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Snuggles
Profile Blog Joined May 2010
United States1865 Posts
August 17 2012 12:22 GMT
#2421
On August 17 2012 21:09 Ota Solgryn wrote:
Show nested quote +
On August 17 2012 18:43 Tobberoth wrote:
On August 17 2012 17:59 Ota Solgryn wrote:
On August 17 2012 16:29 wei2coolman wrote:
500hours of cs:s ingrained in my muscle memory is wrecking my fucking ability to shoot in cs:go. It's cringe worthy.


Haha. I have the exact opposite experience. Even though its years since I played 1.6 and I have played various FPS in the meantime (in which I could NEVER aim) I just wreck people here. Muscle memory increadibly stubborn and persistent.

And as other people pointed out, it is hilarious to watch opponents crouching everytime they are shoot while I am stutterstepping around corners. Have already had 5 games where people blame me of cheating (out of maybe 15).

Good game.

I've played a ton of CoD on 360 since I played 1.6 ages ago and the stutterstep around corners is really the huge thing you have to get used to. You're so used to getting to a corner/cover, crouching down and waiting, where as in CS, it's SO much more effective to move in and out constantly for every burst. Really makes a huge difference to focus on.


Stutterstep is the only way to shut down a decent AWP dude. Go in so he get a glimpse or your shoulder which makes most unpro AWP players twitch or shoot and then stutter shoot back and forth until he's dead or left his position so you can move in.

Crouching only good in CS for the surprice element of having to aim lower if you normally aim for the head.


Crouching is also pretty good for peeking around corners. That is not to say that you would crouch and creep in.. but do a jiggle with crouching as you peek so that your head doesn't line up with their crosshairs if they happen to be holding their position there. I see a lot of high level 1.6 players do this (my irl friends lol) but of course it's not as quick as cool as it is in 1.6 but I still think it helps in GO.
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-08-17 12:55:35
August 17 2012 12:55 GMT
#2422
Just like in CSS, crouching in GO usually just gets you instantly headshot even if your opponent is shooting at his own foot.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 17 2012 12:58 GMT
#2423
On August 17 2012 21:55 Neurosis wrote:
Just like in CSS, crouching in GO usually just gets you instantly headshot even if your opponent is shooting at his own foot.

I personally usually aim for balls so that the recoil gets me headshots So crouching makes me headshot faster
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
bgx
Profile Joined August 2010
Poland6595 Posts
August 17 2012 13:08 GMT
#2424
On August 17 2012 21:22 Snuggles wrote:
Show nested quote +
On August 17 2012 21:09 Ota Solgryn wrote:
On August 17 2012 18:43 Tobberoth wrote:
On August 17 2012 17:59 Ota Solgryn wrote:
On August 17 2012 16:29 wei2coolman wrote:
500hours of cs:s ingrained in my muscle memory is wrecking my fucking ability to shoot in cs:go. It's cringe worthy.


Haha. I have the exact opposite experience. Even though its years since I played 1.6 and I have played various FPS in the meantime (in which I could NEVER aim) I just wreck people here. Muscle memory increadibly stubborn and persistent.

And as other people pointed out, it is hilarious to watch opponents crouching everytime they are shoot while I am stutterstepping around corners. Have already had 5 games where people blame me of cheating (out of maybe 15).

Good game.

I've played a ton of CoD on 360 since I played 1.6 ages ago and the stutterstep around corners is really the huge thing you have to get used to. You're so used to getting to a corner/cover, crouching down and waiting, where as in CS, it's SO much more effective to move in and out constantly for every burst. Really makes a huge difference to focus on.


Stutterstep is the only way to shut down a decent AWP dude. Go in so he get a glimpse or your shoulder which makes most unpro AWP players twitch or shoot and then stutter shoot back and forth until he's dead or left his position so you can move in.

Crouching only good in CS for the surprice element of having to aim lower if you normally aim for the head.


Crouching is also pretty good for peeking around corners. That is not to say that you would crouch and creep in.. but do a jiggle with crouching as you peek so that your head doesn't line up with their crosshairs if they happen to be holding their position there. I see a lot of high level 1.6 players do this (my irl friends lol) but of course it's not as quick as cool as it is in 1.6 but I still think it helps in GO.

