duchies.
4. For every landless titles right to left, give a county that would not make its dejure title a landless one. So in this case sice Durhalm and Palermo would make their respective duchies landless, it gives chester, then leicester.

9. Let's add the Duchy of Connacht (landless). It goes to son1 since he is next on the order and nothing in the duchy order changed (I guess they are ordered in terms of some sort of power and landless ends up on the right, this would explain why sicily got second, palermo is a very strong county).
However this time it doesn't add any county with it, nothing is changed, maybe because he's of a higher title ? Or maybe because the next count going right to left would be Djuraby that he already posess.

Well thats enough inspection of this mess :p
Either we are alone in the Universe or we are not. Both are equally terrifying.
Yuljan
Profile Blog Joined March 2004
2196 Posts
Last Edited: 2013-05-31 21:00:30
May 31 2013 21:00 GMT
#805
On May 30 2013 08:01 Yuljan wrote:
Well I played quite a bit of the DLC now. Playing the norse can be tricky but if all goes well its just as easy as a republic. My strategy was starting with one province in norway and gain the kingdom of norway through subjugation (only get 1 Duke Title if you have more than 1 son (or kill all of the useless sons with imprison = execute this will create some unrest ).
When my old king dies and I got a new fresh heir I immediately started subjugating Sweden and Denmark. In the 10 year period between the subjugations you can get some provinces from finland. Dont worry if sweden or Denmark isnt completely united. They will most likely accept a vassalization offer after you subjugate the biggest one. After that become the emporer of scandinavia and divide your kingdoms/provinces between your sons. I try to keep my sons at 1 though.

Homosexual females are my preferred wives. Does anyone know how to become the head of the norse religion? I got 3 holy sites but cant create it. It says im not norse. Maybe its buggy?

PS: Whats with all the Priests trying to convert me? I get like 2 priests every month. 50g for free.


Okay I found the solution. You need to control 3 holy sites and 4 holy sites need to be controlled by your religion. Actually pretty nice once you are head of the norse religion you can reform the norse faith giving you holy wars on everyone + New inheritance laws (all). The only downside is some old norse heresy rebellions but nothing serious.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 31 2013 23:38 GMT
#806
im playing project balance now, no idea how i will ever get 750 piety for my reformation of Tengri.

playing the steppes people is fun, im pillaging my neighbours while uniting the tribes and pushing into the east with my horses, so fun.
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
May 31 2013 23:55 GMT
#807
On June 01 2013 06:00 Yuljan wrote:
Show nested quote +
On May 30 2013 08:01 Yuljan wrote:
Well I played quite a bit of the DLC now. Playing the norse can be tricky but if all goes well its just as easy as a republic. My strategy was starting with one province in norway and gain the kingdom of norway through subjugation (only get 1 Duke Title if you have more than 1 son (or kill all of the useless sons with imprison = execute this will create some unrest ).
When my old king dies and I got a new fresh heir I immediately started subjugating Sweden and Denmark. In the 10 year period between the subjugations you can get some provinces from finland. Dont worry if sweden or Denmark isnt completely united. They will most likely accept a vassalization offer after you subjugate the biggest one. After that become the emporer of scandinavia and divide your kingdoms/provinces between your sons. I try to keep my sons at 1 though.

Homosexual females are my preferred wives. Does anyone know how to become the head of the norse religion? I got 3 holy sites but cant create it. It says im not norse. Maybe its buggy?

PS: Whats with all the Priests trying to convert me? I get like 2 priests every month. 50g for free.


Okay I found the solution. You need to control 3 holy sites and 4 holy sites need to be controlled by your religion. Actually pretty nice once you are head of the norse religion you can reform the norse faith giving you holy wars on everyone + New inheritance laws (all). The only downside is some old norse heresy rebellions but nothing serious.

The real challenge is how to get that fourth holy site under control. Both are sitting deep in the heart of a powerful Germanic kingdom. I can't crack either hold site on the mainland how did you do it?
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
June 01 2013 01:15 GMT
#808
seems tengri have it easy, with hungary going berserk in europe, we have all 5 sites allready, with me controlling 4 personally.
Too bad i dont have the 750 piety, hopefully my next ruler gets zealus trait, he is still under 16 and will be very young when i die. Then he can get the piety and i can terror europe eventually.
Yuljan
Profile Blog Joined March 2004
2196 Posts
Last Edited: 2013-06-01 09:12:35
June 01 2013 09:12 GMT
#809
On June 01 2013 08:55 Sermokala wrote:
Show nested quote +
On June 01 2013 06:00 Yuljan wrote:
On May 30 2013 08:01 Yuljan wrote:
Well I played quite a bit of the DLC now. Playing the norse can be tricky but if all goes well its just as easy as a republic. My strategy was starting with one province in norway and gain the kingdom of norway through subjugation (only get 1 Duke Title if you have more than 1 son (or kill all of the useless sons with imprison = execute this will create some unrest ).
When my old king dies and I got a new fresh heir I immediately started subjugating Sweden and Denmark. In the 10 year period between the subjugations you can get some provinces from finland. Dont worry if sweden or Denmark isnt completely united. They will most likely accept a vassalization offer after you subjugate the biggest one. After that become the emporer of scandinavia and divide your kingdoms/provinces between your sons. I try to keep my sons at 1 though.

