I'm a long time fan of the competitive Halo scene and Halo was my first e-sports passion. Long before Starcraft became popular in the United States, Halo reigned as the supreme e-sport, as console gaming is so incredibly popular in our country. This thread is my attempt at branching the Starcraft, Halo, MLG, and Team Liquid communities.
Also, I should add that this thread isn't finished. I'm trying to compile what I consider to be all the necessary info on Halo, which could pretty much actually be its own wiki. So this is a giant work in progress. Just lettin' ya know ahead of time.
Information
Competitive Halo is played in a 4v4 format. There are some rare exceptions where small tournaments will be played in 2v2, 1v1, and FFA formats, but MLG hasn't held a 2v2 tournament at an event since Halo 1 and 1v1 tournaments since Halo 2 in 2006. In the same way, most of Starcraft is played in 1v1 formats, but some tournaments, such as the Evil Geniuses Master's Cup have a bit of 2v2 mixed in.
Competitive Halo is very much different from Starcraft in a variety of ways. For instance, MLG tournaments are the only events in the competitive Halo community. There are no large weekly tournaments for prize money, or other tournaments. In the two months or so in between events, a lot of teams will trade around players in a hurricane of changes.
Competitive Halo began nearly a year after the release of Halo: Combat Evolved, the first Halo game, in September of 2001. In mid 2002, G4 and Microsoft announced that they would be holding a nationwide FFA with regional qualifiers at Gamestops around the country. While the tournament was more of a cheap spectacle, over 10,000 registered all over the nation to participate. The winner of the tournament, Darkman, established a name for himself as the undisputed best player in Halo, although the community was still severely underdeveloped. Darkman was also the first Halo professional, signing a contract with MLG at its very beginning in late 2002.
MLG started out relatively small. The first event was pretty much a giant LAN party where everyone brought their own Xbox and TV. From there it grew into something much larger. During Halo 2, often called the golden age of MLG, three teams stayed completely dominant: Final Boss, Carbon, and Str8 Rippin. These three teams nearly always met up in the finals. Players such as the Ogre Twins, Walshy, Strongside, Saiyan, Tsquared, Shockwave, and Gandhi reigned supreme at the top of competitive play. Halo stayed as the flagship game of MLG for 50 events straight, until Starcraft 2 was introduced at Raleigh 2010.
Teams
Players
Ogre 2
Tom "Ogre 2" Ryan is the greatest Halo player of all time. His consistency in Halo can be compared to a bonjwa of Brood War. MLG has had 57 events to date. Ogre 2 has 29 1st place wins and 10 2nd place finishes. He also missed 7 events, so making it to the finals of 38 out of 50 attended events is pretty incredible. He has won 5 out of the 8 national championships, with at least one in all four Halo games. Ogre 2 has been known for widely different play styles throughout Halo history. In Halo: CE, Ogre 2 was known as being part of the most dominant slaying duo in the game alongside his twin brother, Ogre 1. During the three years that Halo 2 was on the MLG circuit, Ogre 2 became the undisputed greatest slayer in the game, winning the Overall Player of the Year award all three years. During Halo 2, Ogre 2 played on the greatest Halo dynasty of all time, Final Boss. Final Boss won 18 of the 27 events in Halo 2, and placed 2nd in every other event, barring three events they didn't attend. In Halo 3 Ogre 2 struggled to truly shine, and in 2008, for the first time in his MLG career, he placed lower than 2nd place. In the 3rd and final year of the game, 2010, Ogre 2 finally caught his niche and ended up securing his dominance in his 3rd Halo game straight, winning the last three events in the game's lifespan. In Halo: Reach, Ogre 2 once again took his place at the top of the league on team Instinct, winning two events straight. In Columbus, team Instinct went 21-1 and in Anaheim, they went 21-0, becoming the first team to win a tournament without dropping a game since Final Boss won the 2007 National Championships with a 12-0 record (also a team Ogre 2 was on). All of this culminated with Team Instinct winning the 2011 Providence National Championships this weekend. Ogre 2 has spent the majority of his Halo career playing for Final Boss. Only until earlier this year did he switch to Instinct, his second team ever. Ogre 2 spent a huge amount of his life practicing Halo sitting next to his twin brother, Ogre 1, and they are known for their near supernatural teamwork. In Halo: CE, they were the most legendary 2v2 team, rumored to have never lost a single game together.
Pistola
Justin "Pistola" Deese played Halo 2 at an amateur level, and didn't get his big break until the first year of Halo 3. In 2008, he established himself as a player that can hold his own at the top 8. In 2009, he switched from Ambush to Trigger's Down, and ended up winning three of the five events. He also established himself as the scariest pure slayer in Halo, dropping consistently positive stats and always out slaying his opponents. In 2010, when it became apparent that Trigger's Down was not going to achieve the same success as last year, Pistola jumped ship to team Final Boss and won three out of five events for his second year in a row. After an alarmingly low 10th place finish at the first Halo: Reach event of 2011, Pistola left Final Boss with Ogre 2 and joined forces with Roy and Lunchbox as the two new members of Team Instinct. In Halo: Reach, Pistola has yet again established himself as one of the top slayers in the game, dropping a +729 K/D ratio this season, and winning MVP in the finals.
Roy
Justin "Roy" Brown has played professional Halo since his breakout year in 2007 on Team 5k. Team 5k was a relatively unknown team that had never attended an MLG event but always played extremely well in matchmaking online. Most of the community blamed their wins on strong internet connection and declared them a team of Online Warriors. This idea was quickly squelched when Team 5k attended the 2007 openers in Charlotte and placed 4th. Team 5k would establish themselves as an excellent team, but not a team strong enough to defeat one of the three top tier squads. In 2008 Halo 3 had replaced Halo 2 and Roy was looking for a fresh start. He and his twin brother, Lunchbox, disbanded 5k and joined forces with Victory X and Mackeo, forming Team Instinct. Roy became known for having the most consistent and accurate BR on the pro circuit and was considered one of the most fearsome players in the game. For two years, Instinct would come so close to winning an MLG event, but would never pull through in the finals. Roy finally secured his first (and well deserved) MLG gold in 2010. Since then, his curse has lifted and he has frequently come out at the top of tournaments. Along with Pistola, Roy makes up a nearly unstoppable slaying duo, a duo often credited as being the key to Team Instinct's success.
Lunchbox
Jason "Lunchbox" Brown has always been slightly hidden in the shadow of his twin brother and teammate, Roy. Roy and Lunchbox have teamed together for every MLG event they have attended, and Lunchbox plays quite a less flashy style. While Roy is known for having strong slaying abilities and always going hugely positive, Lunchbox plays more of a support role to the team, always raining shots down on his opponents and putting up a large number of assists. Like Roy, Lunchbox began his professional Halo career in 2007 on Team 5k, and alongside Roy, he created Team Instinct at the beginning of Halo 3. In Halo: Reach, Lunchbox has taken a much stronger role on his team. While he is still usually eclipsed by his teammates, Roy and Pistola in slaying, his individual skill has grown incredibly since his days in Halo 3, and he no longer takes a complete support role.
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Well, thats all I really have to say for now. So I guess I'll try to start the discussion off. Anyone catch the championships this weekend in Providence? After watching Nani vs. Leenock I switched over to the Halo stream and watched the rebroadcast. God Instinct is good. Also, the MLG playlist goes zero bloom on Dec. 1st. I'm so ready for this.
Halo 3/2/CE was pretty fun to watch but Reach is just bad so I don't watch Halo at all anymore.. Neighbor was the best player imo back when I used to watch.
On November 23 2011 00:27 Kevan wrote: Halo 3/2/CE was pretty fun to watch but Reach is just bad so I don't watch Halo at all anymore.. Neighbor was the best player imo back when I used to watch.
Agreed. I'm hoping that no bloom will spice things up a bit, but I watched a H3 montage the other day and... God I miss it.
The casters that mlg has are amazingly skilled. The ability it takes to cast halo well is so much above anything else and the people they have doing it are amazing.
btw that picture of ogre 2 and boxer made me squee
On November 23 2011 00:27 Kevan wrote: Halo 3/2/CE was pretty fun to watch but Reach is just bad so I don't watch Halo at all anymore.. Neighbor was the best player imo back when I used to watch.
Totally agree with this. H2 especially was where it was at.
On November 23 2011 00:27 Kevan wrote: Halo 3/2/CE was pretty fun to watch but Reach is just bad so I don't watch Halo at all anymore.. Neighbor was the best player imo back when I used to watch.
Totally agree with this. H2 especially was where it was at.
Did you used to play on a team called. uh. I think it was Reign of Chaos? Back in 05?
Edit: Actually I think the guys name was Dysphoria. Close.
On November 23 2011 00:27 Kevan wrote: Halo 3/2/CE was pretty fun to watch but Reach is just bad so I don't watch Halo at all anymore.. Neighbor was the best player imo back when I used to watch.
Totally agree with this. H2 especially was where it was at.
Did you used to play on a team called. uh. I think it was Reign of Chaos? Back in 05?
Edit: Actually I think the guys name was Dysphoria. Close.
Lol, definitely never got good enough to go pro. I have a couple friends who got semi-pro (16-32 status) though.
Would you mind making a blog detailing the different strategies/positions in Halo? Maybe what a typical game is like and what separates the noobs from the pros?
Tom "Ogre 2" Ryan is the greatest Halo player of all time. His consistency puts any Brood War Bonjwa to shame. MLG has had 57 events to date. Ogre 2 has 29 1st place wins and 10 2nd place finishes. He also missed 7 events, so making it to the finals of 38 out of 50 attended events is pretty incredible.
I find that a bit of a weird statement to make. Not sure you can really make that kind of comparison between Brood War and Halo. Whatever, I guess.
Tom "Ogre 2" Ryan is the greatest Halo player of all time. His consistency puts any Brood War Bonjwa to shame. MLG has had 57 events to date. Ogre 2 has 29 1st place wins and 10 2nd place finishes. He also missed 7 events, so making it to the finals of 38 out of 50 attended events is pretty incredible.
I find that a bit of a weird statement to make. Not sure you can really make that kind of comparison between Brood War and Halo. Whatever, I guess.
While it IS true that he does have a greater statistical consistency than any bonjwa, I get what you mean. Brood War had much more competition. Ogre 2 played on a Final Boss, a team that was by far the greatest, and could consistently beat the second best team, Carbon, who was heads above all other competition.
Would you mind making a blog detailing the different strategies/positions in Halo? Maybe what a typical game is like and what separates the noobs from the pros?
I probably won't make a blog, but I can put something in the OP or create an elaborate post.
Tom "Ogre 2" Ryan is the greatest Halo player of all time. His consistency puts any Brood War Bonjwa to shame. MLG has had 57 events to date. Ogre 2 has 29 1st place wins and 10 2nd place finishes. He also missed 7 events, so making it to the finals of 38 out of 50 attended events is pretty incredible.
