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Counter-Strike: Global Offensive - Page 837

Forum Index > General Games
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Nimix
Profile Joined October 2011
France1809 Posts
December 25 2014 10:28 GMT
#16721
Hackers at DMG definitely exist. I wouldn't say there are a ton of them, but I definitely used to see silver level guys hacking blatantly on my demos, or barely better players trying to hide it. They couldn't get above DMG because they were too bad, but they were really far from actual high DMG level.
And then you have LEM smurfs that will probably destroy you, which also sucks, but at least you can learn something from that.
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
Last Edited: 2014-12-25 20:27:46
December 25 2014 20:27 GMT
#16722
http://www.hltv.org/news/13869-a-few-quick-ways-to-balance-csgo

Discuss. I agree about nerfing mid-air shots from Scout/USP-S and changing smokes. Not sure what I think about the flash change atm.
Writer
iv~nk~j
Profile Joined August 2012
1140 Posts
December 25 2014 21:23 GMT
#16723
they are all good suggestions

i consider some of them way more important than others though, the smokes are the most urgent thing to fix by far compared to the rest
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
December 25 2014 21:35 GMT
#16724
On December 26 2014 05:27 Souma wrote:
http://www.hltv.org/news/13869-a-few-quick-ways-to-balance-csgo

Discuss. I agree about nerfing mid-air shots from Scout/USP-S and changing smokes. Not sure what I think about the flash change atm.


Mid-air scout shots wouldn't be so bad if the hitboxes weren't so off server-side in CSGO. This is just ridiculous!

Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
iv~nk~j
Profile Joined August 2012
1140 Posts
December 25 2014 21:38 GMT
#16725
yep, i find being accurate in midair an interesting unique property to certain weapons that lets them be utilized in creative ways that you can't do with the "normal" weapons.

hitboxes being broken while jumping and also while on ladders make these weapons appear way more bullshit and frustrating to play against than they would be if these issues were fixed
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
December 25 2014 21:56 GMT
#16726
On December 26 2014 06:23 iv~nk~j wrote:
they are all good suggestions

i consider some of them way more important than others though, the smokes are the most urgent thing to fix by far compared to the rest


Yeah current smoke durations make the first 1:00 to 1:30 of rifle rounds so boring...And you know the last 15 seconds are just going to be the Ts smoking and flashing one site and try their best to take it.
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
December 25 2014 22:33 GMT
#16727
I still think its bullshit how people can see you before your smoke vision clears when rushing through them. Smokes themselves are enough of a restriction without placing unnatural advantages on them -_-
Useless wet fish.
rabidch
Profile Joined January 2010
United States20289 Posts
December 25 2014 23:31 GMT
#16728
agree with smokes. about bomb: yeah it can be tweaked. personally would be more interesting if you could keep your gun out or something close to that
LiquidDota StaffOnly a true king can play the King.
Kotreb
Profile Joined June 2011
Croatia1392 Posts
Last Edited: 2014-12-26 01:05:46
December 26 2014 00:50 GMT
#16729
pls valve, let me marry to your hitboxes and registry.
If you don't sin Jesus died for nothing.
iXphobos
Profile Joined July 2010
Germany1465 Posts
December 26 2014 12:36 GMT
#16730
I think skmokes are fine. Buffed flashes is a good idea. It helps you too rush throuh smokes as well. Scout nerf is obvious.
The rest is just a typical "makethisgamemorelike1.6" post.
Bacillus
Profile Joined August 2010
Finland2021 Posts
Last Edited: 2014-12-26 14:04:47
December 26 2014 13:59 GMT
#16731
When it comes to jumping, I think the first thing to do is to fix the jumping hitboxes.

I do like the idea of diversifying and mixing up the regular gunplay a bit, so I'm a bit reclutant on giving up the whole jumping shot concept. Making it more restricted, consistent, punishable and situational is fine, but I'd still like to have the option to use some less common guns to open up some additional possibilities.

In general, the smokes & flashes are probably the biggest priorities and game changers. Also, I might like to see some rethought to the money system. Right now the money bonus reset system makes a lot of awkard 5 losses into 1 win into 1 loss into ecos kind of rollercoaster. I'm not sure what kind of approach would be better, but I'd like to think there are plenty of possibilities to play around at the very least.
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
December 26 2014 14:29 GMT
#16732
I think I'm in a minority here, but I am quite happy with how smokes work. I agree with nerfing scout and buffing flash grenades... Actually I agree with everything in that article except smoke changes. Plus I would like to see small CZ buff/ tec-9 nerf.
Occupation: Legend
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
Last Edited: 2014-12-26 15:43:09
December 26 2014 15:22 GMT
#16733
I'm fine with smokes too. In pre cs:go, smokes were kinda meh, and haven't worked out as effective as i would have wished. Now they do, and that`s a good thing, imo. The flash could really need some kind of buff.
First thought was that if the smokes are really too strong, why not add some seconds to the round time.. but ugh, that would probably allow some unwanted, ugly things, too.
Dunno #lowlevelscrub
'Your ak is pretty... uhm... dank!'
johnbongham
Profile Joined April 2014
451 Posts
December 26 2014 15:41 GMT
#16734
On December 26 2014 21:36 iXphobos wrote:
I think skmokes are fine. Buffed flashes is a good idea. It helps you too rush throuh smokes as well. Scout nerf is obvious.
The rest is just a typical "makethisgamemorelike1.6" post.


