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On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out.
unfortunately, you are kind of required to kill hillock so i can't help you there.
twink your heart out, farm ledge, catacombs, docks and wherever else you want. run away from any invasion boss that can burst. it is somewhat tedious, but resetting an instance is not a huge deal because it's basically a little extra grinding (albeit not as efficient) and i always like to think of it as extra chances to find a mirror.
invasion is hard i know (i have an integrated graphics card, so i am toastmaster 5000), but eventually you learn just to play insanely safe. i'm at lvl 79 with the old elemental buzzsaw build right now, though i use a rather nice quiver with resists/hp along with weapon elemental and proj speed. my clear is slow, but i'm also insanely safe. consider running codt with portal for instant escape, i actually consider it the better than altf4.
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On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out.
I ripped 5 characters at lvls 50-60 in Invasion, 1 of those deaths was due to my negligence. The others were just not knowing the bosses well enough, like the corpse exploder crab, or that fucking goat guy, who has storm call as well as some orange colored lighting bolt thing. But my current character is lvl 79, Molten Strike, 2-Hander melee build. Its essentially Nugi's 2 week racer from last month. Honestly the only way ive gotten to maps, was to just outright skip any Invasion bosses that i knew i would give me trouble. My characters name is actually called "Skip_all_invaders" lulz. There just no incentive to kill those fuckers anyways, they take forever to kill if you wanna do it safely in some cases, and its just much safer and more efficient to skip right by them and keep playing as normal. I cant tell you how many times i have reset instances cause there was an invader in the way of me progressing. Can call me a pussy, but ive died to many times in this league to care, i wish we could play with strong boxes, something that actually has a high risk high reward system. Invaders are literally just there to slow you down, or outright kill you with little to no gain whatsoever.
Tldr: Just skip every invader in the fucking game, if you have made it to maps before in other leagues, just skip these bastards, and treat it like regular HC, play safe, always run away and/or run passed the invaders, and you'll make it to maps.
Oh and if youre curious about the build, very cheap, easy and fun to play **Tho i would say if you want be as safe as possible, try to go for a 1H/Shield build, and tank up.
http://www.pathofexile.com/forum/view-thread/925655
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On June 04 2014 12:46 rebuffering wrote:Show nested quote +On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out. + Show Spoiler +I ripped 5 characters at lvls 50-60 in Invasion, 1 of those deaths was due to my negligence. The others were just not knowing the bosses well enough, like the corpse exploder crab, or that fucking goat guy, who has storm call as well as some orange colored lighting bolt thing. But my current character is lvl 79, Molten Strike, 2-Hander melee build. Its essentially Nugi's 2 week racer from last month. Honestly the only way ive gotten to maps, was to just outright skip any Invasion bosses that i knew i would give me trouble. My characters name is actually called "Skip_all_invaders" lulz. There just no incentive to kill those fuckers anyways, they take forever to kill if you wanna do it safely in some cases, and its just much safer and more efficient to skip right by them and keep playing as normal. I cant tell you how many times i have reset instances cause there was an invader in the way of me progressing. Can call me a pussy, but ive died to many times in this league to care, i wish we could play with strong boxes, something that actually has a high risk high reward system. Invaders are literally just there to slow you down, or outright kill you with little to no gain whatsoever. Tldr: Just skip every invader in the fucking game, if you have made it to maps before in other leagues, just skip these bastards, and treat it like regular HC, play safe, always run away and/or run passed the invaders, and you'll make it to maps. Oh and if youre curious about the build, very cheap, easy and fun to play **Tho i would say if you want be as safe as possible, try to go for a 1H/Shield build, and tank up. http://www.pathofexile.com/forum/view-thread/925655 I didnt know that was your IGN, I seem to remember there being something I wanted to buy from you though lol
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On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out. Just lvl as a searing bond character. You can craft a +1 fire wand/scepter by using a vendor recipe. 1 blue wand/scepter (can sometimes buy from vendor, doesn't matter what's on it), 1 alteration orb, 1 ruby ring (can be white). Put your searing bond into that and even with low amount of damage nodes, it should carry you to maps. Maybe try to get a +2 scepter in trade chat eventually. You're going to want a scepter over a wand later on, since it's easier to roll the colours for increased burning damage. Also if you use firetrap at the side, elemental damage double dips.
Arc is also pretty decent, not as strong for leveling, but very decent. You can do same recipe thing with a topaz ring over a ruby.
Only lost 2 characters so far in invasion, first to ossecatti (mid 60's) when I had no idea how hard he hits, second to courtyard boss (almost 91). Just remember to overlevel zones, and if it comes down to it, value resists over hp. Some of the invaders will curse you with -resist, which is why it seems like they one shot you. Even the "op" flameblast exile uses flammability.
I also think you're not suppose to start as a shadow if you're going detonate dead. Try templar or witch instead. Witch is in my opinion the most point efficient spell caster, however the templar is generally easier to level.
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On June 04 2014 19:55 ZoRoXo wrote:Show nested quote +On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out. Just lvl as a searing bond character. You can craft a +1 fire wand/scepter by using a vendor recipe. 1 blue wand/scepter (can sometimes buy from vendor, doesn't matter what's on it), 1 alteration orb, 1 ruby ring (can be white). Put your searing bond into that and even with low amount of damage nodes, it should carry you to maps. Maybe try to get a +2 scepter in trade chat eventually. You're going to want a scepter over a wand later on, since it's easier to roll the colours for increased burning damage. Also if you use firetrap at the side, elemental damage double dips. Arc is also pretty decent, not as strong for leveling, but very decent. You can do same recipe thing with a topaz ring over a ruby. Only lost 2 characters so far in invasion, first to ossecatti (mid 60's) when I had no idea how hard he hits, second to courtyard boss (almost 91). Just remember to overlevel zones, and if it comes down to it, value resists over hp. Some of the invaders will curse you with -resist, which is why it seems like they one shot you. Even the "op" flameblast exile uses flammability. I also think you're not suppose to start as a shadow if you're going detonate dead. Try templar or witch instead. Witch is in my opinion the most point efficient spell caster, however the templar is generally easier to level.
tabula + goldrim, do whatever to get through act 1, then searing bond + increased burning damage + faster casting + other supports (minion life, iir, etc.). can change to belly of the beast during cruel (if you have one) for more survivability as well, then add the +2 sceptre with searing bond + burning damage + faster casting. run purity of elements, have instant recovery flasks
just don't think of it as grinding a new character, think of it as speedrunning the game. that makes it seem less tedious for me.