Homosexual females are my preferred wives. Does anyone know how to become the head of the norse religion? I got 3 holy sites but cant create it. It says im not norse. Maybe its buggy?

PS: Whats with all the Priests trying to convert me? I get like 2 priests every month. 50g for free.


Okay I found the solution. You need to control 3 holy sites and 4 holy sites need to be controlled by your religion. Actually pretty nice once you are head of the norse religion you can reform the norse faith giving you holy wars on everyone + New inheritance laws (all). The only downside is some old norse heresy rebellions but nothing serious.

The real challenge is how to get that fourth holy site under control. Both are sitting deep in the heart of a powerful Germanic kingdom. I can't crack either hold site on the mainland how did you do it?


I grabbed it when eastern francia was in a civil war with a conquest casus belli. But a normal war is no problem either since I control all of Scandinavia and subjugated Poland, Hungary and Ruthenia. You can try to assassinate the kings to create unrest in their kingdoms.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-06-04 18:34:53
June 04 2013 18:34 GMT
#810
am i the only one that leaves the game on as observer for hours to see how my empire does? XD
age: 84 | location: california | sex: 잘함
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
June 05 2013 01:10 GMT
#811
haha, i had some huge adventurer army trying to invade me, including 200 ships ofcourse.
They siege the first castle and get it because im still rallying my troops from all over the steppes.
Then they try to siege the city and assault it. Then my mayor out of all the people ends up in a duel with the adventurer himself on the battlefield and kills him on the spot.

Instantly the war is ended because the adventurer died, his whole family seeks asylum in my court and brings 800 gold with them. Too bad the heroic mayor died 2 months later from his wounds.

then i use the gold to ursup a duchy that refused to get vassalized by me and was in the middle of my kingdom. Losing the duke rank, the whole enemy duchy falls apart into independend counts, which all have no problem being vassalized.
Except ofcourse the former duke, so i think to myself...."well, maybe his children are more considerate" and the assassinations begin. This guy had some epic bodygaurds, it took 10 attempts to finnally bring him down and get the last county in the steppes that was not in my kingdom.

Now i have to somehow get to 750 piety to refom my faith and also get an heir since my evil halfsister that is married to the king of hungary is trying to kill my heirs so she can stay the sole heir of the steppes.





(this game is so fun, despite its just staring at a not animated map for hours)
Banishment
Profile Joined December 2011
Germany102 Posts
June 05 2013 01:28 GMT
#812
Asylum, adventurer dies, is this some kind of mod?_?

Anyways, Everybody who seeks a challenge should try to play the small zoroastrian duchy. You can try to reunite the persian empire and even become some form of messiah who deals with the muslims once and for all. Its really hard cause there are no other Zoroastrian duchies, let alone kingdoms, and you are surrounded by two huge muslim empires in the west and south and the tengri in the north. Getting the tengri ones first might be a little easier but that would be boring. Ofc you have to abuse the stupidity of the KI quite a bit but its fun.
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
June 05 2013 01:40 GMT
#813
Speaking of anyone know any good mods other then project balance for the new patch?
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
June 05 2013 01:47 GMT
#814
On June 05 2013 10:28 Banishment wrote:
Asylum, adventurer dies, is this some kind of mod?_?

Anyways, Everybody who seeks a challenge should try to play the small zoroastrian duchy. You can try to reunite the persian empire and even become some form of messiah who deals with the muslims once and for all. Its really hard cause there are no other Zoroastrian duchies, let alone kingdoms, and you are surrounded by two huge muslim empires in the west and south and the tengri in the north. Getting the tengri ones first might be a little easier but that would be boring. Ofc you have to abuse the stupidity of the KI quite a bit but its fun.


project balance i think introduces duels.

The rest....the guy died and his whole family was apparently stranded and just appeared in my court with 800 gold for me. No mod. I would never let catholics enter my realm, i make a point in only giving land to my own subculture and convert all provinces to my religion and culture.

Some regions are harder, so i let a duke of my own culture oversee it so i dont have to deal with the uprisings myself.