1.6 was by far the best version of cs that was also played competitively for like 12 years so that is not really a bad thing.
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
Last Edited: 2014-12-26 16:13:06
December 26 2014 16:12 GMT
#16735
bwahh. wrong thread, sorry.
'Your ak is pretty... uhm... dank!'
iXphobos
Profile Joined July 2010
Germany1465 Posts
December 26 2014 16:18 GMT
#16736
On December 27 2014 00:41 johnbongham wrote:
Show nested quote +
On December 26 2014 21:36 iXphobos wrote:
I think skmokes are fine. Buffed flashes is a good idea. It helps you too rush throuh smokes as well. Scout nerf is obvious.
The rest is just a typical "makethisgamemorelike1.6" post.


1.6 was by far the best version of cs that was also played competitively for like 12 years so that is not really a bad thing.

But people don't seem to understand that GO isn't 1.6, doesn't want to be 1.6 and will never be 1.6.
1.6 WAS the best team shooter ever made, no doubt. But GO IS a very, very good team shooter now. And that's what counts.

SC1 is by far the best version of StarCraft, that doesn't make SC2 a bad game nor would it force Blizz to turn it into SC1 2.0.
johnbongham
Profile Joined April 2014
451 Posts
December 26 2014 17:18 GMT
#16737
On December 27 2014 01:18 iXphobos wrote:
Show nested quote +
On December 27 2014 00:41 johnbongham wrote:
On December 26 2014 21:36 iXphobos wrote:
I think skmokes are fine. Buffed flashes is a good idea. It helps you too rush throuh smokes as well. Scout nerf is obvious.
The rest is just a typical "makethisgamemorelike1.6" post.


1.6 was by far the best version of cs that was also played competitively for like 12 years so that is not really a bad thing.

But people don't seem to understand that GO isn't 1.6, doesn't want to be 1.6 and will never be 1.6.
1.6 WAS the best team shooter ever made, no doubt. But GO IS a very, very good team shooter now. And that's what counts.

SC1 is by far the best version of StarCraft, that doesn't make SC2 a bad game nor would it force Blizz to turn it into SC1 2.0.


Yeah but GO right now compared to GO two years ago is a lot more 1.6-like than ever before and that is purposeful by valve via the many updates to the game. This fact has a lot to do with the skyrocketing popularity of the game in my opinion. I think if sc2 managed to keep a lot of what made broodwar so good that it would have been adopted by broodwar players much earlier and had a much better popularity arc than it has right now. I think there is a lot to be said for consistency in esport titles. The differences between csgo and 1.6 are a lot more cosmetic and functional than the differences between bw and sc2 which seem to be more gameplay related. For example, valve in the past has tried to change cs just for the sake of change with the introduction of things like riot shields or VIP maps and other weird stuff. This is exactly what the community did not want and it seems that valve has learned that if you simply focus on making your new version of CS the best possible version of exactly that...without trying to redo everything from scratch, that you get the game you have today with the popularity it currently has.

With regards to the suggested changes, I do believe smokes are a bit oversized and that smaller smokes would simply create a higher skillcap in terms of nade skills. No more halfass nade throws that magically cover an entire choke without much thought or effort. This would mean that if you dont throw the perfect smoke that the other player has more opportunity to counter the smoke thrower >>> The better player has a better chance of coming out on top whoever that may be. No planting sound is also something that interests me however I think the planting sound radius just needs to be reduced. I have noticed that the planting sound seems to be a lot louder and covers more distance than the sound does for defusing. This should be equalized at the very least.

Even though both teams get a chance at both sides in a match, the sides should still be balanced.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
December 26 2014 22:11 GMT
#16738
So I have a question.

I'm hesitating to buy cs:go. I'd like to be able to play on my account but I'd like my younger brother to be able to also play on his own, separate, account. Not necessarily at the same time, rather, I'd like to use that steam family sharing thing so that we have separate cs:go accounts. Is this possible?

If not I think I won't buy the game, I mean maybe it might be worth it either way? Or maybe I'll just let my brother play on my steam account, something I'd have rather avoided tbh.
maru lover forever
iv~nk~j
Profile Joined August 2012
1140 Posts
December 26 2014 22:26 GMT
#16739
i don't think you can play on VAC secured servers at the same time if you use family sharing

i am not very knowledgeable on how the family sharing function works though
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
December 26 2014 22:41 GMT
#16740
On December 27 2014 07:11 Incognoto wrote:
So I have a question.

I'm hesitating to buy cs:go. I'd like to be able to play on my account but I'd like my younger brother to be able to also play on his own, separate, account. Not necessarily at the same time, rather, I'd like to use that steam family sharing thing so that we have separate cs:go accounts. Is this possible?

If not I think I won't buy the game, I mean maybe it might be worth it either way? Or maybe I'll just let my brother play on my steam account, something I'd have rather avoided tbh.



CSGO is only $7. Just skip a fancy shamcy cappuccino and you're good to go. No need to go through all this hassle just to save $7
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
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