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Path of Exile - Page 920

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Probemicro
Profile Joined February 2014
3708 Posts
April 12 2015 01:36 GMT
#18381
what is more dumb is hc being balanced around logouts. if not for poor connections etc a logout timer can be implemented and the damage spikes in this game can actually be toned down
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-04-12 02:08:25
April 12 2015 02:07 GMT
#18382
On April 12 2015 10:36 Probemicro wrote:
what is more dumb is hc being balanced around logouts. if not for poor connections etc a logout timer can be implemented and the damage spikes in this game can actually be toned down


You're stretching that quote just a little bit. It being an accepted play style and GGG expecting you to chicken or the game is unbeatable are two very different things.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Lysithea
Profile Joined February 2008
Sweden204 Posts
April 12 2015 02:22 GMT
#18383
On April 12 2015 10:36 Probemicro wrote:
what is more dumb is hc being balanced around logouts. if not for poor connections etc a logout timer can be implemented and the damage spikes in this game can actually be toned down


A big issue that contributes to this is the 100% immunity that resistances/ic gives us making GGG forced to build encounters around it otherwise it would be too easy. Look at uber atz for example, many builds for her are built around having constant IC up with high maxresistances coupled with surgeons resist flasks to reach 100% elemental resistances or close to it.

Hopefully this dynamic goes away in the expansion patch so we can have some more harder encounters that isn't entirely reliant on complete immunity or dodging everything (where we hope we don't desync).
"Float like a butterfly, sting like a bee." - Muhammad Ali
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-04-12 02:41:54
April 12 2015 02:39 GMT
#18384
On April 12 2015 11:22 Lysithea wrote:
Show nested quote +
On April 12 2015 10:36 Probemicro wrote:
what is more dumb is hc being balanced around logouts. if not for poor connections etc a logout timer can be implemented and the damage spikes in this game can actually be toned down


A big issue that contributes to this is the 100% immunity that resistances/ic gives us making GGG forced to build encounters around it otherwise it would be too easy. Look at uber atz for example, many builds for her are built around having constant IC up with high maxresistances coupled with surgeons resist flasks to reach 100% elemental resistances or close to it.

Hopefully this dynamic goes away in the expansion patch so we can have some more harder encounters that isn't entirely reliant on complete immunity or dodging everything (where we hope we don't desync).


yeah i echo your sentiments...

yet people are actually discussing the most optimal way of logging out, akin to how people min-max and discuss the best way to go about a build? don't you find the notion extremely hilarious? finding out the best way top chicken out of dying in HC? really? why even bother playing HC then?

ego? yeah sure, boast about being high level on HC and people will just say "yeah logout fest is sure fun"
whatever means necessary, i wish that that will just go away so that playing hc is no longer associated with just logout and actually feels like a proper game.
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
April 12 2015 02:40 GMT
#18385
Yeh I never use logout macro or anything and my net can actually be pretty terrible at times, although this lvl 80 in 1mhc is the highest level I've been so I'm not that great anyways^^. I just feel that not using a logout macro I have to play much safer than people who do because if I get in a bad spot I'm in trouble whereas those who can just press a button at the sign of trouble are fine in any situation unless they get 1-2 shot really quickly.
Invoker
Profile Joined October 2010
Belgium686 Posts
April 12 2015 02:49 GMT
#18386
On April 12 2015 11:39 Probemicro wrote:yet people are actually discussing the most optimal way of logging out


What's wrong with that? I've seen many people dying to absurd shit. Have you seen Nugiyen's most recent deaths? If he had a proper way of logging out he would be top 3 by now. Would you be happy to lose rank 5 in HC just because the game crashed due to an old bug? Would you accept that death or try to avoid it? This is like the most recent prime example. Things like this happen dozens of times to different players.
There is no fate, but what we make.
Lysithea
Profile Joined February 2008
Sweden204 Posts
Last Edited: 2015-04-12 03:13:48
April 12 2015 03:06 GMT
#18387
On April 12 2015 11:39 Probemicro wrote:
yet people are actually discussing the most optimal way of logging out, akin to how people min-max and discuss the best way to go about a build? don't you find the notion extremely hilarious? finding out the best way top chicken out of dying in HC? really? why even bother playing HC then?


I cant even remember last time I had to logoutscript on my hardcore characters due to actual legit gameplay danger. I only have the script as a backup for whenever dumb nongameplay stuff happens. Weird framedrops, weird lagspikes, client crashes, boxes/spawns that almost completely freezes my client and I cant actually control my character due to it and such. PoE do have issues with their engine and there's a lot of weird ones in the client that has nothing to do with gameplay but they can still rip your character.