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On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out. Well ... discipline(not the gem, the actual meaning of the word ^_^) is my secret ingredient for leveling toons(~11hour'ish for lv60. Why I claim that I am pretty okayish at twinking? Not one death on Invasion pre-70's. Lvl'd 3 toons of friends because they reeped always before hitting lv60. No death.
Surpess your natural manliness and DON'T kill stuff thats awkward. DON'T go to the next level area because "the exp is so slow" if your gear isn't sufficient. If you are frustrated with leveling while at it, take a break, play some Minesweeper (or any other game). Hit that log-out button preemptivly rather than too late, you are not on a map with a fullparty. You have almost 0-loss if you logout while leveling
For builds on Invasion: - GroundSlam - SpectralThrow - Flameblast - SearingBond/FlameTotem/<insert random skill + totem> - everything that is ranged or can kite in general.
And howto lvl fast: Have a mate rush you through normal to cruel dominius when you are lv 24 and ready to farm sarn city When you hit lv49-51 get urself a rush to Merci Act1 Ledge. In between those rushes grind, grind, grind the respective areas: + Show Spoiler + 24-29 Sarn City 29-33/34 Docks 34-41 Ledge Cruel 41-43 Fellshrine Cruel 43-48 SarnCity Cruel 48-51 Docks Cruel (if no fire res; more sarn city) 51+ Ledge Merciless 60+ Sarn City Merci ~63+ Docks Merci 67+ .... welcome to maps
Gear-wise: Everything that cast fire spells: +1 to fire gems sceptre will do the job untill lv45+. GroundSlam/SpecThrow: Geofri's Baptism carries you well into the 45+ after that get some decent 2H for lv45+. Another way would be Pillar of Caged God. Cap your resistances, know the area and it's spike-damage mobs and elemental types. (Sarn city -> lots of phys dmg, some lightningarrow dmg -> i need decent armor values and shouldn't forget my light res after farming fellshrine where i only needed fire+cold)
My advice for you; your build choice is kinda ... over the top. You chose builds that are very, very, very gear dependant rather than getting one nice and solid build that was flavor of the month like 4 month back. That way equip is affordable, you can still clear maps crazy fast and can enjoy the late game. Don't go with what streamers play. It isn't even often enough the best ingame  On a side-note, if you want to play DD you can do that from lv~40 onwards, just not with the FotM build.
my DD-Trapper: Main Damage: Detonate Dead (+ Concentrated Effect, Elemental Proliferation, Trap, Chance to Ignite) Secondary Skill: Desecrate (+ Faster Casting) Secondary Damage: Flameblast/FlameSurge (+ Concentrated Effect, Fire Pen, Life Leech)
works on maps, played on HC twice. You don't even need a 5-Link, often the Trap-Boots are enough for starters. Only mandatory thing would be double curses (Doedre's Damning courrpted should be at ~2chaos)
On June 05 2014 01:11 ticklishmusic wrote:Show nested quote +On June 04 2014 19:55 ZoRoXo wrote:On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out. Just lvl as a searing bond character. You can craft a +1 fire wand/scepter by using a vendor recipe. 1 blue wand/scepter (can sometimes buy from vendor, doesn't matter what's on it), 1 alteration orb, 1 ruby ring (can be white). Put your searing bond into that and even with low amount of damage nodes, it should carry you to maps. Maybe try to get a +2 scepter in trade chat eventually. You're going to want a scepter over a wand later on, since it's easier to roll the colours for increased burning damage. Also if you use firetrap at the side, elemental damage double dips. Arc is also pretty decent, not as strong for leveling, but very decent. You can do same recipe thing with a topaz ring over a ruby. Only lost 2 characters so far in invasion, first to ossecatti (mid 60's) when I had no idea how hard he hits, second to courtyard boss (almost 91). Just remember to overlevel zones, and if it comes down to it, value resists over hp. Some of the invaders will curse you with -resist, which is why it seems like they one shot you. Even the "op" flameblast exile uses flammability. I also think you're not suppose to start as a shadow if you're going detonate dead. Try templar or witch instead. Witch is in my opinion the most point efficient spell caster, however the templar is generally easier to level. tabula + goldrim, do whatever to get through act 1, then searing bond + increased burning damage + faster casting + other supports (minion life, iir, etc.). can change to belly of the beast during cruel (if you have one) for more survivability as well, then add the +2 sceptre with searing bond + burning damage + faster casting. run purity of elements, have instant recovery flasks[...] IIR doesn't work on burning effects. Just so people don't waste that gem slot on Searing bond ^^
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it doesn't? i always thought it did 
you can also use shiversting before/ rigvald's after baptism for a 2h. spec throw. (i think the level req is like 40?)
also, i'm probably insanely late but rebuke of the vaal is great for a poor man's buzzsaw.
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So my wall-of-text in the last post trigger the urge to write more in me.
