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LFR can be so hard because ppl are just that retarded. The timeless island bring so many ppl high enough in ilvl to do the last raid that you get some player that are just not ready for this :\
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FaCE_1
Canada6158 Posts
![]() LFR can be so hard because ppl are just that retarded. The timeless island bring so many ppl high enough in ilvl to do the last raid that you get some player that are just not ready for this :\ | ||
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Pandemona
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Charlie Sheens House51449 Posts
On October 01 2013 20:26 Vindicare605 wrote: Dark Shaman is wild dude, we spent most of today's raid (we raid twice a week) working on it. A major portion of it is how it's tanked. The tanks need to do a really elaborate dance of taunt offs while also positioning the various abilities the bosses do so they don't overwhelm the raid. Here's a video guide for it. I mean sure to the BC raider that isn't playing anymore it's easy to look at how fast the content is being cleared by the top guilds compared to say Sunwell and then criticize the raids as being simple or watered down now, but I challenge anyone to look at a fight like Dark Shaman and then say that. Yeah i agree dude dont worry, it is a hard fight i saw the complexity of it whilst my mate explained to the LFR ppl how to do it. Its like a cross between Grobbulus from Nax (dropping cloud every 10second) and Spirit Kings due to making sure u get the fuck away from elementals xD | ||
Agh
United States896 Posts
Might give it an hour or so tonight. | ||
Amaril
Germany105 Posts
Really don't want to play Pandaland, but if there is something free I WANT IT! | ||
Agh
United States896 Posts
On another note, put in a couple hours last night. The disappointment was pretty big. Still 10+ min queues for BGs. About the same for instances. Didn't care to arena since my gear is too dated, but queues at high MMR are still bad as well from what I was told. The baseline resilience/dmg reduction seems overdone. Nothing dies near as fast as it should. I've only played like 2 days of GW2, and the pvp felt like that which I dislike. Might do a trial for the new expansion if they offer it but that's about it. The game definitely has improvements, but it just feels too dated/stale for a veteran player. I think they overdid the QoL (Quality of life) changes to the game. It's too hard to differentiate yourself from the player-base now. | ||
Serejai
6007 Posts
On October 03 2013 01:21 Agh wrote: the trial time probably expired. There are dates listed where you can use it. On another note, put in a couple hours last night. The disappointment was pretty big. Still 10+ min queues for BGs. About the same for instances. Didn't care to arena since my gear is too dated, but queues at high MMR are still bad as well from what I was told. The baseline resilience/dmg reduction seems overdone. Nothing dies near as fast as it should. I've only played like 2 days of GW2, and the pvp felt like that which I dislike. Might do a trial for the new expansion if they offer it but that's about it. The game definitely has improvements, but it just feels too dated/stale for a veteran player. I think they overdid the QoL (Quality of life) changes to the game. It's too hard to differentiate yourself from the player-base now. The game has been severely watered down and homogenized over the last two expansions. All the classes feel so similar now, raids are nothing but rehashed mechanics, items are all rehashed textures, any semblance of choice that we used to have with stats/talents is now gone, etc. The quality of life has increased tenfold... which is about nine times more than was needed. Like you said, they went overboard and that's the main reason the game is hemorrhaging subs. It's probably worth playing if you're already playing it... but if you're looking to start, or looking to resub... don't bother. Play Guild Wars 2 or wait for Everquest Next. | ||
farvacola
United States18818 Posts
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Pandemona
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Charlie Sheens House51449 Posts
Talents are way better than they were back in LK and prior, the need for 40 odd point talent trees were so stupid and pointless. Now you have pretty much a different ability u use for different fights in both PvP and PvE. Same with Glyphs you use different ones depending on what your about to do. Which is way better than sticking with the same talent tree or having wasted 10 points in a talent tree just to get 1 move. (for example fire mage speccing for icy veins etc) Classes feel similar? Don't know which ones you played but everything is still as different as it has ever been? Healers are all diverse, dps all do different ways of getting the dps, tanks are all different. I don't get that comment. Guild Wars 2 was the biggest let down in MMO history IMO, it looked good, everything about it...until it launched and people got to max level. THERE IS NOTHING TO DO. World PvP was a let down, and