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Dust 514 (PS3) - Page 9

Forum Index > General Games
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dormer
Profile Joined October 2010
United States1314 Posts
June 15 2012 16:35 GMT
#161
Some gameplay videos with developer commentary from E3:
Machinima
+ Show Spoiler +

Gamespot
+ Show Spoiler +


I read that Dust will feature mouse and keyboard compatibility, though I'm curious how that will work out -- will it be as good as it is on PC, or will the fact that it's designed for PS3 make mouse / keyboard a bit awkward or less effective somehow? Don't know, I've never really heard of being able to use a mouse and keyboard on a console shooter.

Overall I'm really excited for this game, and also really curious how it will play out in general. 48 players max on a huge map doesn't sound like a ton, but with a ton of vehicles around, how will it feel? How will the fact that you lose all your gear when you die actually feel when you're playing? It could be very harsh, or it could be well balanced to let you run more expensive fittings if you're actually good enough to not die constantly or rich enough to not mind when you do.

I don't know, it's just such a deep game that's doing a lot of new things (well, new to console FPS at least), I can't wait to actually get into it and see how it plays, especially the actual combat.
Artosis: "You need to hold my hand." Tasteless: "I'm very good at that."
Executor1
Profile Joined April 2011
1353 Posts
June 16 2012 17:11 GMT
#162
On June 16 2012 01:35 dormer wrote:
Some gameplay videos with developer commentary from E3:
Machinima
+ Show Spoiler +
http://www.youtube.com/watch?v=PoAb2AF-4F0

Gamespot
+ Show Spoiler +
http://www.youtube.com/watch?v=_4Ql8O_E-mg


I read that Dust will feature mouse and keyboard compatibility, though I'm curious how that will work out -- will it be as good as it is on PC, or will the fact that it's designed for PS3 make mouse / keyboard a bit awkward or less effective somehow? Don't know, I've never really heard of being able to use a mouse and keyboard on a console shooter.

Overall I'm really excited for this game, and also really curious how it will play out in general. 48 players max on a huge map doesn't sound like a ton, but with a ton of vehicles around, how will it feel? How will the fact that you lose all your gear when you die actually feel when you're playing? It could be very harsh, or it could be well balanced to let you run more expensive fittings if you're actually good enough to not die constantly or rich enough to not mind when you do.

I don't know, it's just such a deep game that's doing a lot of new things (well, new to console FPS at least), I can't wait to actually get into it and see how it plays, especially the actual combat.

Wow mouse and keyboard will be pretty much essential if its giving that compatibility as there is no chance that someone playing with a controller would be nearly as accurate or quick to head shots movement etc. Guess i got to shell out for a mouse and keyboard for a ps3. Honestly i hope it isnt true as it will certainly make a divide between skill between those who have it and those who dont. Nothing wrong with a controller and i have no doubt that very good players can be quite accurate with controllers but its just not as intuitive for FPS as a mouse and keyboard plain and simple.
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
June 16 2012 19:25 GMT
#163
Then it's already dead. One thing is to require a different peripheral, but keyboard and mouse are incredibly cumbersome to use with a TV. Add that it is the first FPS from an MMO developer and we might have another Amalur on the making.
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
June 16 2012 19:30 GMT
#164
On June 17 2012 04:25 Soap wrote:
Then it's already dead. One thing is to require a different peripheral, but keyboard and mouse are incredibly cumbersome to use with a TV. Add that it is the first FPS from an MMO developer and we might have another Amalur on the making.

Compatible doesn't mean only uses those things in that awkward way no matter what
So, five-card stud, nothing wild... and the sky's the limit
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
June 16 2012 19:46 GMT
#165
On June 17 2012 04:30 Body_Shield wrote:
Show nested quote +
On June 17 2012 04:25 Soap wrote:
Then it's already dead. One thing is to require a different peripheral, but keyboard and mouse are incredibly cumbersome to use with a TV. Add that it is the first FPS from an MMO developer and we might have another Amalur on the making.

Compatible doesn't mean only uses those things in that awkward way no matter what


In which way do you suggest? Keyboard on lap and hope the coach's arm is flat enough for the mouse?
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
June 16 2012 19:47 GMT
#166
On June 17 2012 04:46 Soap wrote:
Show nested quote +
On June 17 2012 04:30 Body_Shield wrote:
On June 17 2012 04:25 Soap wrote:
Then it's already dead. One thing is to require a different peripheral, but keyboard and mouse are incredibly cumbersome to use with a TV. Add that it is the first FPS from an MMO developer and we might have another Amalur on the making.