So far from my experience crouching sucks, its incomparable to 1.6.

It doesnt give any apparent buff to your 3-4 next shots in full auto and makes you more vulnerable to full auto moving shot you are non-stop exposed to in public play.

Next on the list or maybe should be first is this damn moving shot. Either im massively delusional here, or its basically imbalanced now, the distance of viability of moving shot (NOT stutter step) was basically lifted from close range only to what we could call almost middle range. As i person who played 1.5-1.6 for many years its just making me cringe how many kills that were impossible are basically flying non-stop, and those are headshots to add.


Maybe i should erase 1.6 from my mind when playing CS:GO, maybe it would help me adjust properly. :[
Stork[gm]
trinxified
Profile Joined December 2010
Canada7774 Posts
August 17 2012 13:10 GMT
#2425
On August 17 2012 15:06 wei2coolman wrote:
some quick thoughts on cs:go
they've changed the run speed difference between rifle/knife/pistol/etc.etc., for it to be more dynamic, you'll feel run speed difference quite a bit more.

m4a1 and ak47 no longer god-tier gun picks, w/ kevlar takes around 5 shots in the body to kill someone~ rather than the usual 3.

awp got nerf'd pretty hard, you run at the speed of a snail now. scope blurs when moving. also weapon switch glitch no longer works, it's faster just waiting for next round to chamber. But, imo it's just as dominant if not more so due to ak47 and m4a1 nerf.

weapon switch is much much slower, so recoil-resetting will get you killed now.

pistols feel really out matched against other weapons.

spread patterns on ak and m4a1 has changed drastically as well, much more wild.


That's what I noticed too, but my problem is that at CS:1.6, this is pretty much the faster way to get out of zoom, instead of double zooming out.

Nobody uses double zoom anyway. For me, after each shot, I have the reflex of switching to pistol, then switch back to AWP all the time.

Old habits never die.
Obstikal
Profile Blog Joined April 2010
616 Posts
August 17 2012 13:20 GMT
#2426
On August 17 2012 22:10 trinxified wrote:
Show nested quote +
On August 17 2012 15:06 wei2coolman wrote:
some quick thoughts on cs:go
they've changed the run speed difference between rifle/knife/pistol/etc.etc., for it to be more dynamic, you'll feel run speed difference quite a bit more.

m4a1 and ak47 no longer god-tier gun picks, w/ kevlar takes around 5 shots in the body to kill someone~ rather than the usual 3.

awp got nerf'd pretty hard, you run at the speed of a snail now. scope blurs when moving. also weapon switch glitch no longer works, it's faster just waiting for next round to chamber. But, imo it's just as dominant if not more so due to ak47 and m4a1 nerf.

weapon switch is much much slower, so recoil-resetting will get you killed now.

pistols feel really out matched against other weapons.

spread patterns on ak and m4a1 has changed drastically as well, much more wild.


That's what I noticed too, but my problem is that at CS:1.6, this is pretty much the faster way to get out of zoom, instead of double zooming out.

Nobody uses double zoom anyway. For me, after each shot, I have the reflex of switching to pistol, then switch back to AWP all the time.

Old habits never die.


I was doing this as well lol.. switching to reset recoil. As soon as i picked up my 1st awp off the floor I killed 3people in a row switching out after every shot. I didnt even mean to do it. Just sort of happened haha.. I feel like the awp is still pretty easy to use
bgx
Profile Joined August 2010
Poland6595 Posts
August 17 2012 13:32 GMT
#2427
On August 17 2012 22:10 trinxified wrote:
Show nested quote +
On August 17 2012 15:06 wei2coolman wrote:
some quick thoughts on cs:go
they've changed the run speed difference between rifle/knife/pistol/etc.etc., for it to be more dynamic, you'll feel run speed difference quite a bit more.

m4a1 and ak47 no longer god-tier gun picks, w/ kevlar takes around 5 shots in the body to kill someone~ rather than the usual 3.

awp got nerf'd pretty hard, you run at the speed of a snail now. scope blurs when moving. also weapon switch glitch no longer works, it's faster just waiting for next round to chamber. But, imo it's just as dominant if not more so due to ak47 and m4a1 nerf.

weapon switch is much much slower, so recoil-resetting will get you killed now.

pistols feel really out matched against other weapons.

spread patterns on ak and m4a1 has changed drastically as well, much more wild.