PvE no existent, you don't keep people playing when that is the case. HOWEVER the only plus side to that is it is free to play every month and the graphics are nice and pretty. WoW, has been the same all the time, different changes here and there to add more social aspects for players so they can still become good by playing just a few hours a night. Even though with that said the best players are still the ones who put the hours in to start off. Yes you get to a point where you can just play a few hours a night and maintain the gear/level you are, for example getting the best PvP gear or getting BIS PvE gear. But there is still stuff to do. I might be bias like you, but even many of my friends who i followed to play every MMORPG that has been released alongside WoW, we all find ourselves back on WoW as it is still the best out there. Which is a credit to Blizzard no? The only thing to take WoW players away has been LOL/DOTA games, which i don't understand as its a fkn different style of game ahah xD | ||
Resilient
United Kingdom1431 Posts
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Serejai
6007 Posts
On October 03 2013 01:59 Pandemona wrote: Indeed that is severely your opinion. Talents are way better than they were back in LK and prior, the need for 40 odd point talent trees were so stupid and pointless. Now you have pretty much a different ability u use for different fights in both PvP and PvE. Same with Glyphs you use different ones depending on what your about to do. Which is way better than sticking with the same talent tree or having wasted 10 points in a talent tree just to get 1 move. (for example fire mage speccing for icy veins etc) Disagree entirely. Pre-MoP there were multiple viable talent specs for every class. In the current system there is literally one right answer for any given situation. It's the same issue that plagues Diablo III, where spec choices are far fewer than in Diablo II. Talents are more cookie-cutter than ever, and a simple armory search or arenajunkies query will verify this. It's your opinion that the new system is better, but it's a fact that the new system offers less choices and variety. Personally, I prefer NOT being the exact same as everyone else. Classes feel similar? Don't know which ones you played but everything is still as different as it has ever been? Healers are all diverse, dps all do different ways of getting the dps, tanks are all different. I don't get that comment. Classes have been homogenized since Cataclysm. Lots of stats were removed and/or made irrelevant. Lots of class-defining abilities were removed and/or homogenized. Instead of every class having their own unique buffs and raid utilities, Blizzard converted them to generic ones and spread them around 3-4 classes each. Druid was changed from having a unique Bear/Kitty spec to having a generic Rogue spec and a generic tanking spec. Most other DPS classes have gone from having 2-3 viable raid specs to having one. Tanks were all changed to active mitigation, like Death Knights were. No longer is a Bear an avoidance tank, a DK an active mitigation tank, etc. All tanks play exactly the same now, and I say this with confidence because my main was a Druid and I was able to raid Heroic Throne of Thunder content on a guildies DK, Pally, and Monk without having ever played those classes before. Healers are the same situation; they were all homogenized to have a big heal, a fast heal, and an efficient heal. Sure, certain healers have their own unique perks but the fact is that if you know how to play one healer now, you can effectively play any of them. This wasn't really possible pre-MoP but is now because they were all changed to play similarly. Guild Wars 2 was the biggest let down in MMO history IMO, it looked good, everything about it...until it launched and people got to max level. THERE IS NOTHING TO DO. World PvP was a let down, and PvE no existent, you don't keep people playing when that is the case. HOWEVER the only plus side to that is it is free to play every month and the graphics are nice and pretty. I can't argue about this. I'm personally satisfied with GW2 for what it is, but that's probably because I'm playing casually - a few levels a month - in my spare time (imo how the game was intended with the free to play model). I agree that it's not a viable 20-hours-a-week MMO, but I think it's worth playing casually until the next big MMO comes out. WoW, has been the same all the time, different changes here and there to add more social aspects for players so they can still become good by playing just a few hours a night. Even though with that said the best players are still the ones who put the hours in to start off. Yes you get to a point where you can just play a few hours a night and maintain the gear/level you are, for example getting the best PvP gear or getting BIS PvE gear. But there is still stuff to do. I might be bias like you, but even many of my friends who i followed to play every MMORPG that has been released alongside WoW, we all find ourselves back on WoW as it is still the best out there. Which is a credit to Blizzard no? The only thing to take