Compatible doesn't mean only uses those things in that awkward way no matter what


In which way do you suggest? Keyboard on lap and hope the coach's arm is flat enough for the mouse?

Or, use the controllers.
So, five-card stud, nothing wild... and the sky's the limit
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
June 16 2012 19:59 GMT
#167
On June 17 2012 04:47 Body_Shield wrote:
Show nested quote +
On June 17 2012 04:46 Soap wrote:
On June 17 2012 04:30 Body_Shield wrote:
On June 17 2012 04:25 Soap wrote:
Then it's already dead. One thing is to require a different peripheral, but keyboard and mouse are incredibly cumbersome to use with a TV. Add that it is the first FPS from an MMO developer and we might have another Amalur on the making.

Compatible doesn't mean only uses those things in that awkward way no matter what


In which way do you suggest? Keyboard on lap and hope the coach's arm is flat enough for the mouse?

Or, use the controllers.


Please read the post immediately above mine.
Duskbane
Profile Joined August 2010
United States178 Posts
June 16 2012 21:02 GMT
#168
On June 04 2012 06:00 Zedd Althor wrote:
How many of us have gotten into the beta?

PSN: Rocketman276
Dust: Zedd Althor


You killed me a bunch earlier D:
Is it against NDA to share our IDs on here? Or is that just for showing off the game to the public?

anyway,
PSN Havok_Razor
DUST: Havok Razor
PYLOOOOOOOOO NOOOOOOOOOOOOO
matiK23
Profile Joined May 2011
United States963 Posts
Last Edited: 2012-06-16 21:34:45
June 16 2012 21:34 GMT
#169
On June 17 2012 04:25 Soap wrote:
Then it's already dead. One thing is to require a different peripheral, but keyboard and mouse are incredibly cumbersome to use with a TV. Add that it is the first FPS from an MMO developer and we might have another Amalur on the making.


How is it dead already when millions of people play fps on consoles? Maybe you heard of this little game called Call of Duty? Perhaps Halo? A controller doesn't make or break a game.
Without a paddle up shit creek.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
Last Edited: 2012-06-16 21:42:34
June 16 2012 21:42 GMT
#170
I think he's saying if people can use mouse/keyboard in the same games against people with controllers then it's not fair, which I agree with.

I'm not going to be playing Dust 514 (no ps3) but I too am curious as to how they plan to deal with this.
Moderator
matiK23
Profile Joined May 2011
United States963 Posts
June 16 2012 21:48 GMT
#171
On June 17 2012 06:42 Firebolt145 wrote:
I think he's saying if people can use mouse/keyboard in the same games against people with controllers then it's not fair, which I agree with.

I'm not going to be playing Dust 514 (no ps3) but I too am curious as to how they plan to deal with this.


Meh bring it. I like the challenge. Some people use controllers and some people use fight sticks in the FGC. imo I don't think it will make a big difference.
Without a paddle up shit creek.
Executor1
Profile Joined April 2011
1353 Posts
Last Edited: 2012-06-16 21:58:30
June 16 2012 21:57 GMT
#172
On June 17 2012 06:48 matiK23 wrote:
Show nested quote +
On June 17 2012 06:42 Firebolt145 wrote:
I think he's saying if people can use mouse/keyboard in the same games against people with controllers then it's not fair, which I agree with.

I'm not going to be playing Dust 514 (no ps3) but I too am curious as to how they plan to deal with this.


Meh bring it. I like the challenge. Some people use controllers and some people use fight sticks in the FGC. imo I don't think it will make a big difference.

Ive personally never seen any top players using a controller over a fighting stick in the FGC, maybe im wrong though. Regardless for sure if your down for the challenge, but especially if there is sensitivity options (or your mouse has them) there is just no way that a player with a controller can get to a head shot as fast as a mouse(assuming players of similair skill level with their respective choice of controls), or do an instant 180 like a mouse, thats just not how controllers work =( So it may be more of a challenge then you think.
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
June 16 2012 22:34 GMT
#173
On June 17 2012 04:59 Soap wrote:
Show nested quote +
On June 17 2012 04:47 Body_Shield wrote:
On June 17 2012 04:46 Soap wrote:
On June 17 2012 04:30 Body_Shield wrote:
On June 17 2012 04:25 Soap wrote:
Then it's already dead. One thing is to require a different peripheral, but keyboard and mouse are incredibly cumbersome to use with a TV. Add that it is the first FPS from an MMO developer and we might have another Amalur on the making.

Compatible doesn't mean only uses those things in that awkward way no matter what


In which way do you suggest? Keyboard on lap and hope the coach's arm is flat enough for the mouse?

Or, use the controllers.


Please read the post immediately above mine.

