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Path of Exile - Page 955

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Faeny
Profile Joined January 2015
647 Posts
June 18 2015 03:56 GMT
#19081
With the leech changes, seems like it'll be really hard to run a smooth ES build with anything other than physical attacks, since spell leech and elemental leech will be so miniscule. But the thing is, since leech is % based, I figure this makes pricey, super high dps builds even farther ahead of the rest of the pack because leech will still be relatively good for them.
SKT hwaiting! RIP TL, TiP
IMR
Profile Joined May 2013
70 Posts
June 20 2015 04:27 GMT
#19082
per mark ggg:

Increased leech rate does not modify the leech rate cap, just as additional resistances do not modify the resistance cap. The only way to modify the cap is with this new stat that adds to the cap.

Old Leech:

One at a time: Only one leech effect was active at any time. If you hit 10 enemies, the leech from each hit ticks down simultaneously, but only one is active.

Fixed Rate: All leech took place at a set rate. The base rate was 20% of maximum life per second, and this was modified by increased/reduced leech rate. Such modifiers were rare.

No cap: There was no cap on leech rate, as one was unnecessary - all leech happened at a set rate which could only be modified a small amount.

New Leech:

Multiple Simultaneous Leech: All leech effects are active at the same time. If you hit 10 enemies, you'll leech from all of them at the same time.

Since multiple of these effects can be active together, your actual rate of life recovery from leech varies based on how many enemies you leech from - if you hit 10 enemies, you're leeching 2% of max life per second from each of them, so you're gaining 20% of max life per second from leech.

Lower Rate, Easier to Modify: Each leech effect takes place at a set rate. The base rate is 2% of maximum life per second, and this was modified by increased/reduced leech rate. Such modifiers are likely to be more common now.

Capped: Since the total rate of life gain from leech is now limited only by the number of enemies hit, a cap has been added to leech rate.

The base cap is 20% of maximum life per second.

This means with base values, if you hit 11 enemies, and leech from all of them, you would be leeching 22% of your max life per second, but this value is capped to 20%, and you're not getting any benefit over the 10 enemy case. Obviously the point this occurs is different if using increased/reduced leech rate modifiers.

This new stat adds a flat amount to this new leech rate cap, in this case adding 4% to the 20%, making the new cap on the rate you can recover life from leech 24% of maximum life per second.

//TLDR: leech cut to the ground not worth getting even vaal pact. src: http://www.reddit.com/r/pathofexile/comments/3a0818/cb_vitality_void_leech_cluster/cs99982
Lachrymose
Profile Joined February 2008
Australia1928 Posts
Last Edited: 2015-06-20 06:58:09
June 20 2015 06:50 GMT
#19083
Leech is dead vs bosses, basically.

It sounds like needling a whole screen with small damage packets very quickly will return way more leech relative to your damage than it used to.

So spells possibly get even better at clearing and even worse at bosses. How exciting.
~
HolydaKing
Profile Joined February 2010
21254 Posts
June 20 2015 06:56 GMT
#19084
New map droprate is super sad, makes playing very unfun. I can't manage to keep playing 72+ maps at lvl 85, despite using all my chisels & alchs. Zana is the only way. So if you just play somewhat casually I don't think it matters, because Zana does somewhat allow to play 75+ maps or higher with the right Zana level.
Miragee
Profile Joined December 2009
8509 Posts
June 20 2015 07:45 GMT
#19085
On June 20 2015 15:56 HolydaKing wrote:
New map droprate is super sad, makes playing very unfun. I can't manage to keep playing 72+ maps at lvl 85, despite using all my chisels & alchs. Zana is the only way. So if you just play somewhat casually I don't think it matters, because Zana does somewhat allow to play 75+ maps or higher with the right Zana level.