I feel the logout scripts is necessary for these reasons and finding the fastest way out of something you cant control is completely valid. The "best way to chicken out" stamp is a ridiculous statement that's being thrown around due to the animosity between sc <-> hc people.
"Float like a butterfly, sting like a bee." - Muhammad Ali
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-04-12 03:19:26
April 12 2015 03:12 GMT
#18388
On April 12 2015 11:49 Invoker wrote:
Show nested quote +
On April 12 2015 11:39 Probemicro wrote:yet people are actually discussing the most optimal way of logging out


I've seen many people dying to absurd shit..


ggg puts in absurd shit because of the ridiculous mechanics like perma ic/max resist plus ability to logout instantly, otherwise people wont die

how about balancing the game so that oneshot from offscreen isnt the only way to kill a char. then u can use skill to avoid death and not the usage of logout macro which any tom dick harry can use.

On April 12 2015 11:49 Invoker wrote:
Would you be happy to lose rank 5 in HC just because the game crashed due to an old bug?.


if theres an actual bug with the game then it should be widespread and ggg would be quick to fix it.

On April 12 2015 12:06 Lysithea wrote:
I cant even remember last time I had to logout on my hardcore character due to actual legit gameplay danger. I only have the script as a backup for whenever dumb nongameplay stuff happens. Weird framedrops, weird lagspikes, client crashes, boxes/spawns that almost completely freezes my client and I cant actually control my character due to it and such. PoE do have issues with their engine and there's a lot of weird ones in the client that has nothing to do with gameplay but they can still rip your character.

I feel the logout scripts is necessary for these reasons and finding the fastest way out of something you cant control is completely valid.


now you are shifting the excuse to the client. fyi i don't have a godly comp and run poe very fine with no crashes or lagspikes. people are quick to push the blame on ggg but often its their own computer/connection. if your comp/connection is atrocious then you shouldn't even be playing an online game.
Lysithea
Profile Joined February 2008
Sweden204 Posts
Last Edited: 2015-04-12 03:13:42
April 12 2015 03:13 GMT
#18389
-ops double post
"Float like a butterfly, sting like a bee." - Muhammad Ali
Lysithea
Profile Joined February 2008
Sweden204 Posts
Last Edited: 2015-04-12 03:21:57
April 12 2015 03:21 GMT
#18390
On April 12 2015 12:12 Probemicro wrote:
now you are shifting the excuse to the client. fyi i don't have a godly comp and run poe very fine with no crashes or lagspikes. people are quick to push the blame on ggg but often its their own computer/connection. if your comp/connection is atrocious then you shouldn't even be playing an online game.


And yet this happens to MOST of my friends regarding poe but not with other games. Same with many of the ingame people I've talked with, almost no issues whatsoever elsewhere but for poe. I wonder why that is.

My computer runs everything else completely fine, so does my friends computers. PoE has issues and if you cant accept that from the numerous posts and threads being made about it on reddit etc I dont know what to say. Just today I tried to troubleshoot why a newly built rig that had worked flawlessly for 2months in anything else had 10sec freezes 1-2times a day when he was mapping. Last freeze nearly ripped him.
"Float like a butterfly, sting like a bee." - Muhammad Ali
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-04-12 03:28:10
April 12 2015 03:24 GMT
#18391
On April 12 2015 12:21 Lysithea wrote:
PoE has issues and if you cant accept that from the numerous posts and threads being made about it on reddit etc I dont know what to say. Just today I tried to troubleshoot why a newly built rig that had worked flawlessly for 2months in anything else had 10sec freezes 1-2times a day when he was mapping.


then that is the problem with your/their rig! why are you playing games with faulty rigs? if the game truly had issues everyone else should be complaining and entire forum should be swarmed with complaint posts
Lysithea
Profile Joined February 2008
Sweden204 Posts
Last Edited: 2015-04-12 04:21:26
April 12 2015 03:41 GMT
#18392
Again you seem to ignore the fact that it's not faulty rigs since everything else people plays runs just fine. There IS numerous threads about various different issues on different computer builds. One friend cant open boxes, he freezes and has a high chance of dieing, many people report the same thing (SSD solves this to a large degree but that should not be a requirement to work around faulty code design). Another get massive framerate drops from certain spells on a computer that runs new high demanding games on maxed settings just fine. I had personally massive issues with fireball builds since I lagged to death until they fixed the spelleffects MONTHS later. I had to stop using PA since people kept complaining they were getting massive fps drops while standing in it, I couldnt understand why until I tested to stand in one that wasnt my own.. I then got the same fps drops. That issue also took months to fix. How about when people had to buy the mummy skin to use skeletotems summoning the normal skeles lagged some people to pieces? A large majority of my friendlist has or have had some sort of issue with poe that isn't gameplay related and when they manage to squash out old ones they tend to introduce new ones.