I find that a bit of a weird statement to make. Not sure you can really make that kind of comparison between Brood War and Halo. Whatever, I guess.
Yeh, that phrase alone is a troll bait, especially considering Ogre 2 isn't THAT good when compared to other halo pros, more so when you look back at halo 2 as there were a LOT of good halo players.
Ogre 1, walshy, t2, ghandi (isnt he a commentator now for MLG?) etc..
I participated in a few of the MLG Halo 2 tournaments and 2 MLG Halo 3 tournaments, really fun.
Also, It's really sad to see Final Boss still called Final Boss when that is their current composition, how can you be Final Boss without an Ogre.
I stopped following with Reach, maybe Halo 4 will bring me back? I can't really see it happening.
"Would you mind making a blog detailing the different strategies/positions in Halo? Maybe what a typical game is like and what separates the noobs from the pros?"
I don't know about now, but I'm sure it's similar to when I played. It essentially comes down to communication/positioning as a team and quick decision making, almost everyone can shoot to some degree, but not everyone can get a competent team of four together and shoot together.
Your basic strategies revolve around controlling the other teams spawn points, usually forcing a team to spawn in one section of the map, so that the other part of the map is clear to make a flag run, hold the oddball, sit in a hill or pick up a rocket launcher. Weapons/Overshields/Camos, all have a spawn timer(which your team needs to take record of when a weapon was taken, and someone on team keeps track of this and lets you know when it comes back up, I actually think at this point of the games life its pointless as everyone knows how to keep track of 3 min spawns now but whatever), and you need to group and take that weapon as it spawns, giving up map control, means giving up weapon control, and this can spell a quick ending of the game. Teams work together to bring people down, you will rarely see someone go rambo anymore at the top level of play, although it makes great spectacle when someone gets the no-scopes or the killtacular and what not, people move around and shoot together(I don't mean standing on top of each other I mean being near enough to help, but not near enough that your sitting ducks for explosives), you don't want to be in a 1v1 situation. Also, your #1 priority is to get some shots on people, then duck down and stay alive if you stay alive, respawning takes time, and if you have to respawn your not contributing to your teams map position and control. The slayer gametype is the weakest gametype competitively in my own opinion, as it is less about team work, but it's still there, usually you have a spot on the map you set up that gives you a good advantage and has the other team need to funnel out of small corridors or something.
Whichever team that has the best communication and the best map control will ultimately win the game, even if there are better individual players on the other team. In the open bracket of MLG's you can win with pure individual skill probably, and online play, but I was never able too break out of open, I did have one friend who made it to champ bracket who I played in local tournaments with, but other than that. the competition was really fierce.
Also it's hard to compare BW to Halo.. but Ogre 2 has a really crazy record, he dominated Halo, Halo 2, Halo 3, has dominated Halo Reach with Instinct lately, he also won a few tournaments in Shadowrun as well.
Was just thinking of what kind of Halo fanbase there is within the TeamLiquid community myself :D
Oklahoma Halo FTW!! Obituareez was my handle. Followed Halo 2 for the last 2 years of it, then played/followed H3 diligently. Reach sucked the Halo-ness outta me though High hopes for H4 next year!!!
And after reading about the zero bloom playlist coming I may have to take a loosky
Okay so I was asked to make a blog about Halo strategy and what separates noobs from pros. Well I'm just going to make a post.
There are a few different gametypes in competitive Halo - Team Slayer: This is your standard team deathmatch. Each team tries to kill the members of the opposing team. When you die there is a five second respawn. First to 50 kills wins. Capture the Flag: This is also pretty explanatory. Each team has a flag in their base. The objective is to steal your enemy team's flag and bring it back to your base. When you die there is a ten second respawn. Some maps are first to 3 flags, but most are first to 5 flags. King of the Hill: The map has a marked area called "the hill" which moves every few minutes. Your team gets a point for each second someone on your team is in the hill. When you die there is a ten second respawn. First to 250 points wins. Oddball: Kind of like a game of keep away. There is a skull called "the oddball", and your team gets a point for each second someone on your team has possession of the ball. When you die there is a ten second respawn. First to 250 points wins.
Halo comes down to two things: Individual Skill and Teamwork. Despite how non-complex it seems to simply be good at shooting a gun, its a lot harder than you think. I played over 7500 games of Halo 3, and I was nowhere near a level that it would take to compete with the top pros. In the MLG Playlist, all the pros were rank 50. The highest rank I ever got was 40. The gap between the those ten ranks is astounding. I played against level 50 pros a few times with a friend and went consistently over negative 20. Ugh.
Teamwork is even harder to master than individual skill. There are a few things that go into it. 1. Awareness: Your ability to put yourself in a position on the map that will benefit your team. 2. Calling out: Each map has callout locations to let your team know where your enemies are on the map. Your ability to call out where your opponents are and more importantly to actually listen to those callouts is really hard. Here is a video example of Team Instinct, the top Halo team, and their communication. Skip to about 14:30.
3. Setting Up: This is the hardest and most complex skill to have in Halo, and I would say that only the top 8 teams can even execute it properly. Maps have spawn locations. The typical symmetrical map has two bases with multiple spawn locations on each side. As I said before, most gametypes have a ten second respawn time. As you slowly start outkilling the opposing team, you are able to use the time when they are dead to get into better positioning: a set up. A typical set up will attempt to block some spawn locations in your enemies base, forcing them to spawn in an unfavorable location, where your team will be able to rain down fire on them. There are a few different types of set ups. Some of them are spawn camps, aiming to continuously kill the opposing team on a spawn. Some are objective setups, where you get into an ideal position to defend your hill, your oddball, or to capture your opponents flag.
The standard spawning weapon in competitive Halo has changed with nearly every game. The original Halo had a pistol as a starting weapon; it could kill an opponent with three shots to head, but the accuracy was hard to master, making this pretty hard. In Halo 2 it switched to the Battle Rifle (BR). The Battle Rifle shot in bursts of 3 bullets, similar to the M16 in Call of Duty. 4 shots to an opponent would kill them. The BR stayed in Halo 3. In Halo: Reach they switched to the DMR, similar to the BR, but a single shot weapon, taking 5 bullets to the opponents head to kill them.
It is important to control the power weapons in Halo. These include the Rocket Launcher, Sniper Rifle, Shotgun, and Grenade Launcher. Having these allow for better control of the map and easier kills. There are also power ups, such as the overshield and invisibility. These spawn every few minutes, and its important to keep times on them and communicate with your teammates about when they will spawn so you can set up in a better position to acquire them.
Thats all I can think of for now, but obviously there is more to the eye than what it seems with Halo. If you have any other questions, you can ask me.
Not really a Halo fan but I've checked it out a few times. Pretty interesting to watch. That Ogre guy really placed top 2 that many times? Almost 80% of his placings have been 2nd or 1st. I'd imagine that would be hard to do in any game.
Instinct were always my team for halo 3, Loved both Lunchbox and Snip3down...however reach lost the magic of what was Halo 2 and 3....I wish they would move back to halo 3, was much more exciting than reach
Being a Quake player originally, I just can't bring myself to watch Halo matches. The game just looks way too slow and simple to me. Ofc there has to be skill involved for Halo to be an esports game but it's just not my cup of tea.
On November 24 2011 23:14 Leftwing wrote: Your missing Walshy!! What is wrong with you?! Walshy is by far the second best Halo Player of all time. Pistola? Really? Ugghhh..
You know how long it took me to create all those profiles?! >
I was planning on doing Walshy next, but I am faaaaaar too lazy to do it right now. Walshy and T2.
i dropped a decade into halo and never went anywhere with it
its impossible to find a good team, you beat pros online and they call you a warrior and forget about you
unless you were the stat whoring sniper (reallygoodnoob, for example)
you wouldnt get noticed
even the GB heroes were considered terrible and nothing more than online warriors despite constantly being on top of ever gamebattles ladder in halo 3. (till they went to the first event)
for shame, and reach kind of sucks balls. no bloom might make it decent but i dont know if its worth it to start playing now.
in any case the halo gameplay is my absolute favorite out of any fps. really really good for competitive play.
On November 25 2011 10:35 Let it Raine wrote: i dropped a decade into halo and never went anywhere with it
its impossible to find a good team, you beat pros online and they call you a warrior and forget about you
unless you were the stat whoring sniper (reallygoodnoob, for example)
you wouldnt get noticed
even the GB heroes were considered terrible and nothing more than online warriors despite constantly being on top of ever gamebattles ladder in halo 3. (till they went to the first event)
for shame, and reach kind of sucks balls. no bloom might make it decent but i dont know if its worth it to start playing now.
in any case the halo gameplay is my absolute favorite out of any fps. really really good for competitive play.
ps. i love that pic of ogre 2 with boxer
The best way to prove you aren't a warrior is to go to an event. Who were the most legendary warriors of all time? Roy, Lunch, FearItSelf, and Hokum. First event they go to they get 4th. If you want recognition, winning online won't cut it.
Halo, my first gaming love <3 It sucks that Reach isn't a great game for competitive play. I still love the game, but it doesn't have enough pizaz to really hook people into the game like Halo 3 or Halo 2.
Halo was always my favourite gaming series (still is today if I force myself to forget about reach), and I used to love watching it on MLG. I think Halo 2/3 were by far the best console FPS games, I don't know how they compare to pc fps as I never played pc FPS. But Halo 3 was one of my favourite games of all time. Sunk in maybe 2 years into it, got to 50 in MLG at one point, but mostly hovered around 43-46. However reach really killed the series for me, the bloom and armour abilities aren't really what halo is about, and the game itself just feels much slower than Halo 2/3 were. Maybe no bloom will make it more watchable, but I doubt I will ever play reach as seriously as I play SC2 or played Halo 3. Taking out the ranking system was one of the worst things bungie ever did with the multiplayer. The maps also don't seem to be as good as they were in halo 3. Perhaps I'm just too attached to halo 3, but there are just no reach maps that are as good as The Pit or Onslaught for ctf games.
I only really followed Halo through the start to end of Halo 3, was an awesome era, loved following the teams and watch players develop from nothing into huge players (Pistola, Cloud and Roybox.)
Once I got into Sc2 I found it so hard to follow because they change teams so much . Nice to see Og2 getting a Championship in every Halo game, thats fekking awesome :D.
I was a big MLG fan back in the days of Halo 3. I got to 50 in the playlist and played against almost all of the top pros. I usually held my own and i really do think i could have competed at the highest level but never went to an event. T.T
Reach is pretty bad, i think it is in large part the maps. Also the sprint capability really throws off the mechanics for most weapons. The DMR rewards people for spamming shots and getting lucky, instead of people who choose their shots and shoot consistently. Grenades are ridiculously over powered and take no skill to use accurately unlike Halo 1-3 grenades which you could bounce skillfully in any direction.
