Minor things that I had to figure out my way around: couple of dry spells for identify scrolls that I had to sell some Orbs to get. My work-around ended up being to not identify things I couldn't or wouldn't equip (only use Bows and quivers so all magic weapons get sold un-id, for instance). I'll probably finish the three acts just to give it a fair shake before I decide whether or not I'll continue with it.
Path of Exile - Page 761
Forum Index > General Games |
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
ObviousOne
United States3704 Posts
Minor things that I had to figure out my way around: couple of dry spells for identify scrolls that I had to sell some Orbs to get. My work-around ended up being to not identify things I couldn't or wouldn't equip (only use Bows and quivers so all magic weapons get sold un-id, for instance). I'll probably finish the three acts just to give it a fair shake before I decide whether or not I'll continue with it. | ||
rebuffering
Canada2436 Posts
On May 28 2014 04:02 Miragee wrote: Will add you. Bnet Servers are down atm. Are you going to play softcore or hardcore? Dunno, I'm thinking about playing a relaxed round of sc. Man i tried Median XL on Hardcore, and it was pretty fucking hard lol. But its was shit like getting one shotted that drove me nuts. Like The Countess in Act 1, fucking Firewall at the door is insta gib, and even if you make it through that, she can still kill me in seconds, kinda lame tbh. Maybe im just bad, but had almost 800 hp everytime, and tried it 3 times, died almost instantly everytime, so i gave up and came back to PoE lol, yeah im a horrible person..... | ||
bluQ
Germany1724 Posts
On May 28 2014 04:02 Miragee wrote: Will add you. Bnet Servers are down atm. Are you going to play softcore or hardcore? Dunno, I'm thinking about playing a relaxed round of sc. Yea, im gonna chill it out on Softcore ^^ Playin PoE on HC is enough for me, dont need another game that can be over in an instagib ^^ | ||
Miragee
8542 Posts
On May 28 2014 04:28 rebuffering wrote: Man i tried Median XL on Hardcore, and it was pretty fucking hard lol. But its was shit like getting one shotted that drove me nuts. Like The Countess in Act 1, fucking Firewall at the door is insta gib, and even if you make it through that, she can still kill me in seconds, kinda lame tbh. Maybe im just bad, but had almost 800 hp everytime, and tried it 3 times, died almost instantly everytime, so i gave up and came back to PoE lol, yeah im a horrible person..... I was speaking about D2 LoD but thanks. :D On May 28 2014 05:06 bluQ wrote: Yea, im gonna chill it out on Softcore ^^ Playin PoE on HC is enough for me, dont need another game that can be over in an instagib ^^ Ok, great. Forgot to add my IGN. /f add *hfq_fadekill. The other two guys are only active at nights because of their working schedules, so that might be a problem. Won't start today because I'm going to bed now, will start tomorrow then. | ||
vndestiny
Singapore3440 Posts
On May 28 2014 04:28 rebuffering wrote: Man i tried Median XL on Hardcore, and it was pretty fucking hard lol. But its was shit like getting one shotted that drove me nuts. Like The Countess in Act 1, fucking Firewall at the door is insta gib, and even if you make it through that, she can still kill me in seconds, kinda lame tbh. Maybe im just bad, but had almost 800 hp everytime, and tried it 3 times, died almost instantly everytime, so i gave up and came back to PoE lol, yeah im a horrible person..... Median XL on Hardcore is a no go. I dont have any lag whatsoever with it but there's no chance I would be able to make it to Uber in HC lol Think I played OMEGA III rather than XL back then. Most proud char was a Barb which was able to farm Duncraig and and a Bowazon. On May 28 2014 04:09 ObviousOne wrote: Gave this a go yesterday -- cleared Act 1 and hit level 18 or so on a Ranger. I watched a few videos about what to keep / sell but it's still incredibly complex feeling since I haven't completely wrapped my head around it. I've been storing everything that drops with a yellowish name (the Orbs, shards, etc) and selling the blues I pick up to build a stockpile of Transmutation orbs but beyond that I've just been doing it living-off-the-land style and it's been decently effective. I don't like that there isn't a force-move button like D3, lol. I end up using my Mouse4 ability (rebound it from middle click as my mouse would rather tilt the wheel than let me press it) but out of habit from D3 I press it a lot because there it's my force move. Minor things that I had to figure out my way around: couple of dry spells for identify scrolls that I had to sell some Orbs to get. My work-around ended up being to not identify things I couldn't or wouldn't equip (only use Bows and quivers so all magic weapons get sold un-id, for instance). I'll probably finish the three acts just to give it a fair shake before I decide whether or not I'll continue with it. You can bound force walk ( icon with the foot) on the left mouse, and enable key pick-up only ( in options ). Works for me ![]() Btw can we played online with Median ? I would love to hit up with someone if online play is available ![]() | ||
vndestiny
Singapore3440 Posts
