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Path of Exile - Page 694

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-03-04 17:24:28
March 04 2014 17:19 GMT
#13861
Lioneye's might be guaranteed never miss, but it also has 5% base crit so it still sucks. You get rid of the evasion rolls, but at a horrible cost to your crit chance. If there is a net gain there it isn't significant. I forgot that Harbringer existed though which could be an option for bow crit builds. Quill rain cast on crit builds are a completely different build entirely and shouldn't be lumped into bow crit.

Elemental hit can be used with a lot of weapons, but bows are the only weapon that doesn't have a good single target skill although burning arrow is probably better than elemental hit in it's current form anyway. In some ways I like that GGG moved away from the drop only being the best single target skill for most builds, but at the same time I wish it wasn't absolutely useless.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 04 2014 17:29 GMT
#13862
Well, ur never getting a 70% crit chance for sure but skipping *2* accuracy rolls means a lot actually. Like you can't base ur build on only critting but you can grab some of the better crit nodes and see a big damage increase. Especially with LA where critting gives shock stax. Static blows is kinda a bitch to go get for a lot of bow builds

PS: I need a useable caster unique that turns off crits so that I don't have to spec RT to survive reflect maps as Detonate Dead lol. I guess with no multi I'll be fine or something.

PPS. With only life leech gem as a source of leech (aka for most spells), you need AT LEAST 81 resist to the element in question to net-gain HP vs ele reflect with vaal pact since you only leech 3.52% with a level 20 gem. Thats pretty insane actually.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Pwere
Profile Joined April 2010
Canada1557 Posts
March 04 2014 17:33 GMT
#13863
On March 05 2014 01:50 vndestiny wrote:
Show nested quote +
On March 05 2014 01:11 Pwere wrote:
The way I read the leech change, the nerf only kicks in if you hit cap, as leech isn't queued otherwise, it simply stacks. So incinerate will still be at cap, but it will stop instantly. This sounds terrible for mana leech, and it sounds like LMP would be much better than GMP in many situations...

I honestly don't see anything I don't like in these notes. The ST nerf basically fits the conclusion we reached months ago, and is still stupidly good anyway. Yay for IIQ nerfs. The only disappointment is things left out (aka blind is dumb, accuracy/evasion still a mess, auras need work, mana regen sucks, etc.). But this is still a huge step in the right direction. GGG delivers.

Also, I somehow assumed that fragments wouldn't be tradeable, but now that you mention it, that market is gonna be interesting.

Beat: Not sure I can even play this season =)


The main thing is the leech rate is fixed,a rate 20% total hp per sec regen until completion. What we know as leech cap happens because we dissed out total dmg on short periods of time on all mobs that the leech keep queueing (there's no break between interval ). Thus we essentially constant regen at 20%max life per sec.
E.g. One has 4k hp, doing GMP freezing pulse at 1000 cold dmg per projectile hit, 4 cast per sec, 1 monster only. Assuming 8% leech. Each leech is a 0.1s regen interval of rate 800hp/s. The spell shotgun so there are 5 intervals of regen per cast, 20 per sec. So there's a queue of 2s to completely leech the total amount(1600hp) for 1s dps. Hence overflow and what we call leech cap.
Now leech doesn't queue anymore, and the shotgun projectiles hit almost simultaneously so leech rate is from 1 proj of the GMP freezing pulse essentially. Now we have 4 regen intervals per sec, getting 320 hp per sec.

This affects the non cap leech prepatch also. E.g.with 500 cold dmg per projectile,.cast 2 times per sec. 10 intervals of 0.05s regen, total regen 400hp per sec. Now after patch this number would be 2 interval of 0.05s regen, 80hp per sec and won't increase even if you're hitting more monster. Very brutal
Hmm, I was under the impression that the minimum interval was much longer than that, but you seem to suggest it's basically every frame? So, incinerate would be close to the cap, but anything slower would have a lot of downtime. This seems pretty wrong. It makes Vaal Pact mandatory for basically everyone, as you either deal burst damage and die to reflect without it (discharge), or you deal fast hits that don't stack, and Vaal Pact -40% is still more than what you'd get otherwise.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 04 2014 17:35 GMT
#13864
I don't think we REALLY know how its gonna work until we get the patch and/or a ggg post explaining it a bit better comes out.