I will spoiler - this little guide - because it is an even bigger wall of text; my flameblaster which I now play in the 4th iteration at level 87 on Invasion and wanted to share because of its simplicty but awesomeness (and yea, it synergizes crazy good with Flamesurge!! ):
Hardcore-Flameblaster or Make-Everything-Burn-and-Die-Before-People-Arrive: + Show Spoiler +Motivation for the build, the guide and posting it on TL:Well, before Flameblast(later on; FB) was introduced to the game I took a PoE break. Then some friends started to play PoE and I booted it up and wanted to make a new build the some of the new skills. Flameblast it was; after playing some time and watching some people allready using it the direction was set and pretty clear. Boost the impact damage of the first stage, make it ignite, proliferate that ignite. Why I think it needs to be shared:Played it casually in two-week with success - selffound-viable. (Rank 239) I almost kill all invaders on maps (skiping Judgment cause he almost reep'd me two times, three is the charm i heard and Haviri is a beach). if they are too scary you can off-screen kill them. Most Invaders die in one single 3+ stage flameblast if I get them to burn solo on 73+ maps. Playable with less than 3 ex investion. With double or tri-curses parties enjoy playing with you. Because I stream to record our RIPs and while partying I got asked several times about my build. I always thought the build was somewhat known but even more established players were suprised that I wasn't afraid to die of reflect; well my answer: I am not. I don't even have a single death to reflect with that build yet (played 4 times in different iterations). To share the awesomeness of what Flameblast is I write this build - not claiming it is my build and idea and that no one ever thought of it - because I had tons of fun playing this build since several month now. In this thread on TL there are several opinions I value a lot and thus I expect some input that I can work with, also I see every now and then new people check out the game and the thread so I hope I can give some insipration. The Concept:Before I get to the real stuff, Gems, Passives and Gear, some words to how to play the build. For Sc2 players this build may come as an APM trainer. Flameblast works like this: you hold your FB-button and the blast gets channeld untill you release the button OR use another skill. Those two methods are vastly different. When you release the button the blast will only trigger after a short delay. When you use another skill it will instantly deal damage. Now to the special thing about that circumstance; Move-Command also cancels the channel as if it was a skill. My setup now works like this: LeftMouse Move-Command, RightMouse Flameblast. You click LeftMouse-RightMouser repeadtly on the targets to bypass the casttime and the delay from releasing the button. I could get up to 4 blasts a second purly concentrating on the rythm  That not only has the effect of casting it rapidly it also saves us from reflect deaths. The AoE of the stage 1 FB is too small to effectivly kill us of reflect damage and lightning thorns. The manaconsumption of this build also works differently. My current iteration runs with around 80 active mana and 60 mana regeneration with a level 9 Clarity and a FB which consumes 32 Mana per cast. It is enough to rapidly cast it and it is enough to channel it up for boss-kills. The Build:Gems:Flameblast + Concentrated Effect + Chance to Ignite + Elemental Proliferation With 5-Link: + Increased Burning Damage (on eleReflect maps: LifeLeech) With 6-Link: + Life Leech (softcore: Fire Penetration) Grace + Purity of Fire(or Elements) + Clarity + Reduced Mana Elemental Weakness + Flammability + Blood Magic (+ Vulnerability) Cast when Damage Taken + Immortal Call Enduring Cry and whatever utitlity you want to use (TempChain etc). Gear:The build works with pretty low budget gear, the only mandatory uniques for lategame are a Searing Touch and Windscream Boots. In early stages those two can be replaced by two sceptres with spelldmg+firedmg rolls and a Doedre's Damning. Searing Touch preferably 5-Linked for lategame to achieve the damage for 74+ maps. If you can afford it you want to use Tri-Curses to maximize the damage. Calculate your gear towards not having max-life and bad resists on your boots and one ring. Stats to look out for on gear: Max Life, Resistances, Strength, %-to Fire Damage. The build does NOT need heavy +mana or +reg on gear, just enough to keep you channeling your Flameblasts for boss kills. Passives Tree:DISLAIMER: This specific passive-build was created for the 2-Week Chairty Race and is being activily leveled(in-work). It is ONE variation of many. Feel free to post yours. http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjJ_f4XM8Be0g73xG14M4FE0Es6IA8B-BbwJxnjxN2Ix2OtjsOClPGjjkIoKbp4QabJBVna4ZhfPdpwgSaSSquJPYJI9GFxw26evuDH02xdDQcXnjavrSKPp6qhB_HwI22M9lFy-Cx5rgxp6cLe-FVcZk5_noRZ2HZYgbFm9V1kGHr7fsVYCktz5JG_4KLJzyRYjxVa464TWSRKumV7Xy_o-Ppk3jbqpSU0rIPV8_JypNX5gVIOssWW0s6YPbrEcdvt0N_Etbr_zFznFOKmegbBYppYd2Sn0=How to Level and Build your very own Blaster:Some things which I want to point out to make your life easier getting to lategame: - after Cruel Act 1 mobs can have the Reflect Elemental Damage Aura, STOP channeling your flameblast past stage 3. STOP IT! - the profileration is what kills mobs. Try to get the gems and a 4-Link (BBBB) asap. - watch your fire resistances 'cause of reflect (purity of fire!)! - Quality on Flameblast increases the chance to ignite, try to get one as early as possible - leveling it later on is a pain in the ass. - you can achieve 100% Chance to Ignite with this build. Quality Flameblast + Quality IncBurngDmg + Chance to Ignite + Flammability. - yes Increased Burning Damage passivly, as gem and as a stat on Searing Touch IS THAT IMPORTANT! - if you have a clear sight, you are allowed to channel your FB to stage 10 but ONLY if you have a clear sight. - use your Enduring Cry to pull the mobs towards the burn-proliferates on the ground. - level up your clarity only if you cant channel your flameblast past stage 8 anymore. (I used to have a lv 4, lv7 and lv9 clarity to swap in depending on my gear etc) Current Gear:http://www.pathofexile.com/forum/view-thread/874236Watch the build in action: http://twitch.tv/bluquh Some Highlights: Precinct boss 2-Player HP: http://www.twitch.tv/bluquh/c/4397558Palace Map; a full room and later on Vaal Cyclone+FB: http://www.twitch.tv/bluquh/c/4397595More to be added.
