PAYDAY™ The Heist - Page 3
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Crownlol
United States3726 Posts
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Lysteria
France2279 Posts
On August 13 2013 22:36 PassiveAce wrote: So apparently theres a sequel to this out on steam. I never played the first one because it looked like a poorly-polished ripoff of L4D. I thought the first one was a better version of L4D. Even with a small amount of missions available, there was so much more possibilities. Played the beta of Payday2, and doing it right now with the actual game. | ||
Judicator
United States7270 Posts
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PassiveAce
United States18076 Posts
On August 13 2013 23:40 Lysteria wrote: I thought the first one was a better version of L4D. Even with a small amount of missions available, there was so much more possibilities. Played the beta of Payday2, and doing it right now with the actual game. I never played it i just watched the trailer and made a snap judgement. Im open to being wrong :p | ||
Judicator
United States7270 Posts
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Lysteria
France2279 Posts
On August 14 2013 04:33 PassiveAce wrote: I never played it i just watched the trailer and made a snap judgement. Im open to being wrong :p Yeah, still, the only game you can compare the game with is L4D. ![]() Played the game - the second one - for something close to 10 hours now. The first heists almost require no teamplay at all, except for the usual cover your teammates and make sure you're not being killed from behind. Four Stores and Jewelry Store give enough objectives to train for almost every usual actions while not feeling like a tutorial at all : loot some garbage (money, jewels), crack some chests, move the bags, control the civilians... But the game starts to shine when the 2-3 days Heists come to play. A lot of team actions are required, it should be really hard with random pick-ups. Same thing for all those stealth objectives. You don't take a loss when you fail them, but holy shit, if you just added some difficulty on the maps, it's way harder and longer. By the way, if you have played the first Payday, the stealth objectives feel less random than before, since you have a time to plan, and it's still possible to react to someone spotting you before it spreads like pest. The tech trees is pretty nice and adds more customisation than the previous system. The loot system is really random, and it hates me so much, 50% of the time it gave me money instead of mods for weapons, or masks. I can't wait to see if playing even harder heists with a good difficulty (very hard, overkill) will really give some more "rare" loots. After 30~ levels, it doesn't feel like it yet, even for my 4 other partners. It's the same as the first Payday, if you have 4 people to play with, it's an awesome game. With random people, it's still good but can be frustrating quite fast. On August 14 2013 06:30 Judicator wrote: Looks like a lot of coordination required on higher levels if you don't just read guides and want to figure out the puzzles yourselves. Even with guides, most guards patterns are random, the objectives you need to search for move from game to game, even the random loot you can acquire in a mission can be missplaced. A guide will be good for one thing tho, knowing the maps. Some of them are huge when you have to stay low and silent, and you don't know where the fuck are the spawning points of an item you need to pick up. :D Edit: something I forgot to mention, the assets are a really, really cool idea. For a bunch of money from the host (pretty cheap as long as you don't play on overkill difficulty), you can buy some advantages for the map to come. It can be an ammo or a health bag, but also the control of some video cameras, another access to the roof of a building, a sniper to cover you on a dangerous mission, the exact plans of a map, etc... It's a one time deal tho, if you fail the mission, restarting it will not give you those assets for free. | ||
Knighthawkbro
United States183 Posts
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syth99
United States59 Posts
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Tobberoth
Sweden6375 Posts
Never played Payday 1, but would definitely recommend payday 2 to anyone who has a group of friends to play it with. | ||
Lysteria
France2279 Posts
Framing Frame indeed is a really difficult one, finished it twice, with the hardest being a very hard + pro job - the last mission took us around 50 minutes, and we lost 2 or our members in the middle, while not having any medbag or ammo bag anymore. I understand why it's considered a really hard one for those not playing as a 4-man team. I kinda hope they'll add some missions like Green Bridge or Heat Street in Payday 1. They were outdoor missions, but with a different feeling from those already there in Payday 2. You had to crawl your way in huge streets/bridges to escort a prisonner/hostage to one point from another. Actually, all the missions are a little bit too burglary oriented, but they are still hella fun. Overkill is working on more anyway, I just have to wait. ![]() | ||
carraway
264 Posts
I ran into something weird with Pro Rats Overkill vs regular Rats Overkill. 7 bags of meth on Pro, all of it stolen back + two more bags of money, then everything retrieved from the bus, and we got $1.12m base (no +cash skills). On regular Rats Overkill, we got 4 bags of meth, same deal, and got $1.16m. Also set a new PR for Ukrainian Job: 25 seconds. | ||
Judicator
United States7270 Posts
On August 21 2013 08:45 carraway wrote: The game desperately needs more variety in heists and, if they're going to stick with the shitty crime.net interface, better/more granular filters for joining games. I ran into something weird with Pro Rats Overkill vs regular Rats Overkill. 7 bags of meth on Pro, all of it stolen back + two more bags of money, then everything retrieved from the bus, and we got $1.12m base (no +cash skills). On regular Rats Overkill, we got 4 bags of meth, same deal, and got $1.16m. Also set a new PR for Ukrainian Job: 25 seconds. Well did you run into deductions? It's not always the base skill. | ||