WoW players away has been LOL/DOTA games, which i don't understand as its a fkn different style of game ahah xD My main problem with this is that you state WoW has been the same all these years but that's simply just not true, and the numbers seem to back that up. WoW is bleeding subs - millions per year - ever since the end of WoTLK. Blizzard has lost more than 60% of their revenue in the last year. You and your friends are in a very small minority of WoW players who are happy with how the game has changed over the last few years. The PvP scene has completely died. I forget the exact numbers but someone on arenajunkies did an armory parse of players and the amount of people doing arena now is like 5% of what it was during WoTLK. The hardcore raiding scene has also died. There are far, far, far fewer raiders these days than during WoTLK, servers are dying left and right, 25m guilds are borderline extinct, etc. The only raids that aren't struggling are LFR and, let's be honest, that's hardly a raid. More like a glorified 25-player quest or something. Point being, the game is dying extremely fast in every aspect; PvP, Raiding, Subs, Revenue, etc. These things happen for a reason and it's because the game HAS changed drastically over the years, seemingly for the worse. That isn't to say that you're wrong for enjoying it and liking the changes. It's just that you're in an ever-shrinking minority these days. | ||
Serejai
6007 Posts
On October 03 2013 02:17 Resilient wrote: GW2 gets patched every 2 weeks, there are always events and things to do IMO. That is, if the lack of a gear treadmill doesn't bother you. Which of course is the main reason WoW is so successful, but also why Axes now have 5,000 Strength and health is in the hundreds of thousands... Hundreds of thousands? That's how much damage you do. My tank hits a million health :o Although to be fair, I've done over a million DPS burst on bosses, too. It is indeed quite retarded. | ||
bo1b
Australia12814 Posts
I just hope blizzard goes back to wow being a warcraft game, I don't care so much about importing slices of culture from various places - the entire game has done that. What I do mind is entire leveling areas being almost completely unrelated to the warcraft universe in a desperate attempt to salvage subs from China. Tl;dr, the sooner we can go from this to this the better. At least in my opinion. While I'm at it, achievements just feel so much less impressive atm. When stars downed yogg + 0 after however many failed attempts the hype was off the charts. Same for nihilum on heroic alganon (whose visuals are fucking incredible on a side note). When billian didn't get r1 s8 despite all of the shit talk that was another hyped as fuck moment, the trash talk on chanimals video in aj (I think it was him) when he released his video straight after snutz 2 was incredible. Reckful 1 was fucking incredible. The hype for shit just feels gone, the game doesn't feel anywhere near as fun, lfr/find a group is straight up cancerous for building a community, and the legendary quest line is fucking stupid. Why is a bis cloak gear so readily accessible while at the same time requiring not quite a long time to get, but definitely short enough that everyone needs to have it, in the game? It just ruins building alts up if you want to raid. | ||
ObviousOne
United States3704 Posts
http://i.wow.joystiq.com/2013/10/02/wow-moviewatch-kmrlc-murloc-radio/ Spirit of GTA talk radio with wow flair. | ||
FFW_Rude
France10201 Posts
It feels good to play again but the cities are so empty and auction house are too ![]() ![]() But it's kind of cool. I liked cataclysm because it made me able to do the old raids 40players level 60 alone and that's what i'm going to do again when i'll be level90. It's not bad. Did not figure out how to go to pandaria yet. (i MAY BE a dumbass). But it is SO HARD to get used to the new talents and tree ![]() If there is someone on Rashgaroth(FR) from TL that want to team up to do old dungeons. Just PM me on TL. | ||
Oozo
Finland432 Posts
I've played since vanilla... Have to fully agree that Panda's were huge mistake in direction this game has gone. Anything from that subject would not done right to the game. I literally quit game after first clear on mogushan vaults. All just cause I got really sick of bad lore and how encounters were designed. They stopped innovating pve and took shortcuts (lfr/flex) and made them standard way of spoiling content to anyone trying to come back to game. normal raiding and specially heroic raiding was not affected that much... lucky those who actually have guild who does heroic raiding and gets to basically skip lfr fully. Now that we are less than week away from next blizzcon and announcement of next expansion is near. I came back to wow week ago to level my hunter at max and gear him a bit so I can have good look what we are at the moment and how are things changed from launch to the end of expansion. Basically my biggest problems are the attitude of development towards players. All content is easily passed by new patches, There is zero effort to get raid ready. 