That's what I noticed too, but my problem is that at CS:1.6, this is pretty much the faster way to get out of zoom, instead of double zooming out.

Nobody uses double zoom anyway. For me, after each shot, I have the reflex of switching to pistol, then switch back to AWP all the time.

Old habits never die.

I disagree AWP got least nerfed, and weapon switch is not affecting AWP that much as it affected in 1.6 (where zoom-->weapon switch was nerfed). The only real nerf was to scope moving. While every other core weapon was nerfed for the sake of general viability, yes it was mindblowing to get 1 shotted with shotgun from middle range.
Stork[gm]
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
August 17 2012 13:36 GMT
#2428
Ive noticed alot of players are able to run and burst (not stutter step) and are successful with doing it. Makes me wanna pull my hair out after being solely familiar with 1.6 and how important it was to have a really good strafe. Also anyone else feel the competitive servers are just a big joke? is it suppose to feel like a scrim b/c its 5v5? All I ever see are huge noobs running around with shotguns / p90's etc, half dont even know they have the bomb lol. Do you get rating for playing in competitive ?
skyR
Profile Joined July 2009
Canada13817 Posts
August 17 2012 13:39 GMT
#2429
That's the point of playing classic competitive, it's suppose to be a scrim... yes you do get ranked.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 17 2012 13:45 GMT
#2430
People will care more after it's officially out and you increase your rank to the point you always lose until you start trying as a team, as it works in any other game.
Die tomorrow - Live today
Neurosis
Profile Joined October 2010
United States893 Posts
August 17 2012 14:10 GMT
#2431
I still can't shake the feeling that levels are way too cramped. Levels just feel way too small in comparison to character models.
trinxified
Profile Joined December 2010
Canada7774 Posts
August 17 2012 14:16 GMT
#2432
On August 17 2012 22:20 Obstikal wrote:
Show nested quote +
On August 17 2012 22:10 trinxified wrote:
On August 17 2012 15:06 wei2coolman wrote:
some quick thoughts on cs:go
they've changed the run speed difference between rifle/knife/pistol/etc.etc., for it to be more dynamic, you'll feel run speed difference quite a bit more.

m4a1 and ak47 no longer god-tier gun picks, w/ kevlar takes around 5 shots in the body to kill someone~ rather than the usual 3.

awp got nerf'd pretty hard, you run at the speed of a snail now. scope blurs when moving. also weapon switch glitch no longer works, it's faster just waiting for next round to chamber. But, imo it's just as dominant if not more so due to ak47 and m4a1 nerf.

weapon switch is much much slower, so recoil-resetting will get you killed now.

pistols feel really out matched against other weapons.

spread patterns on ak and m4a1 has changed drastically as well, much more wild.


That's what I noticed too, but my problem is that at CS:1.6, this is pretty much the faster way to get out of zoom, instead of double zooming out.

Nobody uses double zoom anyway. For me, after each shot, I have the reflex of switching to pistol, then switch back to AWP all the time.

Old habits never die.


I was doing this as well lol.. switching to reset recoil. As soon as i picked up my 1st awp off the floor I killed 3people in a row switching out after every shot. I didnt even mean to do it. Just sort of happened haha.. I feel like the awp is still pretty easy to use


Yep.. It's awkward to wait for the reload and stay on zoom, while moving/re-adjusting.
trinxified
Profile Joined December 2010
Canada7774 Posts
August 17 2012 14:18 GMT
#2433
On August 17 2012 22:36 eXigent. wrote:
Ive noticed alot of players are able to run and burst (not stutter step) and are successful with doing it. Makes me wanna pull my hair out after being solely familiar with 1.6 and how important it was to have a really good strafe. Also anyone else feel the competitive servers are just a big joke? is it suppose to feel like a scrim b/c its 5v5? All I ever see are huge noobs running around with shotguns / p90's etc, half dont even know they have the bomb lol. Do you get rating for playing in competitive ?


Yep. People using shotguns in mid-range, and I get slaughtered. People spraying with P90 and Bizon and still kills me no problem.