Edit: ok this is very confusing. It's been so long that I can't rmb anything about anything. It's like immediately jump into POE endgame on your 2nd try again. Oh and I have a Scale of the Serpent. Wth I rmb trying to farm that for age and never got it. Wut. Edit 2: Haha if ppl who dont like 1-shot mechanic in POE they're gonna have a field day in Median. Half of the Uber has 1-shot mechanic iirc. All my chars were capable of doing mid to high tier uber and still died like a noob vs Baal, since I forgot how the fight works. For further elaboration, the room is full of ice giant which spawn repeatedly, they're very easy to kill, deal decent dmg. However since almost all builds do not have a dedicated single target skill, killing them is inevitable. Upon killing, they release ice shards which slowly move around, and insta death if you touch 1.Er how to kill Baal .... | ||
EchelonTee
United States5245 Posts
On May 28 2014 04:09 ObviousOne wrote: I don't like that there isn't a force-move button like D3, lol. I end up using my Mouse4 ability (rebound it from middle click as my mouse would rather tilt the wheel than let me press it) but out of habit from D3 I press it a lot because there it's my force move. There is a force move; if you click your skill hot bar to see the different skills you have available, you should have two "default" skills. One is attack (a yellow sword) and another is force move (white footprints). | ||
ObviousOne
United States3704 Posts
On May 28 2014 14:13 EchelonTee wrote: There is a force move; if you click your skill hot bar to see the different skills you have available, you should have two "default" skills. One is attack (a yellow sword) and another is force move (white footprints). <3 Thanks, I'll have to go try that out right now before I forget, rofl. Cheers! | ||
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semioldguy
United States7488 Posts
On May 28 2014 23:05 ObviousOne wrote: <3 Thanks, I'll have to go try that out right now before I forget, rofl. Cheers! You can also turn off the zooming feature attached to mouse scroll in the options. I can't imagine you'd need/want to zoom much anyway, but if you did the Page Up/Down keys are also bound to zooming. There are a few other things that you might wish to change in keybindings and UI. I would recommend a quick look through the options as some of the default settings are less than optimal in my opinion. | ||
Miragee
8542 Posts
@bluq: I whisped you but you were probably afk or something. Turned out you have to add accs without *. | ||
ObviousOne
United States3704 Posts
On May 29 2014 05:33 semioldguy wrote: You can also turn off the zooming feature attached to mouse scroll in the options. I can't imagine you'd need/want to zoom much anyway, but if you did the Page Up/Down keys are also bound to zooming. There are a few other things that you might wish to change in keybindings and UI. I would recommend a quick look through the options as some of the default settings are less than optimal in my opinion. TBH they seemed pretty limited but the thing I was looking for (force move) is listed in the D3 options menu and on POE it's on the skill buttons, so that threw me hard. Another thing I'm still getting used to is the time it takes to turn. You can turn in an instant in D3 but POE has rotational limits it seems (capped by move speed?? should be fixable then!) | ||
rebuffering
Canada2436 Posts
http://www.pathofexile.com/forum/view-thread/936394 + Show Spoiler + Version 1.1.4: Content and Features: Added a new Intelligence skill - Flame Surge: Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. Added a new corrupted Skill Gem - Vaal Flameblast: Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks. Added a new corrupted Skill Gem - Vaal Grace: Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells. Added a new corrupted Skill Gem - Vaal Clarity: Casts a temporary aura that lets you and your allies cast skills without paying their mana costs. Flame Surge is a quest reward for the Witch, Templar and Shadow from the quest "Invaders in Black" in Normal. Added three new cosmetic microtransactions: Tentacle Wings Back Attachment, Soul Nexus Clarity Effect and Bandana Helmet Skin. Added five new unique items, four of which are designed by our supporters. One of the uniques is a unique map. Added two new achievements: Virtue Corruption and Dream Enrichment. Added one new vendor recipe involving common Vaal items. Added 3D art for the following items: Chernobog's Pillar, Fencoil, Shavronne's Wrappings and Skullhead. We have added armour and weapon racks to the Barracks area. These chests drop only armour or only weapons respectively. We changed the way longer audio files are loaded and played to reduce load times and memory use. We have added race rewards and the functionality required for Race Season Eight. Updated and improved several audio elements of the game. Vaal Side Areas from Fragments: To provide both the ability to run Vaal areas at will without re-spawning areas, and to use additional Fragments that players have accumulated, a new feature has been added to the map device. We have added the ability to spawn Vaal areas in The Eternal Laboratory using Vaal Fragments. If you use one Fragment, a Vaal side area will created as a map. If you use all four fragments, they must be in the correct arrangement for creating Atziri's area. Map Mods: We have made changes to how degeneration in map mods is handled. This change was made as the Suffering mod inhibited hybrid life/ES builds from being played. This is a style of defence we would like to see used as an option, however this one map mod was very punitive to this style of play. This map mod also overstressed the requirement for a base amount of life