3 days of gearing, I went from greens 430~ ilvl to 515 ilvl (today 530 threshold if no miracle happens). Its just too easy and only thing I can't get is those heroic pieces that I probably won't even have chance to even get. Even with these so called problems I had... it still can be fixed and that is what I hope from next expansion The thing is, next expansion... they can't hit bottom more, unless its Pandaria expanded 2.0 and we get gutted. That would be last time I look at this game. If they manage to make "wow" subjected expansion, that would be saving grace. Even its flaws in game, we can make community better and kinda skip those flaws. Make guild that ignores lfr, don't require it from raiders. Ask more in /g /trade /lfg about groups to places. Its not dead way to communicate even if we have tools to get automatic entry on dungeon. We can change! (says Obama :D) | ||
FFW_Rude
France10201 Posts
On October 03 2013 20:45 Oozo wrote: About this wow being dead game subject. I've played since vanilla... Have to fully agree that Panda's were huge mistake in direction this game has gone. Anything from that subject would not done right to the game. I literally quit game after first clear on mogushan vaults. All just cause I got really sick of bad lore and how encounters were designed. They stopped innovating pve and took shortcuts (lfr/flex) and made them standard way of spoiling content to anyone trying to come back to game. normal raiding and specially heroic raiding was not affected that much... lucky those who actually have guild who does heroic raiding and gets to basically skip lfr fully. Now that we are less than week away from next blizzcon and announcement of next expansion is near. I came back to wow week ago to level my hunter at max and gear him a bit so I can have good look what we are at the moment and how are things changed from launch to the end of expansion. Basically my biggest problems are the attitude of development towards players. All content is easily passed by new patches, There is zero effort to get raid ready. 3 days of gearing, I went from greens 430~ ilvl to 515 ilvl (today 530 threshold if no miracle happens). Its just too easy and only thing I can't get is those heroic pieces that I probably won't even have chance to even get. Even with these so called problems I had... it still can be fixed and that is what I hope from next expansion The thing is, next expansion... they can't hit bottom more, unless its Pandaria expanded 2.0 and we get gutted. That would be last time I look at this game. If they manage to make "wow" subjected expansion, that would be saving grace. Even its flaws in game, we can make community better and kinda skip those flaws. Make guild that ignores lfr, don't require it from raiders. Ask more in /g /trade /lfg about groups to places. Its not dead way to communicate even if we have tools to get automatic entry on dungeon. We can change! (says Obama :D) Wait.. Panda's are not the last exepension ? But i just paid 37€.... | ||
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Pandemona
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Charlie Sheens House51449 Posts
On October 03 2013 20:47 FFW_Rude wrote: Show nested quote + On October 03 2013 20:45 Oozo wrote: About this wow being dead game subject. I've played since vanilla... Have to fully agree that Panda's were huge mistake in direction this game has gone. Anything from that subject would not done right to the game. I literally quit game after first clear on mogushan vaults. All just cause I got really sick of bad lore and how encounters were designed. They stopped innovating pve and took shortcuts (lfr/flex) and made them standard way of spoiling content to anyone trying to come back to game. normal raiding and specially heroic raiding was not affected that much... lucky those who actually have guild who does heroic raiding and gets to basically skip lfr fully. Now that we are less than week away from next blizzcon and announcement of next expansion is near. I came back to wow week ago to level my hunter at max and gear him a bit so I can have good look what we are at the moment and how are things changed from launch to the end of expansion. Basically my biggest problems are the attitude of development towards players. All content is easily passed by new patches, There is zero effort to get raid ready. 3 days of gearing, I went from greens 430~ ilvl to 515 ilvl (today 530 threshold if no miracle happens). Its just too easy and only thing I can't get is those heroic pieces that I probably won't even have chance to even get. Even with these so called problems I had... it still can be fixed and that is what I hope from next expansion The thing is, next expansion... they can't hit bottom more, unless its Pandaria expanded 2.0 and we get gutted. That would be last time I look at this game. If they manage to make "wow" subjected expansion, that would be saving grace. Even its flaws in game, we can make community better and kinda skip those flaws. Make guild that ignores lfr, don't require it from raiders. Ask more in /g /trade /lfg about groups to places. Its not dead way to communicate even if we have tools to get automatic entry on dungeon. We can change! (says Obama :D) Wait.. Panda's are not the last exepension ? But i just paid 37€.... He just means the next expansion is on the cards, it has already been leaked on the internet. I would say by erm, March-April 2014 we will be looking at a launch of the next expansion. Which is increasing the level cap to 100 and adding a few fun little features. Blizzcon is where it will be announced though of course. | ||