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dual ungil is underrated. :p
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Damn, all this advice was really unexpected. And extremely useful, I think I can make it to maps fairly easily with what I've learned here. Really, thanks guys.
Just one question, though: what the heck are you using dual ungils for, Varanice? You can get 63% block with corrupted block chance ungils, but you sacrifice a ton of offensive stats to get there. I'd throw out most spellcasters right away because of the offensive stats they miss out on, as well as any CI/low life builds due to the lost energy shield from the off-hand. Obviously can't be a bow build, and it doesn't have the attack speed to be a ST build. Most melee builds rely on a high amount of phys dps, so those are out too. What build did you pick to mitigate the lost stats? Or am I just being silly and you're just using the dual ungils for twinking?
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On June 04 2014 13:09 Varanice wrote:Show nested quote +On June 04 2014 12:46 rebuffering wrote:On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out. + Show Spoiler +I ripped 5 characters at lvls 50-60 in Invasion, 1 of those deaths was due to my negligence. The others were just not knowing the bosses well enough, like the corpse exploder crab, or that fucking goat guy, who has storm call as well as some orange colored lighting bolt thing. But my current character is lvl 79, Molten Strike, 2-Hander melee build. Its essentially Nugi's 2 week racer from last month. Honestly the only way ive gotten to maps, was to just outright skip any Invasion bosses that i knew i would give me trouble. My characters name is actually called "Skip_all_invaders" lulz. There just no incentive to kill those fuckers anyways, they take forever to kill if you wanna do it safely in some cases, and its just much safer and more efficient to skip right by them and keep playing as normal. I cant tell you how many times i have reset instances cause there was an invader in the way of me progressing. Can call me a pussy, but ive died to many times in this league to care, i wish we could play with strong boxes, something that actually has a high risk high reward system. Invaders are literally just there to slow you down, or outright kill you with little to no gain whatsoever. Tldr: Just skip every invader in the fucking game, if you have made it to maps before in other leagues, just skip these bastards, and treat it like regular HC, play safe, always run away and/or run passed the invaders, and you'll make it to maps. Oh and if youre curious about the build, very cheap, easy and fun to play **Tho i would say if you want be as safe as possible, try to go for a 1H/Shield build, and tank up. http://www.pathofexile.com/forum/view-thread/925655 I didnt know that was your IGN, I seem to remember there being something I wanted to buy from you though lol
Haha, well my doors are always open! Im normally on like 10 hours a day so getting a hold of me shouldn't be a prob heh. Also, i wish some of us Invaders could get together in the teamspeak, seems like 90% of the time im playing, and just listening to music, gets a little dull after awhile, be nice to have some TL'ers company while grindin away!
Oh and fuck i cant wait for the races starting soon! Never tried the ascension races, really looking forward to trying it.
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On June 05 2014 04:26 AnachronisticAnarchy wrote: Damn, all this advice was really unexpected. And extremely useful, I think I can make it to maps fairly easily with what I've learned here. Really, thanks guys.
Just one question, though: what the heck are you using dual ungils for, Varanice? You can get 63% block with corrupted block chance ungils, but you sacrifice a ton of offensive stats to get there. I'd throw out most spellcasters right away because of the offensive stats they miss out on, as well as any CI/low life builds due to the lost energy shield from the off-hand. Obviously can't be a bow build, and it doesn't have the attack speed to be a ST build. Most melee builds rely on a high amount of phys dps, so those are out too. What build did you pick to mitigate the lost stats? Or am I just being silly and you're just using the dual ungils for twinking? I leveled two toons with dualwield Ungils. Specthrow with Powercharge on crit can get u easily to cruel docks. The critchance on ungils shouldnt be neglected (for a 1.54 atkspd weapon a wooping 90% global crit increase is really good)
On June 04 2014 12:46 rebuffering wrote:Show nested quote +On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out. I ripped 5 characters at lvls 50-60 in Invasion, 1 of those deaths was due to my negligence. The others were just not knowing the bosses well enough, like the corpse exploder crab, or that fucking goat guy, who has storm call as well as some orange colored lighting bolt thing. But my current character is lvl 79, Molten Strike, 2-Hander melee build. Its essentially Nugi's 2 week racer from last month. Honestly the only way ive gotten to maps, was to just outright skip any Invasion bosses that i knew i would give me trouble. My characters name is actually called "Skip_all_invaders" lulz. There just no incentive to kill those fuckers anyways, they take forever to kill if you wanna do it safely in some cases, and its just much safer and more efficient to skip right by them and keep playing as normal. I cant tell you how many times i have reset instances cause there was an invader in the way of me progressing. Can call me a pussy, but ive died to many times in this league to care, i wish we could play with strong boxes, something that actually has a high risk high reward system. Invaders are literally just there to slow you down, or outright kill you with little to no gain whatsoever. Tldr: Just skip every invader in the fucking game, if you have made it to maps before in other leagues, just skip these bastards, and treat it like regular HC, play safe, always run away and/or run passed the invaders, and you'll make it to maps. Oh and if youre curious about the build, very cheap, easy and fun to play **Tho i would say if you want be as safe as possible, try to go for a 1H/Shield build, and tank up. http://www.pathofexile.com/forum/view-thread/925655 And I would strongly disagree with that opinion in a general theme  Pre-Nerf it was kinda like you explained: skipp 90% of the invaders. But currently Invaders just have laughable HP. I generally kill Invader faster than Mapbosses and when I was running the two-league i was semi-mf (~150iir/16iiq) and invaders droped good. I even farmed City of Sarn for some time to get gear fast for reep-mates. And boxes are even more awkward than invaders since you sometimes just don't fucking know what to expect ^^
But for a player who is frustrated your advice might be right, just don't fear invaders over everything when your up in the 80's, try the ones people tell you are easy to kill and work your way up.