regeneration, which is not equally available to all classes. We removed the Suffering map mod and replaced it with two other mods filling the same role, "of Venom" and "of Desecration". The replacement mods keep the chaos damage over time flavour, but are not an always-on effect. "of Venom" has been added as a map mod, which gives all the monsters on the map Poison on Hit. "of Desecration" has been added as a map mod, which gives the map patches of Desecrated ground. Dual Wielding Changes: We have made changes to dual wielding to improve it. Dual wielding was weaker than the alternatives of using a shield or a two-handed weapon (which received improvements as part of 1.1.0). We want dual wielding builds to be as viable as other build types. Players now receive a +20% physical damage multiplier while dual wielding. We have reduced the damage of Dual Strike by 10%, but it's still higher than it was before because of the new dual wielding bonus. This particular skill was already very strong, and it benefited too greatly from the dual wielding buff. This change will make more skills viable to use while dual wielding, especially earlier in the game, and reward high physical damage one-handed weapons. A bug in monster dual wielding was also fixed. Their off hand weapon was doing no damage. In reaction to the off-hand damage of monsters being fixed, we have reduced the damage of most dual wielding monsters by 20%, and a further 10% less damage with Dual Strike. Descent: Champions Changes: Descent: Champions is the signature race of Season Eight. It will be run as 40 minute races. We have made several changes to Descent: Champions to make the race more suitable for this purpose: We removed many dead ends, and increased the linear nature of The Entrance Hall, The Chattering Halls, The Croaking Halls and the Rasping Halls. We moved the entrance to The Freezing Chamber to be more central in The Rasping Halls. We moved the entrance to The Obelisks of Faith to be more central in The Haunted Dungeon. We moved the entrance to The Chamber of Greed to be more central in The Burning Cave. Added a new Unique Claw (Scar of Fate) to one of the starting chests. Added a new Unique One Hand Sword (Blood of Summer) to both of the starting chests. Buffed Tear of Entropy (Unique Helmet), Relic of the Cycle (Unique Bow) and Remnant of Empires (Unique Shield). The Templar now receives the Flameblast Skill Gem. The Shadow now receives the Glacial Cascade Skill Gem. The Templar no longer receives the Summon Skeletons Skill Gem. The Templar's Lightning Strike skill gem has been moved to the opposing area's chest. The Marauder and Duelist now receive Molten Strike in the provisions chest. General Balance: We have increased the rewards from Olmec's Sanctum and Acton's Nightmare, to help bring them in line with the rewards gained from other unique maps. We have reduced the movement penalty that armour types have as follows: Tower Shields now have a 3% movement speed penalty (the same as other shields) instead of 6%. Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively. Plate Vest only has a 3% movement speed penalty, rather than the 5% that other Strength armour has. Bug Fixes: Fixed a bug where areas with corrupted secret areas inside them would take noticeably longer to load. Fixed a bug where exploding strongboxes would not have a delay before they exploded. Fixed map bonus from fragments on The Alluring Abyss area to be consistent with the Fragment bonuses on The Apex of Sacrifice area. Fixed a bug where some skills could move monsters or players to inside terrain. Fixed a bug where spiralling projectiles could go into the ground or into the sky arbitrarily. Fixed some common cases where Strongboxes could block progress. Fixed a bug where character audio looped in character creation. Fixed a bug where the Anarchic prefix did not always spawn an Exile in low-level side areas. Fixed a bug where creating a new character on an account with no characters would not have a default league. Fixed a bug where the zombie on the opening beach could show model segments during his bite animation. Fixed an issue where corrupting some unique quivers could remove the level requirement. Fixed some issues with the Eternal Weapon Effect for some weapon types. Fixed some issues with Witch weapon animations. As always, thanks very much for your generous support! EDIT: This patch also contains readjustments to unique chances for different uniques as described in the manifesto here. | ||
Cheps
United Arab Emirates197 Posts
Unique item drop rate change should be interesting as well. | ||
rebuffering
Canada2436 Posts
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Cheps
United Arab Emirates197 Posts
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ticklishmusic
United States15977 Posts
EDIT: Anyone know how much a lvl 21/20q added chaos damage is worth? My friend got an offer for 4 exa, and I'm sure that's too low. | ||
vndestiny
Singapore3440 Posts
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Blitzkrieg0
United States13132 Posts
On May 29 2014 12:43 vndestiny wrote: Most boring season rewards ever t__T. The inability to not be able to take them out in a new league b4 1 month isnt enough ?? =/ Alternate art taming sounds pretty exciting. | ||
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semioldguy
United States7488 Posts
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EchelonTee
United States5245 Posts
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