And this is me, burst firing rifles like in CS:1.6
heishe
Profile Blog Joined June 2009
Germany2284 Posts
August 17 2012 14:26 GMT
#2434
On August 17 2012 23:10 Neurosis wrote:
I still can't shake the feeling that levels are way too cramped. Levels just feel way too small in comparison to character models.


Yeah! Now I know what feels so awkward to me about the game. The hallways in Nuke give claustrophobia!
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2012-08-17 14:42:59
August 17 2012 14:33 GMT
#2435
On August 17 2012 22:36 eXigent. wrote:
Ive noticed alot of players are able to run and burst (not stutter step) and are successful with doing it. Makes me wanna pull my hair out after being solely familiar with 1.6 and how important it was to have a really good strafe. Also anyone else feel the competitive servers are just a big joke? is it suppose to feel like a scrim b/c its 5v5? All I ever see are huge noobs running around with shotguns / p90's etc, half dont even know they have the bomb lol. Do you get rating for playing in competitive ?



Running burst works surprisingly well with the P90- not sure if by design,but the moving penalty with that gun is really low. I've tried buying it in scrim/casual compete T side when we're doing a heavy push strat and it works MUCH better than expected (especially with nerfed M4). Stutterstepping with AK is still THE way to shoot, but if you don't land your second burst its pmuch over. Then again, why are you in the open enough for someone running around with a P90 to not just get his head taken off? Take 2 shots, stutter into cover, peek, etc. Shouldn't be too hard to kill them- no reason to stand in the open.

I stutter and 1-2click with pretty much every other gun. I haven't found the proper stuttercrouch timing/gun yet, probably not worth it. The crouchspray players are just so easy to kill with stutterstep.

Tried using shotgun CT side on inside train, worked much better than expected, especially with decent nades to weaken T's trying to pick in halls. Use it to get a quick entry or peak kill, then grab their AK. Better than using M4 imo.

I HAVE noticed a surprising amount of people choosing casual competitive and just having no fucking idea how to scrim. I had a CT just sprint for the chokes every single round as if he was pubbing dust2... Much less T's completely ignoring a dropped bomb, CT's not reacting to "bomb down x" calls, etc.

And it seems that CT's have no idea how to retake a site, then call me a griefer cuz I'm flashing before trying to take it... sigh. Should change with ELO tho. Also, just queue with 4 friends and grape the puggers...

To that end, does anyone know how Team formation and ELO works? Is it just the aggregate of the 5 players queueing, or does the team itself get an ELO (like LoL, WoW)? Can we make teams, rosters, etc?

Edit: In all of my posts I meant "classic competitive" not "cas competitive" i.e. I was referring to scrims as pubs by mistake.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
skyR
Profile Joined July 2009
Canada13817 Posts
August 17 2012 14:40 GMT
#2436
Beta being opened to pre-purchases = flood gate being opened to a bunch of noobs. And why are you playing casual competitive instead of classic competitive if you are interested in scrimming?
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
August 17 2012 14:40 GMT
#2437
On August 17 2012 22:08 bgx wrote:
Show nested quote +
On August 17 2012 21:22 Snuggles wrote:
On August 17 2012 21:09 Ota Solgryn wrote:
On August 17 2012 18:43 Tobberoth wrote:
On August 17 2012 17:59 Ota Solgryn wrote:
On August 17 2012 16:29 wei2coolman wrote:
500hours of cs:s ingrained in my muscle memory is wrecking my fucking ability to shoot in cs:go. It's cringe worthy.


Haha. I have the exact opposite experience. Even though its years since I played 1.6 and I have played various FPS in the meantime (in which I could NEVER aim) I just wreck people here. Muscle memory increadibly stubborn and persistent.

And as other people pointed out, it is hilarious to watch opponents crouching everytime they are shoot while I am stutterstepping around corners. Have already had 5 games where people blame me of cheating (out of maybe 15).

Good game.

I've played a ton of CoD on 360 since I played 1.6 ages ago and the stutterstep around corners is really the huge thing you have to get used to. You're so used to getting to a corner/cover, crouching down and waiting, where as in CS, it's SO much more effective to move in and out constantly for every burst. Really makes a huge difference to focus on.


Stutterstep is the only way to shut down a decent AWP dude. Go in so he get a glimpse or your shoulder which makes most unpro AWP players twitch or shoot and then stutter shoot back and forth until he's dead or left his position so you can move in.