(I only skip Judgment and yea kinda just because he scares the fuck out of me everytime ^^ and Haviri cause Totem opieOP, oooh and the one guy the target-lock stromcall dude.)
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illsick
United States1770 Posts
IIR doesn't work on burning effects. Just so people don't waste that gem slot on Searing bond ^^
From what I heard it used to not work but it works now with burn/degens/DoT. TheUberElite used it with his searing bond build. The 1.0.6 patch said it fixed RF with IIR/IIQ but I believe it fixed it with other burns/degens like SB.
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On June 05 2014 04:53 bluQ wrote:Show nested quote +On June 05 2014 04:26 AnachronisticAnarchy wrote: Damn, all this advice was really unexpected. And extremely useful, I think I can make it to maps fairly easily with what I've learned here. Really, thanks guys.
Just one question, though: what the heck are you using dual ungils for, Varanice? You can get 63% block with corrupted block chance ungils, but you sacrifice a ton of offensive stats to get there. I'd throw out most spellcasters right away because of the offensive stats they miss out on, as well as any CI/low life builds due to the lost energy shield from the off-hand. Obviously can't be a bow build, and it doesn't have the attack speed to be a ST build. Most melee builds rely on a high amount of phys dps, so those are out too. What build did you pick to mitigate the lost stats? Or am I just being silly and you're just using the dual ungils for twinking? I leveled two toons with dualwield Ungils. Specthrow with Powercharge on crit can get u easily to cruel docks. The critchance on ungils shouldnt be neglected  (for a 1.54 atkspd weapon a wooping 90% global crit increase is really good) Show nested quote +On June 04 2014 12:46 rebuffering wrote:On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out. I ripped 5 characters at lvls 50-60 in Invasion, 1 of those deaths was due to my negligence. The others were just not knowing the bosses well enough, like the corpse exploder crab, or that fucking goat guy, who has storm call as well as some orange colored lighting bolt thing. But my current character is lvl 79, Molten Strike, 2-Hander melee build. Its essentially Nugi's 2 week racer from last month. Honestly the only way ive gotten to maps, was to just outright skip any Invasion bosses that i knew i would give me trouble. My characters name is actually called "Skip_all_invaders" lulz. There just no incentive to kill those fuckers anyways, they take forever to kill if you wanna do it safely in some cases, and its just much safer and more efficient to skip right by them and keep playing as normal. I cant tell you how many times i have reset instances cause there was an invader in the way of me progressing. Can call me a pussy, but ive died to many times in this league to care, i wish we could play with strong boxes, something that actually has a high risk high reward system. Invaders are literally just there to slow you down, or outright kill you with little to no gain whatsoever. Tldr: Just skip every invader in the fucking game, if you have made it to maps before in other leagues, just skip these bastards, and treat it like regular HC, play safe, always run away and/or run passed the invaders, and you'll make it to maps. Oh and if youre curious about the build, very cheap, easy and fun to play **Tho i would say if you want be as safe as possible, try to go for a 1H/Shield build, and tank up. http://www.pathofexile.com/forum/view-thread/925655 And I would strongly disagree with that opinion in a general theme  Pre-Nerf it was kinda like you explained: skipp 90% of the invaders. But currently Invaders just have laughable HP. I generally kill Invader faster than Mapbosses and when I was running the two-league i was semi-mf (~150iir/16iiq) and invaders droped good. I even farmed City of Sarn for some time to get gear fast for reep-mates. And boxes are even more awkward than invaders since you sometimes just don't fucking know what to expect ^^ But for a player who is frustrated your advice might be right, just don't fear invaders over everything when your up in the 80's, try the ones people tell you are easy to kill and work your way up. (I only skip Judgment and yea kinda just because he scares the fuck out of me everytime ^^ and Haviri cause Totem opieOP, oooh and the one guy the target-lock stromcall dude.)
Yeah i mean from lvl 70-till now, ive been killing the majority of the invaders, but that's because im @ 79 all res, 5000 hp, 11,000 dps, so i know i can kill all of these invaders safely. But up till that point, it was just too scary to bother with it IMO. Specially when you 1st get into Merc, your resists are probly shit, so taking on any of the invaders is scary, so i basically went from lvls 1-70, skipping the majority of them, minus a few of the easy ones.
Also, for some reason last night was the 1st time i saw Judgement Apparatus, i was so confused what the hell was going on, so i stayed away. Is the lighting ball all he has? I didnt stick around long enough to find out, just went about clearing my map.
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On June 05 2014 05:11 rebuffering wrote:Show nested quote +On June 05 2014 04:53 bluQ wrote:On June 05 2014 04:26 AnachronisticAnarchy wrote: Damn, all this advice was really unexpected. And extremely useful, I think I can make it to maps fairly easily with what I've learned here. Really, thanks guys.