It seems like everyone has pretty much the same story. Halo 2 and 3 were the shit, and then... Reach...
God I'm so excited to see how next year goes though. I'm just like you guys. I had to force myself to write up this post and create this thread, because I want to keep competitive Halo alive so much, and I'll do anything to play my part in that. Halo is my baby.
man i used to watch MLG when halo 2 was still around, was my 1st intro into the world of esports. I logged in over 10,000 games of halo 3 when it was out, havent played in over a year tho, mainly since sc2 came out, and i didnt really like Halo Reach as much i was hoping, halo 2/3 to me are some of the best shooter of all time, and frankly, if they came out today with a Halo 3 for pc, id eat that shit up and never stop playing it, but right now, i cant stand the controllers for consoles, and its too bad us pc gamers will never get to see a halo game on the pc. sad face.
On November 25 2011 11:23 rebuffering wrote: man i used to watch MLG when halo 2 was still around, was my 1st intro into the world of esports. I logged in over 10,000 games of halo 3 when it was out, havent played in over a year tho, mainly since sc2 came out, and i didnt really like Halo Reach as much i was hoping, halo 2/3 to me are some of the best shooter of all time, and frankly, if they came out today with a Halo 3 for pc, id eat that shit up and never stop playing it, but right now, i cant stand the controllers for consoles, and its too bad us pc gamers will never get to see a halo game on the pc. sad face.
On November 25 2011 11:23 rebuffering wrote: man i used to watch MLG when halo 2 was still around, was my 1st intro into the world of esports. I logged in over 10,000 games of halo 3 when it was out, havent played in over a year tho, mainly since sc2 came out, and i didnt really like Halo Reach as much i was hoping, halo 2/3 to me are some of the best shooter of all time, and frankly, if they came out today with a Halo 3 for pc, id eat that shit up and never stop playing it, but right now, i cant stand the controllers for consoles, and its too bad us pc gamers will never get to see a halo game on the pc. sad face.
On November 25 2011 11:23 rebuffering wrote: man i used to watch MLG when halo 2 was still around, was my 1st intro into the world of esports. I logged in over 10,000 games of halo 3 when it was out, havent played in over a year tho, mainly since sc2 came out, and i didnt really like Halo Reach as much i was hoping, halo 2/3 to me are some of the best shooter of all time, and frankly, if they came out today with a Halo 3 for pc, id eat that shit up and never stop playing it, but right now, i cant stand the controllers for consoles, and its too bad us pc gamers will never get to see a halo game on the pc. sad face.
Halo 2 is on PC
As is Halo CE.
ROFL.....Halo 2 and CE are terrible examples. Both were sparsely populated at best, and still felt clunky compared to the console versions. Give us Halo 3 on PC and I'll never play Starcraft again.......
I think this thread should start turning into more of a discussion thread. I'm posting because there has been a lot of shit going down recently in the Halo community and in its relationship to SC2.
Gandhi, the Halo commentator and former Halo pro recently started a show similar to State of the Game. This episode, called the Great Debate, has gotten quite a bit of attention recently. It discusses the future of Halo and Halo's relation to SC2. You guys should check it out for sure. Also there is a thread that popped up on TL today about these same people poking fun at the SC2 community, in a way that a lot of people thought were unprofessional. You guys should check that out too.
What is bloom? I've seen it mentioned a few times in this thread. I mean, I know about the graphic effect, but I don't see how that could possibly make a game significantly worse. (the last Halo I played was 3, and I never took it remotely seriously)
On December 05 2011 12:47 Node wrote: What is bloom? I've seen it mentioned a few times in this thread. I mean, I know about the graphic effect, but I don't see how that could possibly make a game significantly worse. (the last Halo I played was 3, and I never took it remotely seriously)
Basically when you shoot your reticule gets larger with each shot. Its a retarded feature that was added in reach (along with things like sprint) that was supposed to make the game more like call of duty.
As for the video where they talk about SC, I think a better video is the best debate video, there they actually discuss the problems with halo reach. There's a fundamental problem with halo where the game itself is bad, I honestly think they would have had more success with halo 3. They also talk about other problems in the scene, things like the pros not being dedicated enough.
On December 05 2011 12:47 Node wrote: What is bloom? I've seen it mentioned a few times in this thread. I mean, I know about the graphic effect, but I don't see how that could possibly make a game significantly worse. (the last Halo I played was 3, and I never took it remotely seriously)
Its really hard to explain how large of an effect small things have on a game like an FPS. SC2 is so much more significantly different from SC1 than Reach is from Halo 3, but FPS games are so much more simplistic in idea, and the smallest changes are noticeable. I guess I would just compare it to Counterstrike 1.6 and CS Source. The average person would be like "I don't see the problem. Its just a new counterstrike with better graphics. The same thing. Why isn't it as competitive"?
Its the same thing with Halo: Reach. Bloom makes the game more random and less based on skill.
This is going to be my only post in the thread, so if you reply to me, don't expect me to reply back.
I think bloom is a GOOD thing. It may make the DMR a little more random than the BR, but that's a good thing. The BR was TOO good. Ever notice how in their stats, almost everyone in Halo 3 had the BR as their most used weapon?
With bloom nerfing the DMR, now players have to be good with all weapons instead of just the BR.
On December 05 2011 13:35 Millitron wrote: This is going to be my only post in the thread, so if you reply to me, don't expect me to reply back.
I think bloom is a GOOD thing. It may make the DMR a little more random than the BR, but that's a good thing. The BR was TOO good. Ever notice how in their stats, almost everyone in Halo 3 had the BR as their most used weapon?
With bloom nerfing the DMR, now players have to be good with all weapons instead of just the BR.
The whole point of playing competitively is cause you don't want games to be random..
My most used in Halo 3/ Halo Reach is Br/DMR respectively, cause that was the primary weapon of the gametypes I chose to play. And yes it's strong once your used to it..
Even with bloom, if you have any talent the DMR/Carbine far surpass the smgs..
The smgs and pistols and needler etc are cool weapons etc, but they don't belong in MLG.
On December 05 2011 12:47 Node wrote: What is bloom? I've seen it mentioned a few times in this thread. I mean, I know about the graphic effect, but I don't see how that could possibly make a game significantly worse. (the last Halo I played was 3, and I never took it remotely seriously)
Basically when you shoot your reticule gets larger with each shot. Its a retarded feature that was added in reach (along with things like sprint) that was supposed to make the game more like call of duty.
As for the video where they talk about SC, I think a better video is the best debate video, there they actually discuss the problems with halo reach. There's a fundamental problem with halo where the game itself is bad, I honestly think they would have had more success with halo 3. They also talk about other problems in the scene, things like the pros not being dedicated enough.
The thing is there's nothing pushing them. 1 league where all the pros practice just as little as they do does not encourage improvement. And I also dislike Reach, they made it more fun for the non-hardcore (extreme, ESPORTS hardcore, not just gamers) but made the game a lot less competitive.
Having not followed Halo that closely the last few years, I find this thread very funny with the anti-Reach comments. I played Halo: CE -very- heavily, and when Halo 2 came out, everyone shit all over it. The pistol now sucked. The new vehicles were lame. The new rocket launcher was terrible. The sniper rifle didn't aim correctly. All the weapons felt weak and clearly catered to causal bads who couldn't handle the 3-shot pistol kills. It wasn't until Halo 3 that the Halo 1 community finally accepted Halo 2.
As you can guess, this new Halo 1 + Halo 2 community started hating on Halo 3. All of my friends starting telling me how Halo 3 was such a shitty game that required no skill.
Now a few years later, I come into this thread and see people attacking Halo: Reach and saying "Halo 1/2/3 were awesome" and I can't help but laugh pretty hard.
Prediction: Halo 4 will suck, but Halo: Reach will magically become amazing.
On December 05 2011 13:35 Millitron wrote: This is going to be my only post in the thread, so if you reply to me, don't expect me to reply back.
I think bloom is a GOOD thing. It may make the DMR a little more random than the BR, but that's a good thing. The BR was TOO good. Ever notice how in their stats, almost everyone in Halo 3 had the BR as their most used weapon?
With bloom nerfing the DMR, now players have to be good with all weapons instead of just the BR.
The whole point of playing competitively is cause you don't want games to be random..
My most used in Halo 3/ Halo Reach is Br/DMR respectively, cause that was the primary weapon of the gametypes I chose to play. And yes it's strong once your used to it..
Even with bloom, if you have any talent the DMR/Carbine far surpass the smgs..
The smgs and pistols and needler etc are cool weapons etc, but they don't belong in MLG.
No bloom and with bleedthrough, the pistol is a power weapon. The needle rifle also suddenly becomes a lot more useful.
On December 05 2011 14:24 dcemuser wrote: Having not followed Halo that closely the last few years, I find this thread very funny with the anti-Reach comments. I played Halo: CE -very- heavily, and when Halo 2 came out, everyone shit all over it. The pistol now sucked. The new vehicles were lame. The new rocket launcher was terrible. The sniper rifle didn't aim correctly. All the weapons felt weak and clearly catered to causal bads who couldn't handle the 3-shot pistol kills. It wasn't until Halo 3 that the Halo 1 community finally accepted Halo 2.
As you can guess, this new Halo 1 + Halo 2 community started hating on Halo 3. All of my friends starting telling me how Halo 3 was such a shitty game that required no skill.
Now a few years later, I come into this thread and see people attacking Halo: Reach and saying "Halo 1/2/3 were awesome" and I can't help but laugh hysterically.
Prediction: Halo 4 will suck, but Halo: Reach will magically become amazing.
I'm guessing you've never played Reach or 3 then. The difference is humongous, the difference between 2 and 3 had mostly to do with weapons (they didn't use equipment in halo 3 mlg, so it should be irrelevant). But the difference between reach and 3 is huge. Even if you ignore all aspects of gameplay, they even took a step back with the matchmaking. They took out the old rank system and instead substituted it with a flawed new one (which doesn't work for objective games). Theres literally no reason to play halo reach, no way of marking improvement, nothing to work towards, and all the maps look gray.
On December 05 2011 14:24 dcemuser wrote: Having not followed Halo that closely the last few years, I find this thread very funny with the anti-Reach comments. I played Halo: CE -very- heavily, and when Halo 2 came out, everyone shit all over it. The pistol now sucked. The new vehicles were lame. The new rocket launcher was terrible. The sniper rifle didn't aim correctly. All the weapons felt weak and clearly catered to causal bads who couldn't handle the 3-shot pistol kills. It wasn't until Halo 3 that the Halo 1 community finally accepted Halo 2.
As you can guess, this new Halo 1 + Halo 2 community started hating on Halo 3. All of my friends starting telling me how Halo 3 was such a shitty game that required no skill.
Now a few years later, I come into this thread and see people attacking Halo: Reach and saying "Halo 1/2/3 were awesome" and I can't help but laugh pretty hard.