Crouching only good in CS for the surprice element of having to aim lower if you normally aim for the head.


Crouching is also pretty good for peeking around corners. That is not to say that you would crouch and creep in.. but do a jiggle with crouching as you peek so that your head doesn't line up with their crosshairs if they happen to be holding their position there. I see a lot of high level 1.6 players do this (my irl friends lol) but of course it's not as quick as cool as it is in 1.6 but I still think it helps in GO.

So far from my experience crouching sucks, its incomparable to 1.6.

It doesnt give any apparent buff to your 3-4 next shots in full auto and makes you more vulnerable to full auto moving shot you are non-stop exposed to in public play.

Next on the list or maybe should be first is this damn moving shot. Either im massively delusional here, or its basically imbalanced now, the distance of viability of moving shot (NOT stutter step) was basically lifted from close range only to what we could call almost middle range. As i person who played 1.5-1.6 for many years its just making me cringe how many kills that were impossible are basically flying non-stop, and those are headshots to add.


Maybe i should erase 1.6 from my mind when playing CS:GO, maybe it would help me adjust properly. :[


Yeah I agree. The only use I've found so far for crouching is peeking, if we could jiggle it better like in 1.6 then that'd be awesome... Besides that I'm beginning to think that there would be very little point in crouching in wait while you try to get a pick off someone. Maybe only in extreme map specific situations you would want to crouch in a certain position. I'm gonna ask my friends about this and see what they think.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
August 17 2012 14:49 GMT
#2438
On August 17 2012 23:40 skyR wrote:
Beta being opened to pre-purchases = flood gate being opened to a bunch of noobs. And why are you playing casual competitive instead of classic competitive if you are interested in scrimming?


I think he meant to say Classic Competitive, I never heard of casual competitive or maybe I'm just blind and just read the words "competitive" lol.

Last night I finally got fed up with ending up in terrible teams full of complete newbies (they're new I understand, therefore the term newbie). I got out some wine and began drinking to get myself buzzed and happy and began to educate my teammate on what to do in a 5v5 game.

It worked out surprisingly well! Although everyone doesn't quite understand the mechanics of shooting and the concept of walking (which is even worse when I'm trying to stay quiet), it helps a lot when you have them throw their bodies to the right place. It's an bigger bonus if they get a kill :D ! I just call strats on T side, yell at people if they stack to many in one bombsite on CT side, coach the shit out of people if I'm dead and spectating, etc. Generally people are willing to listen, especially if you're like the only person on the team getting frags...

But then again sometimes you end up with guys who are just stupid. I had one guy that kept buying a scout and running around in scope. We told him nicely that he was doing it wrong but of course we're the big bad CS Elitist =P
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
August 17 2012 15:06 GMT
#2439
On August 17 2012 23:40 skyR wrote:
Beta being opened to pre-purchases = flood gate being opened to a bunch of noobs. And why are you playing casual competitive instead of classic competitive if you are interested in scrimming?


Pretty much. Hell, I got in, so there's one more noob to the pile!

First day I played 2 rounds and went about even (16/16 and 9/10 IIRC) with a couple of bomb plants and a defuse. It's a lot of fun, but I've been playing a ton of Firefall and other nameless shooters recently, so I'm not quite used to how crazy the spray patterns were in CS
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
August 17 2012 16:18 GMT
#2440
I don't uderstand why people keep buying the m4. I mean, in my opinion the Famas is pretty much better, and it's cheaper than the m4.

On August 18 2012 00:06 deth2munkies wrote:
Show nested quote +
On August 17 2012 23:40 skyR wrote:
Beta being opened to pre-purchases = flood gate being opened to a bunch of noobs. And why are you playing casual competitive instead of classic competitive if you are interested in scrimming?


Pretty much. Hell, I got in, so there's one more noob to the pile!

First day I played 2 rounds and went about even (16/16 and 9/10 IIRC) with a couple of bomb plants and a defuse. It's a lot of fun, but I've been playing a ton of Firefall and other nameless shooters recently, so I'm not quite used to how crazy the spray patterns were in CS


I used to play CSS but I consider myself a complete noob and I don't have any problem at keeping my score positive in pubs.
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