Also vaal pact is -60% (so 40% effectiveness or w/e).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2014-03-04 17:37:03
March 04 2014 17:36 GMT
#13865
On March 05 2014 02:29 Sn0_Man wrote:
Well, ur never getting a 70% crit chance for sure but skipping *2* accuracy rolls means a lot actually. Like you can't base ur build on only critting but you can grab some of the better crit nodes and see a big damage increase. Especially with LA where critting gives shock stax. Static blows is kinda a bitch to go get for a lot of bow builds

PS: I need a useable caster unique that turns off crits so that I don't have to spec RT to survive reflect maps as Detonate Dead lol. I guess with no multi I'll be fine or something.

3:20


I'd spec RT. =P

The only item that does what you're looking for is Kongor's which is pretty trashy for this purpose imo.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 04 2014 17:41 GMT
#13866
Well, that guy's actually doing exactly what I want to do (okay so I literally am directly copying him after seeing 2 of his vid's on reddit so sue me) but I'm 100% playing scrubcore so deaths to crit in reflect maps are hopefully rare enough to not be relevant. It depends what marauder tree looks like though to see how far I'll have to go.

I mean, I intend on levelling the new busted way (searing bond + fire trap) with a bunch of fire dmg nodes that I thankfully won't have to respec out of.

This build is like literally the only one I can think of that strictly gains from the patch and loses nothing outside of possible tree stuff but I think those should be strict gains as well if vaal pact is mildly more accessible and the fire damage on the tree gets better.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-03-04 17:51:37
March 04 2014 17:50 GMT
#13867
Static blows was never a problem to reach in the height of LA ranger builds. You probably wouldn't have it until the 70s, but it was part of the standard build, especially after people realized how powerful Inner Force is.

Lioneye's versus a perfect Harbringer is pretty close to guaranteeing hits for halving your crit chance (rounding Harbringer up to 10% crit chance; will be slightly less in actual game).

So you get a .9 multiplier on all your damage and then another .9 multiplier to reduce your damage to 1x (assuming 90% chance to hit). On 5% base crit, I don't think anything higher than 25 crit chance is reasonable so we'll call that 50% crit chance on the Harbringer.

Lioneye = .75*1 + .25*1.5*(1+crit multi)
Lioneye = .75 + .375(1+crit multi)

Harbringer = .1 * 0 + .495 * 1 + .405* 1.5*(1+crit multi)
Harbringer = .495 + .6075(1+crit multi)

Harbringer is barely worse than Lioneye at 0 crit multiplier and passes it with only 10% crit multiplier. Bow crit is terrible because 5% base crit chance really is that bad.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Boske
Profile Joined December 2013
20 Posts
March 04 2014 17:52 GMT
#13868
On March 05 2014 02:41 Sn0_Man wrote:
I'm 100% playing scrubcore


Wait, is anyone going to play Invasion with me?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
March 04 2014 17:53 GMT
#13869
On March 05 2014 02:52 Boske wrote:
Show nested quote +
On March 05 2014 02:41 Sn0_Man wrote:
I'm 100% playing scrubcore


Wait, is anyone going to play Invasion with me?


I'll be playing invasion, but I expect to be dead and quit within two weeks.
I'll always be your shadow and veil your eyes from states of ain soph aur.
r.Evo
Profile Joined August 2006
Germany14080 Posts
March 04 2014 17:59 GMT
#13870
I built my week around the release, so I expect to be utterly alone after the first 5h because certain other people have those things called "work" that will prevent them from grinding with me. =(
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 04 2014 18:00 GMT
#13871
Well rolled harbinger is better for dedicated crit obviously. I'm not arguing that. However, you are talking a lot of gear and passive choices for accuracy as well as a VERY expensive bow (harbingers with crit chance and 300 pdps are NOT cheap). Also unless you have a godly harbinger you are going to be 9% or below.