Did they lower the map drop rate or what?
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2015-06-20 08:10:30
June 20 2015 08:08 GMT
#19086
Yes, now rare monsters can't drop +2 maps anymore. They said bosses should become the only monsters that drop +2 maps and said they buffed their droprate. I found like 5 maps from bosses until lvl 85 and only one of them was +2 levels, while most others were below the map level.
Miragee
Profile Joined December 2009
8509 Posts
Last Edited: 2015-06-20 08:31:29
June 20 2015 08:30 GMT
#19087
On June 20 2015 17:08 HolydaKing wrote:
Yes, now rare monsters can't drop +2 maps anymore. They said bosses should become the only monsters that drop +2 maps and said they buffed their droprate. I found like 5 maps from bosses until lvl 85 and only one of them was +2 levels, while most others were below the map level.


Omfg. As if sustaining a map pool wasn't painful enough already...
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2015-06-20 08:47:35
June 20 2015 08:36 GMT
#19088
Yeah, I stopped mapping in the beta for now. This isn't fun and I hope GGG realizes that, but I doubt that. It's just laughable because maps go up to lvl 81 now and you don't even see lvl 76 maps.

It all just serves one purpose: They don't want people to reach lvl 100 in a month again. Still they decided to increase zone levels as well as map levels. So because they're too lazy to change the EXP formula, they decided to make maps even less fun.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-06-20 11:46:46
June 20 2015 11:36 GMT
#19089
scrubcore hoarders: tons of 78 maps in stash too ez, NERF
nolifers (0.1% of playing population): getting to 78 maps in 6 man teams so ez, lvl100 within a month, NERF

and even with the nerf the nolifers will still reach lvl95+ very quickly anyway(albeit a bit slower than before), simply because they are...nolifers. in the end? the rest of the playing population with real life/job have to suffer because of these tards.

anddd map system is trash as long as nonsense like having 68-69 maps drop in 78+ map exists. only when this shit is gone can we say the map system is actually decent
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
June 20 2015 18:51 GMT
#19090
On June 20 2015 17:08 HolydaKing wrote:
Yes, now rare monsters can't drop +2 maps anymore. They said bosses should become the only monsters that drop +2 maps and said they buffed their droprate. I found like 5 maps from bosses until lvl 85 and only one of them was +2 levels, while most others were below the map level.


They did this in addition to gutting the base drop rate, too.

It's clear that GGG does not want solo mapping or magic maps to be a thing.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 20 2015 20:04 GMT
#19091
man it makes me so annoyed

i know how GGG is. even if they make map drops a little better they are still going to release awakening with retardedly low rates in awakening.

i honestly probably just won't play.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-06-20 22:21:01
June 20 2015 20:53 GMT
#19092
It's really disappointing, but I have a good record of dying before I reach that level of maps anyway so it shouldn't affect me

On June 21 2015 03:51 TheTenthDoc wrote:
Show nested quote +
On June 20 2015 17:08 HolydaKing wrote:
Yes, now rare monsters can't drop +2 maps anymore. They said bosses should become the only monsters that drop +2 maps and said they buffed their droprate. I found like 5 maps from bosses until lvl 85 and only one of them was +2 levels, while most others were below the map level.


They did this in addition to gutting the base drop rate, too.

It's clear that GGG does not want solo mapping or magic maps to be a thing.


There is no way you could reasonably balance maps such that it'd be more efficient to solo map rather than party.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Smuft
Profile Blog Joined January 2003
Canada318 Posts
June 21 2015 07:37 GMT
#19093
so much complaining before everything is finalized and before most of you have even tried it for yourselves?

we probably don't have enough information to say whether new mapping dynamics are going to be good or bad but what we do have is tons of data on how mapping dynamics worked on live - not so good:

You roll perfect easy to run blue maps up to a certain level (usually 72-75 depending on league maturity) then you start rolling them perfect and regal'ing them. Boss tiny bit risky? EZ skip, not much incentive to fight them.

Obviously something needs to be done.

Stop being whiny little step children and have some faith GGG will sort it out in an interesting and enjoyable way as they almost always do.

Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-06-21 08:17:54
June 21 2015 08:00 GMT
#19094
On June 21 2015 16:37 Smuft wrote:
so much complaining before everything is finalized and before most of you have even tried it for yourselves?

we probably don't have enough information to say whether new mapping dynamics are going to be good or bad but what we do have is tons of data on how mapping dynamics worked on live - not so good:

You roll perfect easy to run blue maps up to a certain level (usually 72-75 depending on league maturity) then you start rolling them perfect and regal'ing them. Boss tiny bit risky? EZ skip, not much incentive to fight them.

Obviously something needs to be done.

Stop being whiny little step children and have some faith GGG will sort it out in an interesting and enjoyable way as they almost always do.



wasting so much currency on precious high level maps to get shit all (or getting a few 68-69 maps) is "interesting and enjoyable", fuk lel.

oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
June 21 2015 08:07 GMT
#19095
what determines whether ill play or not is the efficiency ratio between being a trader strictly and farming up stuff on your own. if the drop rate is low and the drops are more top heavy, trading >>>>>>>>>>>>>>>>>>>> farming peasantry. knowing how much less efficient you are, the low ratio of worthwhile loot you get etc will discourage me from playing. but sitting in trade chat and spamming is boring and if i want to do this stuff i'd just work.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2015-06-21 20:20:12
June 21 2015 20:12 GMT
#19096
On June 21 2015 05:53 Blitzkrieg0 wrote:
It's really disappointing, but I have a good record of dying before I reach that level of maps anyway so it shouldn't affect me

Show nested quote +
On June 21 2015 03:51 TheTenthDoc wrote:
On June 20 2015 17:08 HolydaKing wrote:
Yes, now rare monsters can't drop +2 maps anymore. They said bosses should become the only monsters that drop +2 maps and said they buffed their droprate. I found like 5 maps from bosses until lvl 85 and only one of them was +2 levels, while most others were below the map level.


They did this in addition to gutting the base drop rate, too.

It's clear that GGG does not want solo mapping or magic maps to be a thing.


There is no way you could reasonably balance maps such that it'd be more efficient to solo map rather than party.


I mean, it's not more efficient, but it's certainly possible to roll solo blue maps to the mid 70s on live. That's how I played the power ranger 1-month races anyway.

I haven't had time for beta lately due to work, but it certainly seems like that's not possible with +2's glued to rare mobs from what others are saying, and GGG's development manifesto more or less said that they want that possibility removed.

I mean, it's not like these changes will affect how quickly people hit 100, as the most hardcore parties only do optimal maps boss-wise and have currency to spare anyway.

Edit: Note that I'm not trying to say GGG is really in the wrong here. Putting the reins on mapping, EB, and a whole host of other things was pretty necessary, and this is the best time they're going to have to do it. They just need to tread carefully about public perception once these things go live.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2015-06-22 01:20:40
June 22 2015 01:19 GMT
#19097
On June 21 2015 16:37 Smuft wrote:
so much complaining before everything is finalized and before most of you have even tried it for yourselves?

we probably don't have enough information to say whether new mapping dynamics are going to be good or bad but what we do have is tons of data on how mapping dynamics worked on live - not so good:

You roll perfect easy to run blue maps up to a certain level (usually 72-75 depending on league maturity) then you start rolling them perfect and regal'ing them. Boss tiny bit risky? EZ skip, not much incentive to fight them.

Obviously something needs to be done.

Stop being whiny little step children and have some faith GGG will sort it out in an interesting and enjoyable way as they almost always do.



yeah what needs to be done is that the maps themselves need to be made more difficult in relation to the rewards. what does not need to be done is making them harder to access them if you have the capabilities.

I mean some grind is understandable.. .but come on

I played the game when maps were new content, did you play it then? it was fucking horrible how hard it was to get maps. so repetitive and grouping was mandatory.

it seems they want that kind of experience again, and if you want that kind of experience too then you want a different game than I do
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-06-22 02:07:39
June 22 2015 02:04 GMT
#19098
On June 22 2015 10:19 travis wrote:
Show nested quote +
On June 21 2015 16:37 Smuft wrote:
so much complaining before everything is finalized and before most of you have even tried it for yourselves?

we probably don't have enough information to say whether new mapping dynamics are going to be good or bad but what we do have is tons of data on how mapping dynamics worked on live - not so good:

You roll perfect easy to run blue maps up to a certain level (usually 72-75 depending on league maturity) then you start rolling them perfect and regal'ing them. Boss tiny bit risky? EZ skip, not much incentive to fight them.