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Pandemona
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Charlie Sheens House51449 Posts
On October 03 2013 20:45 Oozo wrote: About this wow being dead game subject. I've played since vanilla... Have to fully agree that Panda's were huge mistake in direction this game has gone. Anything from that subject would not done right to the game. I literally quit game after first clear on mogushan vaults. All just cause I got really sick of bad lore and how encounters were designed. They stopped innovating pve and took shortcuts (lfr/flex) and made them standard way of spoiling content to anyone trying to come back to game. normal raiding and specially heroic raiding was not affected that much... lucky those who actually have guild who does heroic raiding and gets to basically skip lfr fully. Now that we are less than week away from next blizzcon and announcement of next expansion is near. I came back to wow week ago to level my hunter at max and gear him a bit so I can have good look what we are at the moment and how are things changed from launch to the end of expansion. Basically my biggest problems are the attitude of development towards players. All content is easily passed by new patches, There is zero effort to get raid ready. 3 days of gearing, I went from greens 430~ ilvl to 515 ilvl (today 530 threshold if no miracle happens). Its just too easy and only thing I can't get is those heroic pieces that I probably won't even have chance to even get. Even with these so called problems I had... it still can be fixed and that is what I hope from next expansion The thing is, next expansion... they can't hit bottom more, unless its Pandaria expanded 2.0 and we get gutted. That would be last time I look at this game. If they manage to make "wow" subjected expansion, that would be saving grace. Even its flaws in game, we can make community better and kinda skip those flaws. Make guild that ignores lfr, don't require it from raiders. Ask more in /g /trade /lfg about groups to places. Its not dead way to communicate even if we have tools to get automatic entry on dungeon. We can change! (says Obama :D) I guess your points are valid and i'd tend to agree that the casual can get the gear that most semi hardcore pve'rs can get with little challenge. Yet the heoric gear is a pretty far away for even the semi hardcore raider (3-4nights a week). I guess that could be addressed a bit more. The next expansion has been leaked on the internet if you want to go and find out information ![]() | ||
nikj
Canada669 Posts
On October 03 2013 20:05 FFW_Rude wrote: I just reinstalled the game and got MoP with a month subscription. It feels good to play again but the cities are so empty and auction house are too ![]() ![]() But it's kind of cool. I liked cataclysm because it made me able to do the old raids 40players level 60 alone and that's what i'm going to do again when i'll be level90. It's not bad. Did not figure out how to go to pandaria yet. (i MAY BE a dumbass). But it is SO HARD to get used to the new talents and tree ![]() If there is someone on Rashgaroth(FR) from TL that want to team up to do old dungeons. Just PM me on TL. They don't have to be on your server. You can party with anyone Cross-Realm now, one of you will be ported to the others server then you can do the dungeons together. | ||
Duka08
3391 Posts
I can't be arsed to spell out (again) why so many of the points people make are wrong (both in my opinion AND factually wrong for some), but it's almost always simply nostalgia goggles or a case of "I DON'T LIKE CHAAAANGE". Saying that "there used to be many viable specs for each class pre-MoP but now there's only one" is a great way to ruin any argument you could possibly be trying to make. May come across as hostile but it's just common sense. I've been in your shoes, I remember being mad about when WoW "went casual", and I got the fuck over it and started seeing all of the good that were buried in the changes. Sad you can't boost your ego by flaunting your purps over the few people that might even bother to look at you in town? If you're such a skilled veteran how about doing some raids and blowing the baddies out of the water in whatever role you are. It's easy to tell who are the better players even when gear is the same. Or better yet, why don't you actually join a guild and do the harder progression content so that you can feel accomplished on a personal level. Nothing changed there, you just can't whip your dick out in the middle of Orgrimmar hoping everyone will see your giant shoulders you won last night and start ogling at them. RIP your ego. | ||
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