Just one question, though: what the heck are you using dual ungils for, Varanice? You can get 63% block with corrupted block chance ungils, but you sacrifice a ton of offensive stats to get there. I'd throw out most spellcasters right away because of the offensive stats they miss out on, as well as any CI/low life builds due to the lost energy shield from the off-hand. Obviously can't be a bow build, and it doesn't have the attack speed to be a ST build. Most melee builds rely on a high amount of phys dps, so those are out too. What build did you pick to mitigate the lost stats? Or am I just being silly and you're just using the dual ungils for twinking? I leveled two toons with dualwield Ungils. Specthrow with Powercharge on crit can get u easily to cruel docks. The critchance on ungils shouldnt be neglected  (for a 1.54 atkspd weapon a wooping 90% global crit increase is really good) On June 04 2014 12:46 rebuffering wrote:On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out. I ripped 5 characters at lvls 50-60 in Invasion, 1 of those deaths was due to my negligence. The others were just not knowing the bosses well enough, like the corpse exploder crab, or that fucking goat guy, who has storm call as well as some orange colored lighting bolt thing. But my current character is lvl 79, Molten Strike, 2-Hander melee build. Its essentially Nugi's 2 week racer from last month. Honestly the only way ive gotten to maps, was to just outright skip any Invasion bosses that i knew i would give me trouble. My characters name is actually called "Skip_all_invaders" lulz. There just no incentive to kill those fuckers anyways, they take forever to kill if you wanna do it safely in some cases, and its just much safer and more efficient to skip right by them and keep playing as normal. I cant tell you how many times i have reset instances cause there was an invader in the way of me progressing. Can call me a pussy, but ive died to many times in this league to care, i wish we could play with strong boxes, something that actually has a high risk high reward system. Invaders are literally just there to slow you down, or outright kill you with little to no gain whatsoever. Tldr: Just skip every invader in the fucking game, if you have made it to maps before in other leagues, just skip these bastards, and treat it like regular HC, play safe, always run away and/or run passed the invaders, and you'll make it to maps. Oh and if youre curious about the build, very cheap, easy and fun to play **Tho i would say if you want be as safe as possible, try to go for a 1H/Shield build, and tank up. http://www.pathofexile.com/forum/view-thread/925655 And I would strongly disagree with that opinion in a general theme  Pre-Nerf it was kinda like you explained: skipp 90% of the invaders. But currently Invaders just have laughable HP. I generally kill Invader faster than Mapbosses and when I was running the two-league i was semi-mf (~150iir/16iiq) and invaders droped good. I even farmed City of Sarn for some time to get gear fast for reep-mates. And boxes are even more awkward than invaders since you sometimes just don't fucking know what to expect ^^ But for a player who is frustrated your advice might be right, just don't fear invaders over everything when your up in the 80's, try the ones people tell you are easy to kill and work your way up. (I only skip Judgment and yea kinda just because he scares the fuck out of me everytime ^^ and Haviri cause Totem opieOP, oooh and the one guy the target-lock stromcall dude.) Yeah i mean from lvl 70-till now, ive been killing the majority of the invaders, but that's because im @ 79 all res, 5000 hp, 11,000 dps, so i know i can kill all of these invaders safely. But up till that point, it was just too scary to bother with it IMO. Specially when you 1st get into Merc, your resists are probly shit, so taking on any of the invaders is scary, so i basically went from lvls 1-70, skipping the majority of them, minus a few of the easy ones. Also, for some reason last night was the 1st time i saw Judgement Apparatus, i was so confused what the hell was going on, so i stayed away. Is the lighting ball all he has? I didnt stick around long enough to find out, just went about clearing my map.
He also curses with Ele Weakness and has extra elemental damage. Not sure if he has extra crit chance though, might be the shock that makes that scary.
Invasion bosses are scary now because they can burst. If you are very confident in your ability to tank, that's fine, but in my view the goods they drop isn't really worth the chance of getting hit by a few unlucky shots and ending up back in Act 1 normal.
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On June 05 2014 05:45 ticklishmusic wrote:Show nested quote +On June 05 2014 05:11 rebuffering wrote:On June 05 2014 04:53 bluQ wrote:On June 05 2014 04:26 AnachronisticAnarchy wrote: Damn, all this advice was really unexpected. And extremely useful, I think I can make it to maps fairly easily with what I've learned here. Really, thanks guys.
Just one question, though: what the heck are you using dual ungils for, Varanice? You can get 63% block with corrupted block chance ungils, but you sacrifice a ton of offensive stats to get there. I'd throw out most spellcasters right away because of the offensive stats they miss out on, as well as any CI/low life builds due to the lost energy shield from the off-hand. Obviously can't be a bow build, and it doesn't have the attack speed to be a ST build. Most melee builds rely on a high amount of phys dps, so those are out too. What build did you pick to mitigate the lost stats? Or am I just being silly and you're just using the dual ungils for twinking? I leveled two toons with dualwield Ungils. Specthrow with Powercharge on crit can get u easily to cruel docks. The critchance on ungils shouldnt be neglected  (for a 1.54 atkspd weapon a wooping 90% global crit increase is really good) On June 04 2014 12:46 rebuffering wrote:On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out. I ripped 5 characters at lvls 50-60 in Invasion, 1 of those deaths was due to my negligence. The others were just not knowing the bosses well enough, like the corpse exploder crab, or that fucking goat guy, who has storm call as well as some orange colored lighting bolt thing. But my current character is lvl 79, Molten Strike, 2-Hander melee build. Its essentially Nugi's 2 week racer from last month. Honestly the only way ive gotten to maps, was to just outright skip any Invasion bosses that i knew i would give me trouble. My characters name is actually called "Skip_all_invaders" lulz. There just no incentive to kill those fuckers anyways, they take forever to kill if you wanna do it safely in some cases, and its just much safer and more efficient to skip right by them and keep playing as normal. I cant tell you how many times i have reset instances cause there was an invader in the way of me progressing. Can call me a pussy, but ive died to many times in this league to care, i wish we could play with strong boxes, something that actually has a high risk high reward system. Invaders are literally just there to slow you down, or outright kill you with little to no gain whatsoever. Tldr: Just skip every invader in the fucking game, if you have made it to maps before in other leagues, just skip these bastards, and treat it like regular HC, play safe, always run away and/or run passed the invaders, and you'll make it to maps. Oh and if youre curious about the build, very cheap, easy and fun to play **Tho i would say if you want be as safe as possible, try to go for a 1H/Shield build, and tank up. http://www.pathofexile.com/forum/view-thread/925655 And I would strongly disagree with that opinion in a general theme  Pre-Nerf it was kinda like you explained: skipp 90% of the invaders. But currently Invaders just have laughable HP. I generally kill Invader faster than Mapbosses and when I was running the two-league i was semi-mf (~150iir/16iiq) and invaders droped good. I even farmed City of Sarn for some time to get gear fast for reep-mates. And boxes are even more awkward than invaders since you sometimes just don't fucking know what to expect ^^ But for a player who is frustrated your advice might be right, just don't fear invaders over everything when your up in the 80's, try the ones people tell you are easy to kill and work your way up. (I only skip Judgment and yea kinda just because he scares the fuck out of me everytime ^^ and Haviri cause Totem opieOP, oooh and the one guy the target-lock stromcall dude.) Yeah i mean from lvl 70-till now, ive been killing the majority of the invaders, but that's because im @ 79 all res, 5000 hp, 11,000 dps, so i know i can kill all of these invaders safely. But up till that point, it was just too scary to bother with it IMO. Specially when you 1st get into Merc, your resists are probly shit, so taking on any of the invaders is scary, so i basically went from lvls 1-70, skipping the majority of them, minus a few of the easy ones. Also, for some reason last night was the 1st time i saw Judgement Apparatus, i was so confused what the hell was going on, so i stayed away. Is the lighting ball all he has? I didnt stick around long enough to find out, just went about clearing my map. he also casts ele weakness and has extra fire, lightning and cold damage. And far shot, iirc. Not that it matters; he hits like a truck almost regardless of distance.