Lysteria
France2279 Posts
On August 21 2013 08:45 carraway wrote: The game desperately needs more variety in heists and, if they're going to stick with the shitty crime.net interface, better/more granular filters for joining games. I agree with the diversity of heists. We have so much hold-ups but it feels like it's only hold-ups now. I'm sure the fact a good third of the missions are "farming missions" doesn't help either. Still, I'm confident they'll add some different heists, they did it in the first game, dunno why they wouldn't in the second one. Fun fact for your golds on Rats btw, experience should have been way more higher in the first one tho. ![]() Yesterday, I won a Framing Frame (pro job Overkill) without us being spotted a single time in the three maps. That wasn't that much money (only 6 paintings), but it's so rewarding to do it entirely. Big Oil day 2 too, but the kitchen seems buggy as hell, every guards going in it are stuck there forever. Too bad the keys of the plane weren't available in day 1, it would have been the perfect escape. | ||
disco
Netherlands1667 Posts
Any people here who have microphones and like to try to stealth missions? Guns blazing and all is fun, but gets boring after a while. Edit: syth99, I've added you on steam (My alias is Jerome on steam I think). | ||
Judicator
United States7270 Posts
Then Big Oil is like a clusterfuck because even if you stealth, you can run into the patrolling guard who sees your open door (to the lab), then its like have fun with that one guys. | ||
disco
Netherlands1667 Posts
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Lysteria
France2279 Posts
On September 02 2013 22:59 Judicator wrote: Then Big Oil is like a clusterfuck because even if you stealth, you can run into the patrolling guard who sees your open door (to the lab), then its like have fun with that one guys. Is this a modification to the map? Last time I played Big Oil, they didn't care about that open door. With a mastermind, it's not hard tho, with only 5 guards, you can deal with every single one of them while staying stealthy. And I agree with disco, it's fun to do the missions stealthy. Just rushing the experience is kind of boring after some tries. Only one I failed at the moment is the FBI one. ![]() | ||
Judicator
United States7270 Posts
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JoeCool
Germany2517 Posts
The question is, will the game keys from the US work with an european account? I know there are plenty of alternative (european) shops out there but most of them do not seem very... credible. | ||
Digitalis
United States1043 Posts
For those who haven't touched Payday 2 in a while some changes and rebalancing has occured. + Show Spoiler + "Skill changes: Spotter: spotter replaces smooth talker so you no longer neen to buy smooth talker to answere 4 pagers. Spotter aced allows you to buy the spotter asset who spots enemies for you in stealth. The basic for spotter is the same as aced smooth talker. No more lucky charm, replaced by camera loop: you can interact with cameras so they wont spot you, lasts for 10 sec, 20 if aced. Cleaner: everyone gets 1 bag each. Basic gives you acces to the body bag asset. Aced grants you the ability to carry 1 extra body bag in your inventory. Inspire: it will now prioritize downed team-mates New difficulty: Death wish Death Wish has some changes to certain maps to make them slightly harder New enemies: cloaker, gensec elites (death wish only) skulldozer (death wish only) Cloaker, spawns almost everywhere on the map from small vents and the sewer, he can down a player in one hit even with full armour, but they are easy to locate because they make high pitched noises when they are close by. Some of them will also hide under cars and behind doors waiting to strike you down. New maps: Shadow Raid (stealth only) Diamond store, Election day, Go bank, 5 transport heists: Transport park, downtown, crossroads, harbor and underpass New weapons: 9 of them are dlc New weapon class: LMG, cant Aim down sights but has loads of ammi and a good fire rate and a decent DMG output New weapon class: sniper rifle, can shoot trough walls and shields New sniper rifle assets toallow a player to reach certain areas of a map wich was not previously available and provide cover for his/her team mates grenades (dlc) You can now switch between singel fire and auto fire Added melee weapons: knifes(dlc) fist and brassknucles which is a community item Reduced gamesize to about 10 Gb down from 30 Major stealth changes: as stated every one can answere 4 pagers now, there are also more guards on each map and it is advised not to kill any unless you have to. A Patrolling guard spawns when 4 suspicious instances of activity has been done. This is killing a guard, destroying a camera. Also there are some special rules on certain maps, on Framing Frame, if you touch the hand drier, then that counts as 1 activity. On big oil if you destroy 2 cameras then guard will spawn (on other maps it's 4 cameras). You also have to page dominated guards. Infamy: when you reach reputation 100 and have 200 000 000$ offshore you can spend that money to become infamous, for each time you go infamous you get 1 infamy point that you can spend on the infamy tree. You can read what each infamy upgrade does in the menu. There is currently 5 infamy tiers I-V but there will be a total of 14 (XIV) when the system is complete you alse get a 5% XP buff for each time you go infamous Contact information: just a little page with info on the four heisters and the contract givers and our weapon expert Gage Tons of new masks (most of them are dlc)" | ||
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