PS: static blows is a hell of a long way away from any bow passives. Inner force just isn't the same since BM doesnt give free auras anymore. Etc. Its doable but the old cookie cutter LA build from closed beta and the first 4-month leagues isn't really a thing anymore imo.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-03-04 18:26:00
March 04 2014 18:07 GMT
#13872
On March 05 2014 03:00 Sn0_Man wrote:
Well rolled harbinger is better for dedicated crit obviously. I'm not arguing that. However, you are talking a lot of gear and passive choices for accuracy as well as a VERY expensive bow (harbingers with crit chance and 300 pdps are NOT cheap). Also unless you have a godly harbinger you are going to be 9% or below.

PS: static blows is a hell of a long way away from any bow passives. Inner force just isn't the same since BM doesnt give free auras anymore. Etc. Its doable but the old cookie cutter LA build from closed beta and the first 4-month leagues isn't really a thing anymore imo.


The Harbringer should have a comparable cost to a Lioneye's. It isn't like I'm comparing some shit rare to a perfectly rolled rare. Even if you throw a 80% perfect Harbringer into the mix you're talking statistically insignificant difference in damage.

I haven't and wouldn't play a bow build in this age anyway; just pointing out how dreadful 5% base crit chance is. I played bow ranger throughout closed beta and then eventually adapted marauder to take advantage of the better start and it pains me to see bows being so terrible ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
LagLovah
Profile Joined April 2010
Canada552 Posts
March 04 2014 18:13 GMT
#13873
On March 05 2014 02:59 r.Evo wrote:
I built my week around the release, so I expect to be utterly alone after the first 5h because certain other people have those things called "work" that will prevent them from grinding with me. =(


If you play invasion I don't work the patch day, but I work the 2 days afterwards. Will be a couple hours late to start though.


rSLagLovah on NA xSixLagLovah on Kr
Boske
Profile Joined December 2013
20 Posts
March 04 2014 18:15 GMT
#13874
On March 05 2014 03:13 LagLovah wrote:
Show nested quote +
On March 05 2014 02:59 r.Evo wrote:
I built my week around the release, so I expect to be utterly alone after the first 5h because certain other people have those things called "work" that will prevent them from grinding with me. =(


If you play invasion I don't work the patch day, but I work the 2 days afterwards. Will be a couple hours late to start though.



I'll be doing invasion at the launch, probably for about 4-5 hours, if any of you are on then.
LagLovah
Profile Joined April 2010
Canada552 Posts
March 04 2014 18:17 GMT
#13875
Looked again, turns out I won't be late, some reason I thought it released as noon, hurray.
rSLagLovah on NA xSixLagLovah on Kr
r.Evo
Profile Joined August 2006
Germany14080 Posts
March 04 2014 18:39 GMT
#13876
On March 05 2014 03:17 LagLovah wrote:
Looked again, turns out I won't be late, some reason I thought it released as noon, hurray.

A date it is. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Varanice
Profile Blog Joined June 2011
United States1517 Posts
March 04 2014 19:01 GMT
#13877
A lot of shit is happening irl, hopefully its not going to ruin my initial push at release.
www.twitch.tv/varanice
LagLovah
Profile Joined April 2010
Canada552 Posts
March 04 2014 19:19 GMT
#13878
Just as a side note, I want to say how much I love GGG as developers haha. To kill time until release, I played the new d3 patch for a couple days, beyond the general terribleness of that game, the patches and maintenance are pretty awful.

I still don't really understand how GGG can do a major patch with 2ish minutes of downtime and not have any significant problems, but d3 goes down 9 hours, comes back up, to find like... ALOT of major bugs, paragon levels missing, gold items gone, crashes, server instability, and has to be taken down immediately, for an 'unknown' period of time.

As a bonus, after playing that awful game, any burnout or frustration I was experiencing from PoE, is now gone, replaced by a feeling of relief and elation that starting tomorrow, I can enjoy a fun game again.
rSLagLovah on NA xSixLagLovah on Kr
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 04 2014 19:32 GMT
#13879
Reasons I love GGG:
Fixed bugs with font keming.

LOL

okay lots of other reasons, and lots of other developers do funny stuff like that too. but still.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
DEN1ED
Profile Joined December 2009
United States1087 Posts
March 04 2014 19:50 GMT
#13880
I'll be playing invasion right at release.
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