Obviously something needs to be done.

Stop being whiny little step children and have some faith GGG will sort it out in an interesting and enjoyable way as they almost always do.



yeah what needs to be done is that the maps themselves need to be made more difficult in relation to the rewards. what does not need to be done is making them harder to access them if you have the capabilities.

I mean some grind is understandable.. .but come on

I played the game when maps were new content, did you play it then? it was fucking horrible how hard it was to get maps. so repetitive and grouping was mandatory.

it seems they want that kind of experience again, and if you want that kind of experience too then you want a different game than I do


This is my viewpoint as well. I'd rather see something like the greater rift system in Diablo 3 where you're guaranteed to move onto the next level as long as you can clear it in a reasonable amount of time. I wouldn't mind starting at say 74 and then being guaranteed a 75 map all the way up to 78. Requiring the boss kill and being less able to cherrypick running Shipyards instead of Shrines would make the game more exciting. Build diversity might suffer without some serious boss rebalancing though.

On June 22 2015 05:12 TheTenthDoc wrote:
Edit: Note that I'm not trying to say GGG is really in the wrong here. Putting the reins on mapping, EB, and a whole host of other things was pretty necessary, and this is the best time they're going to have to do it. They just need to tread carefully about public perception once these things go live.


I like that GGG fixes things, but how the fixes get implemented is often disagreeable.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 22 2015 02:38 GMT
#19099
On June 21 2015 16:37 Smuft wrote:
so much complaining before everything is finalized and before most of you have even tried it for yourselves?

we probably don't have enough information to say whether new mapping dynamics are going to be good or bad but what we do have is tons of data on how mapping dynamics worked on live - not so good:

You roll perfect easy to run blue maps up to a certain level (usually 72-75 depending on league maturity) then you start rolling them perfect and regal'ing them. Boss tiny bit risky? EZ skip, not much incentive to fight them.

Obviously something needs to be done.

Stop being whiny little step children and have some faith GGG will sort it out in an interesting and enjoyable way as they almost always do.



You sound like someone that didn't play when maps were new content. It was the most miserable experience ever. You couldn't get maps without grouping and a host of other nonsense. You don't want those times again. Make the maps harder and give incentive to actually do the bosses and people will do them.
Python is garbage, number 1 advocate of getting rid of it.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-06-22 03:19:16
June 22 2015 03:12 GMT
#19100
On June 22 2015 11:38 Jayme wrote:
Show nested quote +
On June 21 2015 16:37 Smuft wrote:
so much complaining before everything is finalized and before most of you have even tried it for yourselves?

we probably don't have enough information to say whether new mapping dynamics are going to be good or bad but what we do have is tons of data on how mapping dynamics worked on live - not so good:

You roll perfect easy to run blue maps up to a certain level (usually 72-75 depending on league maturity) then you start rolling them perfect and regal'ing them. Boss tiny bit risky? EZ skip, not much incentive to fight them.

Obviously something needs to be done.

Stop being whiny little step children and have some faith GGG will sort it out in an interesting and enjoyable way as they almost always do.



You sound like someone that didn't play when maps were new content. It was the most miserable experience ever. You couldn't get maps without grouping and a host of other nonsense. You don't want those times again. Make the maps harder and give incentive to actually do the bosses and people will do them.


based on his attitude i think thats exactly what he wants, since to people like them only nolifers "deserves" the maps.

everyone on this thread obviously wants a better risk/reward experience but ggg continues with their archaic thinking of holding lvl100 as some sort of grand pedestal that only a select few can ever reach. however all their current changes will not do anything for the top percentile but make it worst for the rest of the population that struggles to maintain their mappool
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