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MLG Halo Discussion - Page 8

Forum Index > General Games
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Prev 1 6 7 8 9 Next All
Sermokala
Profile Blog Joined November 2010
United States14073 Posts
March 26 2012 02:08 GMT
#141
SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.

Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
March 26 2012 02:13 GMT
#142
What are the new settings mentioned for this season?
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2012-03-26 02:14:29
March 26 2012 02:13 GMT
#143
On March 26 2012 11:08 Sermokala wrote:
SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.

Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.


Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.

Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.


On March 26 2012 11:13 mcmartini wrote:
What are the new settings mentioned for this season?


No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.
Psyqo
Profile Joined November 2007
United States401 Posts
March 26 2012 02:14 GMT
#144
Was watching some Halo from the SC-crowd today. Is Pistola the best player right now? The crowd went nuts whenever he was on camera and getting kills.
BlazeTSR
Profile Joined November 2011
United States218 Posts
March 26 2012 02:17 GMT
#145
Awesome post, I went to jr high with gandhi and played LAN parties with him during halo:ce and halo 2. Never got into competitive gaming though till recently, but overall it's amazing to see what halo and Starcraft are doing for esports.
Fan of ........... Protoss: Hero, iNcontroL, Nony Zerg: CatZ and Sheth Terran: Demuslim
Mordiford
Profile Joined April 2011
4448 Posts
March 26 2012 02:27 GMT
#146
On March 26 2012 11:14 Psyqo wrote:
Was watching some Halo from the SC-crowd today. Is Pistola the best player right now? The crowd went nuts whenever he was on camera and getting kills.


There are a handful of individual players right now that could be called "the best" and Pistola is definitely one of them. He is also extremely dangerous in Team Slayer matches which is what the final match in the Grand Finals ended up being. There were like three different moments on the last map where the crowd was doing Pistola chants.
_Proto_
Profile Joined November 2011
United States157 Posts
Last Edited: 2012-03-26 02:33:12
March 26 2012 02:32 GMT
#147
I'm glad to see some of you guys enjoyed Halo at Columbus it was an amazing event and I'm proud to be apart of the Halo community.

Here are some more clips from the event of some of the most ridiculous plays you will see - enjoy!



Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
Last Edited: 2012-03-26 02:35:33
March 26 2012 02:32 GMT
#148
As a fan since the original, I'm still glad to see some names I recognise from then still around. Primarily Ogre2 obviously. With Walshy retiring, and me not really paying much attention to Reach last year or two, I was worried I'd not recognise any names, but I was glad to see the top players had managed to maintain their spots, and there's a few newer players in the mix too.

I saw that second game ^^ awesome. I really missed those "Oh shit!" moments after not watching much FPS recently.
Watched some CS1.6 at IEM, and Halo this past weekend tho, so I'm back in the mix of it.
戦いの中に答えはある
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
March 26 2012 02:34 GMT
#149
On March 26 2012 11:13 Mordiford wrote:
Show nested quote +
On March 26 2012 11:08 Sermokala wrote:
SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.

Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.


Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.

Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.


Show nested quote +
On March 26 2012 11:13 mcmartini wrote:
What are the new settings mentioned for this season?


No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.

So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate.
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
March 26 2012 02:36 GMT
#150
On March 26 2012 11:34 mcmartini wrote:
Show nested quote +
On March 26 2012 11:13 Mordiford wrote:
On March 26 2012 11:08 Sermokala wrote:
SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.

Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.


Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.

Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.


On March 26 2012 11:13 mcmartini wrote:
What are the new settings mentioned for this season?


No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.

So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate.


Jetpack and Invis are now powerups you pick off the maps instead of armour abilities, which is ok. Invis was always a pickup. The jetpack works ok if only one player has it, and it's a pickup.
戦いの中に答えはある
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
March 26 2012 02:41 GMT
#151
On March 26 2012 11:36 Gingerninja wrote:
Show nested quote +
On March 26 2012 11:34 mcmartini wrote:
On March 26 2012 11:13 Mordiford wrote:
On March 26 2012 11:08 Sermokala wrote:
SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.

Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.


Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.

Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.


On March 26 2012 11:13 mcmartini wrote:
What are the new settings mentioned for this season?


No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.

So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate.


Jetpack and Invis are now powerups you pick off the maps instead of armour abilities, which is ok. Invis was always a pickup. The jetpack works ok if only one player has it, and it's a pickup.

Fair enough but what about what I was saying about bloom, I don't understand how it is 'only luck'
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
March 26 2012 02:43 GMT
#152
On March 26 2012 11:41 mcmartini wrote:
Show nested quote +
On March 26 2012 11:36 Gingerninja wrote:
On March 26 2012 11:34 mcmartini wrote:
On March 26 2012 11:13 Mordiford wrote:
On March 26 2012 11:08 Sermokala wrote:
SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.

Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.


Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.

Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.


On March 26 2012 11:13 mcmartini wrote:
What are the new settings mentioned for this season?


No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.

So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate.


Jetpack and Invis are now powerups you pick off the maps instead of armour abilities, which is ok. Invis was always a pickup. The jetpack works ok if only one player has it, and it's a pickup.

Fair enough but what about what I was saying about bloom, I don't understand how it is 'only luck'


It didn't really work out how Bungie expected, and rather than go by timing the shots seemed to be random. Which is not what you want at competitive levels. So without it, everyone has an even playing field. Plus the Halo's never had bloom before, no-one asked for it, and it's better without it.
戦いの中に答えはある
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
March 26 2012 02:45 GMT
#153
On March 26 2012 11:43 Gingerninja wrote:
Show nested quote +
On March 26 2012 11:41 mcmartini wrote:
On March 26 2012 11:36 Gingerninja wrote:
On March 26 2012 11:34 mcmartini wrote:
On March 26 2012 11:13 Mordiford wrote:
On March 26 2012 11:08 Sermokala wrote:
SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.

Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.


Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.

Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.


On March 26 2012 11:13 mcmartini wrote:
What are the new settings mentioned for this season?


No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.

So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate.


Jetpack and Invis are now powerups you pick off the maps instead of armour abilities, which is ok. Invis was always a pickup. The jetpack works ok if only one player has it, and it's a pickup.

Fair enough but what about what I was saying about bloom, I don't understand how it is 'only luck'


It didn't really work out how Bungie expected, and rather than go by timing the shots seemed to be random. Which is not what you want at competitive levels. So without it, everyone has an even playing field. Plus the Halo's never had bloom before, no-one asked for it, and it's better without it.

I've played all the halo's and I don't mind bloom, but as you said at competitive level probably not the best. I do find timing my shots it works well when I play on LIVE, maybe i should just shoot as quick as possible now haha
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
_Proto_
Profile Joined November 2011
United States157 Posts
March 26 2012 03:21 GMT
#154

It didn't really work out how Bungie expected, and rather than go by timing the shots seemed to be random. Which is not what you want at competitive levels. So without it, everyone has an even playing field. Plus the Halo's never had bloom before, no-one asked for it, and it's better without it.


Exactly right my friend hahah. Basically, for anyone confused about "bloom" and "no bloom" - with bloom simply the faster you shoot, the less accurate your shots are. Bloom was made to punish people who "spammed" or didn't pace their shots. The bloom system in the game is completely broken though, with spammers being able to often kill players who paced their shots.

With no bloom, it's essenitally just like past Halo games, you shoot and all your bullets go where you aim. No bloom and no sprint make the game 10 times better to both play and spectate. I've been with MLG and Halo for a long time and Columbus 2012 was the best event in recent memory.
DystopiaX
Profile Joined October 2010
United States16236 Posts
Last Edited: 2012-03-26 03:53:08
March 26 2012 03:50 GMT
#155
On March 26 2012 11:41 mcmartini wrote:
Show nested quote +
On March 26 2012 11:36 Gingerninja wrote:
On March 26 2012 11:34 mcmartini wrote:
On March 26 2012 11:13 Mordiford wrote:
On March 26 2012 11:08 Sermokala wrote:
SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.

Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.


Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.

Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.


On March 26 2012 11:13 mcmartini wrote:
What are the new settings mentioned for this season?


No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.

So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate.


Jetpack and Invis are now powerups you pick off the maps instead of armour abilities, which is ok. Invis was always a pickup. The jetpack works ok if only one player has it, and it's a pickup.

Fair enough but what about what I was saying about bloom, I don't understand how it is 'only luck'

Because if you don't wait, you can get lucky even with the bloom and still hit your target, which lead to a lot of players at all levels just shooting as fast as possible instead of actually timing it out.

Pistola is popular cause he's really good and gives good interviews, etc. Was a FFA champion in H2/3 before becoming good at 4v4 and has an awesome personality as well.

For those without Halo background, FFA is not treated as seriously by the competitive scene and a lot of top pros (in H1-3 anyway, idk about Reach) didn't participate at all barring a few (Karma for example), so especially in H3/Reach a lot of players made their names by being a semi-pro (8-32 slots) but dominating FFA- Mikwen, Cloud, Pistola are all notable examples of this.

It's interesting to see Snakebite do well- I remember him always lurking around the 10-24 spots but never breaking out, grats to him. Also weird to see players I've never heard of before like Formal becoming big names.
NGrNecris
Profile Joined January 2011
New Zealand855 Posts
March 26 2012 06:12 GMT
#156
For some reason I find damnation TS exciting and intense. Anyone else feel this way?
delo
Profile Joined August 2010
United States333 Posts
March 26 2012 14:18 GMT
#157
Man, NBNS makes such a difference. Awesome tournament. Reach almost certainly won't be at Anaheim (even in its "glory days", attendance at Anaheim was terrible for Halo), but maybe we'll see something for Raleigh. If this was the last Reach tournament, though, then it definitely went out in style.

Cannot wait for Halo 4.
_Proto_
Profile Joined November 2011
United States157 Posts
March 26 2012 21:30 GMT
#158
On March 26 2012 15:12 NGrNecris wrote:
For some reason I find damnation TS exciting and intense. Anyone else feel this way?


I'm with you man hahah even though a lot of us Halo players hate it But I really enjoy it. Sure, the games last a long time but it adds a new sense of variety. So much of Halo is now fast paced non stop action especially with the new settings that its nice to have a game where strategy and cooridinated pushes are the keys to winning the games. I love the astro listen ins on damnation (penance) ts because the teams are going over so much and trying to figure out how to play it right in so many different situations
_Proto_
Profile Joined November 2011
United States157 Posts
March 26 2012 21:31 GMT
#159
Also, in case you guys were watching MLG over the weekend and heard a massive Halo chant, here is the video!



You might want to turn your speakers down for this one
iSkout
Profile Joined December 2011
United States2 Posts
March 27 2012 09:45 GMT
#160
It's a wonderful thing to see two of my favorite esports communities coincide. Hope more of you guys will check out Halo in the future. I miss the days when I could sign onto xbox live, and have a party of 8 skilled players, all ready and willing to play some 4v4 customs.
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