Prediction: Halo 4 will suck, but Halo: Reach will magically become amazing.
Everyone did, because with every game it gets worse, making the previous game look tolerable. CE>2>3>>>>>>Reach for me, Reach was such a huge departure...3 was playable, but if I had my way everyone would still be playing CE.
On December 05 2011 14:24 dcemuser wrote: Having not followed Halo that closely the last few years, I find this thread very funny with the anti-Reach comments. I played Halo: CE -very- heavily, and when Halo 2 came out, everyone shit all over it. The pistol now sucked. The new vehicles were lame. The new rocket launcher was terrible. The sniper rifle didn't aim correctly. All the weapons felt weak and clearly catered to causal bads who couldn't handle the 3-shot pistol kills. It wasn't until Halo 3 that the Halo 1 community finally accepted Halo 2.
As you can guess, this new Halo 1 + Halo 2 community started hating on Halo 3. All of my friends starting telling me how Halo 3 was such a shitty game that required no skill.
Now a few years later, I come into this thread and see people attacking Halo: Reach and saying "Halo 1/2/3 were awesome" and I can't help but laugh hysterically.
Prediction: Halo 4 will suck, but Halo: Reach will magically become amazing.
I'm guessing you've never played Reach or 3 then. The difference is humongous, the difference between 2 and 3 had mostly to do with weapons (they didn't use equipment in halo 3 mlg, so it should be irrelevant). But the difference between reach and 3 is huge. Even if you ignore all aspects of gameplay, they even took a step back with the matchmaking. They took out the old rank system and instead substituted it with a flawed new one (which doesn't work for objective games). Theres literally no reason to play halo reach, no way of marking improvement, nothing to work towards, and all the maps look gray.
Why do they not use equipment in competitive matches? It seems like they could be extremely useful and make the gameplay a lot more exciting & technical.
Hey guys, I want to get the Great Debate featured as an event on the TL calandar. How do I do that? I know that it doesn't have a lot to do with SC2, but recently the MOBA weekly, a show very similar to this, was featured on the TL events calandar. This is like the same thing. What do I do?
Tom "Ogre 2" Ryan is the greatest Halo player of all time. His consistency puts any Brood War Bonjwa to shame. MLG has had 57 events to date. Ogre 2 has 29 1st place wins and 10 2nd place finishes. He also missed 7 events, so making it to the finals of 38 out of 50 attended events is pretty incredible.
I find that a bit of a weird statement to make. Not sure you can really make that kind of comparison between Brood War and Halo. Whatever, I guess.
Yeah, I actually had to just stop reading after that little ridiculous comment.
Tom "Ogre 2" Ryan is the greatest Halo player of all time. His consistency puts any Brood War Bonjwa to shame. MLG has had 57 events to date. Ogre 2 has 29 1st place wins and 10 2nd place finishes. He also missed 7 events, so making it to the finals of 38 out of 50 attended events is pretty incredible.
I find that a bit of a weird statement to make. Not sure you can really make that kind of comparison between Brood War and Halo. Whatever, I guess.
Yeah, I actually had to just stop reading after that little ridiculous comment.
Oh, calm down. Look at the statistics. I don't care if you think you can't compare Halo to Brood War. Statistically, he DOES in fact put any Brood War bonjwa to shame. In the same way, the fricking Boston Celtics have a more consistent record than any bonjwa. Are you mad about that too? Should I not make the comparison?
But I changed the wording of that so you won't get as butthurt about the bonjwas of a game that you most likely didn't play.
To be honest, the Bonjwas were usually godlike for small periods of time. Like 6 months or so to one or two years. SC:BW meta changes much faster than something simple like a FPS. Same thing with MOBA.
Though you really shouldn't take a cheap shot at the primary audience like that.
Tom "Ogre 2" Ryan is the greatest Halo player of all time. His consistency puts any Brood War Bonjwa to shame. MLG has had 57 events to date. Ogre 2 has 29 1st place wins and 10 2nd place finishes. He also missed 7 events, so making it to the finals of 38 out of 50 attended events is pretty incredible.
I find that a bit of a weird statement to make. Not sure you can really make that kind of comparison between Brood War and Halo. Whatever, I guess.
Yeah, I actually had to just stop reading after that little ridiculous comment.
There's nothing wrong with that comment.. just putting things into perspective for people who haven't played Halo
(post above me) cheap shot? You know it wasn't meant in that way. Let's just move on..
Tom "Ogre 2" Ryan is the greatest Halo player of all time. His consistency puts any Brood War Bonjwa to shame. MLG has had 57 events to date. Ogre 2 has 29 1st place wins and 10 2nd place finishes. He also missed 7 events, so making it to the finals of 38 out of 50 attended events is pretty incredible.
I find that a bit of a weird statement to make. Not sure you can really make that kind of comparison between Brood War and Halo. Whatever, I guess.
Yeah, I actually had to just stop reading after that little ridiculous comment.
Oh, calm down. Look at the statistics. I don't care if you think you can't compare Halo to Brood War. Statistically, he DOES in fact put any Brood War bonjwa to shame. In the same way, the fricking Boston Celtics have a more consistent record than any bonjwa. Are you mad about that too? Should I not make the comparison?
But I changed the wording of that so you won't get as butthurt about the bonjwas of a game that you most likely didn't play.
Yeah, and if I go play a bunch of 4th graders in basketball, my top finishes would put Ogre 2 to shame. You really don't see how bad of a statistic that is? Brood War was infinitely bigger than Halo ever dreamed of being, imagine 100 other Ogre 2's at those MLGs and then tell me he would have placed in the top 2 as many times as he did. That is what BW was/is. You can't compare being consistent in one game to being consistent in another game, especially Halo to BW, without being called out on your bullshit.
edit - Believe it or not, it wasn't my intention to shit on Halo or to prop up BW when I came into this thread. Ogre 2 is undoubtedly a great player and dominated his game thoroughly. I just thought it was a bad comparison that's it. Didn't mean to derail the thread.
On December 06 2011 04:51 GeneralissimoNero wrote:
On December 06 2011 04:46 Charger wrote:
On November 23 2011 06:57 MasterKush wrote:
Tom "Ogre 2" Ryan is the greatest Halo player of all time. His consistency puts any Brood War Bonjwa to shame. MLG has had 57 events to date. Ogre 2 has 29 1st place wins and 10 2nd place finishes. He also missed 7 events, so making it to the finals of 38 out of 50 attended events is pretty incredible.
I find that a bit of a weird statement to make. Not sure you can really make that kind of comparison between Brood War and Halo. Whatever, I guess.
Yeah, I actually had to just stop reading after that little ridiculous comment.
Oh, calm down. Look at the statistics. I don't care if you think you can't compare Halo to Brood War. Statistically, he DOES in fact put any Brood War bonjwa to shame. In the same way, the fricking Boston Celtics have a more consistent record than any bonjwa. Are you mad about that too? Should I not make the comparison?
But I changed the wording of that so you won't get as butthurt about the bonjwas of a game that you most likely didn't play.
Yeah, and if I go play a bunch of 4th graders in basketball, my top finishes would put Ogre 2 to shame. You really don't see how bad of a statistic that is? Brood War was infinitely bigger than Halo ever dreamed of being, imagine 100 other Ogre 2's at those MLGs and then tell me he would have placed in the top 2 as many times as he did. That is what BW was/is. You can't compare being consistent in one game to being consistent in another game, especially Halo to BW, without being called out on your bullshit.
Wayne Gretsky is like Michael Jordan. There. I just compared two players, from two different games. I still can't believe you're so mad about that little comment man. I'm TRYING to put Halo in perspective to Starcraft players. I have the picture of Ogre 2 with Boxer there for a reason. To draw the comparison.
Edit- I get where you're coming from now. Sorry, but my original intention for the thread was to give a basic introduction of Halo to the TL community, who plays mainly starcraft. My main post has a lot of comparisons in it, and maybe that comparison was just one that is a little bit of a touchy subject.
On December 06 2011 04:51 GeneralissimoNero wrote:
On December 06 2011 04:46 Charger wrote:
On November 23 2011 06:57 MasterKush wrote:
Tom "Ogre 2" Ryan is the greatest Halo player of all time. His consistency puts any Brood War Bonjwa to shame. MLG has had 57 events to date. Ogre 2 has 29 1st place wins and 10 2nd place finishes. He also missed 7 events, so making it to the finals of 38 out of 50 attended events is pretty incredible.
I find that a bit of a weird statement to make. Not sure you can really make that kind of comparison between Brood War and Halo. Whatever, I guess.
Yeah, I actually had to just stop reading after that little ridiculous comment.
Oh, calm down. Look at the statistics. I don't care if you think you can't compare Halo to Brood War. Statistically, he DOES in fact put any Brood War bonjwa to shame. In the same way, the fricking Boston Celtics have a more consistent record than any bonjwa. Are you mad about that too? Should I not make the comparison?
But I changed the wording of that so you won't get as butthurt about the bonjwas of a game that you most likely didn't play.
Yeah, and if I go play a bunch of 4th graders in basketball, my top finishes would put Ogre 2 to shame. You really don't see how bad of a statistic that is? Brood War was infinitely bigger than Halo ever dreamed of being, imagine 100 other Ogre 2's at those MLGs and then tell me he would have placed in the top 2 as many times as he did. That is what BW was/is. You can't compare being consistent in one game to being consistent in another game, especially Halo to BW, without being called out on your bullshit.
Wayne Gretsky is like Michael Jordan. There. I just compared two players, from two different games. I still can't believe you're so mad about that little comment man. I'm TRYING to put Halo in perspective to Starcraft players. I have the picture of Ogre 2 with Boxer there for a reason. To draw the comparison.
Edit- I get where you're coming from now. Sorry, but my original intention for the thread was to give a basic introduction of Halo to the TL community, who plays mainly starcraft. My main post has a lot of comparisons in it, and maybe that comparison was just one that is a little bit of a touchy subject.
The comparison was fine, in fact I think if you had said Ogre 2 is the Boxer of Halo or something it wouldn't have bothered me. The wording just rubbed me the wrong way, obviously unintentionally.
How did I not see this on TL. I LOVE the Halo series, always have always will. Like someone said I have always felt like a bit of an outside moving over from Halo towards Starcraft. I do feel that with the introduction of no bloom and bleed through damage coming out with the new season the game will really start looking up. It will have a positive effect of speeding up the gameplay and introducing more of a skill gap that has been missing this year imo. I have been watching Halo this season because I get to see SC2 every other day of the year and have to say that Instinct are very much the team to beat, Pistola, Ogre 2 and the twins Roy & Lunchbox (Feels weird saying Ogre 2 AND the Twins but nvm) have dominated pretty much every event this year and that will only continue when the introductions of zero bloom let Pistola and Roy shine more individually.