Feels like talking to a wall... I'm done here.

edit: wall confirmed. I'm out.
"Float like a butterfly, sting like a bee." - Muhammad Ali
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-04-12 03:55:24
April 12 2015 03:52 GMT
#18393
On April 12 2015 12:41 Lysithea wrote:

Feels like talking to a wall... I'm done here.


and all i see are excuses to justify pussy hc logouts

yeah continue to blame the game while others manage fine with no major issues with whatsoever, yes there are minor ones but NONE are debilitating ones that justify instant logout
its like you and your "group" game experience is the only one that matters

andddd just like i said, why even bother playing hc if you had more issues than you can count. theres always sc, you know.
vndestiny
Profile Blog Joined September 2011
Singapore3441 Posts
Last Edited: 2015-04-12 04:37:51
April 12 2015 04:36 GMT
#18394
On April 12 2015 12:52 Probemicro wrote:
Show nested quote +
On April 12 2015 12:41 Lysithea wrote:

Feels like talking to a wall... I'm done here.


and all i see are excuses to justify pussy hc logouts

yeah continue to blame the game while others manage fine with no major issues with whatsoever, yes there are minor ones but NONE are debilitating ones that justify instant logout
its like you and your "group" game experience is the only one that matters

andddd just like i said, why even bother playing hc if you had more issues than you can count. theres always sc, you know.

I'm not supporting logout script or anything but just wanna point out these issues do exist to a sizable proportion of players. "Others manage fine with whatsoever " is not the correct mindset to do things. Even if it's hardware issue then if a large number of your players have these "inferior rig" (sometimes not true, I've seen godlike rig run poe like crap before), the developers better do sth.
Your argument is hardly valid with this line of thought imo, disregard whatever the argument about.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-04-12 04:45:22
April 12 2015 04:45 GMT
#18395
On April 12 2015 13:36 vndestiny wrote:
Show nested quote +
On April 12 2015 12:52 Probemicro wrote:
On April 12 2015 12:41 Lysithea wrote:

Feels like talking to a wall... I'm done here.


and all i see are excuses to justify pussy hc logouts

yeah continue to blame the game while others manage fine with no major issues with whatsoever, yes there are minor ones but NONE are debilitating ones that justify instant logout
its like you and your "group" game experience is the only one that matters

andddd just like i said, why even bother playing hc if you had more issues than you can count. theres always sc, you know.

I'm not supporting logout script or anything but just wanna point out these issues do exist to a sizable proportion of players. "Others manage fine with whatsoever " is not the correct mindset to do things. Even if it's hardware issue then if a large number of your players have these "inferior rig" (sometimes not true, I've seen godlike rig run poe like crap before), the developers better do sth.
Your argument is hardly valid with this line of thought imo, disregard whatever the argument about.


if they have so much problems, why are they still playing hc?

if people have shitty connection problems/bad rigs then it is their responsibility to fix it/ lower their graphics options if they want to play hc. a lot of them just simply assume no responsibility and lump everything on ggg like they have the magic wand to solve their problem.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2015-04-12 05:05:00
April 12 2015 05:04 GMT
#18396
dude it has nothing to do with graphics or computer speed or connection or anything. it has to do with desync and sometimes things happen where you can't really control it, especially with certain character types. and this is probably exactly why GGG has been sympathetic towards logout techniques. you already know this so I don't really know why you are arguing about it.

sure, people abuse it, but it also sucks to die to something that was basically outside of your control when you crammed literally hundreds of hours of play onto a character... so yeah it's worth logging out.


there's also honestly the issue that if they made characters hang, then if the game crashes, which could potentially happen to anyone, you basically will lose your character for sure if you were fighting. so you will see fantastic level 99 players die all the time because something outside of their control happened. there is really nothing fun or interesting or fair about that.

we don't want to encourage pussification but it'd also be nice for people to not get fucked over
Probemicro
Profile Joined February 2014
3708 Posts
April 12 2015 05:25 GMT
#18397
On April 12 2015 14:04 travis wrote:

there's also honestly the issue that if they made characters hang, then if the game crashes, which could potentially happen to anyone, you basically will lose your character for sure if you were fighting. so you will see fantastic level 99 players die all the time because something outside of their control happened. there is really nothing fun or interesting or fair about that.



all the time? honestly i see streamers die is almost always because of some stupid decisions rather than their rig/connection whatever. panicking when they get hit by bleed puncture, not using smoke mine for strongboxes etc. rushing with bare minimum defenses and logging out at the first sign of trouble, uh huh. and they already got freebies from their viewers to boot.

should it not, you know, proper gearing and meticulous play be rewarded rather than pressing the macro key.

Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2015-04-12 06:28:39
April 12 2015 06:27 GMT
#18398
On April 12 2015 14:25 Probemicro wrote:
Show nested quote +
On April 12 2015 14:04 travis wrote:

there's also honestly the issue that if they made characters hang, then if the game crashes, which could potentially happen to anyone, you basically will lose your character for sure if you were fighting. so you will see fantastic level 99 players die all the time because something outside of their control happened. there is really nothing fun or interesting or fair about that.



all the time? honestly i see streamers die is almost always because of some stupid decisions rather than their rig/connection whatever. panicking when they get hit by bleed puncture, not using smoke mine for strongboxes etc. rushing with bare minimum defenses and logging out at the first sign of trouble, uh huh. and they already got freebies from their viewers to boot.

should it not, you know, proper gearing and meticulous play be rewarded rather than pressing the macro key.



You don't see streamers die from crashing because the game logs you out if you crash. I honestly am not really against what you want, but I am against the game not logging me out if I crash. If there is a way to stop death prevention by just logging out, but still make it so that the game logged out if you crash, I would be all for that. I would even be willing to take the tradeoff of having to deal with dying to desync/bugs. But crashes, they happen man. And all it takes is one on the way to very high level. It would happen to a lot of people, there probably would be no worse way to lose a character. You can't just be dismissive of it "ehhh crashes don't happen that often" when all it takes is one crash to completely ruin hundreds of hours of effort.
Invoker
Profile Joined October 2010
Belgium686 Posts
Last Edited: 2015-04-12 12:31:50
April 12 2015 12:19 GMT
#18399
On April 12 2015 12:12 Probemicro wrote:
Show nested quote +
On April 12 2015 11:49 Invoker wrote:
On April 12 2015 11:39 Probemicro wrote:yet people are actually discussing the most optimal way of logging out


I've seen many people dying to absurd shit..


ggg puts in absurd shit because of the ridiculous mechanics like perma ic/max resist plus ability to logout instantly, otherwise people wont die

how about balancing the game so that oneshot from offscreen isnt the only way to kill a char. then u can use skill to avoid death and not the usage of logout macro which any tom dick harry can use.

Show nested quote +
On April 12 2015 11:49 Invoker wrote:
Would you be happy to lose rank 5 in HC just because the game crashed due to an old bug?.


if theres an actual bug with the game then it should be widespread and ggg would be quick to fix it.


So you're just saying if the bug is not that common and happens once in a while then people should just die. Yeah, I'm gonna play my ass off for a week to reach 90+ on HC, and then I'm gonna die to some weird shit like crash or desync. And I shouldn't even try to logout and save my character, because it's TOTALLY normal to die to a crash.

If you can't understand the fact that all your hard work can go to standard because of a crash, or desync, or insane lag spikes WHICH SHOULDN'T BE IN THE GAME IN FIRST PLACE, then it's pretty obvious you never really played HC. I suggest you to try and reach high levels in HC, and then let's talk about if you still want to die to your client crashing.

http://tinyurl.com/m9fr4na
Game crashed nothing you can do, totally a legit way to go in HC.

http://i.imgur.com/BR0lQR2.gif
He notices that the game is pretty laggy and he is desyncing a lot, logs out with 70% HP, logs in back only to see he is actually dead.

I also remember another of his RIPs in a race.
He clears a zone and joins to the next one, walks and walks there are no monsters, so he reliazes something retarded going on, logs out and sees he is actually dead. Like WTF? There was not even a single monster on his screen.

But I'm pretty sure you still think we should accept these kind of RIPs and just not logout, because dying to crash or stupid technical issues is the real way to play HC, amirite?

These are not that uncommon for us to encounter. Even If you have a godlike PC you will still lag, crash or someshit. It's not your PC, it's just the engine is fucked up, and netcode is complete shit. Every person with 1000+ hours gameplay on account knows that.

I've been playing this game since closed beta, these are the actual reasons why I'm more hyped about the removal of desync/adding more servers rather than the actual ACT4. I've been waiting for this for 3 years. And I hope this is not just it and we can see some more improvement on particle effects too. Getting 300FPS with a 780Ti and then dropping to 20 is just absurd.
There is no fate, but what we make.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
April 12 2015 12:30 GMT
#18400
You can't completely stop combat logging without killing players for having bad internet connections (which is something entirely different from having a bad PC). I'd rather GGG punish combat logging in ways that they already do (eliminating portals in normal play, using up map portals, forcing you to waste time recasting auras, dispelling most summons) than kill off players for poor connections.
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