Sometimes one of my special task dukes get overthrown by locals, but then the ursuper entered the big leagues and has a lot of duke collegues that kinda want him dead. Or take his land.
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
June 05 2013 04:02 GMT
#815
http://www.pcgamer.com/2013/06/04/crusader-kings-2-plans-to-conquer-the-next-two-years-with-more-expansions/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0

The old gods was aparently a smash hit and they're going to have 2 more years of expansions for the game. Probably gona hit the EU3 mark of how far they can refine a good game.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Sub40APM
Profile Joined August 2010
6336 Posts
June 05 2013 04:22 GMT
#816
Thats good to see. I wonder what the next stage is going to be. I wonder if theyll ever get around to make naval combat work so that playing Republic is more enjoyable/challenging.
Yurie
Profile Blog Joined August 2010
12076 Posts
June 05 2013 06:50 GMT
#817
Is it possible to hand everything to AI control if you have a boring stretch of time now a days?
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-06-05 07:03:25
June 05 2013 07:00 GMT
#818
By the way, it's pretty easy to bypass Gavelkind succession troubles by never getting married and just managing concubines instead to get exactly number and kind of children you want. In case they get assassinated (which has never happened to me for like years of CK2 now), just remake them with another concubine.

It's kind of gamey, but it works. I've always wanted to be able to somehow control the inflow of children before. It's still frustrating that you can't just decide not to have any kinds anymore with non-Pagan religions.
EtherealBlade
Profile Joined August 2010
660 Posts
June 05 2013 09:55 GMT
#819
On June 05 2013 16:00 Talin wrote:
By the way, it's pretty easy to bypass Gavelkind succession troubles by never getting married and just managing concubines instead to get exactly number and kind of children you want. In case they get assassinated (which has never happened to me for like years of CK2 now), just remake them with another concubine.

It's kind of gamey, but it works. I've always wanted to be able to somehow control the inflow of children before. It's still frustrating that you can't just decide not to have any kinds anymore with non-Pagan religions.


It's better to marry an old woman just for the stats though.
rezoacken
Profile Joined April 2010
Canada2719 Posts
June 07 2013 19:33 GMT
#820
On May 28 2013 08:15 Sermokala wrote:
Show nested quote +
On May 27 2013 19:31 rezoacken wrote:
Hmmm... damn paradox forums. I made a post there for a tool I'm currently developing to see if it sparks interest or not but the post took 6 days to be accepted and therefore appeared on page 3 or something. It has... 2 views !

I'm posting it here, let me know if it interests you and if you have some suggestions.

The project is even a lot better from the time I posted the shots and the time it finally got validated. It got portraits, more datas,...


Three days ago I finally finished my game of Brittany using Project Balance (and VIET). And as I finished it and the score screen appeared I was all like... "sigh what a terrible score screen". Since I view CK2 as both a game about conquering and making sure your dynasty thrive, this is really sad for me. Wouldn't it be great if you could know how well your whole dynasty did compared to the mighty ones like the Seljuks ? Also, since the score is mainly about your own and not your family, it feels almost natural to feel encouraged to get rid of extra sons and daughters instead of trying to give them the most prestige and make your whole family thrive !
Now giving your brother a Kingdom of his own can feel like a valid move rather than doing it only because you think the revolt would be too big.

So as I searched for something better, I stumbled upon Gloria Mundi. Sadly the program has been updated only 3 times and not for a year After a couple hours thinking about it I decided to give it a shot myself and build my own little application...
...with my limited programming skills.

After many hours of trying to understand the language, countless google searches about parsing, dataTables, and many try and fails I had gotten to at least being able to get that global score. Then it felt that the program could be a lot more so I'm continuing it and I said to myself while I'm at it I'll expose it on the Paradox forum for the interested guys out there !

Obviously none of the following is even remotely finished. This is a very crude first look.

One thing I also want is to ensure (to the best of my capabilities!!) that it works with mod. I feel mods is a huge part for many players and having such a tool not working with moded games, would be a total waste. However, it's very much possible that mod compatiblity requires some knowledge of the mods to make sure the program has all it needs when it comes to dynasties, extra gfx and definitions etc.

Right now it does very basic stuff, dynasty listing with total scores, most present religion/culture
(As you can see I added a drag and drop listbox on the right to put the corresponding dynasty tables)

+ Show Spoiler +
[image loading]


Character listing with individual stats (not all present yet)

+ Show Spoiler +
[image loading]

Dynasty sheet with ranking and member list

+ Show Spoiler +
[image loading]


What I'm doing now (or later):
-Making it a lot more beautiful, background, better looking button etc
-Finalizing the needed data research from save files and other text file for characters
-Will add a number of living/non-living to dynasties (based on finished character listing)
-Add a coat of arms when relevant from the save data (rankings, dynasty sheet) which I finally understood hw the save file codes it
-Add portraits when relevant (rankigns, character sheet) (Taking inspiration from Measter's portrait builder)
-Add character sheet (with traits, stats, main title, parents, children, spouse etc)
-Hoping not too much gets killed by the old gods patch.

This looks like a really cool mod that would get a ton of support from the community. You should tell people about it though when your more done with it and have at the least a graphic done from what you want the score screen to look like (needs more color ).


Here's a follow up on it, I'm slowly getting there I think.


+ Show Spoiler +
[image loading]
Either we are alone in the Universe or we are not. Both are equally terrifying.
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