I'll be honest, I like watching FPS games as long as they're not played on console. The only reason FPS games are played on console is because people were starting to get them as Christmas gifts. There is honestly no other reason to start playing FPS games competitively on consoles over PC than that and I have a hard time taking such games seriously. I'm sure it's fun and all but as an esport title? Not my cup of tea and yeah I know I live in the past where Quake and CS 1.6 is where it's at but I like it here. I'm hoping so hard CS:GO will revitalize the FPS genre and make a big splash in the esport scene.
On December 06 2011 05:24 Longshank wrote: I'll be honest, I like watching FPS games as long as they're not played on console. The only reason FPS games are played on console is because people were starting to get them as Christmas gifts. There is honestly no other reason to start playing FPS games competitively on consoles over PC than that and I have a hard time taking such games seriously. I'm sure it's fun and all but as an esport title? Not my cup of tea and yeah I know I live in the past where Quake and CS 1.6 is where it's at but I like it here. I'm hoping so hard CS:GO will revitalize the FPS genre and make a big splash in the esport scene.
I understand that when people look at Halo, they see a game that doesn't take nearly as much skill as other esports titles. The difficulty of Starcraft is tangible. You can see how fast you have to move, how fast you have to think. The difficulty of Quake is also ridiculous. Watching a quake game and seeing how fast they move and shoot is incredible. But Halo does take skill. I feel that it is very similar to Counterstrike. I'm not a huge Counterstrike player, and when I watch a game, I feel that it is a lot like Call of Duty. People die so fast, it comes down to just who shoots first or knowing where the enemy is. Obviously, a lot more goes into CS than just that, but to the normal player, it doesn't look that amazing. I feel its the same way with Halo.
I played the crap out of Halo CE, and to this day, I can still pick up a controller, and be competitive with people who play the newer ones ALL DAY. Halo CE will always be king in my mind. Just so good, simple, and crisp. Halo 2 was decent, but MM sucked balls. Blue screen kills, hackers, vehicle whoring,etc. I had a team of 4 guys I would play with, and we would play unranked Deathmatch games on Blood Gulch(fark "Coagulation") and rape the ever loving crap out teams of randoms....like 50-0 and such. Some design genius decided that the rocket launcher/sniper, and vehicles shouldn't respawn until they were destroyed/empty and dropped. So you could easily spawn, one grabs rox, one grabs sniper, one grabs jeep/banshee, get a few quick kills, rape their vehicles, and then just circle the map destroying all the vehicles as they spawn, take their sniper eventually, and just continue the rape train indefinitely.
On December 06 2011 05:24 Longshank wrote: I'll be honest, I like watching FPS games as long as they're not played on console. The only reason FPS games are played on console is because people were starting to get them as Christmas gifts. There is honestly no other reason to start playing FPS games competitively on consoles over PC than that and I have a hard time taking such games seriously. I'm sure it's fun and all but as an esport title? Not my cup of tea and yeah I know I live in the past where Quake and CS 1.6 is where it's at but I like it here. I'm hoping so hard CS:GO will revitalize the FPS genre and make a big splash in the esport scene.
I understand that when people look at Halo, they see a game that doesn't take nearly as much skill as other esports titles. The difficulty of Starcraft is tangible. You can see how fast you have to move, how fast you have to think. The difficulty of Quake is also ridiculous. Watching a quake game and seeing how fast they move and shoot is incredible. But Halo does take skill. I feel that it is very similar to Counterstrike. I'm not a huge Counterstrike player, and when I watch a game, I feel that it is a lot like Call of Duty. People die so fast, it comes down to just who shoots first or knowing where the enemy is. Obviously, a lot more goes into CS than just that, but to the normal player, it doesn't look that amazing. I feel its the same way with Halo.
Oh I do not doubt it takes skill. It's just that for an old pc gamer, just the thought of playing FPS on a controller makes me feel uncomfortable and...it's just an abomination. That's a problem with me, not Halo, but I believe I'm not the only one feeling this way. We'll be weeded out in time though!
On December 06 2011 06:37 GeneralissimoNero wrote:
On December 06 2011 05:24 Longshank wrote: I'll be honest, I like watching FPS games as long as they're not played on console. The only reason FPS games are played on console is because people were starting to get them as Christmas gifts. There is honestly no other reason to start playing FPS games competitively on consoles over PC than that and I have a hard time taking such games seriously. I'm sure it's fun and all but as an esport title? Not my cup of tea and yeah I know I live in the past where Quake and CS 1.6 is where it's at but I like it here. I'm hoping so hard CS:GO will revitalize the FPS genre and make a big splash in the esport scene.
I understand that when people look at Halo, they see a game that doesn't take nearly as much skill as other esports titles. The difficulty of Starcraft is tangible. You can see how fast you have to move, how fast you have to think. The difficulty of Quake is also ridiculous. Watching a quake game and seeing how fast they move and shoot is incredible. But Halo does take skill. I feel that it is very similar to Counterstrike. I'm not a huge Counterstrike player, and when I watch a game, I feel that it is a lot like Call of Duty. People die so fast, it comes down to just who shoots first or knowing where the enemy is. Obviously, a lot more goes into CS than just that, but to the normal player, it doesn't look that amazing. I feel its the same way with Halo.
Oh I do not doubt it takes skill. It's just that for an old pc gamer, just the thought of playing FPS on a controller makes me feel uncomfortable and...it's just an abomination. That's a problem with me, not Halo, but I believe I'm not the only one feeling this way. We'll be weeded out in time though!
Haha, I don't think so. You guys are growing back again. Sure, Console shooters are still the most popular genre in America, but Call of Duty has almost no actual fanbase. Just a bunch of people playing it. CS GO can hopefully unite a lot of you guys again. Although I fear it may be too late for Quake :/
First off, I love that this thread exists on TL. I still try to follow Halo even though I mainly watch SC2. No Bloom is going to make Halo really good next year. It sucks that Assualt retired. And you definitely need to do a bio on Walshy and T2.
Bumping this because today.. legendary Halo player Dave "Walshy" Walsh announced his retirement. Being a top player back from the early days of Halo 1, right through to Halo reach, he's a true veteren of the scene. He will stay on with MLG as a commentator for the upcoming season.
Part of TDM with the OGRE twins, they dominated the final year of Halo, then picking up where they left off in Halo 2, playing under the team 3D banner before morphing into final boss. They finished no lower than 2nd place during Halo 2's entire run as an MLG game. People can rag all they want on consoles being "no skill" but obviously, if one team can constantly perform to that level.. there is a skill level, and they were at the very top. While he found less success during Halo 3, he was still a top competitor and a highly respected member of the community.
A Video of Walshy in his prime back in Halo 2.
I know it was a really close decision on whether to keep Halo around for the new season, and MLG seem to be struggling to keep interest in Reach, hopefully with Halo 4 due this year, the scene can be revitalised. I personally felt Reach was the weakest (casually and competitively) of all the Halo's so far. Hopefully the new developers can turn the franchise back onto the correct course.
rofl at that youtube video, ogre1 playing like trash all day err day. im glad you dont see that kind of play anymore. halo is gonna struggle, theres never been a decent competitive scene and the game design has gone more and more in the direction of reducing the skill component of the game, seems like its trying to become more like cod and less like halo. real sad
On March 02 2012 10:08 turdburgler wrote: rofl at that youtube video, ogre1 playing like trash all day err day. im glad you dont see that kind of play anymore. halo is gonna struggle, theres never been a decent competitive scene and the game design has gone more and more in the direction of reducing the skill component of the game, seems like its trying to become more like cod and less like halo. real sad
He went 9-2 and was one of the best Halo players of all time... The competitive scene was really healthy and growing right up until Reach... when it stalled and has lost momentum. How many other developers add in a playlist to their game purposely for the competitive community? Blizzard hasn't, although 18 months later are starting to add tournament maps in. MLG clearly carried Halo this year as a favour because Halo built MLG in the first place. Hopefully they'll re-find their feet, but I can't see that happening until Halo 4.
It'll suck tuning into an MLG and not seeing Halo listed should that ever happen. Guess the developers won't have anyone but themselves to blame for their lazy work, especially regarding the map pool. Forge was good.. but it was bland, and there was no default maps at all that stood out like Halo 2's Midship or Lockout. Maybe if they're using the Anniversary maps for the upcoming season it'll be better, and if they choose to use some of the options afforded by the Anniversary I can see it being much better to watch, but it's probably a case of too little too late for Reach at this point.
with it being no bloom for mlg it might have a chance but theres been nothing but bad signs going into columbus. They've been useing custom maps (forge) for most of the circut maps but the bad ones bleed though. the teams changed so many times in the past 2 years too I'm not surprised the scene went downhill.
they have fantastic production quality for halo the casters do an insane good job for such a hard game to cast like a 4v4 fps.
he went 9-2 while missing easy rockets, jumping for no reason, not using grenades at easy times and not scoping his br for no reason. pretty easy to go 9-2 when you have rockets and the other team starts running at your base. the only way to break rocket control on that map was to use grenades on the opposite side of the "arm" so they bounced into the air above where ogre was dealing damage, sitting there is pretty vulnerable. seriously that gameplay from the other team, not punishing ogre is like super trash. i played against ogre on the ladder back in halo 2 so i know he was a legit pro skilled player but that other team is making it too easy.
i dont expect microsoft to back 'competitive' halo, but i still find it sad how halo games are going now.
Bumping to get some sort of discussion going on now that it's MLG weekend. From the very few games I've seen so far, the lack of bloom is definitely helping.
I hope that this weekend ends up being the revival that MLG Halo needs.
Yeah from the games I've seen so far, the settings have made all the difference, No sprint , no bloom, adding some classic maps back in, have made the game seem more like Halo to watch. Plays better online too.
Awesome to see some Halo discussion here and TL I'm a Halo guy myself - always have been! For anyone who wants to see one of the best endings of all time to a series and one of the loudest crowd reactions ever - check this out!
Instinct was down 2-0 in a best of 5 series, and brought it to a game 5. The rest is history Enjoy!
Also, thank you guys for showing Halo respect A lot of us are Starcraft fans also - so we love that you guys are supporting and having good discussions about us! Seriously, many of us like myself who have been around MLG halo for a long time appreciate it!
This weekend, for the first time since Halo 3, I've been able to enjoy watching Halo again! NSNB is so much better, but I'm still gonna wait for H4 before I start playing again. Also, Walshy is a great addition to the casting team.
Great to see that Halo is a good game again this season. NSNB is great. I just hope they get enough views/competition to make it worth their while to keep Halo on the MLG circuit for the rest of the year... it pretty much came within inches of not making it this year. For the record though, go Instinct! Ogre2 ftw Though if Str8 takes it, that's be awesome, cause I love Strongside.