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On June 05 2014 05:47 AnachronisticAnarchy wrote:Show nested quote +On June 05 2014 05:45 ticklishmusic wrote:On June 05 2014 05:11 rebuffering wrote:On June 05 2014 04:53 bluQ wrote:On June 05 2014 04:26 AnachronisticAnarchy wrote: Damn, all this advice was really unexpected. And extremely useful, I think I can make it to maps fairly easily with what I've learned here. Really, thanks guys.
Just one question, though: what the heck are you using dual ungils for, Varanice? You can get 63% block with corrupted block chance ungils, but you sacrifice a ton of offensive stats to get there. I'd throw out most spellcasters right away because of the offensive stats they miss out on, as well as any CI/low life builds due to the lost energy shield from the off-hand. Obviously can't be a bow build, and it doesn't have the attack speed to be a ST build. Most melee builds rely on a high amount of phys dps, so those are out too. What build did you pick to mitigate the lost stats? Or am I just being silly and you're just using the dual ungils for twinking? I leveled two toons with dualwield Ungils. Specthrow with Powercharge on crit can get u easily to cruel docks. The critchance on ungils shouldnt be neglected  (for a 1.54 atkspd weapon a wooping 90% global crit increase is really good) On June 04 2014 12:46 rebuffering wrote:On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out. I ripped 5 characters at lvls 50-60 in Invasion, 1 of those deaths was due to my negligence. The others were just not knowing the bosses well enough, like the corpse exploder crab, or that fucking goat guy, who has storm call as well as some orange colored lighting bolt thing. But my current character is lvl 79, Molten Strike, 2-Hander melee build. Its essentially Nugi's 2 week racer from last month. Honestly the only way ive gotten to maps, was to just outright skip any Invasion bosses that i knew i would give me trouble. My characters name is actually called "Skip_all_invaders" lulz. There just no incentive to kill those fuckers anyways, they take forever to kill if you wanna do it safely in some cases, and its just much safer and more efficient to skip right by them and keep playing as normal. I cant tell you how many times i have reset instances cause there was an invader in the way of me progressing. Can call me a pussy, but ive died to many times in this league to care, i wish we could play with strong boxes, something that actually has a high risk high reward system. Invaders are literally just there to slow you down, or outright kill you with little to no gain whatsoever. Tldr: Just skip every invader in the fucking game, if you have made it to maps before in other leagues, just skip these bastards, and treat it like regular HC, play safe, always run away and/or run passed the invaders, and you'll make it to maps. Oh and if youre curious about the build, very cheap, easy and fun to play **Tho i would say if you want be as safe as possible, try to go for a 1H/Shield build, and tank up. http://www.pathofexile.com/forum/view-thread/925655 And I would strongly disagree with that opinion in a general theme  Pre-Nerf it was kinda like you explained: skipp 90% of the invaders. But currently Invaders just have laughable HP. I generally kill Invader faster than Mapbosses and when I was running the two-league i was semi-mf (~150iir/16iiq) and invaders droped good. I even farmed City of Sarn for some time to get gear fast for reep-mates. And boxes are even more awkward than invaders since you sometimes just don't fucking know what to expect ^^ But for a player who is frustrated your advice might be right, just don't fear invaders over everything when your up in the 80's, try the ones people tell you are easy to kill and work your way up. (I only skip Judgment and yea kinda just because he scares the fuck out of me everytime ^^ and Haviri cause Totem opieOP, oooh and the one guy the target-lock stromcall dude.) Yeah i mean from lvl 70-till now, ive been killing the majority of the invaders, but that's because im @ 79 all res, 5000 hp, 11,000 dps, so i know i can kill all of these invaders safely. But up till that point, it was just too scary to bother with it IMO. Specially when you 1st get into Merc, your resists are probly shit, so taking on any of the invaders is scary, so i basically went from lvls 1-70, skipping the majority of them, minus a few of the easy ones. Also, for some reason last night was the 1st time i saw Judgement Apparatus, i was so confused what the hell was going on, so i stayed away. Is the lighting ball all he has? I didnt stick around long enough to find out, just went about clearing my map. he also casts ele weakness and has extra fire, lightning and cold damage. And far shot, iirc. Not that it matters; he hits like a truck almost regardless of distance.
It's also kind of funny, I've only seen him 3 times in Invasion but I think I ran into him about 10 times during the Charity race.
I ran away from him 9/10 times, the one time I fought was on the second to last day of the race and I decided to yolo. I was pretty proud of myself for killing him.
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On June 05 2014 05:11 rebuffering wrote:Show nested quote +On June 05 2014 04:53 bluQ wrote:On June 05 2014 04:26 AnachronisticAnarchy wrote: Damn, all this advice was really unexpected. And extremely useful, I think I can make it to maps fairly easily with what I've learned here. Really, thanks guys.