He's basically wrong , DUST is not going to be utterly dependent on mouse and keyboard style of shooting. Tanks have limited turret turning speed, allows controllers to be fairly easy to aim, Dropships, they'll be fine, Command ship duties probably have a decently controller friendly interface.

Also Soldiers have turning speed as an actual imposed value depending on what suit you have on and what fittings you have, that also limits the difference between the two control interfaces.
So, five-card stud, nothing wild... and the sky's the limit
Otolia
Profile Blog Joined July 2011
France5805 Posts
June 16 2012 22:46 GMT
#174
On June 17 2012 06:57 Executor1 wrote:
Show nested quote +
On June 17 2012 06:48 matiK23 wrote:
On June 17 2012 06:42 Firebolt145 wrote:
I think he's saying if people can use mouse/keyboard in the same games against people with controllers then it's not fair, which I agree with.

I'm not going to be playing Dust 514 (no ps3) but I too am curious as to how they plan to deal with this.


Meh bring it. I like the challenge. Some people use controllers and some people use fight sticks in the FGC. imo I don't think it will make a big difference.

Ive personally never seen any top players using a controller over a fighting stick in the FGC, maybe im wrong though. Regardless for sure if your down for the challenge, but especially if there is sensitivity options (or your mouse has them) there is just no way that a player with a controller can get to a head shot as fast as a mouse(assuming players of similair skill level with their respective choice of controls), or do an instant 180 like a mouse, thats just not how controllers work =( So it may be more of a challenge then you think.

In EU and JP, I think the sticks are the norm at the top level but in the US it's the exception. Just watch the MLG this weekend and you'll see.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
June 16 2012 22:46 GMT
#175
How bout we ask people currently in the beta :D
Moderator
abominare
Profile Joined March 2010
United States1216 Posts
Last Edited: 2012-06-16 23:09:00
June 16 2012 23:06 GMT
#176
On June 17 2012 07:46 Firebolt145 wrote:
How bout we ask people currently in the beta :D



*grumble grumble* NDA, NDA, NDA

Sharing user names isn't against NDA, for those who asked. Its mostly there to keep us from showing off gameplay and discussing mechanics of a WIP game.

Risking breaching my NDA I'll sort out what has been candidly sorted out by devs in a handful of discussions outside of our beta feeds.

CCP plans to allow M/Keyboard, PS Move, and Controllers at launch. It would be pretty silly if they hadn't thought about having mechanics that kept this in the realm of balanced. Silly even for CCP.

That said use what you're comfortable with.

I hoping that NDA is lifted on the 29th since its a big semi open beta event that we should get news on, would be nice to answer the fears and concerns.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
June 16 2012 23:27 GMT
#177
What I expect is that for gamers using mouse/keyboard to be in separate games from those using controller.
Moderator
dormer
Profile Joined October 2010
United States1314 Posts
June 16 2012 23:58 GMT
#178
This is an article from Dus514base.com I found that discusses the kb/m vs. controller thing. Some interesting points, mainly that how good kb/m is depends on how its implemented.

Relevant passage:
But don't pop the champagne just yet. What does this mean for DUST 514? What happens when you throw both the KB/M and the controller into the same arena? Many players will point to a story that Microsoft was going to start a massive project to bring PC and Xbox 360 gamers together in the same game as a major part of the console. The story goes that they decided to shelve the project entirely when it turned out that average PC gamers would soundly beat even the best Xbox 360 players they had available. But where does the story come from? Turns out it's from HP's Rahul Sood (Founder of Voodoo. Just mind the plug for webOS at the end).

But is he right? From Joystiq's experience with Shadowrun back in 2007, he might not be completely right. Shadowrun, for those that don't know, was a game for both the Xbox 360 and PC that allowed you play cross-platform. According to them, the PC and Xbox 360 shared a similar number of victories in their play test sessions, despite the difference in input devices. They say that it comes down to is how the developer builds the game mechanics - the keyboard and the controller were on equal footing because the game play was designed as such.


So some interesting things to think about, but in general I trust CCP to work something out. At the least, it's too early to be saying "this game is doomed" based solely on the fact that kb/m is supported.
Artosis: "You need to hold my hand." Tasteless: "I'm very good at that."
PH
Profile Blog Joined June 2008
United States6173 Posts
June 17 2012 00:54 GMT
#179
That this is not going to be available for PC is making me so sad. ):
Hello
gaizka
Profile Blog Joined August 2008
United States991 Posts
June 17 2012 05:21 GMT
#180
In the machinima video they mentioned epic stories about eve, can anyone share some of the epicness? maybe some stories from the eve tl group?
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