On December 05 2011 12:47 Node wrote: What is bloom? I've seen it mentioned a few times in this thread. I mean, I know about the graphic effect, but I don't see how that could possibly make a game significantly worse. (the last Halo I played was 3, and I never took it remotely seriously)
Its really hard to explain how large of an effect small things have on a game like an FPS. SC2 is so much more significantly different from SC1 than Reach is from Halo 3, but FPS games are so much more simplistic in idea, and the smallest changes are noticeable. I guess I would just compare it to Counterstrike 1.6 and CS Source. The average person would be like "I don't see the problem. Its just a new counterstrike with better graphics. The same thing. Why isn't it as competitive"?
Its the same thing with Halo: Reach. Bloom makes the game more random and less based on skill.
Sounds like to me like bloom is the same as recoil in Counter-Strike? If that is the case then it actually makes stuff MORE skill-based than a sprayfest game like cod.
On December 05 2011 13:18 GeneralissimoNero wrote:
On December 05 2011 12:47 Node wrote: What is bloom? I've seen it mentioned a few times in this thread. I mean, I know about the graphic effect, but I don't see how that could possibly make a game significantly worse. (the last Halo I played was 3, and I never took it remotely seriously)
Its really hard to explain how large of an effect small things have on a game like an FPS. SC2 is so much more significantly different from SC1 than Reach is from Halo 3, but FPS games are so much more simplistic in idea, and the smallest changes are noticeable. I guess I would just compare it to Counterstrike 1.6 and CS Source. The average person would be like "I don't see the problem. Its just a new counterstrike with better graphics. The same thing. Why isn't it as competitive"?
Its the same thing with Halo: Reach. Bloom makes the game more random and less based on skill.
Sounds like to me like bloom is the same as recoil in Counter-Strike? If that is the case then it actually makes stuff MORE skill-based than a sprayfest game like cod.
When he says random, he means random. Random is not skill, random is luck. That was the original problem with Reach, and why so many people who loved Halo 1-3 couldn't stand it. With Halo 4 coming out later this year, many people including myself are hoping that they bring back the skill factor and keep the bloom far away.
If you want a starcraft comparison, think if you're marine had the first 2 shots on an enemy marine but then randomly missed the next 3 in a row and died. It's basically the same thing.
On December 05 2011 13:18 GeneralissimoNero wrote:
On December 05 2011 12:47 Node wrote: What is bloom? I've seen it mentioned a few times in this thread. I mean, I know about the graphic effect, but I don't see how that could possibly make a game significantly worse. (the last Halo I played was 3, and I never took it remotely seriously)
Its really hard to explain how large of an effect small things have on a game like an FPS. SC2 is so much more significantly different from SC1 than Reach is from Halo 3, but FPS games are so much more simplistic in idea, and the smallest changes are noticeable. I guess I would just compare it to Counterstrike 1.6 and CS Source. The average person would be like "I don't see the problem. Its just a new counterstrike with better graphics. The same thing. Why isn't it as competitive"?
Its the same thing with Halo: Reach. Bloom makes the game more random and less based on skill.
Sounds like to me like bloom is the same as recoil in Counter-Strike? If that is the case then it actually makes stuff MORE skill-based than a sprayfest game like cod.
When he says random, he means random. Random is not skill, random is luck. That was the original problem with Reach, and why so many people who loved Halo 1-3 couldn't stand it. With Halo 4 coming out later this year, many people including myself are hoping that they bring back the skill factor and keep the bloom far away.
If you want a starcraft comparison, think if you're marine had the first 2 shots on an enemy marine but then randomly missed the next 3 in a row and died. It's basically the same thing.
But is it the same system as in Counter-Strike? yes or no?
But just so we're clear, MLG took out bloom now, so the game is playable again.
And wow, having Walshy and T2 and all these awesome pros doing the commentary is making Halo a fun event to watch. I'm pleasantly surprised with watching Reach right now
On March 25 2012 14:33 _Proto_ wrote: Awesome to see some Halo discussion here and TL I'm a Halo guy myself - always have been! For anyone who wants to see one of the best endings of all time to a series and one of the loudest crowd reactions ever - check this out!
Instinct was down 2-0 in a best of 5 series, and brought it to a game 5. The rest is history Enjoy!
Also, thank you guys for showing Halo respect A lot of us are Starcraft fans also - so we love that you guys are supporting and having good discussions about us! Seriously, many of us like myself who have been around MLG halo for a long time appreciate it!
So glad the video for this is already up. I heard the cheers on the SC2 stream and was really pissed I had missed it. Such an epic finish.
On December 05 2011 13:18 GeneralissimoNero wrote:
On December 05 2011 12:47 Node wrote: What is bloom? I've seen it mentioned a few times in this thread. I mean, I know about the graphic effect, but I don't see how that could possibly make a game significantly worse. (the last Halo I played was 3, and I never took it remotely seriously)
Its really hard to explain how large of an effect small things have on a game like an FPS. SC2 is so much more significantly different from SC1 than Reach is from Halo 3, but FPS games are so much more simplistic in idea, and the smallest changes are noticeable. I guess I would just compare it to Counterstrike 1.6 and CS Source. The average person would be like "I don't see the problem. Its just a new counterstrike with better graphics. The same thing. Why isn't it as competitive"?
Its the same thing with Halo: Reach. Bloom makes the game more random and less based on skill.
Sounds like to me like bloom is the same as recoil in Counter-Strike? If that is the case then it actually makes stuff MORE skill-based than a sprayfest game like cod.
When he says random, he means random. Random is not skill, random is luck. That was the original problem with Reach, and why so many people who loved Halo 1-3 couldn't stand it. With Halo 4 coming out later this year, many people including myself are hoping that they bring back the skill factor and keep the bloom far away.
If you want a starcraft comparison, think if you're marine had the first 2 shots on an enemy marine but then randomly missed the next 3 in a row and died. It's basically the same thing.
But is it the same system as in Counter-Strike? yes or no?
Best Halo event since Vegas 08 nationals. Or maybe the event when it was Str8 vs tD in the finals and it went to game 11. Had a blast watching Halo this event, probably paid it more attention than SC2.
On March 26 2012 05:31 Fuego wrote: Best Halo event since Vegas 08 nationals. Or maybe the event when it was Str8 vs tD in the finals and it went to game 11. Had a blast watching Halo this event, probably paid it more attention than SC2.
There have been some awesome series, like when Instinct took out Final Boss in Toronto right after they booted walshy. One of my favorite series ever.
On March 26 2012 05:31 Fuego wrote: Best Halo event since Vegas 08 nationals. Or maybe the event when it was Str8 vs tD in the finals and it went to game 11. Had a blast watching Halo this event, probably paid it more attention than SC2.
There have been some awesome series, like when Instinct took out Final Boss in Toronto right after they booted walshy. One of my favorite series ever.
Yeah that was in 08, before the nationals. I think the 08 season was a great season, each event got better on the way to nationals. I'm really hoping MLG notice how big the crowd was and how competitive the gameplay was this event so they renew it for the next championship.
Man I really miss the days of watching FB vs Carbon in halo 2. Halo 3 was pretty cool to watch but Halo 2 was just amazingly fun to watch and play. Haven't played NBNS because Reach just wasn't fun beforehand. I will have to give it a try.
I love watching Halo. I don't care if there's more skilled shooters out there, graphics are important to me and I just can't stand watching CS/quake in 2012. I love playing them, but seeing the smooth (albeit less skilled, anyone being honest will admit to that) gameplay of Halo is a thrill.
On March 26 2012 03:21 mastergriggy wrote: Just turned it on and saw that Walshy is casting Can someone updated me on some of the older pros like Hysteria, Naded, Karma, Strongside, and T2?
Edit: Is that JtBravo casting with him? So awesome!
Hysteria, Karma doesn't play anymore. SS and T2 are on Str8, neither have been doing well as of late. Last I knew of Naded was still on random 8-12 teams but I'm not sure anymore.
On March 26 2012 03:21 mastergriggy wrote: Just turned it on and saw that Walshy is casting Can someone updated me on some of the older pros like Hysteria, Naded, Karma, Strongside, and T2?
Edit: Is that JtBravo casting with him? So awesome!
Hysteria, Karma doesn't play anymore. SS and T2 are on Str8, neither have been doing well as of late. Last I knew of Naded was still on random 8-12 teams but I'm not sure anymore.
Hysteria is on Shady Halo Kids with the Elams(Ace and Elamite) and Best Man(they got top 6). Naded teamed with 3 AM kids and used the old Storm Ventures name(they got top 16). Side and T2 got top 16 as well.
On March 26 2012 03:21 mastergriggy wrote: Just turned it on and saw that Walshy is casting Can someone updated me on some of the older pros like Hysteria, Naded, Karma, Strongside, and T2?
Edit: Is that JtBravo casting with him? So awesome!
Hysteria, Karma doesn't play anymore. SS and T2 are on Str8, neither have been doing well as of late. Last I knew of Naded was still on random 8-12 teams but I'm not sure anymore.
Hysteria is on Shady Halo Kids with the Elams(Ace and Elamite) and Best Man(they got top 6). Naded teamed with 3 AM kids and used the old Storm Ventures name(they got top 16). Side and T2 got top 16 as well.
Didn't know that about Hysteria. top 16 isn't bad but no where near as good as str8 used to be.
On December 05 2011 14:24 dcemuser wrote: Having not followed Halo that closely the last few years, I find this thread very funny with the anti-Reach comments. I played Halo: CE -very- heavily, and when Halo 2 came out, everyone shit all over it. The pistol now sucked. The new vehicles were lame. The new rocket launcher was terrible. The sniper rifle didn't aim correctly. All the weapons felt weak and clearly catered to causal bads who couldn't handle the 3-shot pistol kills. It wasn't until Halo 3 that the Halo 1 community finally accepted Halo 2.
As you can guess, this new Halo 1 + Halo 2 community started hating on Halo 3. All of my friends starting telling me how Halo 3 was such a shitty game that required no skill.
Now a few years later, I come into this thread and see people attacking Halo: Reach and saying "Halo 1/2/3 were awesome" and I can't help but laugh hysterically.
Prediction: Halo 4 will suck, but Halo: Reach will magically become amazing.
I'm guessing you've never played Reach or 3 then. The difference is humongous, the difference between 2 and 3 had mostly to do with weapons (they didn't use equipment in halo 3 mlg, so it should be irrelevant). But the difference between reach and 3 is huge. Even if you ignore all aspects of gameplay, they even took a step back with the matchmaking. They took out the old rank system and instead substituted it with a flawed new one (which doesn't work for objective games). Theres literally no reason to play halo reach, no way of marking improvement, nothing to work towards, and all the maps look gray.
I am not sure how long you have been playing, but the ranking system they used have sucked ass ever since they changed it significantly in Halo 2. It used to be a level 20+ was INSANE and getting to 50 was almost impossible let alone 30 or 40. Then they changed it and you saw so many 50s and 40+ that it was dumb because it capped the ceiling just like Blizzard did with MMR.
