Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.
MLG Halo Discussion - Page 8
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Sermokala
United States13812 Posts
Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship. | ||
mcmartini
Australia1972 Posts
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Mordiford
4448 Posts
On March 26 2012 11:08 Sermokala wrote: SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map. Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship. Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo. Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year. On March 26 2012 11:13 mcmartini wrote: What are the new settings mentioned for this season? No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of. | ||
Psyqo
United States401 Posts
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BlazeTSR
United States218 Posts
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Mordiford
4448 Posts
On March 26 2012 11:14 Psyqo wrote: Was watching some Halo from the SC-crowd today. Is Pistola the best player right now? The crowd went nuts whenever he was on camera and getting kills. There are a handful of individual players right now that could be called "the best" and Pistola is definitely one of them. He is also extremely dangerous in Team Slayer matches which is what the final match in the Grand Finals ended up being. There were like three different moments on the last map where the crowd was doing Pistola chants. | ||
_Proto_
United States157 Posts
![]() Here are some more clips from the event of some of the most ridiculous plays you will see - enjoy! | ||
Gingerninja
United Kingdom1339 Posts
I saw that second game ^^ awesome. I really missed those "Oh shit!" moments after not watching much FPS recently. Watched some CS1.6 at IEM, and Halo this past weekend tho, so I'm back in the mix of it. | ||
mcmartini
Australia1972 Posts
On March 26 2012 11:13 Mordiford wrote: Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo. Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year. No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of. So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate. | ||
Gingerninja
United Kingdom1339 Posts
On March 26 2012 11:34 mcmartini wrote: So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate. Jetpack and Invis are now powerups you pick off the maps instead of armour abilities, which is ok. Invis was always a pickup. The jetpack works ok if only one player has it, and it's a pickup. | ||
mcmartini
Australia1972 Posts
On March 26 2012 11:36 Gingerninja wrote: Jetpack and Invis are now powerups you pick off the maps instead of armour abilities, which is ok. Invis was always a pickup. The jetpack works ok if only one player has it, and it's a pickup. Fair enough but what about what I was saying about bloom, I don't understand how it is 'only luck' | ||
Gingerninja
United Kingdom1339 Posts
On March 26 2012 11:41 mcmartini wrote: Fair enough but what about what I was saying about bloom, I don't understand how it is 'only luck' It didn't really work out how Bungie expected, and rather than go by timing the shots seemed to be random. Which is not what you want at competitive levels. So without it, everyone has an even playing field. Plus the Halo's never had bloom before, no-one asked for it, and it's better without it. | ||
mcmartini
Australia1972 Posts
On March 26 2012 11:43 Gingerninja wrote: It didn't really work out how Bungie expected, and rather than go by timing the shots seemed to be random. Which is not what you want at competitive levels. So without it, everyone has an even playing field. Plus the Halo's never had bloom before, no-one asked for it, and it's better without it. I've played all the halo's and I don't mind bloom, but as you said at competitive level probably not the best. I do find timing my shots it works well when I play on LIVE, maybe i should just shoot as quick as possible now haha | ||
_Proto_
United States157 Posts
It didn't really work out how Bungie expected, and rather than go by timing the shots seemed to be random. Which is not what you want at competitive levels. So without it, everyone has an even playing field. Plus the Halo's never had bloom before, no-one asked for it, and it's better without it. Exactly right my friend ![]() With no bloom, it's essenitally just like past Halo games, you shoot and all your bullets go where you aim. No bloom and no sprint make the game 10 times better to both play and spectate. I've been with MLG and Halo for a long time and Columbus 2012 was the best event in recent memory. | ||
DystopiaX
United States16236 Posts
On March 26 2012 11:41 mcmartini wrote: Fair enough but what about what I was saying about bloom, I don't understand how it is 'only luck' Because if you don't wait, you can get lucky even with the bloom and still hit your target, which lead to a lot of players at all levels just shooting as fast as possible instead of actually timing it out. Pistola is popular cause he's really good and gives good interviews, etc. Was a FFA champion in H2/3 before becoming good at 4v4 and has an awesome personality as well. For those without Halo background, FFA is not treated as seriously by the competitive scene and a lot of top pros (in H1-3 anyway, idk about Reach) didn't participate at all barring a few (Karma for example), so especially in H3/Reach a lot of players made their names by being a semi-pro (8-32 slots) but dominating FFA- Mikwen, Cloud, Pistola are all notable examples of this. It's interesting to see Snakebite do well- I remember him always lurking around the 10-24 spots but never breaking out, grats to him. Also weird to see players I've never heard of before like Formal becoming big names. | ||
NGrNecris
New Zealand855 Posts
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delo
United States333 Posts
Cannot wait for Halo 4. | ||
_Proto_
United States157 Posts
On March 26 2012 15:12 NGrNecris wrote: For some reason I find damnation TS exciting and intense. Anyone else feel this way? I'm with you man hahah even though a lot of us Halo players hate it ![]() | ||
_Proto_
United States157 Posts
You might want to turn your speakers down for this one ![]() | ||
iSkout
United States2 Posts
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