Just one question, though: what the heck are you using dual ungils for, Varanice? You can get 63% block with corrupted block chance ungils, but you sacrifice a ton of offensive stats to get there. I'd throw out most spellcasters right away because of the offensive stats they miss out on, as well as any CI/low life builds due to the lost energy shield from the off-hand. Obviously can't be a bow build, and it doesn't have the attack speed to be a ST build. Most melee builds rely on a high amount of phys dps, so those are out too. What build did you pick to mitigate the lost stats? Or am I just being silly and you're just using the dual ungils for twinking? I leveled two toons with dualwield Ungils. Specthrow with Powercharge on crit can get u easily to cruel docks. The critchance on ungils shouldnt be neglected  (for a 1.54 atkspd weapon a wooping 90% global crit increase is really good) On June 04 2014 12:46 rebuffering wrote:On June 04 2014 08:50 AnachronisticAnarchy wrote: Within the past two weeks, I have ripped: a level 76 marauder, a level 60 shadow, a level 50 shadow, two level 30+ shadows, and basically all of my money. Coincidentally, none of these characters ever finished their builds. My level 50 shadow was a DD shadow that died before he could use DD effectively. My marauder was an RF build, and it died before I could get enough money for RotF. Who has made it to endgame in invasion, and how the fucking hell did you do it? I've lost everything, EVERYTHING, trying to get to the endgame, and every single time I try, I die. Only two of my characters have ever made it to merciless, and both of them died in under a second to something I couldn't have seen coming. On a related note, how do you blitz through the pre-map stages of leveling as fast as humanly fucking possible? If I ever have to kill Hillock again, I'll tear my hair out. I ripped 5 characters at lvls 50-60 in Invasion, 1 of those deaths was due to my negligence. The others were just not knowing the bosses well enough, like the corpse exploder crab, or that fucking goat guy, who has storm call as well as some orange colored lighting bolt thing. But my current character is lvl 79, Molten Strike, 2-Hander melee build. Its essentially Nugi's 2 week racer from last month. Honestly the only way ive gotten to maps, was to just outright skip any Invasion bosses that i knew i would give me trouble. My characters name is actually called "Skip_all_invaders" lulz. There just no incentive to kill those fuckers anyways, they take forever to kill if you wanna do it safely in some cases, and its just much safer and more efficient to skip right by them and keep playing as normal. I cant tell you how many times i have reset instances cause there was an invader in the way of me progressing. Can call me a pussy, but ive died to many times in this league to care, i wish we could play with strong boxes, something that actually has a high risk high reward system. Invaders are literally just there to slow you down, or outright kill you with little to no gain whatsoever. Tldr: Just skip every invader in the fucking game, if you have made it to maps before in other leagues, just skip these bastards, and treat it like regular HC, play safe, always run away and/or run passed the invaders, and you'll make it to maps. Oh and if youre curious about the build, very cheap, easy and fun to play **Tho i would say if you want be as safe as possible, try to go for a 1H/Shield build, and tank up. http://www.pathofexile.com/forum/view-thread/925655 And I would strongly disagree with that opinion in a general theme  Pre-Nerf it was kinda like you explained: skipp 90% of the invaders. But currently Invaders just have laughable HP. I generally kill Invader faster than Mapbosses and when I was running the two-league i was semi-mf (~150iir/16iiq) and invaders droped good. I even farmed City of Sarn for some time to get gear fast for reep-mates. And boxes are even more awkward than invaders since you sometimes just don't fucking know what to expect ^^ But for a player who is frustrated your advice might be right, just don't fear invaders over everything when your up in the 80's, try the ones people tell you are easy to kill and work your way up. (I only skip Judgment and yea kinda just because he scares the fuck out of me everytime ^^ and Haviri cause Totem opieOP, oooh and the one guy the target-lock stromcall dude.) Yeah i mean from lvl 70-till now, ive been killing the majority of the invaders, but that's because im @ 79 all res, 5000 hp, 11,000 dps, so i know i can kill all of these invaders safely. But up till that point, it was just too scary to bother with it IMO. Specially when you 1st get into Merc, your resists are probly shit, so taking on any of the invaders is scary, so i basically went from lvls 1-70, skipping the majority of them, minus a few of the easy ones. Also, for some reason last night was the 1st time i saw Judgement Apparatus, i was so confused what the hell was going on, so i stayed away. Is the lighting ball all he has? I didnt stick around long enough to find out, just went about clearing my map. He has auto attacks that deal additional elemental damage, the lightning ball, and he casts elemental weakness. The autoattacks actually hits very weak ever since the nerf (even without proper resists), the lightning ball is not all that bad if you have 75+ lightning res, the problem is generally that you won't, due to the elemental weakness curse. However, if your character is strong enough to oneshot him, you can use a totem to bait the curse, then move in to oneshot him. He's actually pretty weak hp wise.
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On June 05 2014 05:06 illsick wrote:Show nested quote + IIR doesn't work on burning effects. Just so people don't waste that gem slot on Searing bond ^^
From what I heard it used to not work but it works now with burn/degens/DoT. TheUberElite used it with his searing bond build. The 1.0.6 patch said it fixed RF with IIR/IIQ but I believe it fixed it with other burns/degens like SB. Hm that would be new to be, tho i'm gladly correct.
As a degeneration effect, Burning does not benefit from any support skill which requires a hit. This includes Item Rarity, Item Quantity, Fire Penetration, Added X damage, Life Leech, Mana Leech and others. This is taken from the wiki and sounds logical. When i played in two week race it even felt like the burning proliferate wouldn't have the full IIR applied. But yea I might be wrong or it is only for RF (which would be ... meh ... since u could still use cyclone+cullingstrike+iir+wahtever)
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Now one of us needs to do 100 piety runs with and without IIR linked so we can track the average rares/ uniques/ magics dropped in each case.
I volunteer not me.
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