Halo 2 was the shit...3 not as good, and Reach is atrocious. Getting rid of BxR, increasing amount of auto-aim, etc. All terrible.
On December 05 2011 14:24 dcemuser wrote: Having not followed Halo that closely the last few years, I find this thread very funny with the anti-Reach comments. I played Halo: CE -very- heavily, and when Halo 2 came out, everyone shit all over it. The pistol now sucked. The new vehicles were lame. The new rocket launcher was terrible. The sniper rifle didn't aim correctly. All the weapons felt weak and clearly catered to causal bads who couldn't handle the 3-shot pistol kills. It wasn't until Halo 3 that the Halo 1 community finally accepted Halo 2.
As you can guess, this new Halo 1 + Halo 2 community started hating on Halo 3. All of my friends starting telling me how Halo 3 was such a shitty game that required no skill.
Now a few years later, I come into this thread and see people attacking Halo: Reach and saying "Halo 1/2/3 were awesome" and I can't help but laugh hysterically.
Prediction: Halo 4 will suck, but Halo: Reach will magically become amazing.
I'm guessing you've never played Reach or 3 then. The difference is humongous, the difference between 2 and 3 had mostly to do with weapons (they didn't use equipment in halo 3 mlg, so it should be irrelevant). But the difference between reach and 3 is huge. Even if you ignore all aspects of gameplay, they even took a step back with the matchmaking. They took out the old rank system and instead substituted it with a flawed new one (which doesn't work for objective games). Theres literally no reason to play halo reach, no way of marking improvement, nothing to work towards, and all the maps look gray.
I am not sure how long you have been playing, but the ranking system they used have sucked ass ever since they changed it significantly in Halo 2. It used to be a level 20+ was INSANE and getting to 50 was almost impossible let alone 30 or 40. Then they changed it and you saw so many 50s and 40+ that it was dumb because it capped the ceiling just like Blizzard did with MMR.
Halo 2 was the shit...3 not as good, and Reach is atrocious. Getting rid of BxR, increasing amount of auto-aim, etc. All terrible.
Don't forget things like double shot, jump melee, crouch melee etc.
On December 05 2011 14:24 dcemuser wrote: Having not followed Halo that closely the last few years, I find this thread very funny with the anti-Reach comments. I played Halo: CE -very- heavily, and when Halo 2 came out, everyone shit all over it. The pistol now sucked. The new vehicles were lame. The new rocket launcher was terrible. The sniper rifle didn't aim correctly. All the weapons felt weak and clearly catered to causal bads who couldn't handle the 3-shot pistol kills. It wasn't until Halo 3 that the Halo 1 community finally accepted Halo 2.
As you can guess, this new Halo 1 + Halo 2 community started hating on Halo 3. All of my friends starting telling me how Halo 3 was such a shitty game that required no skill.
Now a few years later, I come into this thread and see people attacking Halo: Reach and saying "Halo 1/2/3 were awesome" and I can't help but laugh hysterically.
Prediction: Halo 4 will suck, but Halo: Reach will magically become amazing.
I'm guessing you've never played Reach or 3 then. The difference is humongous, the difference between 2 and 3 had mostly to do with weapons (they didn't use equipment in halo 3 mlg, so it should be irrelevant). But the difference between reach and 3 is huge. Even if you ignore all aspects of gameplay, they even took a step back with the matchmaking. They took out the old rank system and instead substituted it with a flawed new one (which doesn't work for objective games). Theres literally no reason to play halo reach, no way of marking improvement, nothing to work towards, and all the maps look gray.
I am not sure how long you have been playing, but the ranking system they used have sucked ass ever since they changed it significantly in Halo 2. It used to be a level 20+ was INSANE and getting to 50 was almost impossible let alone 30 or 40. Then they changed it and you saw so many 50s and 40+ that it was dumb because it capped the ceiling just like Blizzard did with MMR.
Halo 2 was the shit...3 not as good, and Reach is atrocious. Getting rid of BxR, increasing amount of auto-aim, etc. All terrible.
It's not like H3 is suddenly amazing, just that it was a hell of a lot better than Reach. Say what you want about 3 but the popularity of Halo in MLG was growing until Reach came onto the scene.
On March 26 2012 08:04 Makavillin wrote: I'm watching SC2 but during breaks I turn on the Halo play. Jesus fuck. Don't get how they can be so accurate. Crazy to watch.
It's practice as much as anything. I had a pretty good shot in H3 too when I played. Definitely not as accurate or quick as anyone playing a PC shooter but even with the joystick handicap they're a lot more accurate than PC FPS players would have you believe.
On March 26 2012 08:04 Makavillin wrote: I'm watching SC2 but during breaks I turn on the Halo play. Jesus fuck. Don't get how they can be so accurate. Crazy to watch.
Glad you tuned in, it's a shame there is this whole "console lololol" mentality towards Halo, because it really does take skill to be as good as the people you see competing in this tourney. Big finals, SQ just tied it up 4-4.
Halo is a great game but i got burnt out after the first months of H3, but i got very good at it in my time playing. It was my first competitive game.... good times. I liked the social aspect of the community especially over XBL in the H2 days when you could find customs and make friends very easily.
I'm happy to see Victory X doing so well because I used to play customs with him quite often in Halo 2, and back then too he was sick. The thing i remember most about him is a Midship FFA where i was behind him and got 2 shots off and he just turns around and 4 shots me :p
Still go back to Halo at MLG every so often its what first got me into online competitive gaming. But damn I forgot how much the teams moved arounded. Can't find so many old players I used to follow. Nice to see Royal 2 on a top team though afaik he used to be some really young kid who would just put up some INSANE stats on some of the better am teams.
On March 26 2012 05:47 Risen wrote: I love watching Halo. I don't care if there's more skilled shooters out there, graphics are important to me and I just can't stand watching CS/quake in 2012. I love playing them, but seeing the smooth (albeit less skilled, anyone being honest will admit to that) gameplay of Halo is a thrill.
I'd just like to point out that I don't think you can argue a difference of skill between CS/Quake/Halo. They are very different games as far as pace/objective of game/type of teamwork involved. What's always drawn me in with Halo is the fast-paced nature of it and the fact that movement doesn't influence your ability to shoot, which encourages movement over camping, adding more fun and thrill to the game (which is probably what you meant by "Halo is a thrill").
And Edit: Congrats to Status Quo Though I did hope Instinct would pull it out ggs though!
Damn instict . Pistola loved him since I've first seem him play shame he didn't go off in that game and Lunchbox handing them a practically full sniper at the end =/
On March 26 2012 09:29 DystopiaX wrote: If Lunch didn't drop down when he had camo/sniper and die to Snakebite...they might've won. Kept control and get rockets...
In a game that close, there are dozens of small plays that you could analyze and say it cost them the game. It was a great performance by both teams all around though.
Console shooters aren't Esports? BULLSHIT, everything about that seemed Esports to me. Pumped crowd, 2 equally matched teams going down to wire in a Bo11 (2 kills..)
MLG have to keep Halo around. The new settings make such a difference.
On March 26 2012 09:35 PeggyHill wrote: Can someone reccomend any halo games to watch from this MLG?
Just heard the final was epic, but I saw something in the sc2 LR about one of the other games being really good?
I would watch the finals. Status Quo vs Ambush was pretty good as well.
Instinct vs Dynasty was another great series, the stalemate on Penance was actually pretty interesting to watch and highlights a different side of Halo, one that's more strategic and technical as you see teams communicating for a couple of minutes before making any sort of aggressive plays, then when it gets to the last couple of minutes all hell breaks loose.
All the games on Championship Sunday were damn good to be honest.
On March 26 2012 09:35 PeggyHill wrote: Can someone reccomend any halo games to watch from this MLG?
Just heard the final was epic, but I saw something in the sc2 LR about one of the other games being really good?
Instinct vs Fnatic Classic from reasonably early on in the tournament. I would suggest watching the entire series, not just 1 or 2 games.
Those of you people posting saying you have never played/watched Halo before but found yourselves really enjoying this tournament - THANK YOU. We need people like you to keep the community alive, go post on the MLG forums, tweet at Sunny D, let them know that new viewers are being drawn in. Halo was what founded MLG and this tournament proves it is still alive and kicking. Most fun I've had watching an MLG since the 08 season :D
On March 26 2012 09:29 DystopiaX wrote: If Lunch didn't drop down when he had camo/sniper and die to Snakebite...they might've won. Kept control and get rockets...
In a game that close, there are dozens of small plays that you could analyze and say it cost them the game. It was a great performance by both teams all around though.
Well yeah, but that specifically at the end seemed weird. Give up top control and a power weapon for nothing? If they stayed up there and moved him to cover rocket spawn there's no way SQ could have won that at the end.
On March 26 2012 09:42 Gingerninja wrote: Instinct vs Classic too.. another close game, same map and gametype.. it was what caused the noise yesterday that everyone was asking about.
On March 26 2012 09:35 PeggyHill wrote: Can someone reccomend any halo games to watch from this MLG?
Just heard the final was epic, but I saw something in the sc2 LR about one of the other games being really good?
Instinct vs Fnatic Classic from reasonably early on in the tournament. I would suggest watching the entire series, not just 1 or 2 games.
Those of you people posting saying you have never played/watched Halo before but found yourselves really enjoying this tournament - THANK YOU. We need people like you to keep the community alive, go post on the MLG forums, tweet at Sunny D, let them know that new viewers are being drawn in. Halo was what founded MLG and this tournament proves it is still alive and kicking. Most fun I've had watching an MLG since the 08 season :D
I love Halo, used to play Halo 3 heaps and have played Reach a bit.
On March 26 2012 09:45 Mordiford wrote: I want to get everyones thought on the Penance game between Instinct and Dynasty(not Ambush). I saw this discussed a bit on reddit as well.
How do you feel about those super slow paced, technical games in Halo? Do you prefer fast paced slayer games or do you enjoy the occasional slow play?
Edit: It was Instinct vs Dynasty
Don't mind the slow games. The listen in with Instinct vs SQ was interesting cause you can see the strategy behind it.
On March 26 2012 09:45 Mordiford wrote: I want to get everyones thought on the Penance game between Instinct and Dynasty(not Ambush). I saw this discussed a bit on reddit as well.
How do you feel about those super slow paced, technical games in Halo? Do you prefer fast paced slayer games or do you enjoy the occasional slow play?
Edit: It was Instinct vs Dynasty
Don't mind the slow games. The listen in with Instinct vs SQ was interesting cause you can see the strategy behind it.
Yeah they were always some of my favourite games to play.. score tied, close to 50, game could swing either way... everyone scared to move.
SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.
Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.
On March 26 2012 11:08 Sermokala wrote: SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.
Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.
Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.
Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.
On March 26 2012 11:13 mcmartini wrote: What are the new settings mentioned for this season?
No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.
Awesome post, I went to jr high with gandhi and played LAN parties with him during halo:ce and halo 2. Never got into competitive gaming though till recently, but overall it's amazing to see what halo and Starcraft are doing for esports.
On March 26 2012 11:14 Psyqo wrote: Was watching some Halo from the SC-crowd today. Is Pistola the best player right now? The crowd went nuts whenever he was on camera and getting kills.
There are a handful of individual players right now that could be called "the best" and Pistola is definitely one of them. He is also extremely dangerous in Team Slayer matches which is what the final match in the Grand Finals ended up being. There were like three different moments on the last map where the crowd was doing Pistola chants.
As a fan since the original, I'm still glad to see some names I recognise from then still around. Primarily Ogre2 obviously. With Walshy retiring, and me not really paying much attention to Reach last year or two, I was worried I'd not recognise any names, but I was glad to see the top players had managed to maintain their spots, and there's a few newer players in the mix too.
I saw that second game ^^ awesome. I really missed those "Oh shit!" moments after not watching much FPS recently. Watched some CS1.6 at IEM, and Halo this past weekend tho, so I'm back in the mix of it.
On March 26 2012 11:08 Sermokala wrote: SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.
Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.
Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.
Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.
On March 26 2012 11:13 mcmartini wrote: What are the new settings mentioned for this season?
No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.
So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate.
On March 26 2012 11:08 Sermokala wrote: SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.
Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.
Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.
Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.
On March 26 2012 11:13 mcmartini wrote: What are the new settings mentioned for this season?
No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.
So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate.
Jetpack and Invis are now powerups you pick off the maps instead of armour abilities, which is ok. Invis was always a pickup. The jetpack works ok if only one player has it, and it's a pickup.
On March 26 2012 11:08 Sermokala wrote: SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.
Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.
Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.
Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.
On March 26 2012 11:13 mcmartini wrote: What are the new settings mentioned for this season?
No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.
So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate.
Jetpack and Invis are now powerups you pick off the maps instead of armour abilities, which is ok. Invis was always a pickup. The jetpack works ok if only one player has it, and it's a pickup.
Fair enough but what about what I was saying about bloom, I don't understand how it is 'only luck'
On March 26 2012 11:08 Sermokala wrote: SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.
Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.
Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.
Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.
On March 26 2012 11:13 mcmartini wrote: What are the new settings mentioned for this season?
No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.
So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate.
Jetpack and Invis are now powerups you pick off the maps instead of armour abilities, which is ok. Invis was always a pickup. The jetpack works ok if only one player has it, and it's a pickup.
Fair enough but what about what I was saying about bloom, I don't understand how it is 'only luck'
It didn't really work out how Bungie expected, and rather than go by timing the shots seemed to be random. Which is not what you want at competitive levels. So without it, everyone has an even playing field. Plus the Halo's never had bloom before, no-one asked for it, and it's better without it.
On March 26 2012 11:08 Sermokala wrote: SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.
Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.
Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.
Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.
On March 26 2012 11:13 mcmartini wrote: What are the new settings mentioned for this season?
No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.
So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate.
Jetpack and Invis are now powerups you pick off the maps instead of armour abilities, which is ok. Invis was always a pickup. The jetpack works ok if only one player has it, and it's a pickup.
Fair enough but what about what I was saying about bloom, I don't understand how it is 'only luck'
It didn't really work out how Bungie expected, and rather than go by timing the shots seemed to be random. Which is not what you want at competitive levels. So without it, everyone has an even playing field. Plus the Halo's never had bloom before, no-one asked for it, and it's better without it.
I've played all the halo's and I don't mind bloom, but as you said at competitive level probably not the best. I do find timing my shots it works well when I play on LIVE, maybe i should just shoot as quick as possible now haha
It didn't really work out how Bungie expected, and rather than go by timing the shots seemed to be random. Which is not what you want at competitive levels. So without it, everyone has an even playing field. Plus the Halo's never had bloom before, no-one asked for it, and it's better without it.
Exactly right my friend hahah. Basically, for anyone confused about "bloom" and "no bloom" - with bloom simply the faster you shoot, the less accurate your shots are. Bloom was made to punish people who "spammed" or didn't pace their shots. The bloom system in the game is completely broken though, with spammers being able to often kill players who paced their shots.
With no bloom, it's essenitally just like past Halo games, you shoot and all your bullets go where you aim. No bloom and no sprint make the game 10 times better to both play and spectate. I've been with MLG and Halo for a long time and Columbus 2012 was the best event in recent memory.
On March 26 2012 11:08 Sermokala wrote: SO glad to see no bloom. Was a shame seeing halo so different but now I have hope that its going to be coming back again. Was really exciteing in the finals going down to that last map.
Halo crowd was louder then anything else and the ingame hype was really good. going to watch a lot of vods from it and heres to looking forward to the spring championship.
Honestly, thinking back you could not have written a better story for this MLG, particularly for me as a fan of both Instinct and Status Quo.
Instinct being the unstoppable juggernaut for all of last year going up against a controversially reformed Status Quo in a really incredible 11 round series, coming down to a 1-2 kill game. Really great way to kick off Halo for this MLG season, hoping it remains awesome throughout the year.
On March 26 2012 11:13 mcmartini wrote: What are the new settings mentioned for this season?
No bloom and no sprint primarily. I believe there are some other minor changes as well that I can't think of.
So they leave in jetpack and invisible but removed sprint :/ Also I don't get the no bloom i was reading earlier in the thread and ppl were saying it is completely luck based, I was under the impression whenever I play it is more timing based skill obviously if you're shooting off 10 rounds in 5 secs with the dmr you're going to be super inaccurate.
Jetpack and Invis are now powerups you pick off the maps instead of armour abilities, which is ok. Invis was always a pickup. The jetpack works ok if only one player has it, and it's a pickup.
Fair enough but what about what I was saying about bloom, I don't understand how it is 'only luck'
Because if you don't wait, you can get lucky even with the bloom and still hit your target, which lead to a lot of players at all levels just shooting as fast as possible instead of actually timing it out.
Pistola is popular cause he's really good and gives good interviews, etc. Was a FFA champion in H2/3 before becoming good at 4v4 and has an awesome personality as well.
For those without Halo background, FFA is not treated as seriously by the competitive scene and a lot of top pros (in H1-3 anyway, idk about Reach) didn't participate at all barring a few (Karma for example), so especially in H3/Reach a lot of players made their names by being a semi-pro (8-32 slots) but dominating FFA- Mikwen, Cloud, Pistola are all notable examples of this.
It's interesting to see Snakebite do well- I remember him always lurking around the 10-24 spots but never breaking out, grats to him. Also weird to see players I've never heard of before like Formal becoming big names.
Man, NBNS makes such a difference. Awesome tournament. Reach almost certainly won't be at Anaheim (even in its "glory days", attendance at Anaheim was terrible for Halo), but maybe we'll see something for Raleigh. If this was the last Reach tournament, though, then it definitely went out in style.
On March 26 2012 15:12 NGrNecris wrote: For some reason I find damnation TS exciting and intense. Anyone else feel this way?
I'm with you man hahah even though a lot of us Halo players hate it But I really enjoy it. Sure, the games last a long time but it adds a new sense of variety. So much of Halo is now fast paced non stop action especially with the new settings that its nice to have a game where strategy and cooridinated pushes are the keys to winning the games. I love the astro listen ins on damnation (penance) ts because the teams are going over so much and trying to figure out how to play it right in so many different situations
It's a wonderful thing to see two of my favorite esports communities coincide. Hope more of you guys will check out Halo in the future. I miss the days when I could sign onto xbox live, and have a party of 8 skilled players, all ready and willing to play some 4v4 customs.
i always says the game ive played the most in my life is, halo 2. man, was skiping alot of school day to play da gaimz. always been an ogre fan, since Team STK, and Team 3D era. much love, peace.
Whats going on guys, I know that no one has posted in here for a while, but I do have a good reason. Lately, I have been writing Halo articles as my way to contribute to the community, since I have been around it for so long. If anyone of you are interested in some history in the Halo series, I have 2 articles published right now you guys can check it
Talk about really being screwed over, I used to play with all the pro teams. I was really really good, I was supposed to compete in the MLG tournament in Orlando in 2010. One of my teammates was Kaytee Shelp The first female to be a pro gamer. Unfortunately I couldn't make it to the tournament because my sister who was supposed to drive me to the tournament got shot. When I got back in contact with Kaytee a few years later actually, she ended up passing away. That's a shame, I know that her ex boyfriend had a name that was similar to mine and that he served in the military when we used to play together but as we were younger that honestly seemed pretty odd. Seems as though everybody just kind of wasn't very supportive of me during a very difficult time. And I was already going through a difficult time let alone being thrown around after 9/11 I help develop the team believe the hype and seems as though all the people I played with just was a bad community.
Should have just started my own competitive group at that point besides MLG.
If my sister didn't get shot and if I made it to the tournament in 2010 I most likely would have done really well and now it seems as though someone has been viciously and violently attacking me over a video game.
I was better then some of them big deal absolutely no reason to attack someone like I was attacked.
I lost access to my accounts and everything.
Hopefully I will be able to get all the data but I did manage to save some of the stats from my gameplays. Unfortunately not all of them and seems as though someone has been preventing me from doing so which seems really screwed up actually.
I mean if I was better than some of them why would they do something like that?
On January 06 2025 10:21 Dom2 wrote: Talk about really being screwed over, I used to play with all the pro teams. I was really really good, I was supposed to compete in the MLG tournament in Orlando in 2010. One of my teammates was Kaytee Shelp The first female to be a pro gamer. Unfortunately I couldn't make it to the tournament because my sister who was supposed to drive me to the tournament got shot. When I got back in contact with Kaytee a few years later actually, she ended up passing away. That's a shame, I know that her ex boyfriend had a name that was similar to mine and that he served in the military when we used to play together but as we were younger that honestly seemed pretty odd. Seems as though everybody just kind of wasn't very supportive of me during a very difficult time. And I was already going through a difficult time let alone being thrown around after 9/11 I help develop the team believe the hype and seems as though all the people I played with just was a bad community.
Should have just started my own competitive group at that point besides MLG.
If my sister didn't get shot and if I made it to the tournament in 2010 I most likely would have done really well and now it seems as though someone has been viciously and violently attacking me over a video game.
I was better then some of them big deal absolutely no reason to attack someone like I was attacked.
I lost access to my accounts and everything.
Hopefully I will be able to get all the data but I did manage to save some of the stats from my gameplays. Unfortunately not all of them and seems as though someone has been preventing me from doing so which seems really screwed up actually.
I mean if I was better than some of them why would they do something like that?
Kind of hard to believe you made this account just to find this thread and comment on it, sorry about your crazy story though.